Domain: bunnyears.net
Stories and comments across the archive that link to bunnyears.net.
Stories · 3
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Rest In Print, Gaming Journalism
Phaethon360 writes "The film industry, the music industry and the gaming industry — three factions of entertainment in the grasp of a vicious and unbridled tyrant. The internet is a toddler with a handgun, and its whims shall be met — and with great abandon. It can be a source of great wealth or utter failure. But what's striking is the fact that no one seems to be taking the necessary precautions to ensure a smooth and prosperous transition. I'm talking, of course, about doing away with the middle man; the gaming magazine." Dan Amrich, former editor of OXM, recently argued the other side of this issue, saying that game-related print media doesn't get the respect it deserves for breaking stories earlier than online media, and for not just waiting "until the information came to them, in the form of a PR release and a video." A related piece at GameSetWatch suggests that the print media is doing a decent job of undercutting itself through unsustainably-low subscription fees. -
How He Found The Cube
Via GameSetWatch an in-depth article on the Alternate Reality Game Network site explaining how Andy Darley found the cube, and completed the first season of the Perplex City game. Written by Darley himself it's an engaging account of what it's like to actually play one of these games, and the process by which the cube's location was discovered. "It was then that I realised I was practically standing on a spot where the topsoil was the colour of the clay that ought to be hidden underneath it. It wasn't 10m from the post, it was slightly further - practically a continuation of the line I'd just investigated, exactly where you'd end up burying something if you walked 10m, stopped, and leaned forward to start digging. Seeing sub-surface clay with just a very thin covering of the material that was several inches thick elsewhere was deeply suspicious." GSW also links to an exhaustive look at an older ARG-in-a-children's-book, the game Masquerade, which is well worth reading up on. -
Vapor Trails - On Famously Unreleased Videogames
Thanks to GamePro for its article discussing formerly in-development videogames which never actually got released. Some of the more unconventional include Data East's Tattoo Assassins ("2D video-captured fighters, whose tattoos come to life and whack on other players. Characters included a Nancy Kerrigan clone and a giant running hot dog"), Sega's Virtua Hamster ("...[involving] polygonal rodents with rocket packs and skateboards swooshing through a huge hamster habitrail, collecting popcorn kernels to spit at enemies"), and Runandgun!'s partially resurrected Duelin' Firemen! ("...[an FMV] game about singing, dancing firemen [starring Rudy Ray Moore].")