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How He Found The Cube

Via GameSetWatch an in-depth article on the Alternate Reality Game Network site explaining how Andy Darley found the cube, and completed the first season of the Perplex City game. Written by Darley himself it's an engaging account of what it's like to actually play one of these games, and the process by which the cube's location was discovered. "It was then that I realised I was practically standing on a spot where the topsoil was the colour of the clay that ought to be hidden underneath it. It wasn't 10m from the post, it was slightly further - practically a continuation of the line I'd just investigated, exactly where you'd end up burying something if you walked 10m, stopped, and leaned forward to start digging. Seeing sub-surface clay with just a very thin covering of the material that was several inches thick elsewhere was deeply suspicious." GSW also links to an exhaustive look at an older ARG-in-a-children's-book, the game Masquerade, which is well worth reading up on.

45 comments

  1. Like an episode of Twin Peaks by CRCulver · · Score: 5, Insightful

    I've read through the article twice now, and I have absolutely no idea what this all is about. Is the Cube some kind of treasure hunt, a fountain of youth, a cult?

    1. Re:Like an episode of Twin Peaks by 192939495969798999 · · Score: 4, Informative

      Treasure hunt based on alternate-reality RPG (i.e. trading cards with real-world tie-ins to an actual object you had to find to win a large cash prize).

      --
      stuff |
    2. Re:Like an episode of Twin Peaks by ShaggyIan · · Score: 5, Informative

      It took me a bit of reading (www.perplexcity.com, apparently down right now) and googling to get the gist.

      As the previous poster pointed out, it is a card game/Alternate Reality Game. Solve puzzles on cards you buy, read blogs, call phone numbers, send emails (and get responses), and occasionally show up for an "event" in Britain. The more I read, the more I thought it sounded like good natured cult.

      Given the press coverage on this, I can't quite figure out how I had never heard of it. Perhaps because I don't hang out in gaming shops?

      --

      This sig was generated randomly by one million monkeys with Speak 'n Spells. . .
    3. Re:Like an episode of Twin Peaks by Anonymous Coward · · Score: 0

      lol, you've been watching too much stargate if you think it's a fountain of youth cube :P it's from a real work strategy game sort of thing where the only cheat codes are being rich and hacking into the company who made it's network and stealing the answers, which I'm sure the winner actually did.

    4. Re:Like an episode of Twin Peaks by Jeff+DeMaagd · · Score: 2, Interesting

      It sure was annoying. There hasn't been a story on this on Slashdot that I remember, and somehow we're thrown in the middle or end of the story without a quick recap? It's a good way to make people think you're just being weird or excluding.

    5. Re:Like an episode of Twin Peaks by Calmiche · · Score: 1

      Err.. There was a story on the 8th of February about this.. http://games.slashdot.org/article.pl?sid=07/02/09/ 0429250 and I know I saw a news spot on CNN about it. It's just a real-life roleplaying game, similar to the "I Love Bees" campaign from Halo 2.

      Why didn't you hear about this earlier? Maybe because it's based in England?

      There are a lot of people saying that this is the direction where some games and ad campaigns are headed. It sounds like a lot of fun to me.

    6. Re:Like an episode of Twin Peaks by Tomcat666 · · Score: 1
      --
      Two Worlds - One Sun [Spirit]
    7. Re:Like an episode of Twin Peaks by Anonymous Coward · · Score: 1, Funny

      Sounds like recruitment tactics... of TERR0R!!!

    8. Re:Like an episode of Twin Peaks by Kuvter · · Score: 1

      I have a Game Cube, it wasn't hard to find. It's just a last generation game system now.

      --
      "To be is to do." --Socrates
      "To do is to be." -- Aristotle
      "Do-Be-Do-Be-Do..." --Sinatra
    9. Re:Like an episode of Twin Peaks by Lectrik · · Score: 1

      I've read through the article twice now, and I have absolutely no idea what this all is about. Is the Cube some kind of treasure hunt, a fountain of youth, a cult?

      Singularity "education"
      inflicts a dog brain upon
      Students - ability to be
      taught servitude - but
      an inability to ever think
      opposite of brainwashing
      and indoctrination - very
      unlikely to ever recover
      to acknowledge Nature's
      Harmonic Simultaneous
      Rotating 4 Corner 24 Hr.
      Days in 1 Earth Rotation.
      --
      --- As to make my comment seem, by comparison, more intelegent... doodie doodie doodie poop poop poop!
    10. Re:Like an episode of Twin Peaks by Archibald+Buttle · · Score: 1

      The events run for the first season of Perplex City were not exclusively run in Britain. They had a fairly large live event in San Francisco not too long ago. There were also hints and clues run fairly early in the game as previews in cinemas in Toronto. I believe they're planning other events around the world.

      The perplexcity.com web site had been down for upgrades in advance of Season Two of Perplex City. It's back up now. The new season officially starts at the beginning of March - although many suspect that things may happen at the party being held this Saturday in London to celebrate the finding of the Receda Cube and the end of Season One.

      Why didn't you hear about this? Well, Mind Candy Design, who run the Perplex City ARG were rather small when the game began and are still a fairly small operation. However you are of course hearing about it now...

      The emphasis for season 1 was finding the Cube for a $200,000 prize. Along with this quest were puzzle cards that you could buy and solve - many of the cards contained clues to help find the location of the Cube. Not much is known about the second season right now beyond the fact that there's a new set of puzzle cards coming out. I'd expect there will be another prize on offer.

      Whilst the winner had collected and solved most of the puzzle cards, it's not actually necessary to buy any of them to take part. Puzzle cards can however be bought from www.firebox.com if you're interested. Season one also seems to have been fairly self-contained so I'd expect it would be fairly easy to jump into season two as a newbie.

  2. Real players by Timesprout · · Score: 2, Funny

    Beat spheres into cubes.

    --
    Do not try to read the dupe, thats impossible. Instead, only try to realize the truth
    What truth?
    There is no dupe
  3. Wrong Adjective by Jah-Wren+Ryel · · Score: 1

    Seeing sub-surface clay with just a very thin covering of the material that was several inches thick elsewhere was deeply suspicious."
    Since the topsoil was thinner, not thicker, shouldn't that be "shallow-ly suspicious?"
    --
    When information is power, privacy is freedom.
  4. Alternate Reality = Real Life by neltana · · Score: 1

    I'm waiting for the PS3 version, though. Think of how much better the graphics will be once they start using the Cell processor!

    I guess I'm a bit slow today, but it took me a while to figure out that this wasn't a computer game. I guess Alternate Reality games are computer games that you don't use computers for...you know, what we used to call games, but now we have a high tech sounding term for them.

    It sounds like this was a game in England where people buy puzzle cards that gave them clues on how to find a real life object. The person who found the real life object won a 100,000 pound prize by doing so (which, is like, really, really heavy).

    1. Re:Alternate Reality = Real Life by bmin · · Score: 2, Funny

      You do realize Pounds are the monetary unit in the UK right? If they wanted the unit of measuremeant in weight they would have used kilograms.

    2. Re:Alternate Reality = Real Life by Anonymous Coward · · Score: 3, Funny

      ===JOKE===>

        o
        \|/
        | == you
        / \

      WOOOOSH!

      (always wanted to do that)

    3. Re:Alternate Reality = Real Life by dannycim · · Score: 1

      You do realize Pounds are the monetary unit in the UK right? If they wanted the unit of measuremeant in weight they would have used kilograms. Actually, kilograms are a measure of mass, not weight. A six kilograms of matter is still six kilos on the moon, whereas a six pound one is only one pound on the moon.
    4. Re:Alternate Reality = Real Life by neltana · · Score: 2, Funny

      Wait, I thought that depended on the exchange rate.

    5. Re:Alternate Reality = Real Life by neltana · · Score: 1

      No, when I said "really, really heavy" I meant "deeply profound," because I personally can't think of anything more personally meaningful than money.

    6. Re:Alternate Reality = Real Life by bmin · · Score: 1

      http://dictionary.reference.com/browse/weight the amount or quantity of heaviness or mass; amount a thing weighs.

    7. Re:Alternate Reality = Real Life by Anonymous Coward · · Score: 0

      HAH-HAH, everybody point at the noob and laugh!

    8. Re:Alternate Reality = Real Life by DrWho520 · · Score: 1

      The weight of an object is based upon the amount of matter it has and the acceleration due to a local gravity field upong the object. The mass of an object is just the amount of matter it has, a fundemental quantity. Objects weigh less on the moon because the moon's gravitation pull is less than the earth. You can think of gravity as the interaction of two masses, with the medium that transmits the interaction being space-time. The moon has less gravity than Earth because it has less mass than Earth, so its interaction with other masses is less pronounced than the earths. You do not loose mass by moving to the moon, you just loose weight. Physics 101

      --
      The cancel button is your friend. Do not hesitate to use it.
  5. Beloved Other Thesaurus by bsundhei · · Score: 0, Troll

    So is "Beloved Other Half" British slang, game slang, or this guy just sounding like a whipped puppy who is just happy someone is staying with him? The article really could have done with 'my wife,' or hell, given her a name.

    1. Re:Beloved Other Thesaurus by Anonymous Coward · · Score: 0

      It's British slang. "Other half" usually means wife. "Her indoors" is another term.

  6. So that's where it was! by Rachel+Lucid · · Score: 4, Informative

    As a perplexcity player, I'll fill in the rest:

    Perplexcity involved a series of puzzle cards, which somehow lead to a cube buried somewhere in the damned ground, and a big cash prize to whoever could find it. This also involved some online puzzling and drama, in the usual fashion of these types of games.

    From the looks of things (and the whole Cube 2/3 bit), there's multiple cubes buried so that potentially an American player could win without traveling to England. This guy just happened to pull it off first.

    Kudos.

  7. What I don't get by Anonymous Coward · · Score: 0

    A) The finder states he didn't really complete any of the puzzles. Seemed like the whole "game" devolved at the end to a treasure hunt that was prone to sniping. I wonder how others who actually spent money to buy the cards or took the time to solve the puzzles feel about this?

    B) The object was hidden on public property. What happens if it was accidentally found / dug up / thown out / etc.? How do you validate that the game is still in progress without tiping your hand? I guess they could have put a GPS tracker in the device?

    Seems to me to play the game you would not have to care about either a), b) or the money?

    1. Re:What I don't get by pelrun · · Score: 1

      It's a pay-to-play game, not a pay-to-win game. It's not even very unusual - nobody buys a board game, or a computer game, or pumps their cash into WoW just to win a "big prize"; they do it to enjoy the gameplay and social interaction with other players. The same goes for the puzzle cards in Perplex City.

    2. Re:What I don't get by Anonymous Coward · · Score: 0

      "It's a pay-to-play game, not a pay-to-win game."

      No one said you "pay" to win, you do "play" to win, however. One does think that hard work within the game would have had some reward. That is part of what makes a game good, the risk and effort vs. the reward. Otherwise all it amounts to is a lottery. Like playing chess only to realize that once in checkmate, the winner is decided by a coin-flip, not by the pieces on the board.

      What do you think would happen if the WoW people pulled the plug saying "Bob found the super item" the game is over, you all start a new game from level 1? Do you not think that some of the players would be upset? Also, why do you think there is a certain level of player anger over store-bought characters, items, etc.?

  8. I've always wondered... by Anonymous Coward · · Score: 0

    I took a look at the site and thought about playing but I always wondered if it would be worth playing given the amount of time required vs. the reward.

    Seems like the game devolved into a treasure hunt at the end where there was a very large possibility of "sniping" throughout.

    The idea that the object was physically hidden somewhere was also put me off as that seemed to put a large burden on those outside of the UK. Seems like playing for a year or so only to find out the object was in a place most people couldn't realistically afford to go wouldn't exactly be "fun".

    I've also wondered about the end result. Now that the game is "over" and the end location has been "spoiled"; how do people feel about the experience given that they can no longer "solve" the puzzle regardless of the cash reward?

    Seems like the only reason to get involved, to me, is the process, not the end result. Which seems kinda odd in some respects.

    1. Re:I've always wondered... by GodaiYuhsaku · · Score: 1

      Well there's also the fact that they are starting up Season 2 next month. Plus you can still solve the cards for thier own puzzle sake. Some are fun. Some are frustrating. And earning the points will get you rewards. (when you earn X amount of points you earn a Leitmark. And they actually send you a pin/badge in the mail.) Its a small reward vs cost but its something. :)

    2. Re:I've always wondered... by pelrun · · Score: 1

      Seems like the only reason to get involved, to me, is the process, not the end result. Which seems kinda odd in some respects.

      Really? Isn't that true of every game? If I put down my money for a Monopoly set or a copy of Half-Life 2 or a WoW subscription, am I really only doing it for the "end result", or am I interested in spending time playing the game?

      Putting money into something to get a guaranteed end result is called investment...

    3. Re:I've always wondered... by Anonymous Coward · · Score: 0

      "Really? Isn't that true of every game? If I put down my money for a Monopoly set or a copy of Half-Life 2 or a WoW subscription, am I really only doing it for the "end result", or am I interested in spending time playing the game?"

      Generally, people are interested in both. Both are what make a good experience. Games are always about risk vs. reward.

      There are a lot of differences in the examples listed, however. One is the amount of time and effort involved, you don't generally spend a year or two playing a board game. You may spend a year or so trying to finish a video game, but there the end result is still there, it's reachable in many cases. WoW almost falls into a similar category as Perplex city, but with the exception that the game may not really end and even if there is one, it really does not effect other players.

      Yes, one of the primary reasons for playing a game is the interaction / challenge / etc. But the other important thing is that it must have a resolution. If the resolution seem inequitable to the amount of investment players put in, then people may not play.

      To me, Perplex city came off as something like studying chess for a year only to have a piece added at the last minute, making the game obsolete such that no one plays the original anymore and making your study of the game almost pointless.

  9. New NIN ARG by cliveholloway · · Score: 3, Interesting

    There's a new Nine Inch Nails ARG based around the new concept albums (Year Zero and (possibly?) Year One). It's driving us crazy and the server's are periodically crashing under the load, so I thought I'd try and slashdot the ARG site to see if that helps :)

    --
    -- Trinity in high heels carrying a whip: The donimatrix - there is no spoonerism
    1. Re:New NIN ARG by Anonymous Coward · · Score: 0

      Yes, but the nine inch wankers don't include a prize with their ARG.

    2. Re:New NIN ARG by Anonymous Coward · · Score: 0

      Plus, nobody is actually reading this thread.

    3. Re:New NIN ARG by Anonymous Coward · · Score: 0

      I love wanking my nine inch!

  10. Cube by darkshadow · · Score: 1

    There is only one cube.
    http://timecube.com/

    --
    -Darkshadow (There was a thing called Heaven; but all the same they used to drink enormous quantities of alcohol.)
    1. Re:Cube by Anonymous Coward · · Score: 0

      Haha, that's what I thought TFA was about.

    2. Re:Cube by falcon8080 · · Score: 1

      Actually, the only true cube worth using is http://www.miniaturecube.com/

      --
      Excellent Phoenix AZ Office Space - Thistle Landing
    3. Re:Cube by the+dark+hero · · Score: 1

      the post about the timecube is weird and very creepy. this miniature cube however is amazing :)

      --
      You constantly struggle for self improvement - and it shows.

      Hooray for bad Engrish on fortune cookies

    4. Re:Cube by Anonymous Coward · · Score: 0

      Its odd you should mention that, because a lot of ARGs take stuff like the Time Cube as inspiration. Take the NIN ARG, for example, seems to be taking a long, text-filled page out of the Time Cube book.

      For the record, I believe the actual name of the Perplex City mcguffin is "The Receda Cube"

  11. And yet still... by Anonymous Coward · · Score: 0

    ...hardly anybody knows that it should be alternative, not alternate.