Domain: ccpgames.com
Stories and comments across the archive that link to ccpgames.com.
Comments · 11
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Re:Dust
Dust 514 would probably also have been much more successful if they had launched it on the PC and not just PS4.
Dust 514 was on the PS3, not the PS4. If I remember correctly, it was to be replaced with Project Legion, which is now to be replaced with Project Nova which I recently registered for an invite to be an alpha tester.
All that aside, I agree they should have released Dust on the PC. -
Re:Quote from another dead hero
CCP is hiring game programmers in Iceland for Eve Online
http://www.ccpgames.com/en/jobs
best company to work for, Eve Online over 10 years old and going strong, plus 2 other mmo's being worked on
they have offices in Atlanta, GA and Shanghai China, but Headquartered in Iceland with many job openings in Iceland, and if qualified they will even help you move to Iceland with a moving package.
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Re:Guns don't kill people ...
Oh god, what have they done . . . all those spreadsheet users.
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Re:ISK?
Interstellar Kredit is what the original abreviation was for, but seeing as CCP, the company that makes EVE Online is from Iceland I would say yes.
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Re:Take a lesson from EVE
Maybe because the racist ccp charges Europeans more money (excluding tax) then the US?
Then they pretend it would be impossible for them to charge a similar price, excluding the fact that many MMOs do account for the currency difference.
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StacklessIO should have fixed unpredictable delays
(...) It's not that the server lags out and stuff takes longer to happen, it's that it lags out in totally unpredictable ways. One person might find the server completely unresponsive for 30minutes and be able to do nothing but sit there and die. While another might have only a few seconds of extra delay. Who gets which is completely random.
The unpredictability of lag is precisely one of the things stacklessIO fixes, according to their tests. It seems the problem was somewhere in their network layer, not in the server itself. Just compare these 2 figures, which both measure lag over a couple hours on sunday in Jita:
Before:
http://staff.ccpgames.com/explorer/devblogs/images/delta_jetbyte.pngand after:
http://staff.ccpgames.com/explorer/devblogs/images/delta_stacklessIO.png -
StacklessIO should have fixed unpredictable delays
(...) It's not that the server lags out and stuff takes longer to happen, it's that it lags out in totally unpredictable ways. One person might find the server completely unresponsive for 30minutes and be able to do nothing but sit there and die. While another might have only a few seconds of extra delay. Who gets which is completely random.
The unpredictability of lag is precisely one of the things stacklessIO fixes, according to their tests. It seems the problem was somewhere in their network layer, not in the server itself. Just compare these 2 figures, which both measure lag over a couple hours on sunday in Jita:
Before:
http://staff.ccpgames.com/explorer/devblogs/images/delta_jetbyte.pngand after:
http://staff.ccpgames.com/explorer/devblogs/images/delta_stacklessIO.png -
Re:as good as WoW?
They've got fairly big iron already as described in this CCP press release from last September. To this player it looks like more of an architecture issue than a raw hardware power issue.
I've been online when concurrent-player records have been set and it's been very playable. It's the fleet actions that suck, and I'd like to see a WoW server handle more than 100 players in a PvP contest. -
Re:Great ComparisonIsn't eve based in iceland? Not that it matters, the internet being all globalish.
Chris DiBona
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Coming soon...
I have to pimp EVE from ccpgames. (Just because it is made by some aquintances of mine).
It is almost out, and people have been beta-testing it for some time now. Think of it as Elite on anabolic steroids. Read the FAQ and look at the screenshots. It is promising. -
Re:Distributed Python?
Stackless Python is not about distributed processing at all.
Stackless Python only means that the state info for the current thread of execution is not saved on the C stack as you go along, but maintained elsewhere. The best selling point (to us here at CCP at least) is the microthread support this allows, rather than create an operating system thread (and a seperate C stack) for every seperate task, we just allocate tiny Python microthreads, with little or no overhead.