Domain: cmpevents.com
Stories and comments across the archive that link to cmpevents.com.
Comments · 5
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Re:HL2 Has Levels?
Here is a very understandable set of slides on how GoW came to be. And here is the audio to go with it.
I misspoke, it was 16MB for level data split into two 8MB chunks (so you can have two levels loaded at once). You can see the memory map on slide 38.
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Re:So don't use the name RISK?
> After all, there haven't been any lawsuits in the video game industry, where every single FPS that ever existed is exactly the same as every other one other than the name...
But there have been lawsuits
Crazy Taxi v. Simpsons Road Rage
http://www.out-law.com/page-4155
There's even a Law/Business workshop based on it
http://www.cmpevents.com/GD06/a.asp?option=C&V=11& SessID=1555 -
Not "if," but "when?"We used to develop primarily for PDAs during the dot-com era, and judging from how enthusiastic PDA owners were about their gaming fix, I believe that mobile (cellphone) gaming will take up where the PDAs left off. The only question I have is, "when?"
- Will it take that killer game to bring awareness to millions who already own phones more powerful than early personal computers?
- Will it be a killer non-game application, like when soccer moms can browse the Web and message their kids wthout hvng 2 tlk lke ths lol, followed by a realization that, "hey, this thing can play games!"? Soccer moms like to play video games too -- it's that whole casual games nut that industry folk are currently trying to crack.
- Or when there's more convergence between desktop/laptop/mobile systems? Laptops used to be poor substitutes for desktops, but they're pretty useful these days. Presumably tomorrow's pocket computers will be even cooler than today's.
I stopped developing for PDAs for the love of the larger games that could be written for desktop systems. Some smart folks will develop a decent games-accessible interface for mobile systems. So, what happens when we can start writing the big games for tiny systems?
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www.dejobaan.com -
Re:No benefits
Anybody in the game industry (in the US anyway) can get Game Developer Magazine for free anyway, so that was never much of an incentive.
The local IGDA chapters can be great, but it's hit and miss depending on your local one.
To me, the thing that made me join a few months ago, was seeing that they're continuing to push the issue of quality of life in the game industry.
Last year they put out the Quality of Life Whitepaper, and now they're following it up with a summit at this year's GDC. All of which is much more relevant every since ea_spouse stirred the hornet's nest.
I for one, I'm very glad they're around and pushing the issue, and will gladly give them some support so they can continue doing so.
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Re:Lua
A Lua session in the Game Developers Conference in San Jose March 22-26, 2004... Lua in the Gaming Industry