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Ask CCP About EVE Online

The week after next, the annual Game Developer's Conference is happening in San Francisco. I'll be there providing coverage on the keynotes, and some of the talks that I think will appeal to the Slashdot sensibility. I've also been digging to see if there's any folks willing to speak with the Slashdot community 'in person'. The fine folks at CCP, makers of the Massively Multiplayer game EVE Online, have kindly agreed to take some time out of their busy conference schedule to answer your questions. So, what do you want to know about the present and future of this fascinating MMOG? One question per comment, please. I'll present your questions to CCP, and pass their answer back once I'm home from the event. Update: 02/22 19:51 GMT by Z : I asked Sharon Howell, the PR rep for CCP, who I might be speaking with at GDC. Unfortunately, they're still nailing down schedules. We'll be talking with one of the following: Hilmar Veigar Petursson, Chief Executive Officer, Magnus Bergsson, Chief Marketing Officer, Nathan Richardsson, Senior Producer, Halldór Fannar Guðjónsson, Chief Technology Officer. One of these members of the top brass will be available to answer your questions.

306 comments

  1. POS Warfare by smonner · · Score: 1

    Do you think POS warfare is fun? If not, do you have any plans on changing it so that it is fun?

    1. Re:POS Warfare by StewedSquirrel · · Score: 1

      This is an absolutely brilliant essay, but totally off topic...

      Stew

      --
      There are 10 kinds of people in the world. Those who understand binary and those who don't.
    2. Re:POS Warfare by IcyNeko · · Score: 1

      Dear EVE Online:

      Do you hate children? Why does it take me 2 weeks to learn to fly a stupid missile cruiser? I want my money back.

    3. Re:POS Warfare by RedACE7500 · · Score: 1

      What are you on about? You can train the skills for the Caracal on day 1. I believe you can even make a character that starts with the prerequisite skills for Caldari Cruiser and be flying a Caracal within a couple of hours.

    4. Re:POS Warfare by Anonymous Coward · · Score: 0

      They've already said time and time again that they want to change POS warfare dramatically.

    5. Re:POS Warfare by sorcerersystems · · Score: 2, Funny

      Dear EVE Online

      I thought your product, based on its name, was pr0n! I want my money back.

    6. Re:POS Warfare by Anonymous Coward · · Score: 0

      What is point of sale warfare?

  2. Profits? by Anonymous Coward · · Score: 1, Interesting

    What is the annual profit of EVE Online?

    What are the costs to run it?

    What is the annual gross revenue?

  3. real sense of loss by Digitus1337 · · Score: 4, Insightful

    If you lose a ship in EVE it's gone, no free respawn once you walk back to your body. Diablo 2 is the only other game that offered anything like this. Why haven't other games caught on?

    1. Re:real sense of loss by faloi · · Score: 1

      If you lose a ship in EVE it's gone, no free respawn once you walk back to your body. Diablo 2 is the only other game that offered anything like this. Why haven't other games caught on?

      I haven't played a MMOG yet that won't let you delete your character.

      --
      "It is a miracle that curiosity survives formal education." -Albert Einstein
    2. Re:real sense of loss by everphilski · · Score: 0

      Deleting a character is a voluntary action, generally with a warning box.

      In Diablo II, if you played hardcore, you died when your health reached zero - which could be because you f'd up, or because someone was hacking in a game you were in, or because of lag, or any number of reasons. Yes, you chose to play hardcore, but you died as a response of the game mechanics not because of an out-of-game action.

    3. Re:real sense of loss by drsquare · · Score: 1

      Why haven't other games caught on?
      Because most gamers are babies who want it easy and risk-free.
    4. Re:real sense of loss by StewedSquirrel · · Score: 3, Informative

      To be clear, you do not lose your character, nor any skills trained because of the "clone" system.

      Even without a clone, you only lose 60% of your highest-level skill... which usually amounts to less than 3% of your total skill base.

      The loss of a ship may be painful, but the "Insurance" system makes it so that you generally only lose 30% of the value of the ship and the "loot drop" system ensures that only about 60% of the modules on the ship are "lost".

      In all, it's quite fair and makes it a non-trivial thing to lose a ship, but not devistating to your long-term gameplay.

      This is perfect....

      One of CCP's mottos is "there is no 'easy' button".

      Stew

      --
      There are 10 kinds of people in the world. Those who understand binary and those who don't.
    5. Re:real sense of loss by sponga · · Score: 1

      Ultima Online used to let you get rezd(ressurrected) and get back all the stuff on your body.

    6. Re:real sense of loss by cowscows · · Score: 1

      The game also tends to be pretty good about ramping up the risk as you progress in the game. 30% of the value of a ship gets to be more significant as your ship costs increase of course, and many of the rarer and more valuable ships insure much more poorly in relation to their average sale value. Also, after you've spent a lot on an expensive ship, you're likely going to want to fill it with the more expensive modules, further increasing your risk. The loot drop system saves some modules, but in PVP, you shouldn't count on being the one that gets the loot from your wreck.

      --

      One time I threw a brick at a duck.

    7. Re:real sense of loss by CaseyG · · Score: 1

      And the rest are angry that most players don't want to play Iraqi Police Captain.

      I love Eve. It keeps people who like that playstyle away from games I enjoy.

        -c.

      --
      Casey

      More scratches on the cave wall, thanks be to anonymity.

    8. Re:real sense of loss by tepples · · Score: 1

      I haven't played a MMOG yet that won't let you delete your character. But do most MMOGs give you anything special for completing several dozen consecutive quests without dying once?
    9. Re:real sense of loss by x-router · · Score: 1

      Its very rare in any eve PVP to get your loot back if your on the losing side, which if your ship has just gone pop then you probably are.

      Insurance helps but when you lose a BS in PVP even a medium fitted one your looking at 100mil isk loss and that hurts most players. I know I get a real sense of fear when my phoons armor tank starts to fail and you don't get that with WoW or the like. You don't tend to keep making the same mistakes when it takes you a week to earn that ship back.

      The only down side of this is that as a casual player myself it means I can't pvp as much as I would like but you can't have everything.

    10. Re:real sense of loss by Sobrique · · Score: 2, Insightful
      I like the fact that there's a 'real loss'. It means it's actually possible to defeat someone strategically. If a pirate's harassing your mining operations, kill him and he's lost his ship. He may have a spare, but there's not many who keep a larger number of spares with Tech 2 fittings.

      This of course, becomes increasingly relevant in alliance warfare, or 'group' PvP - it's possible to 'win'. (and lose) which makes the PvP so much better.

    11. Re:real sense of loss by Sobrique · · Score: 1

      Not all games suit all players. I like EVE for a lot of reasons, but I also accept that the reasons I like it, could as easily be the reasons that others dislike it.

  4. Band of Developers? by Notabadguy · · Score: 5, Interesting

    The recent scandal involving a CCP Developer(s) abusing game mechanics to benefit an in-game alliance shook the gaming community, not only because of its ramifications to the company itself, but because the "whistleblower" was banned for revealing a developer's in-game identity -- despite the fact that his identity was already selectively known to an in-game alliance. Many feel that the issue needs closure -- that scandal was quietly swept away, and that CCP's punitive measures were misdirected. What steps does CCP plan to take in the future to keep from discouraging players from revealing illegal activity by others, and does CCP intend to bring closure to the Eve community on this game-breaking issue?

    1. Re:Band of Developers? by tantrum · · Score: 0, Troll

      I very much agree that what one of the devs did was very unfortunate.

      However, what you say about CCP trying to cover up does not in any way correspond to what I've seen. Every single dev-blog the last month has mentioned this, they are trying to change some of the mechanics to prevent anything like this ever happening again, not to mention that they haven't deleted a single (coherent) post about this on THEIR OWN forums.

    2. Re:Band of Developers? by Anonymous Coward · · Score: 1, Informative

      One wonders what makes it such a serious crime when, as you say, it's only a game. It's not even a crime in some countries, including the country the player in question lives in.

      And it is being kept quiet by CCP. They've refused to answer questions about it, immediately lock and/or delete threads about it, and ban signatures that mention it.

      Yet those guilty of obvious EULA violations, which are bannable offenses, continue to have access to their accounts.

    3. Re:Band of Developers? by Anonymous Coward · · Score: 0

      Incorrect. One Developer was completely proven to have abused his position in BoB. More than one were determined to be in there. Additionally, it was never shown that he hacked them, and did not receive the database information legally.

    4. Re:Band of Developers? by Andy+Dodd · · Score: 4, Informative

      "However, what you say about CCP trying to cover up does not in any way correspond to what I've seen. Every single dev-blog the last month has mentioned this, they are trying to change some of the mechanics to prevent anything like this ever happening again, not to mention that they haven't deleted a single (coherent) post about this on THEIR OWN forums."

      I can't believe how utterly inaccurate your statement is.

      There have been a total of three dev blogs on the subject. One was t20's confession, one was Hellmar's post, one was from the new "internal affairs" guy.

      Keep in mind that despite clear evidence of wrongdoing, t20 wasn't fired or even really punished for his actions.

      Kugutsumen discovered quite a bit of evidence that t20 was not the only developer doing "shady" things in regards to BoD. CCP has not responded at all to this evidence other than deleting threads and banning users, including Kugutsumen. (Your claim that CCP has not deleted any posts is blatantly false - CCP was deleting threads and banning users right and left to try and cover things up.)

      --
      retrorocket.o not found, launch anyway?
    5. Re:Band of Developers? by aafiske · · Score: 3, Informative

      There were two dev posts, one from the CEO, one from the guilty party, on the issue. Another post was made about a new internal investigations team being formed.

      The player who was banned was supposedly not banned for being a whistleblower, but for other infractions.

      Posts addressing the issue:
      http://myeve.eve-online.com/ingameboard.asp?a=topi c&threadID=473335

      New internal investigators:
      http://myeve.eve-online.com/ingameboard.asp?a=topi c&threadID=475706

    6. Re:Band of Developers? by Aereus · · Score: 1

      If anything, the recent scandal was the stimulus for the current major warfare that just started in EVE. Goonswarm and Red Alliance got into a war with their neighbor Lotka Volterra. This led to Band of Brothers coming to the aid of LV. Dusk and Dawn then attacked BoB territory from the north, thereby drawing off their support of LV which is now in the process of losing the war, having lost 2 major systems and their Capital Shipyards being destroyed which had a Titan building at the time. So basically now you have BoB vs. the rest of EVE going on, with the scandal being the major impetus to finally move against BoB whom has been disliked for a long time now.

    7. Re:Band of Developers? by Anonymous Coward · · Score: 0

      the scandal has pretty much nothing to do with the current conflict.

      LV and RA have been fighting for about a year[i think a year] and the Goons have a history with BoB in syndicate. The Goons came to scalding pass to aid RA and gain footing for an assault on BoB. Whether or not the scandal had happened, or was revealed, would have had any bearing on whether or not this conflict would be going.

    8. Re:Band of Developers? by tantrum · · Score: 1

      I really do count five devblogs that include what happened, which I would say is more than enough. We are paying customers, not stock investors. We can't demand that ccp tells us about everything that happens in their offices. You should just be thankfull for the fact that they actually devulge a lot of information and listen to their customers. Besides, are you able to name one gaming company where the CEO would apologize to their customers for something this incredibly minor? The only reason this got so blown up is that everybody seems to hate the most powerfull alliance ingame atm.

      T20 should have been fired, I dunno why he wasn't, but it would still be wrong to punish him twice. maybe the accounts-sharers kugutsumen provided data about should be banned as well, _if_and_only_if_ everyone else in the game that _once_ asked a friend to change a skill for them get banned as well. Maybe everyone that used insta-bookmarks when they existed should be banned as well, that surely would eliminate the.

      Kugutsumnen is only the latest in bad stuff that is happening to the game atm. People take it way to serious, and people actually seem to hate eachother. The metagaming is starting to take over, everybody got a character that is spying on someone else and exploits are only exploits if they are used against you.

      Even though I've been fighting Evol/RKK/Moo/BoB for the three years I've played the game, I don't think that BoB has had any real advantage from the 4-6 devs in their alliance. I'm actually pretty sure that I've been flying with devs on ops, but I still get podded. Nor do I believe that the 8 bpos was of the slightest importance for getting bob where they are today.

      It is a game, the developers have to be able to test out how the political game works, it is a game, corrupt people are everywhere, it is a game and remember that this is only a game.

    9. Re:Band of Developers? by Anonymous Coward · · Score: 0

      The ccp employee who lead the investigation into dev misconduct was ALSO a member of the in game organization being investigated.

    10. Re:Band of Developers? by diorcc · · Score: 1

      I want to stress the above in the parent post. Bring closure to the T20 case scandal!

      Eve is a great game for many different kinds of players.
      You can play it like an economy simulator as mentioned, do PvP only, or Missions only or Mining only or Manufacture only or Research only and still do well in the game. You can of course do ALL of the above,
      which will take you some time to figure out. There's always something you didn't know and as soon as you think you're on top of it new stuff comes into the game, which keeps the wheel going and things interesting.

      Now on to the questions part:

      1. Does EVE plan to allow characters walking around in stations? That would really give a huge boost to the roleplaying community in eve and add more stuff you can do WITHOUT your ship.

      2. I have been hearing talk that eventually players will be able to take advantage of planets.
      Is this true? If so what is generally in plans? And any approximation as to when we would see that?

    11. Re:Band of Developers? by Anonymous Coward · · Score: 1, Insightful

      When the majority of the devs play in the same alliance, it's hard for me to believe an internal affairs group will be impartial to everyone else's claims of impropriety.

    12. Re:Band of Developers? by Sobrique · · Score: 1
      I can answer 1.

      Yes. They had a prototype at fanfest. Of course, it's all subject to change, but it was looking pretty good.

    13. Re:Band of Developers? by Tarnum · · Score: 1

      Is it crime? Yes, the crime of bad customer support.
      I've paid these people to play EVE and I expect to have some fun. If some arrogant Developer/GM kills me for his fun, I do feel cheated. I'm their customer, not their punch bag. These people are hired to help me, not to lord over me. They cheat me of my hard earned ship, modules, ISK, etc.
      CCP of Iceland will get off their high perch and do their jobs in impartial and polite way or many players will vote with their feet.

  5. Come clean and do the right thing.. by Taelron · · Score: 5, Insightful

    Will they ever give the game community a satisfactory resolution to the incident where their staff have cheated in the game? Any other game company would have fired those employees... Theirs kept their jobs and simply created new accounts, that with their developer access, can just quickly ramp back up... The way they treated the whistle blower was much harsher than those actually guilty of deceiving and betraying their player base. I know I will never purchase any additional services or titles from CCP as a result of this gaff.

    1. Re:Come clean and do the right thing.. by Anonymous Coward · · Score: 1, Insightful

      Considering the way they behaved when it was revealed, I'm going to go out on a limb and say no, they will not. The funny thing about MMOGs is that once people have invested enough time and money into their characters, they'll bend over and take just about anything from the developers. Sure, they'll complain on the forums until they're blue in the face, but they keep paying and playing.

    2. Re:Come clean and do the right thing.. by Is0m0rph · · Score: 2, Funny

      And please let us know if some or all of Eve Online's group will be cheating or not and which factions they will be cheating for so we can plan.

    3. Re:Come clean and do the right thing.. by Anonymous Coward · · Score: 0

      I made the same decision about 2 years ago after playing the game from it's public beta, through it's release and enjoying taking part in the Great Northern War. Good times. Marred largely by having paid for the privilege of being a CCP beta tester for a released product for about a year.

      The problems that plagued Eve as a game were eclipsed by the problems that plagued CCP as an organization. Even then we had controversy over developer involvement and constant accusations of cheating/favoritism (usually against BoB). Even then there were forum posts deleted, accounts banned and allegations of CCP cover-ups of both player and developer misconduct.

      As good as it is to have a chance to demand answers from CCP on these issues and what they intend to do to address them, maybe it's a better chance to demand answers from aggrieved players why they should expect any better treatment when they just keep paying their bills month after month.

      if you don't like it, vote with your wallet

    4. Re:Come clean and do the right thing.. by Sobrique · · Score: 1
      Or maybe they realise what's important. Spawning blueprints as in the alleged incident, who cares? Cheating and corruption's only relevant in how it affects my gameplay. I don't care that the events team spawn tech 2 fitted ships to do events for example. It was naughty, and shouldn't have happened. They responded correctly in their moves to address the problem, but it's hardly the end of the world.

  6. I've got a question.. by Anonymous Coward · · Score: 1, Interesting



    Why do you cheat, and why haven't you adressed the issue infront of your subscribers even after being presented with the facts?

    // Come on, /. editors -- Enough w/ the Barbara Walters "if you wuh a twee, what kind of twee would you be?" questions!

  7. Re:What's the point? by Notabadguy · · Score: 1

    WhisperJeff, you may not understand how the game works. Turning on your afterburner and flying somewhere DOES take hours. That's not what you're supposed to do. You're supposed to warp somewhere, not fly there. =p Travelling across an entire region takes....10 minutes? Travelling across the entire galaxy from one end to the other (lets say 80 jumps) will take you an hour or so, maybe a little more. Warp to 0km, jump, load the next system, warp to 0km (next gate) rinse and repeat. Perhaps you should explore the game a bit more?

  8. Game Developer should not be able to play your.... by Joe+The+Dragon · · Score: 2, Interesting

    Game Developer should not be able to play your game with out saying that they are one as they can easily work scrams , help people they know play for free, and so on. As in that game you can use in game money to pay for time card and you can also unofficially sell it for real money as well. If the IRS where to stat taxing people for they type of games I don't thing they would like people who run the game helping other covering up there taxable income.

  9. CCCP by Anonymous Coward · · Score: 2, Funny

    In Soviet Russia... wait, you said CCP. Never mind.

  10. Satsisfying New and Old Customers by hardburn · · Score: 4, Interesting

    As a community grows, it tends to attract more diverse viewpoints, not all of which are healthy for things such as game design. This can be seen on the Eve-O forums after nearly every dev blog about an upcoming change, the recent nano blog being a prime example. Almost immediately, you get a hundred posts of someone suggesting a completely contrary solution, and threaten to leave the game if their demands aren't made.

    Over time, this tends to draw away some of the smarter members of the community to other boards, such as Scrapheap Challenge.

    Given that no company in its right mind would ask to have fewer customers, how do you handle being able to keep new subscribers coming in while also keeping existing ones happy?

    --
    Not a typewriter
    1. Re:Satsisfying New and Old Customers by Andy+Dodd · · Score: 1

      This is a good point. While the revamped character creation process with Revelations improved things greatly for the newest players, the fact is that there is still a huge gap between the "haves" and "have-nots", and due to the way things work, it is nearly impossible for existing "have-nots" to become "haves" without existing "haves" taking them under their wing. A new player has little chance whatsoever of getting into an alliance, and without an alliance, a player can't experience 0.0 at all. There's a HUGE brick wall at the 0.0 borders that prevents even experienced semi-casual players (i.e. those who actually go to work during the day like myself) from participating without excessive stress.

      Even before POSes, 0.0 life was too stressful for many players (I quit the game for over a year because of it, and the burnout rate in the alliances seems incredible), and in the POS era it's even worse. The proposed changes to missions will make this barrier even worse - missions are how new players save up enough so they can afford the risks of loss in 0.0.

      --
      retrorocket.o not found, launch anyway?
    2. Re:Satsisfying New and Old Customers by hardburn · · Score: 1

      The new player experience isn't really what I was getting at, though it is an important point, too. Rather, I'm saying that new players (and by "new" I mean "haven't experianced more than a few aspects of the game") often don't understand that their playstyle affects others. A nerf to one ship is a boost to another. Enhancing mission payouts could cause inflation to the game economy. Adding bigger ships that are only accessible to large alliances (motherships/titans) leave smaller groups behind.

      I may well generate a flamewar here for saying it, but a significant chunk of the Caldari playerbase doesn't understand their own major weapon system, missiles, and often make bad suggestions because of it.

      Because of all this, bad suggestions are constantly generated, with complaining from the originator when it doesn't happen. This tends to make more intelligent members of the community either leave the main forums or the game as a whole.

      --
      Not a typewriter
    3. Re:Satsisfying New and Old Customers by kinsoa · · Score: 1

      Maybe a solution would be to make some forums private to 2 years old players. I am myself only 34 days old, but I do really undestand the problem.

  11. Who Watches the Watchmen? by Anonymous Coward · · Score: 0

    Given that the new IA department is meant to rat on co-workers at CCP if any foul play is discovered, what steps are CCP taking to ensure that any foul play is dealt with and not swept under the carpet, and how is CCP going to reassure the player base that "good deeds" are indeed happening in the IA office?

  12. User limits per system? by TwoStep · · Score: 4, Interesting

    It has become clear in the recent LV-Goon war that the servers are not capable of handling more than 300-400 players per system. What is CCP planning to do about this? No matter how many optimizations the server team makes, the users will always be able to gather enough people to overwhelm the server.

    --
    There are 10 different types of people in this world... those who understand binary, and those who don't.
    1. Re:User limits per system? by smonner · · Score: 1

      User limits per system would make it trivial to defend a system: just dump enough people in the system to reach the limit and no one else can come in. Or leave a little bit of space so that you can gank the 10 or so who do make it in. This is a really tricky issue and I don't know how they are going to fix it, or even if it can be fixed.

    2. Re:User limits per system? by TwoStep · · Score: 1

      I didn't play it, but Planetside apparently had a system like this. They limited numbers to 200 of each side or something. I expect that CCP could certainly do something similar.

      I guess another reasonable suggestion is to make locking times exponentially scale based on the number of ships near you. More than 50 ships within 100km means you locking times would increase to 30 seconds or so. 100 ships and you are taking minutes to lock. There is even a reasonable in game reason for this (sensor interference) or some such thing.

      --
      There are 10 different types of people in this world... those who understand binary, and those who don't.
    3. Re:User limits per system? by smonner · · Score: 1

      But how do you figure out what sides are involved? Typical combats these days can involve several corporations on each side, and often several alliances as well. And sometimes there are more than two sides.

      The lock time scaling would seem to favor the defender over the attacker. You blob the system so that any battle to conquer it would take too long to be practical, even if you had the weaker force.

    4. Re:User limits per system? by Sobrique · · Score: 1
      As a participant in the war in question (in one of the 'supporting cast' alliances) I have to say I'm increasingly getting disgusted with the 'state of war' in EVE.

      Alliance warfare seems to be more and more about who can effectively manage lag, logins, AFK cloakers, petitions for re-imbursement POS bugs, node crashing and a whole bunch of stuff that makes the 'acutal' conflict nearly impossible.

      I'm not really wanting to point fingers at either side here, because I've seen several parties on either side doing these kinds of things. However I also know that if one side 'misbehaves' then the other pretty much has to unless they want to lose the fight

      The 'don't fly in fleets if you don't want lag' is very true, but ... well when a fleet's absolutely necessary as a counter to their fleet, that's not much an option. So you end up with 200+ pilots sitting a a POS getting bored.

  13. EVE: Add dimensions to the game by Tei · · Score: 1

    I love EVE. But is still somewhat cold game. Having something personal can help:

      - Portraits. Very nice feature, but you can't personalize more your portrait. Ideas:
        * Make your Corportation Flag your portrait background
        * Able people zoom the portraits. Maybe even give people pre-rendered scenes with his portrair rendered as a guy looking trought a station window!. Maybe able to replace human eyes, by enhanced ones (red? deep blue?).

      - Commerce ticker. Make a ticker with sales and prices on the screen, so you can enter a area and check this area prices for ice, or something. If this game can be more "wall street" simulator, people that love that simulator will love it.
      - More non-fighting quest. Whats about other type of quest than "kill 3 rats", or "Kill 20 rats" or "Kill 90 rats"? I can give you ideas: races!, spying, spaceship transportation (a ship is given to you, and you have to move that ship to some location), etc...
      - Fatalities. Make very damaged ships rotate like cracy, or break engines?, Is a idea, maybe a bad idea.
      - Lag and you!. Maybe the way EVE buttons work is not lag-safe.

    Etc. (check the EVE forums for good ideas :D )

      Random ideas:
      - A alien race
      - More lore stuff, history, plot, etc

    --

    -Woof woof woof!

  14. Re:What's the point? by Mortice · · Score: 1

    I don't quite know what game you're playing, but I don't see how you're going to take 8-10 hours doing any journey in EVE, unless you're in a really slow ship, have autopilot on, and are travelling between the two farthest points you can travel between. Doing a quick estimate from the map, that'd be about 80-90 jumps. Each jump would maybe take 2 minutes of warping between gates, tops. So you're looking at 3 hours, if you could even get clearance with all the alliances to travel through some of the territory you'd be travelling through.

    Unless, of course, you're talking about manually approaching an entity in a solarsystem without warping. But if you're doing that, you're probably too stupid to work out what the "point" of the game is.

    I hope you realise that it's perfectly possible to do a large segment of what it's possible to do in EVE without ever venturing more than 5 jumps away from where you start, and that most of the locations you start at are within 20 jumps or so of places where the other stuff happens.

  15. BoB CEO's to be strung up? by Anonymous Coward · · Score: 1, Informative

    Considering that you can not really have dev collusion with players without both parties knowingly doing something morally wrong, why is there currently no plan to whipe chars/string up the CEO's of the cheating bob alliance companies?

    Send a message, have bob descend into civil war, its win win!

  16. Employee Players by Vrallis · · Score: 4, Insightful

    Given the recent events (mainly surrounding Band of Brothers) of employee misconduct, have you considered changing your privacy policies in cases where an employee is involved?

    I understand the privacy policy concerning the average player, and not wanting to discuss GM actions. However, when it is an employee involved who has been found guilty, some things need to be aired out in public in order to instill confidence in CCP by your playerbase.

    We aren't looking for their real names. We want to know:

    1) What exactly was the offense?
    2) How was the offense corrected? (ISK or items removed)
    3) What characters were terminated as a result of the investigation?
    4) Is the person still a CCP employee?

    *avoided mentioning BoD even once!
    **oops!

    1. Re:Employee Players by Mortice · · Score: 1

      I'm as unhappy about the whole thing as you seem to be, but you obviously haven't taken a great interest in the case.

      A recent dev blog* from the offender, t20, detailed the nature of the offense (abusing his position to give tech 2 blueprints to his alliance), how it was corrected (all blueprints returned to CCP and put back into the lottery), and implied the truth, that he is still an employee. Elsewhere, although I'm afraid I can't remember where, it was stated that all his characters were terminated.

      It'd be nice if you actually did some research before asking a question.

      *Registration required, AFAIK. Sorry, non-capsuleers!

    2. Re:Employee Players by Anonymous Coward · · Score: 0

      Most of this information has already been disseminated on their website;

      1) The character seeded items into the game that wouldn't have been obtained by the employee's in-game corporation otherwise. These items allowed the corporation access to other hard-to-obtain items and cashflow.
      2) The items were removed from the game and the employee's in-game account was banned.
      3 & 4) Because of the timing of the infraction, the employee was not fired. Read here [eve-online.com] for more information.

    3. Re:Employee Players by Vrallis · · Score: 2, Informative

      I am aware of what was given out already on this particular incident. My comments were about incidents like this in general (a GM was caught recently with a faction ship loaded with officer's modules headed into his character's alliance territory).

      Besides, in the BoD/T20 incident, there are apparently a number of BPOs unaccounted for still.

    4. Re:Employee Players by Vrallis · · Score: 1

      My comment, while tinged by the whole T20 thing, was meant to be generic. This isn't the first time a CCP employee was caught cheating, and it won't be the last.

    5. Re:Employee Players by aafiske · · Score: 1

      This was already answered for players.

      The dev in question spawned these blueprints:
      Flameburst Precision Light Missile Blueprint
      Phalanx Rage Rocket Blueprint
      Havoc Fury Heavy Missile Blueprint
      Bloodclaw Fury Light Missile Blueprint
      Spike L Blueprint
      Sabre Blueprint

      The Sabre one is the particularly bad one, that could pull in billions.

      The blueprints in question will be returned to CCP and reintroduced through a new raffle in the future.

      The all the characters of that dev were terminated.

      They are still an employee because all the senior staff were on vacation when it happened, and those left in charge opted towards being lenient. An internal vice squad has been made to address future problems.

    6. Re:Employee Players by Anonymous Coward · · Score: 0

      The characters were terminated and the BPOs removed 6 months after the fact.

      As for the senior staff being on vacation what sort of bullshit PHB kind of answer is that? Is CCP saying that the senior staff can't fire people when they get back?

    7. Re:Employee Players by aafiske · · Score: 1

      I'm not doing the defense here, just saying that the questions asked were already answered, and would be a waste to ask again. If you want to know why it took 6 months, then that should be asked.

      And as for the can't-fire-him, well, the way it was explained is that he was disciplined at the time (no idea how, pay cut, suspension?) and to punish him twice for the same thing would be unjust. While I don't think it was handled particularly well, I don't think all the other employees were happy with what he did and just wanted to get him off the hook.

    8. Re:Employee Players by Maserati · · Score: 1

      And CCP is based in Iceland, they may well have some sort of double-jeopardy clause in their employment laws. If they've formally handled the case already, then they may not be able to go back and do it. The CEO's blog says he'd have handled it differently if he'd been in the office. The management on duty while the executives were vacationing (local custom) didn't want to fire anyone, so they "handled" it. Improperly. Then the bigwigs swept it under the rug. Then they got outed publicly. And now they have a full-time Internal Affairs person, who was apparently one of the hardliners who wanted t20 fired. They did delete a bunch of employee accounts, so there are holes in some alliance org charts. It's remotely possible that non-BoB alliances will be slightly luckier than usual in the next T2 BPO lottery to help make up for BoB's advantage.

      It's going to be a stoopid CCP employee who steps over the line now.

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
    9. Re:Employee Players by kinsoa · · Score: 1

      This questions where mostly answered on the dev blog.

      Stop whinning and let have fun playing the game :)

    10. Re:Employee Players by Sobrique · · Score: 1

      If other parties are luckier with T2 BPOs, isn't that cheating again? I'm not convinced that'd redress the balance any.

  17. White Wolf by flymolo · · Score: 5, Interesting

    What White Wolf IP will see electronic editions from CCP?

    --
    "Sometimes it's hard to tell the dancer from the dance." --Corwin Of Amber in CoC
    1. Re:White Wolf by dAzED1 · · Score: 1

      I was thinking about how to ask this sort of question myself. I like your wording. Unfortunately, I doubt any WW question will get mod'd up enough to matter, because everyone will be too busy with silly questions and stuff that they actually know/care about - which isn't WW ;)

    2. Re:White Wolf by Miseph · · Score: 1

      Which is a damn shame, because WW is awesome.

      Seriously, how sweet would a properly made WoD MMORPG be? Added bonus: no more lamo LARPs.

      --
      Try not to take me more seriously than I take myself.
    3. Re:White Wolf by flymolo · · Score: 1

      I'd also like to see an exalted MMO where you play dragonblooded. Probably hard to get RIGHT, but worth trying.

      --
      "Sometimes it's hard to tell the dancer from the dance." --Corwin Of Amber in CoC
    4. Re:White Wolf by Anonymous Coward · · Score: 0

      I believe there was somewhere that CCP/WW said they were making a WoD MMO.
      I would like to know if that is in fact, true.
      Would be nice to get the Shin Megami Tensei MMO over on this side of the sea as well...

    5. Re:White Wolf by Hamled · · Score: 1

      They are beginning work on a World of Darkness game. I don't believe there is any other information currently available, and it is certainly early on in pre-production.

  18. OSX possibility? by Anonymous Coward · · Score: 0

    Eve Online is the first MMORPG to interest me in about 8 years (once UO went with the split shards, that was the nail in its coffin for me). However, I have a Mac. Guessing I'm outta luck?

  19. Many players dislike... by arson51 · · Score: 2, Funny

    The fact that eve is so open ended that when the player considers his or her freedom for a few moments they realise that this game just like RL life has seemingly no purpose. Is there any content that would be added in the future that would appease players who want a traditional mmo experience (linear story, enless grinding and mind numbing repition)?

    1. Re:Many players dislike... by cowscows · · Score: 1

      Mine veldpar in high sec for 14 hours per day, or run crappy courier missions until your eyes glaze over. Both of those exciting jobs can be yours in EVE-Online!

      --

      One time I threw a brick at a duck.

    2. Re:Many players dislike... by Anonymous Coward · · Score: 0

      You don't get rewarded much for grinding in eve, you get rewarded for being smart... and ruthless.

      I made my first billion in a 200K isk frigate in high sec. I've made a lot more since, and in all of 6 months. The only missions I ever ran were in the tutorial, as was the only mining I ever did. It was all 100% above the board, too, not that you have to stay above the board.

      Eve is a very competitive game. Not just killing, but commerce too. Everything really. The stakes are real. Somebody wins and somebody loses, and it isn't just pride. Missions and NPCs are all a side show. People don't who don't recognize that just don't get it. That's all just practice for the real game.

      Fortunately, it isn't just a big death match. Everyone needs friends, so the best advice is to join a corp. You CAN contribute a lot even as a new player, if you're willing to pursue a specialized skill set. You don't HAVE to join a corp of course, but you probably do if you want to survive in no-security space. There are lots of very prosperous bastards who are just fine with concord covering their asses.

      No other game gives you the chance to claw your way to power and wealth, against REAL people like Eve, in so many different ways. You can get yours by being a great leader, a great warrior, a great industrialist, a great financier, or just a ruthless Machiavellian bastard (a common choice).

      If you like a game that lets you win, go play Playstation. Yeah it sucks when you lose a ship, but that also makes revenge so, so satisfying.

    3. Re:Many players dislike... by cowscows · · Score: 1

      Indeed, I'm involved in a major alliance, and while I'm basically just a rank and file member, I do get to see much of the competition that goes on. It's very entertaining. I'm getting close to a year in game, but have never made any significant isk, mostly due to spending the majority of my limited time in game fighting in cheap ships. But I still have fun :)

      --

      One time I threw a brick at a duck.

    4. Re:Many players dislike... by Sobrique · · Score: 1

      I'm involved in running an alliance. The fact you have "real" stuff going on in terms of diplomacy, politics, financial management, industry etc. is what makes EVE really great. Your alliance is deciding in terms of whether resources are better allocated towards carrier construction, a mothership or titan, or maybe aiming to grab a T2 BPO. And these decisions make a real difference to the game world.

    5. Re:Many players dislike... by cowscows · · Score: 1

      Yup. Like I said, I'm not heavily involved in the decisions that my corp/alliance makes at the higher levels, but those who make the decisions are reasonably open about what choices have been made, what options were considered, and why they took the path that they did. The leadership is good about listening to our comments, answering our questions, and letting us argue with them and each other over what we're doing/didn't do/should've done. It's all quite entertaining, and even when I don't have much time to spend in game, I still generally keep up on the current events via our corp's forums. The game is definitely much larger than just flying around in a spaceship blowing up random stuff.

      --

      One time I threw a brick at a duck.

  20. Do they plan to change EVE's beginning by mmalove · · Score: 4, Interesting

    So in their most recent patch, CCP apparently altered the way character creation works to give starting players more skill points, enabling them to do more out of the starting gate. This is an interesting turn to me - as one of the things that drove me away from that game was the fact that I faced potentially months of basically waiting for skills to train before I could try my hand at flying a real ship - getting involved in meaningful pvp, and, well, participating in the game world at all really. What other steps does CCP plan to introduce new players to the game economics, without destroying the depth that is a main attraction of EVE?

    --
    You can get 15 minutes of fame, but you can go down in history for infamy.
    1. Re:Do they plan to change EVE's beginning by kindbud · · Score: 3, Informative

      This is an interesting turn to me - as one of the things that drove me away from that game was the fact that I faced potentially months of basically waiting for skills to train before I could try my hand at flying a real ship...

      You got bad advice. Many new players are told by older players to train the Learning skills up (which raise the character's attributes, and cause him to learn other skills faster - a lot faster) before starting on combat and ship skills. That's terrible advice. New players are not intended to sit in station for two months waiting for non-combat skills to train. You can train Frigate 5 and a small weapon to level 5 before the 14 day trial runs out, and Mechanic and Engineering to 5 before the 1st month subscription is done. You can do that with the attributes you got at character creation, no implants. Now you're in a Elite Frigate and can take on almost any agent mission, even some level 4 missions. You can kill belt rats in 0.0 space without breaking a sweat, although not as quickly as larger ships can. Still, that's some good cash for a 1 month player.

      Maxing out Learning skills first is something older players do with their second character, their "alt." And yeah, it makes the alts skills train up a lot faster. But the older player can do this because his first character is financing the skillbooks for the second one, and he has a developed character to play already while the second one "cooks."

      I really wish players would stop giving that advice.

      --
      Edith Keeler Must Die
    2. Re:Do they plan to change EVE's beginning by Cylix · · Score: 1

      It's actually a balance most of us recommend.

      In the long term, it's going to be better to train your learning and attributes up, but that needs to be balanced with action.

      Even then, it's fairly trivial to train base + level 3 advanced up.

      Honestly, I wish I had started the game with training things higher, but I took a mixed route myself.

      Someone did the math on a forum once and it would take a significant amount of time to recoup the lost time for training all advanced learning/attribute skills to L5. Generally, it's not recommended unless you are going to be in the game for a long long time.

      --
      "You should always go to other people's funerals; otherwise, they won't come to yours." -- Yogi Berra
    3. Re:Do they plan to change EVE's beginning by andersa · · Score: 1

      There are plenty of things you can do in a frig or a cruiser that's more fun than flying around in a big ship. Everything from ratting, mission running to corp warfare is possible. Really whether you fly a big or small ship is more a matter of taste than how much fun you can have.

      Actually the game is complicated enough as a beginner, just worrying about what you can do with the skills you get from the start of the game. Giving the beginning player even more opportunities right from the start might actually be bad, because if the game gets too confusing, you might not get 'hooked'. ;)

      I do think that the tutorials could be better. I have heard newbies complain that they almost quit the game, because griefers camped out at the tutorial mission areas and prevented them from going through the mission. Starting out in Eve is a very confusing experience, and new players need more help, I think. If the first thing that happens to you is that you undock and fly to your first mission and get your newbie ship shot into tiny bits, the moment you arrive at the battleground, the game won't appear to be as much fun as it is.

  21. Re:What's the point? by lurker4hire · · Score: 1

    While the GP may have missed the important, "need to warp" element, he does have a point.

    I'm actually playing a 14 day demo now and I'm struggling with that question, what exactly is the point. Sure I can buy a decent ship thanks to my friend who sent me the trial code (it's nice to start with a couple million ISK), but damn it, I STILL CAN'T EVEN SUCCESSFULLY COMPLETE THE THIRD AGENT MISSION!!! Then I lose a ship and it's 4 jumps to buy one again, and I have to pick weapons, rearm, etc... it's just a pain. I understand from my friends that the medium and long game is much more enjoyable, once you start getting real skills developed and can get good ships to suit your play style, but the short game needs serious work. Is it too much to ask for a series of well designed agent missions or something for novice players?

    Rant off, still don't know if I'm going to put down money, 9 days to decide I guess.

    l4h

  22. Re:What's the point? by Diss+Champ · · Score: 1

    About the only ship that would take that long to get from one corner of the map to the other would be a freighter, and that would be traveling AFK. Since they added "warp to zero" everywhere, travel is faster even without instas. In addition, if your goal is just to get somewhere, rather than get cargo there, you can either deathjump anywhere your corp has an office + lots of other places in a couple minutes, or clone jump without losing implants once every 24 hours.

    So, what you're missing I think is that part of the way people make ISK is moving cargo- in order to be able to make money moving cargo there has to be some time cost to do that- so big cargo capacity ships either need to be slow (freighter) or cost fuel to move (carriers).

    Your question is kind of like asking what the point in New York City is if it takes 8 to 10 hours to get from one point in the city to another while crawling on your hands and knees.

  23. Different Playing styles by jaylen · · Score: 1

    Eve is a multi aspected game, currently with room for both of the main types of players - those who primarily play 'Player v. Empire', (and seek to avoid Player v Player combat) and the players who seek 'Player v Player' ie. direct, unconsential PvP combat with others. As a general rule, the first group tend to remain with Empire space, while the second tend to head out to lawless 0.0 security space as soon as possible.

    Could you please tell us the number ratios of the two groups please (ideally the numbers of players who have destroyed another players ship in the last week, compared to those who have not), and also what plans you may have to encourage the 'PvE-ers' to enter 0.0 space?

    Also, do you accept that despite CCP's best efforts, there will always be a considerable number of Eve players who have no interest whatsoever in direct PvP combat?

    1. Re:Different Playing styles by Sobrique · · Score: 1
      PvP isn't just blowing up other people's ships. EVE is _all_ competitive. Everything you've ever bought was put there by another player. You get a fair number of empire huggers, but ... well I'm sure you can see the number of '0.0 players' in various in game alliances. Alliance warfare is about logistics, finance, industry, politics, morale, and then and only then does 'killing other players' skill come into it.

      0.0 is a rich plum, which is ready to be picked by whoever has the will to do so. However in order to get the best stuff, you have to compete for it. I don't see them changing, overly, how things are in 0.0, although I do hope they do something about the horrible state of warfare.

  24. Physics, the Legal System, and Geography by amper · · Score: 5, Interesting

    I only recently heard about EVE Online, thanks to all the brouhaha that appeared here on Slashdot a few weeks ago. I downloaded the client and signed up for a trial account. After 14 days, I plunked down my credit card number for a full account. The game is very fun to play, but I have a few questions about certain decisions that the designers have made.

    First of all, why is there no Mac OS X or Linux client? I despise having to use Windows for any reason at all. The only reason it's even installed on my Macs is because I'm a technology consultant and I have to deal with Windows professionally, but I'd really rather not have to.

    The second thing I'd like to know is why the physics are all screwed up, specifically, why are ships limited to a particular velocity. This flies in the face of logic, and makes no sense whatsoever. Ships should be rated according to their acceleration characteristics. As an aside to this, the spaceship designers might want to study the concept of "moment of inertia" to see why it is highly unlikely that real spaceships would exhibit the highly asymmetrical designs that are so prevalent in EVE.

    Thirdly, what's up with the seemingly bizarre layouts of the solar systems, as relates to the legal system? There are many pockets of high-sec regions and systems in EVE that are ony reachable through long strings of low-sec jumps. This really doesn't make a whole lot of sense, as in any real empire, if a particular part of said empire were similarly isolated, it would very quickly cease to be viable.

    I play a character which is part of the Gallente Federation. I have noticed that many Federation stations are located in low-sec space. This also doesn't make a whole lot of sense. The construction of a station would require a massive investment, making it highly unlikely that any entity would choose to locate such an expensive piece of hardware in such a place, unless they felt they could defend that space easily, which almost by definition would make that space relatively high security.

    I suppose that you could some up my questions here by saying that I'm really requesting that the game be made much more realistic than it is.

    1. Re:Physics, the Legal System, and Geography by Anonymous Coward · · Score: 0

      "This really doesn't make a whole lot of sense, as in any real empire, if a particular part of said empire were similarly isolated, it would very quickly cease to be viable."

      You do realize that space is a bit different than land, yes?

    2. Re:Physics, the Legal System, and Geography by Anonymous Coward · · Score: 0

      I hate the lack of an OSX client as well. EO is the only game that's appealed to me in about 9 or so years, yet I can't run it (I refuse to run Windows)

    3. Re:Physics, the Legal System, and Geography by amper · · Score: 1

      One other thing that I almost forgot. The online documentation is very poor. You really need to offer a downloadable, complete manual to the game. In only 20 or so days of playing I've come up with so many questions that could not be answered by the available documentation, or the answers that were available were so imprecise as to be useless, that I've lost count.

    4. Re:Physics, the Legal System, and Geography by LakeSolon · · Score: 4, Insightful

      First of all, why is there no Mac OS X or Linux client?


      Short answer: Microsoft's DirectX. Slightly longer answer: this comment.

      The second thing I'd like to know is why the physics are all screwed up


      Simplicity. I couldn't tell you if it was simplicity for the purposes of the physics engine/network coherency or game balance that came first, but both contribute. Trying to balance the gameplay without an over-simplified speed model (I can't actually think of any games off the top of my head that respect real-universe physics in a space environment, though I imagine someone has tried it) would be excruciating if not impossible. Even in the simplified model there have been issues and several overhauls. Just the other day there was a dev blog that mentioned the issue of the "Nanophoon" (a particular ship+configuration that's hard to counter in PvP).

      Thirdly, what's up with the seemingly bizarre layouts of the solar systems, as relates to the legal system?


      You might be referring to something else, but my first guess is that you're trying to get from one empire's hub to that of another. There are barriers of low security between center of each of the Amarr, Caldari, Minmatar and Gallente empires. There are higher security paths available, but you'll likely end up going slightly out of your way. You can adjust your autpilot to prefer safer routes.

      The construction of a station would require a massive investment, making it highly unlikely that any entity would choose to locate such an expensive piece of hardware in such a place, unless they felt they could defend that space easily, which almost by definition would make that space relatively high security.


      Actually, there are many player-constructed stations in EVE these days. Every single one of them has been (and must be) placed in "zero security" space, purely controlled by players. You're right, they're not cheap.

      I suppose that you could some up my questions here by saying that I'm really requesting that the game be made much more realistic than it is.


      Warp Drives, Jump Drives, wormholes, tens of thousands of years in the future... but you want realism you say? =)
    5. Re:Physics, the Legal System, and Geography by levell · · Score: 2, Informative

      > First of all, why is there no Mac OS X or Linux client?

      Given that they have announced that they are working a linux client the question is: When when will it be ready? rather than why not make one.

      (I can't wait personally!)

      --
      Struggling to find a day everyone can make? WhenShallWe.com
    6. Re:Physics, the Legal System, and Geography by Knara · · Score: 1

      You can do high-sec POS, I get charters once in a while when I run missions. Dunno if anyone bothers, though.

    7. Re:Physics, the Legal System, and Geography by deathy_epl+ccs · · Score: 1

      You might be referring to something else, but my first guess is that you're trying to get from one empire's hub to that of another. There are barriers of low security between center of each of the Amarr, Caldari, Minmatar and Gallente empires. There are higher security paths available, but you'll likely end up going slightly out of your way. You can adjust your autpilot to prefer safer routes. I personally have run into a couple of systems that were highsec, but completely surrounded by lowsec, and belonged to the same faction as the rest of the region I was in. It's rare, I've only seen it once or twice, but it did seem very odd to have a highsec system that is so dangerous to get to.

      Actually, there are many player-constructed stations in EVE these days. Every single one of them has been (and must be) placed in "zero security" space, purely controlled by players. You're right, they're not cheap. This is not entirely accurate. A player owned station can be placed in high security space, but the corporation placing it must have a particular standing with the faction that owns the system they wish to place it in. It is most definitely inaccurate to say they can only be placed in 0.0 space.
    8. Re:Physics, the Legal System, and Geography by spedrosa · · Score: 1

      This is not entirely accurate. A player owned station can be placed in high security space, but the corporation placing it must have a particular standing with the faction that owns the system they wish to place it in. It is most definitely inaccurate to say they can only be placed in 0.0 space. Wrong.

      You are talking about POS (Player-Owned structures). They are very small, shield-protected, fuel-consuming structures that serve very specific purposes, be it refining, research, manufacturing, storage, moon-mining or simply sovereignty (see: Death-Star POS). You can't dock in a POS, nor repair your ship, or install clones, or basically use station services.

      The parent was talking about Outposts. Those require sovereignty (given by POSes) and as such *must* be constructed in 0.0 space by definition. While a small POS control tower might set you back by 100 million ISK(and more for the specific modules you want), I've heard about 60 billion ISK costs for outposts.

      Outposts are, for all intents and purposes, smaller NPC stations. There are some limitations, such as number of offices, research and manufacturing ability, but they are stations. They do not require any fuel, but the POSes providing sovereignty (and because of that, invulnerability) do.
    9. Re:Physics, the Legal System, and Geography by jsfetzik · · Score: 1

      Yes a high-sec POS is useful, but only as a place to do blueprint research. For this purpose high-sec is very nice because if the POS is attacked CONCORD will come to your aid even if at war. Combined with the inability to bring a capital ship into high-sec space makes it almost impossible for a high-sec POS to be destroyed. At least until the change the rules. ;-)

    10. Re:Physics, the Legal System, and Geography by Rinikusu · · Score: 1

      Uh, Baghdad, anyone?

      The Green Zone is one of the most fortified positions in the world these days, and not too far from the Green Zone are some of the most lawless, low "security" areas that are extremely dangerous... It's not too far-fetched.

      --
      If you were me, you'd be good lookin'. - six string samurai
    11. Re:Physics, the Legal System, and Geography by deathy_epl+ccs · · Score: 1

      The parent was talking about Outposts. Ah, thank you... Always more that one can know about EvE.
    12. Re:Physics, the Legal System, and Geography by lobotomir · · Score: 1

      About gameplay physics: yes, I know a game that comes close to "real-universe physics in a space environment," meaning mostly that momentum is conserved. And it ain't Orbiter, although that one is a riot. Guess what: the game is actually fun. Link to game (Bonus: game is based on Babylon 5).

    13. Re:Physics, the Legal System, and Geography by brkello · · Score: 1

      If they made it more realistic it would be even more boring than it already is. Trust me...after the initial few months you will see...the game has very little to offer other than for the hardcore PvPer...and even then, it is a lot of boring stuff.

      --
      Support a great indie game: http://www.abaddon360.com
    14. Re:Physics, the Legal System, and Geography by Twisted64 · · Score: 1

      I can't actually think of any games off the top of my head that respect real-universe physics in a space environment

      Oho! But I tell you what, my friend, it's hard as hell to manually judge the turnaround point for deceleration to avoid smashing into a planet at thousands of miles per hour, or overshooting.
      --
      Consciousness is a myth. Trust me.
    15. Re:Physics, the Legal System, and Geography by Anonymous Coward · · Score: 0

      First of all, why is there no Mac OS X or Linux client? I despise having to use Windows for any reason at all. The only reason it's even installed on my Macs is because I'm a technology consultant and I have to deal with Windows professionally, but I'd really rather not have to.

      That is a topic where I'd really like to hear more details from CCP. According to this article CCP is actively working on supporting Linux. But there are no details on the how. Quoting the article:

      Fannar also revealed that the company is actively developing Linux support for EVE Online. He also strongly hinted - to the point where he basically confirmed - that an Apple client was also in the works.

      Since EVE Online is, afaik, based on DirectX I have the worrying suspicion that they might be looking into using Transgaming's WineX or something similar to get EVE running on Linux and MacOSX.
      So before I continue spinning more baseless and pointless assumptions I would very much like to hear more details from CCP on Linux and Mac support for EVE.
    16. Re:Physics, the Legal System, and Geography by NoisySplatter · · Score: 1

      Ask on the forums, the help channel, ask me in game. My name is Karille.

      --
      In Soviet Russia meme tires of you!
    17. Re:Physics, the Legal System, and Geography by Anonymous Coward · · Score: 0

      /signed

      not only is there no documentation or manual as to rules and mechanics

      when submitted a petition after falling victim to some game mechanic that you had no knowledge of, first you have to wait at least a week and in many cases up to a month or more ... only to get some answer that says "our logs do not indicate the "xyz" as you stated, good luck in your recovery"

      or maybe you get an answer that gives you the ruling on how the mechanics work ... but not before experiencing an avoidable loss and waiting in agony for weeks before a response

    18. Re:Physics, the Legal System, and Geography by Anonymous Coward · · Score: 0

      Regarding to your comment about why no Linux or Mac clients available.. I think the answer is pretty simple: when you are a big house (like CCP evidently now is), there isn't much incentive to try to reach the last 5% of the potential market. The more popular you get, the less important "alternative" platforms get. Unfortunately. Of course they can always blame DirectX, but a small investment in programmers can bring you an OpenGL version, IF that were that important.

      This is the reason why I choose to play Vendetta Online - it reminds EVE a lot, except that the community is smaller, less annoyances, and there are clients for Mac and Linux as well! I'm glad even very small game houses can produce good games, especially they *do* care about minority platforms.

    19. Re:Physics, the Legal System, and Geography by smallfries · · Score: 1

      Some quick answers from someone who doesn't work on EVE online, but who has played what I refer to as "computer games", and who knows a little bit about "game mechanics" vs physics.

      1. Good point
      2. It's not a simulation, it's a game.
      3. It's not a simulation, it's a game.
      4. It's not a simulation, it's a game.

      The aspects that you mention are not realistic, but do you want to spend your time looking at realistic ship designs? Why do you think the ships in most sci-fi shows have wings? The top-speed is probably there both for game balance, and also because having arbitrarily fast objects in the simulated world becomes difficult (ie collision detection, volume culling). Lastly, if you could spend your time in the low-risk regions would there be any frission in playing?

      --
      Slashdot: where don knuth is an idiot because he cant grasp the awesome power of php
    20. Re:Physics, the Legal System, and Geography by Bardsley · · Score: 1

      "I can't actually think of any games off the top of my head that respect real-universe physics in a space environment"

      Elite?

    21. Re:Physics, the Legal System, and Geography by kinsoa · · Score: 1
      why are ships limited to a particular velocity. This flies in the face of logic,

      Because the game has to be playable :) You can't lock at light speed.

    22. Re:Physics, the Legal System, and Geography by Sobrique · · Score: 1
      Well, the physics question's one that comes up a lot.

      Did you ever play elite 2? It was a very good case for why 'realistic physics' makes bad gameplay.

      As for security and investment, players can, and have built outposts out in 0.0. They're about 25billion each, and a whole lot of effort. And they do so because there's stuff there that makes it worth their time. I run a refinery outpost about 25jumps out of empire, and I can tell you for a fact that at 10% mineral tax, it takes 2-4billion a week. In 'lawless' space. Does that answer the question?

      I'm also not so sure you're right about the highsec pockets - you can get almost everywhere in 'highsec empire' as far as I'm aware, safely. It's just the 'shortcuts' that are lowsec and pirate infested. Risk and reward - risk a dangerous trip for a faster journey.

    23. Re:Physics, the Legal System, and Geography by Sobrique · · Score: 1

      My initial months are now numbering 25, and I'm still not seeing that. I don't 'hardcore PvP' (although I am outin 0.0 and do fight other players) and the game's far from boring with a huge alliance war raging.

  25. Technologies by Anonymous Coward · · Score: 1, Interesting

    What is the database used?

    Why is the client written mostly in python?

  26. OS X client by An+ominous+Cow+art · · Score: 1

    Given that a lot of the client is (was?) written in Python (Stackless Python, IIRC), what's preventing an OS X client? I don't play EVE anymore mostly because I've switched away from Windows.

    1. Re:OS X client by LakeSolon · · Score: 2, Insightful

      While most of the high-level logic is written in Python there's still a great deal of C++ code, but the main issue is that it's written against Microsoft's DirectX.

    2. Re:OS X client by Anonymous Coward · · Score: 0

      The rendering engine is written in C++ using directX I believe. Its the client logic and game play stuff that is written in python. Also I think I had heard that they are in the process of porting to OS X, I could be wrong about that though.

    3. Re:OS X client by An+ominous+Cow+art · · Score: 1

      Ah, I didn't realize that, thanks. Sadly, I asked that exact question of one of the developers exactly one year ago at PyCon, but I was so dead tired from the cross-country drive there that I don't remember the answer :-).

      I figured the question would be of interest to more than just me, and that possibly things would have changed in the intervening year, so decided to post it here.

    4. Re:OS X client by synx · · Score: 1

      Let Eve Online forever be a warning to those who would use Direct X and Direct 3D.

      This is probably why carmack is a big OpenGL head.

    5. Re:OS X client by JFitzsimmons · · Score: 1

      Was. Carmack supported OpenGL because he felt it was better. We'll see when the new id IP comes out whether or not he still feels that way about Direct3D and OpenGL.

      --
      Beware he who would deny you access to information, for in his heart he dreams himself your master. -Anonymous
  27. Alternate Clients by Judeccan · · Score: 2, Interesting

    I would love to play your game again, especially after the last few expansions-- but I've abandoned Windows in the years since my old EVE account lapsed. Will we ever see a Mac client? Linux?

  28. Roleplay by John+Nowak · · Score: 2, Interesting

    Eve markets itself as a MMORPG --A Massively Multiplayer Online Roleplaying Game. However, in my brief experience with it, I could not find a single person engaging in roleplay beyond "Arr, surrender yer ship!". All channels of communication are filled with out of character conversation. For me at least, this makes it impossible to get truly immersed in the game, and hence I cancelled my account.

    I'll admit I still find MUDs to be the best way to engage in decent roleplaying. My question is, what are your thoughts on roleplay in modern, graphical MMOGs, and is it possible to have RP on the level textual a MUD can offer?

    1. Re:Roleplay by scoser · · Score: 1

      There are several roleplaying corporations or alliances in Eve Online, but you often have to seek them out to roleplay with them, as opposed to having roleplaying all around you in a certain area. Examples that come to mind are Curatores Veritatis Alliance (Religious Zealot Amarr Slaveowners), Ushra'Khan (Minmatar Freedom Fighters (many ex-slaves) who are in a mutual war with CVA), and the former Sani'Kal'Vecna (roleplayed as literally bloodthirsty Amarr pirates). While the Amarr vs. Minmatar conflict gets the most roleplaying attention, most factions have a corp or two dedicated to roleplaying them.

    2. Re:Roleplay by will_frag_for_food · · Score: 1

      remember that the backstory is that this is human evolution wayyyy off in the future... they arent going to be speaking like an arthurian legend.

      movies that might take place in the eve universe would be an example of proper role playing for futuristic space stories... like... hmmmm... ok, Pitch Black (vin diesel, radha mitchel, the earlier riddick movie)... here you have a space bounty hunter, a space criminal, and a hauler pilot involved. notice they are pretty much speaking english, full of profanity and sarcasm, but hey... that is what i would expect... these people supposedly evolved after being cut-off from earth and had to make it out in the middle of nowhere for generations.

      so i guess, walking into a gatecamp and getting a convo that says '100mil or you're toast' is pretty dead on role playing as far as i am concerned. plus, you get into the whole political game and it gets very interesting... who cares how it's worded... a declaration of war between 2 huge alliances followed by mega huge fleet battles seems pretty 'in character'

    3. Re:Roleplay by edschurr · · Score: 1

      I can't remember where I heard it, but sometimes people take "RPG" to be "roll-playing game" rather than "role-playing game". Ie. they're only interested in the numbers, and not so much in the characters. Even if a company were to officially spell it "role-playing game", that's not necessarily what they mean.

    4. Re:Roleplay by dorath · · Score: 1

      "The book was better than the movie."

      That's not terribly uncommon to hear when movies are based on books. The book forces you to use your imagination, to picture things in your mind. The movie shows you what somebody else wants you to see, no imagination necessary.

      I think that text-based MUDs are somewhat comparable to 'reading the book', where the MMORPGs are similarly comparable to 'the movie.' If you're out to use your imagination, to actually role-play, then the text based game lets you really exercise your noggin. If you're just out to vegitate for a while, then the MMORPG is like watching a movie; you don't really have to think about it.

    5. Re:Roleplay by brkello · · Score: 1

      MMORPG != role play. I know it has the letters RP in there...but you should know better by now that RPing has more to do with the type of game than the way people act in the servers.

      --
      Support a great indie game: http://www.abaddon360.com
    6. Re:Roleplay by diorcc · · Score: 1

      Eve markets itself as a MMORPG --A Massively Multiplayer Online Roleplaying Game. However, in my brief experience with it, I could not find a single person engaging in roleplay beyond "Arr, surrender yer ship!". All channels of communication are filled with out of character conversation. For me at least, this makes it impossible to get truly immersed in the game, and hence I cancelled my account. I'll admit I still find MUDs to be the best way to engage in decent roleplaying. My question is, what are your thoughts on roleplay in modern, graphical MMOGs, and is it possible to have RP on the level textual a MUD can offer?

      The thing about eve is you really don't need to get "in character" per se since the game forces you into roleplay. You have to deal with IG factions and player politics when you join a corp, and you kind of must join a corp if you really want to experience the game. It all depends what roleplaying means to you, throwing around a ton of emotes or doing things with your character, or getting engaged in politics and being part of something. There is actually a lot of RPers on Eve, but apparently you didn't really bother to look ;)

    7. Re:Roleplay by John+Nowak · · Score: 1

      I know that, and that's exactly the problem. I want an MMORPG that's not just an MMOG.

    8. Re:Roleplay by John+Nowak · · Score: 1

      The thing about eve is you really don't need to get "in character" per se since the game forces you into roleplay. You have to deal with IG factions and player politics when you join a corp...

      That's not roleplay, that's just dealing with people. People do not approach such things, in my experience, from the perspective of their characters -- They tend to do it from the perspective of Tom Jenkins from California. I'm not really sure how to say this without being snarky, but the fact that you consider such a thing roleplay is part of the reason I left. It isn't, or even if you consider it to be, it isn't nearly at the depth offered elsewhere. I played Eve rather heavily for two weeks, joined three corporations and actively sought out roleplay beyond "let's go kill corp X because we hate them". It isn't there in any meaningful capacity from what I can see. Roleplay is certainly not something to game can force you into -- It is a choice the player base has to make and actively and purposefully engage in.

    9. Re:Roleplay by Sobrique · · Score: 1
      I've always found staying in character in EVE to be very easy.

      After all, the only place where the 'OC' part in EVE breaks from the 'IC' is the transition between pod and PC - you're controlling stuff using interfaces in the form out mouse and keyboard and monitor, rather than hardwired into your pod, but the rest might was well be in character. And from there, roleplaying can become pretty easy, since you're already 'pretty much' in character. It's not as high profile as it might otherwise appear, but it's very definitely present. You'll find there's a _lot_ of people following racial animosities as defined by the in game literature. And quite a few more 'breaking from it' but almost all are aware of it.

    10. Re:Roleplay by Sobrique · · Score: 1

      You're absolutely spot on. Alliance politics is pretty much all in character, and ... well there's a lot of people involved in that scene. There's currently a big war going on in the south, and the lines have been drawn for roleplay reasons mostly. (I know they're roleplay, because I've been to several events where EVE players from multiple different factions were present, and they weren't trying to kill each other)

  29. as good as WoW? by IdeC · · Score: 1

    Ok the screenshots looks awwsome but over what I can see, but this game does not handle as many players online as World Of Warcraft. 400 users per servers compared to what.. 20000 users per WoW servers? Where does their idea of *massive online multiplayer* stand at? I think this game will be worth checking out after all..

    1. Re:as good as WoW? by Anonymous Coward · · Score: 0

      Its 400 users per system, not server. Its all on big server that everyone plays at the same time. The currently problem is fleet warfare when one 400 ship blob jumps in on another 400 ship blob. The lag kills everything. Currently there are 24647 players online.

    2. Re:as good as WoW? by Anonymous Coward · · Score: 0

      Everyone that plays Eve exists together and can interact each other. They don't exist on separate servers like WoW where. The 400 server limit has to do when jumping around from system to system.
      Hope that helps.

    3. Re:as good as WoW? by scoser · · Score: 1

      Server is a misnomer in this case. The word you're searching for is "shard". WoW is made up of dozens of shards (what you're thinking of as servers) where people on different shards can't interact with each other. Eve is ONE shard, and everyone plays on the same overall "server". So basically, there can be 30000+ people playing on the server/shard at the same time, all affecting each other.

    4. Re:as good as WoW? by Maserati · · Score: 2, Informative

      I'll field this one. Each blade in the datacenter supports a few to a dozen or so solar systems. They're all linked so it's one seamless universe that is usally running 20-25,000 connected users.

      Fleet actions with hundreds of ships fighting lag the hell out of whichever node they're running on. CCP says they're optimizing as fast as they can, but with each ship moving, launching missiles and drones and so on there's a staggering amount of data going back and forth in a large fight. The largest I've been in was a 40 v 50 action and that was pretty much a slideshow.

      I'd love to see hard data on how they're progressing, but other than hardware upgrades and additions you really can't make a solid time estimate on optimizing existing code. They are trumpeting the new Need For Speed initiative in their dev blogs, I wish them all the luck - and to hurry the frack up.

      Oh yeah, it's better than WoW. No "endgame" to finish, no raid loot grinding, nd PvP with consequences. Yeah, it's better.

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
    5. Re:as good as WoW? by mershin · · Score: 1

      hmmm.. I don't know where you got your numbers, but they are not correct. I don't know how many concurrent players a WoW server can handle. Based on the number of servers, one would assume not that many, perhaps in the 5-10k region per server? They do have 'server queues' for a reason :) Anyone know what the real number is for player/server in WoW? When Vanguard did beta tests, I believe their 'high cap' was somewhere in the 5-10k region, so that's where I'm taking that number, but it's still a guess at best.

      EVE on the other hand has one single live server, and it supports 30k players+ at a time (I tend to see 10-25k on at any point.). The only place I can see where you got the 400 number is perhaps the current limitation of a zone within the eve server. If 400+ ppl just happen to be all staring at a each other in EVE, the server lag would be high due to having to send coordinate data of each player to every player there.

      Perhaps there is a misunderstanding of the difference between total players per server vs total concurrent players connected to the server.

      Example:
      WoW = 50k per server before 'full', 5k concurrent connections allowed before it has a queue? (just a guess)
      EVE = 160k subscriptions, so 160k per server, 30k+ concurrent connections. Their max # was in the 30k range. I don't know what their theoretical maximum could be. EVE likely lags more if there's too many players in the same region. It can likely handle a lot of players if they were all evenly spread out :)

    6. Re:as good as WoW? by LakeSolon · · Score: 1

      Actually there is only one server for all of EVE, and it holds tens of thousands at once in a single game universe.

      The issue you're thinking of is that any given solar system (of which there are more than five thousand) runs on a single node of the server cluster, and can only handle a few hundred pilots before playability becomes an issue.

      These massive fleet battles do not happen very often, and CCP has already posted (in various dev blogs) indicating that they're working on game play changes to avoid such flash crowds. After all with thirty thousand players in a single universe you can't ever really expect to be able to handle them all in one place at one time without a significant step forward in computing power or a significant reduction in environment detail.

    7. Re:as good as WoW? by mknewman · · Score: 1

      They need to get some big iron, 72 processor datacenter level servers, and make them 'floater' nodes whereever they are needed. Dynamic processor allocation. Lag is one thing, crashing nodes a whole different animal. If they expect me to keep paying them they should be able to handle anything their 'universe' throws at them, even if it means traffic control at the gates restricting access to over crowded systems.

    8. Re:as good as WoW? by Knara · · Score: 1

      google for their current hardware setup, they're doing exactly that (granted not the 72-way servers)

      http://www.datacenterknowledge.com/archives/2006/S ep/13/eve_online_30000_users_on_one_server_shard.h tml could be a good place to start

    9. Re:as good as WoW? by Ewan · · Score: 1

      In WoW each server contains a seperate copy of the game universe, so you never meet or speak to people from another server to the one you're on.

      In Eve, each server carries the load of one part of the whole universe, and you travel from server to server seemlessly as you move around the game universe. The 400 people limit is roughly how many people you can get in one small sector of the universe, there's often 100,000 or more people currently online in the overall universe.

    10. Re:as good as WoW? by Maserati · · Score: 1

      They've got fairly big iron already as described in this CCP press release from last September. To this player it looks like more of an architecture issue than a raw hardware power issue.

      I've been online when concurrent-player records have been set and it's been very playable. It's the fleet actions that suck, and I'd like to see a WoW server handle more than 100 players in a PvP contest.

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
    11. Re:as good as WoW? by maestro156 · · Score: 2, Informative

      I recently participated in the single largest "battle" in the history of Eve.

      A grand coalition of alliances gathered more than 1000 players to assault a single system, within which the Lotka Voltera alliance was defending a capital shipyard. That shipyard was in the process of building a Titan, the largest most expensive ship in the game, costing several times more than a player built outpost, and worth several thousand US dollars of minerals and components.

      Lotka Volterra was defending with a fleet of more than 250 players, as well as several hundred drones, controlled by the players as separate entities. They had taken a defensive position around the one and only jumpgate leading into their system, and were awaiting our assault.

      Unfortunately that's where the story gets dull. Upon jumping several hundred of our fleet into the beseiged system, the server node crashes. For the next several hours, the node crashes repeatedly, in spite of the services provided by one of CCP's server administrators in moving the system to one of their most powerful server nodes.

      In the end, the battle was won through sheer stubbornness, when the coalition was willing to out-wait the Lotka volterra alliance. Eventually a few dozen ships were able to take control of the system for long enough to allow capital dreadnoughts to jump in and destroy the Titan in its construction bay.

      So in closing, Eve has the largest PvP engagements of any game that I know of, but it still cannot actually _handle_ the scale of fight that the players are willing to engage in. I have been involved in non-lagged fleet activity with numbers of 100 on a side, but usually battles of that size are fairly laggy.

  30. Why now? by Anonymous Coward · · Score: 0

    Are you guys just doing this Q&A now because you've just had a huge scandal that hurt the credibility of your entire company and you want to get some free PR, or is there some less crass motive behind it? Also: Why should we believe anything you say?

  31. PvE by mikkelm · · Score: 4, Interesting

    My fiancée and I recently played through the 14 day trial, and at the end of it, we both agreed that if the PvE elements were more organised, we would probably have bought the game and kept playing.

    My question is whether or not CCP has any plans on expanding the PvE mission system to allow gang missions where all party members can participate in the same mission, as long as they all have the required standing.

    The game is brilliant and it has a lot of potential to us, but what's keeping us from playing it is that playing PvE together seems less co-operative and more like we're just lending eachother a helping hand, which isn't really what we look for in games.

    1. Re:PvE by ShOOf · · Score: 2, Informative

      Your questions has been answered in the latest dev blog, short answer is yes they have some serious plans for PvE.

      http://myeve.eve-online.com/devblog.asp?a=blog&bid =432

    2. Re:PvE by brkello · · Score: 1

      Don't say this in an Eve forum. They would tear you apart. The vocal community want them to make PvE as painful as possible so everyone goes to low/no sec space. You and your wife made the right choice to not go on. Even World of Warcraft would be a lot more fun for the two of you. My girl friend isn't a gamer but she loves to play her WoW character with me.

      --
      Support a great indie game: http://www.abaddon360.com
    3. Re:PvE by andersa · · Score: 1

      Perhaps I am not understanding you fully, but it seems as if what you are requesting is already possible. You can form a gang with anybody you want to, and they can always warp to you whereever you are in the same system. That way you can both go on the same mission together and help each other out. And it doesn't matter if one of you doesn't have the required standing, and why should it, really?

    4. Re:PvE by Dwindlehop · · Score: 1

      See this devblog. Short answer: yes.

      http://myeve.eve-online.com/devblog.asp?a=blog&bid =432

      --
      Jonathan Pearce jonathan@pearce.name
      3EAAFB2A http://www.jonathan.pearce.name/
  32. Stackless Python by Hitokiri · · Score: 5, Interesting

    Over the years of development how well has Stackless Python scaled to your demands? Is it still a valuable tool or has it become a bottleneck? If you had to do it all over again would you still consider its use?

    1. Re:Stackless Python by rsmith-mac · · Score: 4, Interesting

      And the same question for MS SQL(the DB system they use for their backend).

    2. Re:Stackless Python by synx · · Score: 2, Interesting

      I wish I had modpoints - I am interested in this question as well.

      Specifically, the rise of safer highly concurrent languages such as Erlang that provide a different concurrent approach, would you reconsider the use of stackless python if you were doing Eve all over again?

    3. Re:Stackless Python by zShutter · · Score: 1

      I also would like to know about Stackless.

    4. Re:Stackless Python by tantrum · · Score: 1

      I think they've stated that MS-SQL scales pretty good for their demands (lots of queries, optimized sql, smallish return data)

      However, I would also like to get an answer to this question as well as the the question about stackless python

    5. Re:Stackless Python by Toba82 · · Score: 1

      I also want to know the answer to this question.

      If we post enough, they'll answer. Right?

      --
      I pretend to know more than I really do by mooching off google and wikipedia.
  33. Controls in EvE by Anonymous Coward · · Score: 0

    The combat system in EvE, while in-depth, lacks the amount of control that other great MMO's give a user, and this lack of control was the main reason I quit.
        As fun as it is to level up skills and put things on autopilot while orbiting an enemy, I'd love to strap myself into the actual ship and chase someone down; all the while, using a controller of some sort to do barrel rolls and fire weapons.

    Are there any plans in the future to allow First-Person Cockpit battles using a joystick or some other way of controlling the ship other than point-click and wait?

    1. Re:Controls in EvE by NoisySplatter · · Score: 1

      In EvE the control you are talking about starts in the station when you're fitting your ship. Most battles are determined by ship setups. Eve's ships being highly modular means that setting them up relies on personal skill and judgment. EvE is more strategy and tactics based than it is twitch based. That being said, if you're just orbiting and letting things auto run either you're in a real easy fight or you aren't getting everything you can out of your ship. Battles can be lost and won depending on the timing of your repair cycles and capacitor amount.

      --
      In Soviet Russia meme tires of you!
  34. Eve training by mknewman · · Score: 0

    Training is very important in Eve, but it's also extremely clunky. There is no way to set up a 'Ciriculum' where you would buy the skills that you want to train and set up a training order. Instead I have to log on at weird times and train to the next level, in order to keep from being idle. Also, now that you can warp to 0km from a gate, is there going to be a skill that will allow autopilot to do the same, ie, level 1 would warp to 12km rather than 15km, level 5 would warp to 0km? Quit changing the 'rules of the road'. I hear the Type II BPO lottery is going away, what about all the RPs that I've been earning?

    1. Re:Eve training by cowscows · · Score: 1

      While I think it's kind of silly that you suggest that they should stop making changes/fixes/improvements to the game because you don't like change, I do think that they need to be much more open about the specifics of some of their changes, and how certain parts of the gameplay work in general. There is plenty of confusion about how things like log-off timers and such work, and it often has to be figured out by trial and error. Sometimes it makes me wonder if anyone at CCP really knows how it works, or whether it was actually designed to work that way or it's just sort of what happened.

      As for having to log-on to switch skill training, most other games don't let you progress at all while you're not logged in, EVE is already way ahead in that respect. Also, many people have alts that they train up in order to sell for in game currency, and anything that makes them work even a little harder to convert their real life wealth into in-game wealth is ok by me.

      --

      One time I threw a brick at a duck.

  35. Real advance in game mechanics by hine_uk · · Score: 2, Interesting

    I play the game, I was an ardent FPS fan but a friend reccomended me to this game and I now play.

    BUT

    The inherent problem with MMORPG's is that they reward players for time spent in game rather than player skill. For instance, no matter how skilled a player, a 6 month player will always perish to a 4 year player. Are there any real idea's to create a level playing field and bring skill into the game rather than grind?

    1. Re:Real advance in game mechanics by scoser · · Score: 4, Informative

      For instance, no matter how skilled a player, a 6 month player will always perish to a 4 year player.

      This is actually wrong. Eve's skill system is set up on diminishing returns. For each of the 5 levels of a skill, the amount of time spent to train each level increases drastically. So while someone might have trained a skill to level 5 for 2% bonus at each level, a younger player might have trained it up to level 4 and only be 2% behind on the particular skill.

      Ship fittings and player tactics also play a great deal into who wins a combat as well. Even if you're outskilled by an older player, get a friend or two to come and help you fight, and you will often have a great chance of overwhelming the older player and killing him, even if he's in a Battleship and the three of you are in Battlecruisers or Cruisers.

    2. Re:Real advance in game mechanics by kindbud · · Score: 2, Informative

      For instance, no matter how skilled a player, a 6 month player will always perish to a 4 year player.

      If you're talking about manufacturing, yes. If you're talking about mining, then yes. Those skills are character skills, and they act the same for all characters, and the only way to get better is to spend more time training the character skills.

      But PvP, no way. There's plenty of opportunity for player tactics and yes, 6 month players can kill 4 year players in PvP, if the 6 month player knows what he is doing. And I guarantee you that gangs of 6 month players take down 4 year players all the time. There's a corporation dedicated to training players with new characters how to effectively PvP in small ships, called Agony Unleashed. Check it out. On weekends, they have wolfpacks of 30+ frigates roaming Placid and Syndicate.

      --
      Edith Keeler Must Die
    3. Re:Real advance in game mechanics by hine_uk · · Score: 1

      I do PvP and amd in effect a 1yr+ char. From everything I see, yes in a pack, some 6 monthchars can take down a 4 yr player, but when it comes down to 1 on 1, the 4 year player basically has an I win button on his screen.

      Its a case of a reward for paying a sub rather than rewarding skill, but its not simply Eve, its what I see as the main fault in all games. Yes, give older players a slight advantage - but bing skill back into onine gaming.

    4. Re:Real advance in game mechanics by raehl · · Score: 1

      If you're talking about manufacturing, yes. If you're talking about mining, then yes. Those skills are character skills, and they act the same for all characters, and the only way to get better is to spend more time training the character skills.

      I disagree here. You can max out mining skills pretty quickly, expcept for the 'really nice' rocks, and even those your ability to SURVIVE while mining is more important than your raw mining skills.

      For manufacturing/trade, I have very basic skills in those areas but I *KNOW* I get more money doing them than a lot of older players do because I'm just smarter about it.

      I've found that, in general, skills make it more CONVENIENT to do things, but don't make the difference in whether you can do it BETTER than anyone else.

      Espcially if you SPECIALIZE. Getting really good at one thing is not that hard. What older players get as an advantage is that they are really good at more things. Which, again, is more convenient, but doesn't give them much of an advantage at beating you at any particular thing.

    5. Re:Real advance in game mechanics by Llywelyn · · Score: 1

      """For instance, no matter how skilled a player, a 6 month player will always perish to a 4 year player."""

      This is more or less untrue in Eve.

      - First, because of the group elements. A group of 8-10 month old players flying frigates can take down a player with several years experience in a Tech 2 fitted Battleship.

      - Second, the amount of time it takes to improve is an exponential curve. For instance, take Cruise Missile Specialization (a random "high tier" skill"). Getting one rank takes an hour. Two takes 6 hours. Three takes over a day. 4 takes more than a week. 5 takes six weeks. Each level improves ones ability by the same amount. So, the player who spends two weeks on the skill is only 2% behind the guy who spends 2 months on the same skill. Every skill is like that: it takes 6 days to get the first 20% from Trajectory Analysis, it takes 27 days to get that last 5%. This adds up a lot over time.

      - Third, specializations. Eve is a game that encourages specialization. A player who spends six months dedicated to Battleships may not be on the same tier as someone who spent four years on the same, but would be more than a match for *me* if I were in a BS since my BS skills suck. He would also be way ahead in a combat engagement against someone who specialized in, say, science and industry or mining.

      --
      Integrate Keynote and LaTeX
    6. Re:Real advance in game mechanics by Llywelyn · · Score: 2, Interesting

      There's a corporation dedicated to training players with new characters how to effectively PvP in small ships, called Agony Unleashed.

      The link for anyone who is interested in their classes ^_^

      These days they work out of Pure Blind instead of Syndicate, but the class is the same.

      --
      Integrate Keynote and LaTeX
    7. Re:Real advance in game mechanics by Anonymous Coward · · Score: 0

      Then you are doing something wrong. A 4 year character will at most, have between a 2 and 10% advantage over his adversaries who are skilled but not fully specialized. And after a certian point a character who decides to specialize will have completly removed the advantage that an older character can bring to bear.

      This small advantage can easily be overcome with tactics, skills, or fittings.

    8. Re:Real advance in game mechanics by brkello · · Score: 1

      Please, tactics in PvP are just using your racial jamming and going in with superior numbers. The whole system is not even close to balanced. An experienced player in a much more expensive ship can be taken out by younger players whose collective ship cost is less. Besides, most of PvP in Eve is sitting around at gate and shooting at people who don't want to PvP.

      --
      Support a great indie game: http://www.abaddon360.com
    9. Re:Real advance in game mechanics by Sobrique · · Score: 1
      I started an alt some time back to test this. I spent a month or so, of training to fly a rifter and a thrasher, and proceeded to go pirating. I did very well indeed, and whilst I was _mostly_ catching people in the 1-6 month age range (6x my age) I did run into a few people who were in the 1-2 year range. And killed 'em in a thrasher. (Although to be fair, I did have to ask another 2 month old character to help me with one, as I couldn't break the tank on his ship).

      If a 2yr old character goes toe to toe with a 2 month old character, in a 1v1 with the same ship/fittings, then the 2 year old character will win, due to simple maths. If however, the 2 month old character fits their Tech I brain, then they will be able to find a ship and fitting that's effective and cost effective and will beat the other player. Every ship has weaknesses. Occasionally you'll find you don't have enough power to bust through their tank, but you can almost always engineer a situation where you can attack them with impugnity.

    10. Re:Real advance in game mechanics by Lonewolf666 · · Score: 1

      You are definitely right about the 'really nice' rocks, as those are usually in low security areas where you can be attacked by player pirates - the most dangerous species in game ;-)

      In manufacturing, I disagree. You may be able to find a few items where supply is short, but most of the time you'll need Production Efficiency at a high level. Preferably level 5 plus a BPO researched for material efficiency. I guess if you specialize for that, you can do it after one month or so, at the expense of having not many other skills.
      My own char is going to hit that level these days, but that is 3 months into the game because I did not specialize as a manufacturer. In fact, I would have put it off a bit longer if the corp did not need a second producer (the first one is not online much these days).

      --
      C - the footgun of programming languages
    11. Re:Real advance in game mechanics by raehl · · Score: 1

      Three months is NOTHING in MMORPG time. A MMORPG where you can to something 'the best' in three months is a shitty MMORPG.

  36. Skill System Overly Prolonged by oddRaisin · · Score: 1

    Why is it that even after I complete the training on using a rocket launcher, I have to train in rockets? What was I doing all that time I was playing with the launcher?!?

    1. Re:Skill System Overly Prolonged by mknewman · · Score: 1

      You were training on the operation of the launcher. Now you need to train on the ammo.

    2. Re:Skill System Overly Prolonged by oddRaisin · · Score: 1
      I guess I could see this. You could be learning how to target the turret (although there's a separate targetting skill). Maybe it's analogous to learning to use a gun ... I could learn how to clean the gun, take it apart, put it together, maybe even throw it at people. But unless I knew how to use the gun in conjunction with bullets I don't think that anyone would say I know how to "use" a gun.

      This is probably semantic squabling. I would've been happy if they had just given me basic rocket use along with the skill to use the turret. I could see a training path to use more advanced rocket technology. Telling me I have the skill to use a turret when I can't, in any conventional meaning of the word "use", doesn't make for a fun, satisfying game.

    3. Re:Skill System Overly Prolonged by Anonymous Coward · · Score: 0

      You can use stuff besides Rockets in a Rocket launcher. For example, "Defender Missiles" which are small missiles that will go out and hit incoming missiles. It works kind of like a point defense system.

  37. It's a game, silly by Anonymous Coward · · Score: 0

    Many of us players would enjoy being able to use real-life physics and politics in EVE, but it probably wouldn't create a very interesting game in the end. Real-life physics would almost certainly overwhelm the capabilities of both the client and the server; imagine hundreds of ships and drones in space all colliding and reacting to explosions; the set-up simply can't handle it. In EVE, there really aren't any collisions beyond ship-on-ship, which are simplified at best.

    Stations are required to be well-dispersed within the universe. Without this, the player-base would have little incentive to move out of the safety of Empire-space and into more lawless areas. Again, this would stress the servers and would create a much less interesting game.

    As far as a non-Windows client, I'm interested in that too!

  38. Re:What's the point? by Zeebs · · Score: 1

    What am I missing?

    Appearently the entire game. Eve is many things, you can play it for an economic sim, or you can fight things, plus many activites. The one thing eve is not is a flight sim. Flying actually takes little time now, they removed the time sink it used to be with 'Warp to 0km'.

    --

    Happy Noodle Boy says "F###ing doughnut! Mock me? You fried cyclops!!"
  39. Consolidated Highsec by Lord+Kestrel · · Score: 1

    As an earlier poster mentioned, having high/lowsec mixes is pretty pointless. Beke is a perfect example. It seperates two big blocks of highsec Genesis, and as a result is heavily camped. Going around Beke results in a 12 jump detour. CCP has expressed in the past that they want to mix up pvp and pve, but this isn't the way to do it. Empire should be a core of highsec, with lowsec on the fringes, and then 0.0 out beyond. I enjoy hoping in a gang and roming around looking for a fight in 0.0, but I don't enjoy being forced to waste an enormous amount of time taking detours around lowsec pockets when trying to make some isk so I can head out to PB and lose some more cruisers. Let the players decide if they want to visit lowsec, don't force it upon them.

    And the proposed changes in the devblog from yesterday are absolute crap. Removing the T2 lottery, but letting existing BPO holders keep theirs? That just makes the whole T2 BPO problem far worse. And moving belts to the exploration system will annoy players who have been playing for a while (and not do a damn thing to macroers, which a reason given), and completely fuck new players. When the only thing you have is a Navitas and a pair of Miner Is, how the fuck are you supposed to find a belt to mine? With Scordite/Veld being far more profitable these days, new players need to mine in order to afford a ship that they can go pew pew with. Hiding the belts completely shafts them. Unless CCP is planning on removing the noob ships and replacing them with real frigates with real fittings, new players aren't going to be able to afford anything, and sure as hell won't stick around.

    1. Re:Consolidated Highsec by StewedSquirrel · · Score: 1

      Let the players decide if they want to visit lowsec, don't force it upon them.


      They did let you decide. You decide either to take a chance on the dangerous shortcut, or take the long and safe way.

      Why is that a problem? Sounds like a neat feature to me.

      Eve is all about choices. If there is no 'shortcut' then why make that choice?

      If that lowsec didn't exist and you had to fly the extra 12 jumps, you'd be complaining that there should be a shortcut. :-)

      Stew
      --
      There are 10 kinds of people in the world. Those who understand binary and those who don't.
  40. White Wolf Merger by tsalaroth · · Score: 1

    First, hello, I'm a fan of your work in stackless, and have spoken with CCP about employment opportunities in the past.

    Anyways, on to the questions:

    Recently, it was announced on the CCP Games site that you were merging with White Wolf. Does this mean we'll finally see a World of Darkness Online? Also, is CCP going to be re-collecting the old White Wolf rights out there, such as the once-highly-anticipated Werewolf PC game that was never released when the rights holder went under?

  41. Dev/GM Cheating by joelleo · · Score: 3, Interesting

    Background: I've been playing eve since august of 2003 with two accounts

    Currently: I've cancelled both accounts due to CCP's flaccid response to the dev/gm cheating scandal

    Question: Why wasn't the scandal - discovered by CCP back in the middle of 2006 - publicized and the dev (t20) properly punished (fired, per CCP policy) at that time? Why, after the scandal was publicized 6 months later haven't you taken appropriate action per your own policies and yet stretched your policies to ban the person that publicized the events? Why haven't CCP publicized the full extent of the cheating and the damage caused to the rest of the eve public?

    Most of the allegations were publicized via http://www.kugutsumen.com/forumdisplay.php?f=2 but suspicions have been rampant for ages.

    The allegations were confirmed by one of the dev's involved, t20, in this post: http://myeve.eve-online.com/devblog.asp?a=blog&bid =424.

    CCP's limp-wristed response is here: http://myeve.eve-online.com/devblog.asp?a=blog&bid =423

    --
    "In the end, there is simply no weapon more devastating than the truth, delivered in just the right way." - tnk1
  42. CCCP by GoRK · · Score: 1

    In CCCP Eve Online questions YOU!

  43. Re:What's the point? by Tony+Hoyle · · Score: 1

    I played it for over a month and dropped it because of that - it basically boils down to ferrying various items from planet A to planet B and back... over .. and .. over .. again...

    Also during that time I didn't see a *single* other character - I know space is big and all that, but where's the interactivity? Might as well have made it single player and stuck it on a CD.

  44. Monopolies over items and space - antitrust laws? by StewedSquirrel · · Score: 1

    CCP.

    In any real world government, there are controls and laws in place to prevent monopolies.

    Once one entity controls all of a commodity, they have an unfair and potentially economically devistating control over the free market for an object.

    The same would likely apply to space, in the case of Eve.

    What controls are in place, or what discussions have been had in the event that a single entity gains control over *all* of a certain blueprint original, or *all* of un-policed 0.0 space?

    As we saw with the recent near complete destruction of two of the largest "carebear" (industrial-focused, rather than PvP) alliances, ASCN and ISS, and the relative ineffectiveness of ASCN's defenses in the face of BoB's military prowess (and apparent knowledge of game architecture, using coordinated crashing of server nodes as an offensive ploy), what would be done in the event that an alliance like BoB were to wipe out all of the other major alliances and begin exacting taxes for travel through and existence within all of 0.0 space?

    Just curious...

    Stew

    --
    There are 10 kinds of people in the world. Those who understand binary and those who don't.
  45. PVP by Cornflake917 · · Score: 1

    I played Eve for about 6 months. When I joined a serious PVP corp, it seemed most of our activities involved were flying around and ganking defenseless ships or gatecamping. Our larger battles, which were rare, usually involved one fleet completely devestating the other. If PVP involved NPC stations, it was just a cat and mouse game where the mouse was always able to run back to his hole. As an overall experience, I felt PVP was dull and yielded little rewards.

    What is currently being done improve the PVP experience?

  46. Re:What's the point? by Knara · · Score: 1

    While I can't say for sure in your particular case, the newbie missions are fairly well scaled to make it easy for n00bs, so dying shouldn't be too much of an issue unless there's an aspect of gameplay that you've overlooked (my mistake, years ago, was not understanding how ammunition effects the optimum range of my guns, and how necessary it was to always orbit a target at optimum range when you're in a frigate, not to mention how ammo types effect damage to various mission rats).

  47. Re:Monopolies over items and space - antitrust law by Anonymous Coward · · Score: 0

    Take a look at the Caldari, they are designed around the idea of large corporations that rule everything they can get their hands on. No Antitrust laws in Eve, at least not in Caldari space.

  48. CCP by brkello · · Score: 3, Interesting

    In a game like Eve, T2 BPOs can give an alliance a huge advantage since they are able to essentially print money. Since the GM scandal, the alliance BoB was able to take advantage of ill gotten T2 BPOs for many months allowing them to dominate the game. Why didn't you address the issue of the BPOs before the GM was outed? Why did you not fire the person responsible? How can you regain the trust of the community? Currently, it seems like you just delete posts and hope it goes away. But Eve has been permanently been tainted by one employees action. Are you going to take any steps in the future to further address this?

    Also, it is clear Eve can not handle its current playerbase (gate queues, lag in large battles). Have you considered multiple servers to lighten the load?

    --
    Support a great indie game: http://www.abaddon360.com
    1. Re:CCP by StewedSquirrel · · Score: 1

      Just FYI, Eve runs on an absolutely state-of-the-art cluster of several hundred high end multi-processor servers, using a solid-state RAMSAN array to store critical database tables (as 18k RPM SCSI drives simply aren't fast enough random seek times).

      But splitting a new shard has advantages in multiple ways....

      worth a thought.

      Stew

      --
      There are 10 kinds of people in the world. Those who understand binary and those who don't.
  49. T2 Lottery and Mission Bounties by Nickodeemus · · Score: 1

    In recent devblogs it was stated that the T2 lottery was going to go away in favor of the new game mechanism of Invention. Given that cetain T2 BPOs are the keys to near limitless wealth and the fact that Invention only provides for T2 BPCs, how do you justify this lock on permanent wealth in the game for those who happen to be fortunate enough to have a T2 BPO before this change occurs? Also in recent devblogs was the statement that bounties in missions will be eliminated. In any good MMO there is an economy that is based on ways to make money and ways to spend money. Given that mission bounties are probably the predominant method of earning available in the game, what will replace this and will the money sinks be modified in kind. In other words, how will the economic balance be maintained so there is no collapse of the markets and the value of trade goods and manufactured items?

    1. Re:T2 Lottery and Mission Bounties by Sobrique · · Score: 1

      It's not. The major source of cash in EVE is ship insurance. Mine minerals, build a raven, insure for 30mil, explode it for 100mil. Net inflation of 70mil. There will always be buyers and sellers, but as the sources of cash are climbing, so too are the prices of stuff in EVE for the supply limited items (e.g. T2 and faction)

    2. Re:T2 Lottery and Mission Bounties by Nickodeemus · · Score: 1

      I find that hard to believe given the amount of time it takes to mine the materials. Much quicker to hit some level 4 missions where i have been able to clear 50 million in an hour... it will take much longer than an hour to mine enough of the right materials to build a raven, even with a covetor.

  50. New users growing further disadvantaged by StewedSquirrel · · Score: 1

    It is nice to recognize the recent increase in starting skillpoints, and the benefit this provides for newer users.

    However, because of the mechanics of skill training and the fact that CCP has continued to increase the number of skills and the rank of those skills... and also increased the power of ships and modules obtained through these higher level skills, is there a point at which we can say that the game is no longer appealing to new users?

    When the new people are 4-5 years behind the highest level players with really no way of gaining ground (especially since very old users will have high level learning skills and implants to boot), what is the point that you consider creating a new shard and "starting over" as it were, with a totally fresh world.

    While my character in the current system is fairly high level, I have discussed with a lot of newer players (even those in game for 6-12 months) who would jump at the opportunity to "start over" in a fresh world where there are no SirMolle's with 95 million skillpoints.

    What are your long term plans or thoughts in this regard?

    Stew

    --
    There are 10 kinds of people in the world. Those who understand binary and those who don't.
  51. Re:What's the point? by Knara · · Score: 1

    Well, space is big.

    Also, the n00b areas aren't always well populated by non-n00bs (depending on where you start) due to their relatively low profit potential. However, I've yet to see a high-sec system in Empire space that didn't have people in it (even if you didn't see them visually, they show up in the [local] list if they're in the same system).

  52. They're still slap-fighting for the job. by Rob+T+Firefly · · Score: 3, Funny

    We'll be talking with one of the following: Hilmar Veigar Petursson, Chief Executive Officer, Magnus Bergsson, Chief Marketing Officer, Nathan Richardsson, Senior Producer, Halldór Fannar Guðjónsson, Chief Technology Officer. One of these members of the top brass will be available to answer your questions.
    All through the hallways of CCP headquarters, you can still hear the plaintive cries of "You talk to the Slashdotters!" "No, you do it!" *

    * translated from Icelandic crying
    1. Re:They're still slap-fighting for the job. by HalliS · · Score: 2, Funny

      "ú talar við Slashdottarana!" "Nei, ú gerir að!"*

      *translated back to Icelandic crying

      --


      My other UID is 1337
    2. Re:They're still slap-fighting for the job. by mute47 · · Score: 1

      Djövull...ú varðst á undan mér

      --
      Don't mind me, I'm just carping the diem...
  53. Sources of inspiration? by quadshop · · Score: 1

    The basic structure of EVE closely resembles to the old text-based game Trade Wars, and to an even greater extent the "newer" web-based space trading/combat games such as Space Merchant (sadly no longer available) and the many Space Merchant clones. I'd be interested to know how much the developers played these games prior to writing EVE, and how they influenced the early development of the game.

  54. EVE Online for a GNU/Linux and OS X platform? by Gerbo · · Score: 2, Interesting

    Suggestion for a question:

    Are there any plans to port EVE Online to the GNU/Linux or OS X platform?

    1. Re:EVE Online for a GNU/Linux and OS X platform? by Andy+Dodd · · Score: 1

      As others have mentioned, no. If it ever happens, it will probably be via Winelib or the Cedega variant of Winelib.

      That said, unlike many MMO companies, I believe CCP actively cooperates with Transgaming to keep EVE and Cedega working (reasonably) well together. (I haven't tried it myself, although I really should. I've heard there are problems with running certain resolutions though.)

      --
      retrorocket.o not found, launch anyway?
  55. Re:Monopolies over items and space - antitrust law by StewedSquirrel · · Score: 1

    One might thing the Caldari would have a problem with an all-controlling corporation challenging the creation and spread of new corporate influence, especially caldari state influence... seeing that many of the large Alliance leaders are Kill-On-Site within Caldari space because of their low security standing.

    Stew

    --
    There are 10 kinds of people in the world. Those who understand binary and those who don't.
  56. Re:What's the point? by XenoRyet · · Score: 1
    I think you may have been looking in the wrong places. I'm in a 14 day trial myself, about 6 days in. I'm in what I'm told is a particularly unpopulated starter region (Amarr space) and I see player ships all the time.



    Even so, as I understand it, if you want to get into the real player driven activities, you need to join a corporation. If you didn't do that, you may simply have just missed the action you were looking for. Big news this week was that there was a 1300+ player battle out in the low security space, and I get the impression that wars are going on all the time out there. Though I'm still too new to go see it for myself.

    --
    If forums teach us anything, it is that logic and critical thinking should be required courses in the public schools.
  57. My question... by Last_Available_Usern · · Score: 1

    CCP has taken the rare stance with EVE Online to include REAL repercussions to ship loss, including (but not limited to) skill point loss, ship loss (hope you had insurance, and if you had a faction ship, hope you don't mind not being compensated accordingly), and semi loss of modules. This has probably turned more players off to the game then it has turned on (although admittedly, those that like that kind of risk LOVE Eve, and rightfully so). With financial motivations ever present (I assume you have investors to answer to), is CCP likely to ever buckle under the pressure and make Eve into a more mainstream game with less risk that caters more to the "Care Bear" audience?

  58. Software by zefrer · · Score: 2, Interesting

    My question is regarding the technical reasons of using Windows based servers to run the cluster that EVE runs on. Is that because you've tried Unix or Linux or BSD or what not and found it lacking, is the code base not easily portable to a different architecture or is there some other reason? It seems to me from a purely technical perspective that using windows to run such a large cluster is a waste of resources and a very expensive one at that.

  59. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  60. Third-party integration (ingame) by spedrosa · · Score: 1

    Background:

    I believe EVE Online is best experienced fullscreen. However, I miss being able to control the MP3 player (given the ingame jukebox cannot accept external files) and instant messaging. So, to scratch that particular itch, I've decided to create tools to fill the gaps.

    Reverse-engineering is forbidden by the EULA, and there are no APIs, but I still needed some way to control the applications from inside EVE. Then I figured the ingame browser would be perfect for the task.

    The Winamp controller worked beautifully. There are still some playlist management issues to be solved before I release the tool to the public. However, I couldn't find a way for the IM application (originally intended as a Gaim plugin) to work. The ingame browser lacks the features I require (actually, something as simple as a meta-refresh tag would be enough).

    Question:

    Are there plans to provide APIs, or to enhance the ingame browser to allow for such third-party integration?

    Disclaimer:

    I don't want to make life easier for macro writers, it's not the purpose.

  61. Cut Throat by umilmi81 · · Score: 0

    As a newbie to Eve, there doesn't seem to be much of a penalty for killing (ganking) other players. You can gank all day long, then simply run a few missions to erase your negative standing. Have you considered harsher penalties for anti-social behavior?

    1. Re:Cut Throat by Sobrique · · Score: 1

      They get to shoot you back? I managed to catch up with the person who podded me first time, nearly 2 years ago, quite recently. It was very satisfying to settle _that_ score. Incidentally, regaining security status is pretty difficult as far as I can tell, especially doing so 'safely' (it's a bit faster deep into 0.0, but that has it's own risks)

  62. OSX Port by Greyfox · · Score: 1

    Yah if a game doesn't have an OSX port I'm not going to play it. I'll be damned if I'm going to install windows on my system for that. You can kind of make Eve work with cedega under Linux but I found that it was so unstable that it was pretty much unplayable. Plus I'd found in the past that wine is very fiddley and breaks for no apparent reason every few months anyway. I found this to be the case both with the free Wine that I was using to run Lotus Notes as well as cedega which I was using to run Ultima Online and Morrowind.

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    1. Re:OSX Port by AugstWest · · Score: 1

      Well, I originally got hook on Eve entirely because I wanted to test Cedega, and now I'm just another junkie.

      I do have it running in Crossover on my Macbook Pro, but they really need to work out some speed issues in terms of graphics. The frame rate is playable, but not pleasant. So I use Boot Camp.

      Transgaming will eventually release a full Cider client of Eve, though, and I will indeed rejoice.

  63. Macro by Anonymous Coward · · Score: 0

    Would CCP ever consider building in a programming macro code to the game? Since it is sci-fi themed, I think it would be a great addition, to program your own ship's actions triggered by in-game events. For example, if shields drop below 50%, and shield booster is off, turn it on. If capacitor drops below 25%, turn capacitor booster on.

  64. My question is: Who cares? by raehl · · Score: 1

    What does it matter if other players are 'more advanced' than you are? What's the difference between that and really advanced, intelligent NPC's?

    Would you bitch about the fact that you can never beat CONCORD? No matter what you do, those CONCORD ships will blow you to pieces in seconds?

    What difference does it make if the things that are 'better' than you are are NPC ships or PC ships?

  65. Wine/Cedega by phorm · · Score: 1

    Does anyone know how well it works on Wine/Cedega? I haven't tried the game on either platform but I tend to run most of my games natively in linux or through one of the intermediary programs for windows games.

    1. Re:Wine/Cedega by rnentjes · · Score: 1

      Works fine under cedega. Fps in fullscreen is a bit lower than in windows. Performance is not so good when playing windowed.

  66. EVE = econ 101 in space by rhavenn · · Score: 1

    I play EVE. My char is about 6 months old and although I like the chatting with corp members, etc... the game really does just boil down to a IRC chat sessoion with pretty graphics while making money via mining, making ships, etc... the actual combat portion of the game is pointless and honestly, pretty boring. Any person with half a brain can select a load out, set their optimum distance for damage and hit their F1-F6 keys to fire their weapons. How I would improve EVE?

    1) combat should be more like the old Wing Commander games where skill actually matters, not just the amount of training points. For those of the younger generation perhaps something more like Battlefront II's space combat, just with more weapons / defences / ship types. I should be able to execute a looping maneuver, outwit the ship following me and come up on his rear. Combat is far, far to automated.

    2) A broader depth of content. I know their working on this and that it's hard.

    3) Drop the fact that blowing the shit out of a CONCORD ship is considered a "hack" and against the rules of the game. If I want to park a Titan outside of a station in Hek and blow the crap out of everyone it should be up to the players and NPC game mechanics (calling up more troops, having the NPC corps place bounties on players, etc...) to fight against this. Simply having a distinct rule that says you can't do this is silly.

    4) The ability to damage everything and anything. Want to blow up that stargate? Sure, go ahead. That space station in your way? See ya. Of course, do this too many times and the bounty on your head would be very, very large.

    5) OS X, Linux and FreeBSD clients :)

    EVE is so close to the perfect PvP AND PvE game that caters so well to both hard-core PvP'ers and carebears that you just want to scream. I believe more actual player toon interaction (walking around a space statoin, etc..) is being planned. It would be nice as well to able to land on some planets and possible starting doing some mining or something on planets.

  67. Eve broken by ACMENEWSLLC · · Score: 1

    I dug around and found the 14 day trial. I played it and read all about it so I knew what I needed to do. At the end of the 14 day trial I was not impressed by the MMO aspect of it, but it is the genre I like so I decided to purchase an account. It's cheap, imo.

    CCP's billing system was broken at the time. It was impossible for me to switch my trial to a paid account. CCP could not accept funds in any manor. This persisted for around 3 weeks that I know of. At that point I decided to go with CoV.

    CoV got boring. It's been about 9 months. I headed back over to CCP to see about setting up my account. Once again I find that the billing system is broken and it's been weeks since anyone could renew or setup new accounts.

    That says a lot. They are a private company. They really don't care. No public company would ever go so many weeks with no ability to collect revenue. They throw money towards hardware (SSD SANs) to try and solve problems which can really only be solved by hiring better programmers. You can actually "feel" the SQL queries running when you right click on areas such as the market.

  68. Downtime sux by Darklogic666 · · Score: 1

    As a person in the +1000GMT time zone - downtime (which occurs nightly) screws up a perfectly good night on eve. In no other industry that I know of would a public system be torn down nightly for maintenance - every other company advertise how much uptime they have - yet EVE advertise how much down time you get.. Why don't you fix your processes so they don't require downtime -except when actually needed to patch the system. (ie have patch night on Tuesday's only) Alternately why don't you randomly choose a different downtime so the same group of customers is not being punished.

    1. Re:Downtime sux by Anonymous Coward · · Score: 0

      This has been explained many many times. Downtime happens daily (there are a number of daily performance, database and hot-fixes and updates that must happen daily) at a time that is convenient for the server team. That time is from 11:00-12:00 GMT, which is the local timezone (in england where the servers are hosted) after which the employees have arrived at the office, have had time for a meeting and updates, and have their morning cofee/tea/other caffeine induced pleasure. I don't know about you, but i prefer a consistent downtime that happens at a time where the people doing the work are alert and least prone to error. /ash

  69. Why is screen refresh tied to network traffic? by slaida1 · · Score: 1

    Eve client freezes totally for a while when it is waiting for data from the server. When I warp into some area with lots of other ships, everything stops, when I open character skills screen, everything stops, etc.

    If there's one thing that causes mouse rage it's freezing and laggy user interface. There should be absolutely no reason in this day and age to freeze window drawing and other non-related things when waiting for data to draw spaceships.

    This thing was ultimately the one that pushed me away from Eve.

    --
    Preserve old classics: copy your collection onto all hard drives.
  70. "Walking" in EVE by DreamingReal · · Score: 1

    For the last year or two, I have heard rumors of "walking in EVE" gameplay. In the latest issue of E-ON and numerous EVE fansites, it seems that there is a real effort at CCP to bring humanoid character gameplay to a game that has always been ship-based. With the load problems that are still being addressed during fleet battles or heavily trafficked systems (400+ ships), does it make sense to begin exploring gameplay modes that could exacerbate a problem that is already causing much frustration in the EVE community? Also, what is the motivation behind what would be a large paradigm shift in how EVE is played? Is this an attempt to satisfy long-time players who may have grown weary of mining or ship combat? Or are you trying to attract players who prefer a World of Warcraft form of gameplay?

    --
    We want some answers and all that we get
    Some kind of shit about a terrorist threat

    - Ministry
  71. Mod's by bug1 · · Score: 1

    Have you considered adding scripting support to eve-online ?

    I consider WoW mods to make that game much more pleasurable to play, as eve-online is only my second MMORPG, i expected the same in eve-online.

    Did you consider and reject the idea of supporting user scripting, or is it somthing you would like to happen but havent gotten around to it yet ?

  72. Current State of Play by MeMyselfNI · · Score: 1

    I made a comment to myself a couple months ago that the issues in game that are going to be fixed Soon(TM) are going to affect alliances, corporations and the general player now. Why is it that bugs in Eve now that can cause the demise of an alliance(s) despite their best efforts are not fixed sooner rather than later?

    POS warefare - boring and with current developments can be useless for defenders.
    LAG - <-- all caps because it is a HUGE problem. If my personal experience hadn't been how it has, I would have left the game a long time ago. Fleet battles are pointless most of the time and that goes for either defender or attacker. I hate the whole, "were working to improve..yadayada". These issues have been in game for a long time. I thought bookmarks were going to fix this??

    Forethought - Does CCP actually think about the bug...er, I mean "features" they introduce into Eve before they make a move? Nanobs's? Lowering POS defense effectiveness? There are so many, I can't even get them straight in my head enough to type them.

    Is money the only motivator? - Do you CCP, only make decisions based on money? Like, let's say there were a bunch of people that exploit game bugs together, do you let them be for the most part because changing the game so that they can't do what they do would mean less subscribers?

    When CCP messes up, why don't you fess up and change what you screwed up? - Point in case. GM was supposed to reset sov in a system recently, the alliance offlined all pos's out of desperation. Why are they now fu**ed over because of just trying to rectify the situation? Why are GM's so cold most of the time? Why are cheaters still working for CCP? Why allow the community to lambaste an entire alliance(s) because of your F-up? Your lack of communication and cold sholder for as long as it occurred allowed the public to form a mob mentality.

    Was the name of the current release "Revelations" named such because you realize that your time is running out and you are unrepentant thus sealing your (Eve's) fate as just another "game gone by"?

    I could go on but I am sure that we will get the same PR answers just like politicians give. "Keep the masses guessing, tell them what they want to hear" and then do what you want.

    I promise, as soon as another space mmo comes along, I am gone from Eve, most likely even before that since I have been planning on it for around 2 months now and have been working to get my corp into a position where I feel comfortable leaving them with thing's to do. By the way, this means 3 accounts are leaving, 1 has been playing since 03, the other 05 and the other more recent.

    And nope, my junk is going to corp, so go get your own stuff.

    1. Re:Current State of Play by rrhal · · Score: 1

      Lag is a huge problem. If you are just starting a new character you will start in a system where it can take several seconds just to jump gates. I could see new players quiting after a few gate jumps. Running those first missions just to get going is painful.

      Lag in 0.0 is deadly. Blob warfare is all about abusing lagged out opponents before you lag out and they get you.

      --
      All generalizations are false, including this one. Mark Twain
  73. Re:What's the point? by BLKMGK · · Score: 1

    There are occasionally battles in High sec too. A corp mate came across the remnents of one just the other night and had quite the merry time scooping up drones and looting what was left before reinforcements began arriving. He was just passing through and got to watch these folks blasting each other - pretty cool :-)

    --
    Build it, Drive it, Improve it! Hybridz.org
  74. economics by endr · · Score: 1

    What do you plan to do about the ever increasing gap in wealth between newbies and older players?

  75. Re:Monopolies over items and space - antitrust law by Llywelyn · · Score: 1


    What controls are in place, or what discussions have been had in the event that a single entity gains control over *all* of a certain blueprint original, or *all* of un-policed 0.0 space?
    </quote>

    <p>As to the former: NPCs control T1 BPOs, so they cannot be completely controlled (or someone would have already tried to do it with a Tier 2 BC BPO). For T2, they've recently blogged about doing away with T2 BPOs entirely, which will remove the oligopoly elements of T2 production.</p>

    <p>As to "all of 0.0"--that is a rather massive amount of space to lock down.</p>

    --
    Integrate Keynote and LaTeX
  76. Amarr ships need attention by Smoke2Joints · · Score: 1

    This point has been raised again and again on the eve-online forums - the Amarr races ships are subpar. They dont even do what the overall race description says - namely, have massive armor, and devastating lasers. They have armor about as good as any other race, specifically Gallante, and lasers just dont cut it in PVP. Their ships are rather inflexible, and that would be fine, so long as they are little more than reactor cores surrounded by many metres of armor plating and omgwtf lasers. They dont have many EW options, considering the state of their mid slots, and the need to fill them with cap rechargers just to run their guns and armor without dying a capacitor death. Also, in regards to the bonuses given to the ships: It has been pointed out that the -10% cap usage per battleship level is a horribly nasty thing to give to Amarr ships. Where every other race gets 2 useful bonuses, Amarr get 1 that lets them use lasers without cap death. Fun. In short, Amarr have no niche in PVP. They are only barely competitive, where every other race has an advantage in some aspect. Why is this, when they are supposed to be the most warlike, ancient, and effective race in EVE?

    1. Re:Amarr ships need attention by Mantees+de+Tara · · Score: 1
      There is already a recent official answer to the Amarr needs love issue.

      General ship loving. There are some ships that need help and we're gonna give it to them. Which ships you might ask? Well, Armageddon might need some fitting help, the cruisers aren't really that great and Apocalypse might get a bit of a role twist.
  77. Re:What's the point? by PopeRatzo · · Score: 1

    That's why they have 14-day trial accounts. I've been playing Eve for going on 8 months, and I spend very little time "grinding" or "traveling from place to place". I've only played a few other MMORPGs, but I've got pretty high standards for computer games and Eve Online exceeds them. I find the political aspect, the interplay between the races, factions and alliances, and the dynamic economics of Eve fascinating and fun, and the PvP is a stone gas. Yes, you can have a ship that you've spent weeks outfitting and training for and lose it in a minute if you run into a griefer, but that's part of the thrill. And, it makes you learn how to carefully plan your travels through space.

    I recently lost a very expensive ship of which I was quite fond. It was a setback and I felt a real impact and anger at the gatecamper who caught me napping. In a short time, though, I've put together a better ship and am working an area of Eve that I'd never tried before: Research and Manufacturing.

    The social/political aspects of the game keep me thinking about it long after I've logged off and there really is a place in Eve for both mature players who enjoy the politics as well as the mostly younger, kick-ass gankers. Not only have I NOT become bored, but I keep finding new angles to enjoy.

    Having said all that, I'd like to ask CCP why they haven't reacted in a more responsible manner to the cheating among CCP employees that's been recently exposed. Keeping Eve going requires a careful balance and the minute I am convinced that shenanigans are impacting my experience, I'll bail, as will many of my cohorts. Nine million skill points or no, the thought that insiders are taking unfair advantage would spoil it all for me. The surprising thing is that I've looked into some of the other RPGs being run on the web and if I left Eve I don't know that I'd join any of those. But that doesn't mean another really good one won't come along.

    --
    You are welcome on my lawn.
  78. Re:What's the point? by deinol · · Score: 1

    Big news this week was that there was a 1300+ player battle out in the low security space, and I get the impression that wars are going on all the time out there. Though I'm still too new to go see it for myself.

    This is untrue. Not the 1300+ player part, that is true. The being still too new to see it for yourself, you should join a corp and get out there.

    I'm in GoonFleet. We were in the 1000 side of the 1300+ battle. A good chunk of that fleet was less than a month old characters. It takes maybe a day to have the skills to fly a tackling frigate. I've been playing for almost 6 months and that is still what I sometimes fly in fleet battles. Any PvP gang needs tacklers to keep the enemy from repositioning or escaping. I hear all the time that people are going to 'wait' and do that when they can fly X. I say don't wait. Any smart alliance realizes it needs new pilots, and there is nothing more satisfying than getting on a battleship killmail because you in the smallest ship in the game held him there for your friends.

    What I love about this game is the newest of players can make a difference.
    Get out there!

    --
    Got Apathy?
  79. Balancing Minmatar by Anonymous Coward · · Score: 0

    Do you have any plans to balance the minmatar ship lineup? Currently they are the weakest by a wide margin, with stars like the Bellicose, Muninn, Typhoon, any of the capital ships, etc. Their electronic warfare is absolutely useless, they do not have enough slots to tank (even though Minmatar are theoretically shield tankers a lot of Amarr ships have more midslots), speed tanking is going to be nerfed soon, and their weapons have the least damage and range. And that is without taking into account that a lot of those ships take much more time to train than any other race. What is the appeal of this race anymore?

    1. Re:Balancing Minmatar by Sobrique · · Score: 1

      When I go out PvPing, I see Minmatar and Gallente ships heavily represented. Some Caldari, but not all that many. From experience I'm crosstraining from Minmatar from Caldari because the Caldari ships are 'limited' in terms of PvP options.

  80. Titans by Anonymous Coward · · Score: 0

    Are you aware that Titans have destroyed all sense of fun involved in alliance warfare and has made it impossible for smaller corps to stand up to the old powers? Why must you focus on capital ship warfare when it's the most boring part of the game?

  81. Trust? by Anonymous Coward · · Score: 0

    Do you feel the trust of your customers to be as important as your loyality to your employees?

  82. Multiplayer ships? by Anonymous Coward · · Score: 0

    I'm a relatively new player, still learning the ropes and all. There has been some discussion in my group of friends around the idea of ships that have multiple people running them. All ships that I know of are piloted by a single person. Given the general paranoia of your typical Eve player I'm not sure how popular this would be but ... a ship with say one person piloting and one person running the weapons systems might be alot of fun and worth investigating.

    1. Re:Multiplayer ships? by mknewman · · Score: 1

      Capital ships take two players to fly, one to open a cynosaural field, and another to jump the ship. Also, Carriers can take on other players ships for delivery through a cynosaural field.

  83. Do the White Wolf Devs cheat too? by Anonymous Coward · · Score: 0

    Will the White Wolf devs be selling the rare cards they steal on eBay or just give them to friends for them to sell? Where do we apply for Dev jobs at your company?

  84. Naming Requirements? by HitherYon · · Score: 1

    We'll be talking with one of the following: Hilmar Veigar Petursson, Chief Executive Officer, Magnus Bergsson, Chief Marketing Officer, Nathan Richardsson, Senior Producer, Halldór Fannar Guðjónsson, Chief Technology Officer. One of these members of the top brass will be available to answer your questions.

    So... is the "-sson" an official requirement for an executive level position at CCP? Or were the "-dóttir"s just in short supply?
    1. Re:Naming Requirements? by Knara · · Score: 1

      Iceland. Need I say more?

  85. Re:Game Developer should not be able to play your. by elfurbe · · Score: 2, Insightful

    Oh my god get out.

    I can work a scram myself. The skill training is pretty minor, so I'm not sure what your beef is. They're handy, cause it keeps the other ship from warping away while you kill it. But I think you mean scam, and frankly, scams are half the fun of Eve. I've been subject to a few, it's just part of the experience. As to the IRS angle, you can't really address a taxable income issue where the taxation would be on illegal funds, as CCP does NOT sanction selling time cards for real life currency except through their licensed dealers. If we're going to try to enforce that, I'd like to see all the illegal gambling income from last year reported as well. While we're at it, I'd like a unicorn and the power of flight.

    Your only salient point is the concern of cheating. Fact is, game developers SHOULD play their games, they SHOULD participate in the community. As far as I'm concerned, a game developer can run an alliance or rule the known universe as long as CCP is ensuring the guy/gal isn't cheating. I want devs interested in the game, improving mechanics, finding problems, sitting through the system lag. I want them invested in the project. The problem is tracking their activity, and generally one of trust. If I'm CCP, I'd have clear policies denoting real-life consequences for employee in-game misconduct. A dev doing what this dev did has opened a Pandora's Box of paranoia and a chorus of players claiming every victory/loss is a result of developer intervention and player misconduct. If I found one of my devs cheating in-game, I'd can them outright. Their head would only marginally account for the potential damage to the community's trust and the changes in both meta-game and in-game politics and social order, not to mention the massive number of issues it creates for game masters and other devs who play fair and have fun.

    Also, I just can't help myself:
    -Spaces come after commas, not before as in "That grammar nazi is awesome, isn't he?"
    -Without is one word as in "Without grammar nazis, the whole world would exist in chaos."
    -"As in" in your context is a sentence continuance not a start, as in this usage right here.
    -Time card requires an article to address it, as in "That grammar nazi has a time card."
    -"can also" negates the need for "as well"
    -Where denotes a place, were denotes a state of being, example: "Where is that grammar nazi? We were going to give him a hug for improving our writing by an order of magnitude!"
    -Thing is not think
    -There as in "He's over there with the grammar nazi.", They're as in "They're being grammar nazis.", Their as in "Their grammar nazi is the best grammar nazi in the whole world."

    I don't claim writing perfection, but I do claim due diligence in ensuring I did my best. The parent does not demonstrate this effort. Shun the non believer!

  86. Customization by Anonymous Coward · · Score: 0

    One of the great fatures of World of Warcraft is the customizability, from macros to dozens of key bindings, to the whole lua mod engine. Any thought to including better customizability in EVE?

    I find EVE to have a terrible user interface, that gives the player little option to do anything but just put up with it. *Everything* is mouse driven, which can be a pain at times. Try playing sometime using a laptop with just a touchpad mouse and you can see the kind of pain I'm referring to.

    I've been playing EVE over 2 years, and World of Warcraft for as long as its been out, and the customizability of WoW is the one thing I would love to see the most in EVE.

  87. No EO question, but yet: I want 'Exalted Online'! by Qbertino · · Score: 1

    I know this isn't an Eve-Online questions, but still: I want 'Exalted Online'. I do not want another World of Warcraft. (WoW is pretty good at that all by itself)

    I've allways imagined an Exalted MMORPG as a game that captures the Manga/Anime slant by turning melee combat into something simular or closer to a console combat game like Soul Blade with the charms simular to special moves player and character can learn together as they progress. I also think there generally is room for sophisitcated avatar combat movements and more diverse Avatar combat actions in MMORPGs and I also think an 'Exalted Online' would be the exact place for it. The structure of the Pen & Paper RPG and it's background allows for instancing in many places and a PvP stance which could make it more feasible for a studio to implement.
    Since you've gone together with White Wolf - a company I'm a fan of - I think this is a justified request: I want 'Exalted Online' and I would like it to capture the feel of the White Wolf RPG with unique and fitting aproaches to online gameplay. What are my chances?

    Thank you for your time.

    --
    We suffer more in our imagination than in reality. - Seneca
  88. Re:Game Developer should not be able to play your. by LakeSolon · · Score: 1

    Parent should be >= the score of grandparent.

    Or rather: Mod Parent Up.

  89. Re:What's the point? by XenoRyet · · Score: 1
    Heh, good times. LV was pretty pissed about the results of that battle.

    So, how exactly would one go about joining GoonFleet? You seem like a fun bunch of people, at least according to the recent forum buzz.

    --
    If forums teach us anything, it is that logic and critical thinking should be required courses in the public schools.
  90. Animal Crossing by tepples · · Score: 1

    I played it for over a month and dropped it because of that - it basically boils down to ferrying various items from planet A to planet B and back... over .. and .. over .. again... Unlike the "fetch my glasses case" missions from Animal Crossing Population Growing for GameCube?
  91. Because NPCs don't read forums by tepples · · Score: 1

    What does it matter if other players are 'more advanced' than you are? What's the difference between that and really advanced, intelligent NPC's? NPCs can't retaliate against you if you report their misdeeds in a web forum.
  92. Gamepad? by tepples · · Score: 1

    But can EVE be deployed and used under Xbox360? Due to the lockout chip business model that Microsoft has adopted for the Xbox 360, all titles deployed on retail systems must have Microsoft's approval. I have read that while USB keyboards work for text entry in Xbox 360's dashboard (unlike on Wii), Microsoft will not approve an Xbox 360 game that isn't specifically designed for the Xbox 360 gamepad. Can the EVE controls be compressed to fit on the gamepad, or does it rely heavily on the keyboard and mouse?
    1. Re:Gamepad? by Stone+Rhino · · Score: 1

      It's an extremely mouse based; lots of icons and menus and clicking, and keyboard shortcuts. There's no possible way you could distill that for a console.

      --


      Remember, there were no nuclear weapons before women were allowed to vote.
  93. Re:What's the point? by deinol · · Score: 1

    Joining Goonfleet takes one of two things: A something awful forum account or a sponsor in goonfleet that has a something awful account. I was sponsored in, so I can't help anyone join myself. www.goonfleet.com for more info.

    LV should have known it was coming, they watched us destroy all of their allies over the last six months. ;)

    --
    Got Apathy?
  94. Re:Linux Support via Cedega by Mysterious+Stranger · · Score: 1

    Actually, I recall CCP working closely with Transgaming in the past to introduce and maintain Linux support. Currently this was being offered through Cedega.

  95. Handling "time limited" players by bugnuts · · Score: 1

    As recently as a week ago, a friend shelved his years-old Eve character to give WoW a spin. He has a LOT of xp on this character. Why did he do this?

    One of the reasons is as simple as single-session time commitment. When he did a high-level mission, he had to clear some 5 levels that take 30 min each. If he doesn't have several hours set aside to do this, the instance resets (during downtime) and he has to start from the beginning of the level and finish it, or lose faction. He was finding he couldn't take missions unless he knew, for sure, that he'd have time to do the mission.

    This is terribly unfriendly to a dedicated but "casual" player as far as time commitment goes. Meanwhile, this same guy is having a blast in WoW, playing for 30 minutes at a time before he comes into work, and another hour late at night before bed.

    I realize there were some strides made in Eve to get newer players up and running faster, with some nice bonus skills.

    But, Does CCP have plans to make the time commitment more casual-friendly in terms of single-sessions? WoW was able to do it, quite well, giving a ton of new 5 and 10-man content if you have an hour to play.

    1. Re:Handling "time limited" players by Anonymous Coward · · Score: 0

      It's easy to recognize which missions take hours. Usually the 'extravanza' ones, and a few others. And then, you can easily decline missions once every 4 hours without penalty. And the pool is big enough that the chances of getting two long missions in a row aren't that high. And there's always other agents to work for too in that case.

      WoW once you get up to 60, the demands are high. You have to run the long instances, or PvP for hours to climb to the top of the arena. My roommate got to Grand Marshall (top 3 PvPers per side per server) when it was difficult, and he averaged 18 hours a day in the last month. In 9 months, he has spent 3 complete months in game. And you never advance unless you're playing. I think it's much easier to just leave EvE whenever I want to. Maybe take a 2 week break or something.

  96. My one suggestion by Plekto · · Score: 1

    Please change the warp to distance for structures and gates to 5km. As it is now, 0km removes all of the risk from the equation, which while that sounds good, it also means that the biggest ships in the game effectively have no speed penalty.

    When the warp-to distance was 15km, those big, slow ships were hard pressed to get around without major support. Now, they warp to the gate and presto-they're gone. Sure, you can sit on the other side and wait for them, but that just encourages gate-camping(simmialr to zone-camping in most other games).

    The solution people have come up with is to fit big ships to go silly fast and ram into you - to bounce you away from the gate before you can jump. This seems to be completely counter to the playstyle of the game. Changing it to 5km, or better yet, making how close you can warp to something skill-based would be a good change.

    P.S. If it's a skill, it should be very hard to learn - and definately restricted to non-trial accounts.

    1. Re:My one suggestion by Cornflake917 · · Score: 1

      Changing it to 5km, or better yet, making how close you can warp to something skill-based would be a good change. But then bookmarks will come back into play. They would have to prevent bookmarks from being made or something.

      Actually, bigger ships do have penalties for being big. It takes them forever to align and get up to full speed.

      The main problem I have with WTZ is that player to player interaction becomes very limited. CCP has effectively made a game where people can completely avoid interaction with others, thus making it feel like a single player game. They need to create more locations that attract many players. The only thing right now is asteroid belts and complexes. Those things only attract certain niches of players.
  97. ISK sellers and macrominers by phlegmboy · · Score: 1
    What does CCP plan to do about macrominers and the subsequent selling of ISK through external vendors such as eBay.

    I can think of a number of mechanisms for preventing this such as stopping trial accounts from transfering is to anywhere but the corp wallet, reducing by 99% the efficiency of mining lasers while in a gang that has any member who is in an NPC corp.

  98. Vista by Anonymous Coward · · Score: 0

    Since we already seen some upgraded models and visuals, and that we also heard about plans for DirectX10 and Vista, we would like to know if there will be any upgrade plan (visually) for those who are going to keep themselves away from Vista... and... why? what are the features EVE Online needs in DX10.

  99. MASS Post deleting. by Anonymous Coward · · Score: 2, Interesting

    As mentioned, CCP WAS _MASS_ deleting posts.

    The ONLY reason they addressed the issue was that the community was posting and re-posting the deleted threads and posts faster than the mods could keep up. It was several days between the first posted evidence and when CCP finally said ANYTHING about the issue.

  100. Scaling and single instance world by jbroom · · Score: 1

    My question directly addresses the internal software/hardware combo. Eve-online decided from the beginning to be a single instance game, ie EVERYONE is in the same "universe" and/or cluster of servers. As the userbase increases (and it has been doing so steadily), so do the sizes of some of the alliances, generally those that control a part of "0.0" space (the dangerous lawless areas). This means also, that when wanting to attack an alliance controlled area, the defence they will amount means you will also have to send in a sizeable force to deal with them.
    Eve-online now regularly gets 30-35,000 simultaneous players online. Only last week, a "battle" where the defender "dug in" with aproximately 300-350 players with a very well fortified position, had an attacker of 800-1000 players. When the attacking force tried to enter the defended system, the server running this system crashed. And did so again a few times (they are VERY stressed when they have more than 500 players on the same node, let alone 1100 - 1450, all in the same space).
    With an arithmetical growth of the size of the battles, comes an geometrical growth of the traffic that single server has to generate.
    Lets imagine for a moment that in a fighting situation each player generates a single byte of traffic that has to be fed to all the other players per second (forget about packets, headers etc... which will of course only worsen the problem).
    With 10 players, each of those players will have to be updated with 1 byte for each of the other 9 players, so each one will get 9bytes/sec, total load on the server is 90bytes/sec (9 bytes/sec x 10 players).
    With 100 players, each of those will have to be updated with info from 99 players, so 99bytes/sec per player,
    Total load on the server is 9900bytes/sec (99 bytes/sec x 100 players).
    With 1000 players, each recieves 999bytes/sec, total load on the server is 999000 bytes/sec
    As you can see, if you multiply players by 10, you multiply traffic by 100... This also means (and it seems that nobody
    at CCP has realized this), that if your servers are running at full capacity (process-wise) with 20000 players online,
    and you want to now be able to handle 40000 players (double), you won't have enough process-power if you just double
    the power of your server cluster. You have in fact to multiply it by 4.
    The more people you get in your single instance, the worse it scales.
    They desperately need somebody who can stand back and take a look at the big picture, and somehow realistically design
    a system that will handle the load gracefully. Either limit the amount of accounts you will have, or limit the
    simultaneous players on the system/node/etc, or (shock/horror!!!) maybe have to think about creating another instance (or
    more of them).
    Single instance space is NOT infinitely scalable the way things are currently done.
    So, the question. What are you going to do about scalability in the current system?

    1. Re:Scaling and single instance world by mknewman · · Score: 1

      There is already a Chineese instance, seperate from the rest of Eve. The problem is not the scalability of the overall single universe model, the problem is the size of the nodes running individual solar systems. You get a Jita with 1000 users and it's the CPU, not the network that's going to die. They need BIG hardware, massively parallel servers (32+ CPUs or more) with dynamic CPU allocation for big in game events such as the recent D2/LV fiasco, and even then it's not enough. They need to create a model where they can cluster multiple nodes to serve a single system. Fleet battles aren't going to get any smaller, this recent battle shows that. One other matter is the issue of threading. I don't know squat about the server software but the client does not seem to thread at all, making Hyperthreading or multi-CPU systems (such as the very popular Core Duo systems) much less effective. I suspect this is an issue with Stackless, but it's one that certainly could be solved.

  101. The Truth About the Scandals by CherniyVolk · · Score: 1


    I was a member of Band of Brothers. Now, being ex-Military, I saw many things that attribute to the Alliances militaristic strengths. From superior and thorough logistics, to the common psychology binding all the members together. They don't need CCP developers to succeed and I argue that regardless of CCP Developer involvment within the game, BoB would still be where they are. The effect of CCP's Developers abusing their positions in favor of BoB (and no other group, what are the odds?) only presented negligable results for the Alliance.

    I think that CCP has handled the situation well. And I don't look down on CCP for the allegations of those that fell. Only 1% of the ideas expressed by the Fallen are remotely close to the truth, and this is why history is always written by the Victor.

    I imagine every game developer or engineer for every game probably went online and exploited something just for the kicks of it. The difference is, there's a lot of jealously about BoB's success in EVE, sheer inability to understand the personality and discipline of the conqueror, they are a target because they are the King of the Hill. Also, the numbers involved are smaller, and the scope of the playing field is much more confined. Point is, I garuntee World of Warcraft developers grotesquely abuse their positions. I bet John Carmack probably raged havoc on many of Quake III/Doom III servers, impossible to be beat. And if we took the loudest drum beaters in EVE-ONLINE, so eager to point the finger and believe the most horrible stories they can imagine, and told them they could work at CCP... I garuntee they would be more than happy and part of the reason why is they know they could give themselves an advantage far and beyond fair play mechanics.

    BTW, I do develop software, I just don't work for CCP. Sadly. Because if I did, hell yes I'd spot myself a T2 BPO sure as hell.

    I quote:
    "You gotta know that a guy who helps you steal... even if you take care of him real well... he's gonna steal a little extra for himself." -- Casino, Joe Pesci

    1. Re:The Truth About the Scandals by Sobrique · · Score: 1

      I'm not involved with BoB (well, unless you count being shot at occasionally) but there's a lot of truth in what you say. BoB have an awful lot of players who are well skilled, dedicated, and aware of the need for logistics and industry. I would agree with you, that BoB would be in exactly the same place. Dominating. Not because of blueprints (although I'm fairly sure BoB holds a good selection of T2 BPOs) but because they've the drive to 'push on' and get out of bed at 2 in the morning to finish a POS siege :).

  102. Why not ban SirMolle? by X.25 · · Score: 3, Insightful

    Why you ignore any questions in regards to banning SirMolle, for posting someone's real-life information on forums? Yet you decided to ban others who did the same?

    Is it because he's the CEO of alliance that houses biggest number of CCP developers? Or he is also developer, and they don't need to follow rules that we mortals need to?

    Thank you.

    1. Re:Why not ban SirMolle? by tantrum · · Score: 1

      or could it be that he only posted the guys first name and the fact that he lived in indonesia... I wouldn't exactly call that posting someones "real life information"

  103. Why do you keep a cheater in-house? by X.25 · · Score: 4, Insightful

    Why is it that developer who has been found to abuse privileges can keep his job, while you permanently banned person who exposed the whole thing?

    1. Re:Why do you keep a cheater in-house? by Anonymous Coward · · Score: 0

      Because the developer did bad things in a game (cheating), while the person that exposed it did bad things in real life (hacking/cracking).

    2. Re:Why do you keep a cheater in-house? by Anonymous Coward · · Score: 0

      Both are guilty as sin. And should be fed to the rancor accordingly.

  104. Why can't you document things? by X.25 · · Score: 1

    At this point, noone knows how your game works. Not even your developers, which can be seen by recent scandal of shooting through POS shields, where GMs/devs gave different answers, and it even went so far that dev claimed it was a 'feature'.

    Why is it a 'feature' when BoB is found out guilty of using it? Not even a 'bug', but a 'feature'?

    Thank you.

  105. Trust via censorship? by X.25 · · Score: 2, Interesting

    How do you expect your customers to ever trust you again, when you continously censor most comments/criticism in relation to your actions?

  106. Double standards for '3rd party information'? by X.25 · · Score: 1

    You have also never answered this:

    Why did you allow private info from ASCN forums to be posted on eve-online forums, yet when info from BoB private forums showed up, it was promptly removed and new rules were set?

    Please don't pull the "BoB info was from hacked forums" story, since there is no evidence to support that theory, and for all we know BoB also hacked ASCN forums in order to gain information. It's simply hard to prove, so - why double standards?

  107. Why do you cheat your customers? by Anonymous Coward · · Score: 0

    By allowing a developer to cheat and get away with it, you cheat your customers.

    By shooting the messenger who is bringing up these sort of incidents, you cheat your customers.

    Is it more profitable in the long term? Or are you only in it for the short term?

  108. Re:What's the point? by Maserati · · Score: 1

    Yup, join a corp. I'm a director in Lucky Hydra Corp. We're a PvP/Industrial corp with ties to alliances and connections in 0.0 space. We're based in Metropolis near the Minmatar-Gallente border. Message Llaneza, Bayleor or Rowynn (our lead recruiters) in-game and we'll set you up and get you started right.

    If you're interested in the war situation, I get my news from the EVE Tribune

    --
    Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
  109. Why by Anonymous Coward · · Score: 0

    Why are you such faggots? If 150 000 people pay you to play a game, and one of your employees cheats in said game, you FIRE him.

  110. I Know Derek by Vaystrem · · Score: 1

    Well I should say that High Sierra introduced me to Derek

    o/ to the Scrap heap

    Deren Thaldrel

    P.S. this will make sense to a really small portion of the EVE community :)

  111. The portrait generator by Maserati · · Score: 1

    The portrait generator is fantastic. How about a standalone version ? Or, god help us, put it on the website.

    It's a nifty toy in its own right, my mom spent an hour with it. It could see some use making chat avatars. EVE does have a reputation for graphics and this would help spread the word (and maybe bring in enough to cover development and marketing costs).

    --
    Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
  112. Access to EVE from other clients by Maserati · · Score: 1

    A couple of years ago there was some talk of other ways of connecting to EVE. In-game chat integration with other chat systems, accessing market data and conducting trades or manufacturing from a smartphone or web interface. More ways to get into the EVE 'verse without sitting down at a PC. What's in the works on this front and can you reassure us that it has a higher priority than walking in stations ?

    Heck, hook up a Jabber server and wire it into in-game chat. That'd be a good start. Some way, any way, to connect with an existing multi-chat clients like Gaim would be fantastic. I wanna launch Audium and see my EVE channels available and my in-game buddy list.

    Follow up question. Is changing skill training from a web interface too much to hope for ?

    --
    Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
  113. Ask them Why by Anonymous Coward · · Score: 0

    Ask them Why they charged me for another whole month after I cancelled my subscription! Fuck EVE ON-LINE!

  114. meta gaming and exploits by gingerTabs · · Score: 1

    A more interesting question is "when does meta gaming becoming an exploit" as in the alleged mass login and logout of the goon+ fleet in said war for JV1V.

    A lot of accusations have been flying around about a deliberately crashed node allowing the attackers to completely bypass the defences and I'd like to understand CCPs position on this

    1. Re:meta gaming and exploits by Kreigaffe · · Score: 1

      Back in the days when I played DAOC, there were several instances where the Albs would crash emain.

      It was their super-secret ultimate weapon to stop a relic capture.

      I still think it was intentional, and I'd wager to this day they still would say that it was the hib's fault..

      --
      ... still waiting for this free-as-in-beer free beer I keep hearing about. :|
  115. Because NPCs don't fight for world domination by Lonewolf666 · · Score: 1

    CONCORD merely enforces a safe area for newbies, which is IMHO necessary for new players to enjoy the game. But even so, I would be in favor of making them a bit less invincible. Make high sec raidable but at great difficulty so it does not happen all the time.
    Player alliances, however, do try to take over large areas of 0.0 space and deny it to others. That has a much greater impact on new players, and I can see how starting on a new shard might be attractive.

    --
    C - the footgun of programming languages
  116. The DirectX answer is wrong. by Anonymous Coward · · Score: 0

    DirectX is a poor excuse when you see guys like Icculus porting such games to Linux within hours. There are equivalent libraries available for roughly everything and they use roughly similar logics. All that is required is some simple connecting two dots sort of plumbing. DirectX is really not a proper reason not to make a Linux client.

  117. Re:Monopolies over items and space - antitrust law by Sobrique · · Score: 1

    ASCN disbanded, ISS still numbers about 800 pilots. It's a far cry from full strength, but it's still not that sloppy.

  118. Re:What's the point? by Zediker · · Score: 1

    One thing you may want to look out for, if you are into the space based MMOs, is a game from a new developer working for NCSoft. Spacetime Studios is working on the new MMO, and everything is pointing to it being space-based. With EVE being the only real space-based MMO since EA sucked the life out of Earth and Beyond and killed it, it should be interesting to see what happens.

    --
    I love to slaughter the english language.
  119. A question by Sobrique · · Score: 1

    Recently, there's been a lot of fighting between LV and GoonSwarm in Tenerifis. How do you feel about how the whole campaign, and the reflections it's cast on large scale warfare in EVE?

  120. EVE Integration by Sobrique · · Score: 1

    Are there any plans to integrate certain EVE services with out of game? From my point of view, it would be vastly preferable to have POP access to my EVEMail, so I can use a 'useful' mail client (sorry, the in game one's not all that great, and positively horrible when you're faced with 50 evemails a day) and IRC Access to public in game channels. Of course, I'd also like SAP support for my corp management, but that might be a little harder to accomplish. Although I daresay you _might_ be able to persuade SAP to do it as a publicity stunt. Think of all the PR as all the EVE gamers get used to SAP and use that to promote it in their workplace.

  121. Ethics of intentional time wasting by ^_^x · · Score: 1

    Do you guys feel there is any ethical concern about having people pay monthly for a game where most of your time is either spent waiting for your ship to autopilot somewhere, waiting for it to drill an asteroid, or waiting for a skill training timer to finish? These are all arbitrary and unneccesary wastes of time, yet you have to pay monthly to "play..."

    Was there any debate about going a different route when the game was in development? I played EO for a while and thought it got a lot of things very right, but I couldn't help but feel like a sucker paying to watch progress bars creep over the course of weeks, so I quit.

    1. Re:Ethics of intentional time wasting by ^_^x · · Score: 1

      Actually, I forgot to ask - why can't you train skills on more than one character at once? It's not like the character is out there making money and altering standings with different factions. They're not the same as other characters in the same account, and it would still take forever to catch them up. There isn't even a cheesy "pod capsule pilot" type explanation for it - it's just another route to grab cash... The day I quit was the day I started an alternate character and tried to do this.

  122. Re:No EO question, but yet: I want 'Exalted Online by ^_^x · · Score: 1

    I can't help you about getting a copy, but to me this sounds like Dungeon & Fighter: http://en.wikipedia.org/wiki/Dungeon_%26_Fighter

    I don't know if it's an MMO per se, but do you do have to log in online to play it.

  123. Sharon Howell is not a fan of Player Communities by Porsus · · Score: 1

    Sharon Howell at the Sept AGC in 2006 on the panel about third party sites stated clearly that she always recommended to "her clients" from "worrying" about the feedback of players and player run sites. I have her saying this, on mp3. She's not an advocate of communities, and she sees players (customers) as a hostile force she has to react against. Sad but true. I can understand some of it, but she was overboard IMO. For me her attitude and that of one CCP Sr. Producer there pretty much sums up that CCP is not in the MMO business for the long term. Not like an NCSoft or an SOE. They built a great game that they decided not to police or effectively manage, from a community perspective.

    You can possibly ask her opinions about what she thinks about player communities in general, and in particular, you can ask her why CCP does not bother to help manage the griefing behaviors of some of their own community (on their boards and into Tranquility). Thanks Mike.

    Tide

  124. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  125. MMORPG noob by sbillard · · Score: 1

    I've been thinking about playing a MMORPG and Eve-Online sounds very interesting, much more interresting to me than WoW. I've been to the site and have read the backstory and traits of the different "sub-species" of humans.

    Two-part question for a MMORPG noob.
    Part 1. While I have extensive FPS and RTS gaming experience, MMORPGs are new to me. Will I get flamed to oblivion for not understanding the jargon from the get-go? Will I enjoy the MM aspect if I don't personally know anyone in RL that plays the game?

    Part 2. I am very competitive. I love to complete and I don't mind losing a fair fight. I am a good sport, but I have no patience for cheaters. Some like to argue that whatever can be done is fair game. I disagree and firmly believe that games, all games and sports, are meant to be played by the rules. This is the essence of competition. Anything less undermines the integrity of the game and reduces it to a waste of time artificially stroking the ego of the cheater. What is being done to (A.) ensure developers don't take advantage of their position to cheat and (B.) ensure others are not able to load their own client-side hacks?

  126. Smoking Porch by Yert · · Score: 1

    Last year, when they weren't drinking, they were on the smoking porch, drinking. Oh, and they went to a couple of panels, only slightly inebriated. Don't get me wrong, they were fun guys to hang out and talk with, but "professionalism" doesn't exactly come to mind. And the way they've handled the recent scandal has burned a lot of people, so hopefully they'll be a little more sober this year.

    --
    Truck driver, plumber, Linux systems engineer.
  127. Question for CCP on RP development by Anonymous Coward · · Score: 0

    With all the Developers having extra time on their hands and needing to play Eve in order to experience the game enough to make Eve better in the future through thoroughly understanding the game itself...

    Why don't you have the Developers spend more time developing the Role Playing content, Back Story, and fixing the courier missions (Fed-Ex type) so that the game is smoother?

    For instance, there are rumors about the Caldari Empire from before the Caldari/Gallente War. What was it's history and how many stars were in this ancient empire? What was society like before the Gallente destroyed the Caldari Homeworld?

    As a player, it is really frustrating that we hear this Homeworld was destroyed and now this other one is - so everyone is just jumping into space to seek other lives now. Well, we get very little information as to what they were all about before they jumped into space.

    I would also like to give a shout out to the people of CCP who did hard work to remove the initial grind of gameplay, made the tutorial nicer with the voiceover, and generally have done great graphics work.

    For those who have not fixed the hardware problems limiting play - I think you need better salesmen with a sense of Caldari honor instead of Amarr faith.

    Even if all I said was positive things, the fear of a CCP instaban or some other form of GM reprisal of which I HAVE experienced prevents me from being anything but an anonymous coward. Even with this heavy handedness, Eve is a great game and very enjoyable. Just remember if you play, EVERYONE and that includes the makers of Eve itself, are indeed possibly out to ruin your day. So be careful and make your own happiness within game as others will surely mess you up.

    (hating being a coward, but there you have it...)

    1. Re:Question for CCP on RP development by Kirellii · · Score: 1

      These are good questions, but you miss the point. CCP continually says they want to be a PvP game and not an RP game. So maybe, Eve is misclassified and belongs in a classification like Pong or Wizard of Wor. Eve has a very small RP community that is so small as to be almost non-existent when compared to 120,000 subscribers and 20,000 plus online. One wonders if all the detail and backstory should just be removed and it be handled like Unreal Tournament instead. You log in, pick your ship, and start shooting.

  128. Dual Monitor Support by endlessssnowfall · · Score: 1

    Eve is definitely a game that can benefit greatly from support for dual-monitor setups. Imagine having the market map, or the overview on a separate monitor! Is CCP planning to add dual-monitor support anytime in the future?

  129. Walking around in stations by Dwindlehop · · Score: 1

    What prompted CCP to investigate walking around in stations? Is it player demand? Perceived demand from potential players? Just the possiblities for White Wolf IP?

    --
    Jonathan Pearce jonathan@pearce.name
    3EAAFB2A http://www.jonathan.pearce.name/
  130. Other means of CCP suppression by StCredZero · · Score: 2, Insightful
    Eve Online devs and GMs also:

    • Summarily "lock" forum threads they don't like. (Particularly ones mentioning corruption.)
    • Orders players to stop trying to escalate a petition
    • Threaten players trying to escalate a petition
    • Ignore attempts to escalate a petition


    If the 1st GM is corrupt, and players cannot escalate, then what recourse is there? What checks and balances are there? None. So it should be no surprise that there is widespread corruption in Eve Online.
  131. Eve GMs need Checks and Balances by StCredZero · · Score: 1

    GMs need checks and balances. I've heard multiple anecdotes of GM corruption. I've heard an anecdote of someone killing people at a defective jump-gate. (Usually, people in rage at a jump-gate just jump out to escape.) This is clearly an exploit, but the GM did nothing to an exploiter.

    I know of instances where GMs will mess around with Player Owned Stations (POS) -- resetting POS shields or taking large numbers of POS offline. Resetting POS shields after an attack obliterates the efforts of dozens of players over several hours. This is clearly skewed in favor of the defender. Taking large numbers of POS offline is very significant, because it directly impacts which alliance has sovereignty over the system.

    http://vnboards.ign.com/eve_general_board/b22281/1 01603137/p1/

    Are GM actions logged? If not, then why not? GM actions should be logged, and the logs subject to oversight. There have to be some sort of checks and balances, or there will be GM corruption!

  132. Piracy vs. "piracy" by Anonymous Coward · · Score: 0

    Why are the only laws in EVE-online that are enforcable IP laws/DRM of plans. Why aren't all productions plans equivalent and able to make an infinite number of items? It blows the whole libertarian slant and skews the play in favor of factions that have CCP employees for them when they can get the BPO for new items and sell BPC's. BPC's should not exist; only BPO's. Why you can be a real Pirate, but not pirate some in game IP in the game makes no sense.

  133. my question by Maglos · · Score: 1

    Where there any surprises in server requirements? ie did user authentication require more then expected or internal network speed a bottleneck?

    Also do game objects communicate with each other asynchronously? even if they are on the same physical server? do they communicate with one another in any case where they are not on the same server?

    About how large is your game database, what types of events trigger queries and how often does this happen for a typical player?