Domain: camh.net
Stories and comments across the archive that link to camh.net.
Comments · 6
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Re:Bureaucrats
Here's one: http://www.camh.net/Research/Research_publications/Newsletter/child_pornography_pedophilia.html
It says that people who had been convicted of child porn offences found it stimulating. Well, duh, that's why they look at it. That's pretty much a tautology. the question is whether they go on to COMMIT acts of paedophilia, not just fantasise about it. Fantasising about sex or violence isn't actually the same thing as doing it. Michael Bay, Bret Easton Ellis, et al. would be in deep shit if it was. No to mention 98%* of males who use the Internet. (*Totally made up figure, same as your "facts".)
Your binary logic otherwise suits no one.
Your logic of making a bald statement and declaring it a fact and being offended when asked for the basis doesn't suit me, sorry.
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Re:Bureaucrats
Here's one: http://www.camh.net/Research/Research_publications/Newsletter/child_pornography_pedophilia.html
Your binary logic otherwise suits no one.
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Oh, it's a student project
It's a student project, and it shows. The article is superficial. The first two sources listed are Wikipedia and HowStuffWorks. There's a page on the Simpsons. You get the general idea.
Considerable work has been done on gambling psychology, but they didn't find it. There's an online Journal of Gambling Issues, with papers like Slot machine structural characteristics: Distorted player views of payback percentages. There's an annual trade show, Global Gaming Expo, and even an institute of higher learning devoted to the subject, the International Gaming Institute, part of (inevitably) the University of Las Vegas.
Their "experimental work" consisted of playing "freeslots.com". They didn't even notice that the "free slots" programs are set to have an expectation greater than zero when played in free mode. In fact, it's quite difficult to lose at "freeslots".
Industry analysis of player psychology has gone way beyond the stuff mentioned in this student paper. The big breakthrough was when slot machines started accepting player affinity cards. Today's casinos have the player's entire history, at the per-click level, on file, and considerable effort goes into mining that data. Some studies have compared what players have thought they won versus the casino's history of their track record. Many players don't even know that they're losing, let alone how much.
If you want to read about this subject, start with Super Casino, an 1999 inside look at some major Las Vegas properties.
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Oh, it's a student project
It's a student project, and it shows. The article is superficial. The first two sources listed are Wikipedia and HowStuffWorks. There's a page on the Simpsons. You get the general idea.
Considerable work has been done on gambling psychology, but they didn't find it. There's an online Journal of Gambling Issues, with papers like Slot machine structural characteristics: Distorted player views of payback percentages. There's an annual trade show, Global Gaming Expo, and even an institute of higher learning devoted to the subject, the International Gaming Institute, part of (inevitably) the University of Las Vegas.
Their "experimental work" consisted of playing "freeslots.com". They didn't even notice that the "free slots" programs are set to have an expectation greater than zero when played in free mode. In fact, it's quite difficult to lose at "freeslots".
Industry analysis of player psychology has gone way beyond the stuff mentioned in this student paper. The big breakthrough was when slot machines started accepting player affinity cards. Today's casinos have the player's entire history, at the per-click level, on file, and considerable effort goes into mining that data. Some studies have compared what players have thought they won versus the casino's history of their track record. Many players don't even know that they're losing, let alone how much.
If you want to read about this subject, start with Super Casino, an 1999 inside look at some major Las Vegas properties.
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Re:I followed up a goatsex link...
You can find some more relevant articles from the BBC, academia, more academia, the parent report, evilminion.com, and self psychology bboard. Also see the journal of electronic gamblin issues.
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perhaps better people than us have covered this
While a gaming addiction is another niche type of addiction, I would guess it is similar to other kinds of addiction especially net addiction. Of course, I suppose it depends upon if you are addicted to LAN parties or solo online or whatever.
As well as the Computer Addiction link mentioned in the article, check out netaddiction.com
and Center for Addiction and Mental Health.
Perhaps enough suggestions to netaddiction.com will get them to post a Self-Test like they have for online traders and online auctioners.