Domain: doom-ed.com
Stories and comments across the archive that link to doom-ed.com.
Comments · 7
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Re:"code" is OBSOLETE, loosers!!!!
If this Carmat guy had spend more time updating his skills with modern languages like PHP his website wouldn't have got pwned
<?php
define('DB_NAME', 'wp_doomed_com'); // The name of the database
define('DB_USER', 'wp_doomed_com'); // Your MySQL username
define('DB_PASSWORD', 'wp15'); // ...and password
//define('DB_HOST', 'localhost'); // 99% chance you won't need to change this value
define('DB_HOST', 'mysql25.secureserver.net'); // 99% chance you won't need to change this value
define('MAIN_TITLE', 'doom-ed.com');
$link = mysql_connect(DB_HOST, DB_USER, DB_PASSWORD) or die('Could not connect: ' . mysql_error());
mysql_select_db(DB_NAME) or zdie('Could not select database'); -
Re:Game control?
Sorry, can't find the place where I saw this. The closest I came was this:
http://doom-ed.com/blog/1999/11
This is an archive of his old
.plan updates in blog form. I know that the actual .plan updates are archived somewhere on www.bluesnews.com, but I can't figure out where they are. That post just mentions that he started working on it, but there's no followup there. I do remember reading a followup somewhere else some time later, and he mentioned the latency issue.The latency had nothing to do with the CPU speed, and everything to do with the camera buffering a couple of frames before sending them on the bus. Granted, cameras are better today, but I can still see the latency. At this point, it's probably acceptable for most applications, but people tend to notice latency in games more than they would in other applications.
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John Carmack .plan on blackjack
I remember that too.
I found this at this url (at the bottom)
http://doom-ed.com/blog/1998/09
In his 9/8/1998 update it says:
A few of us took a couple days off in vegas this weekend. After about
ten hours at the tables over friday and saturday, I got a tap on the shoulder...
Three men in dark suits introduced themselves and explained that I was welcome
to play any other game in the casino, but I am not allowed to play
blackjack anymore.
Ah well, I guess my blackjack days are over. I was actually down a bit for
the day when they booted me, but I made +$32k over five trips to vegas in the
past two years or so.
I knew I would get kicked out sooner or later, because I don't play "safely".
I sit at the same table for several hours, and I range my bets around 10 to 1. -
Re:Obviously...Why can't Carmack gamble? Isn't he the video games guy? Archived Carmack
.plan from 1998. He got banned for winning. Not that time, but over the last 5 years.
That's pretty impressive that they could keep track of all that. -
Re:Obviously...Why can't Carmack gamble? Isn't he the video games guy? Archived Carmack
.plan from 1998. He got banned for winning. -
They nailed Carmack..
JC made a post talking about how the casinos nailed him for card counting:
A few of us took a couple days off in vegas this weekend. After about ten hours at the tables over friday and saturday, I got a tap on the shoulder...
Three men in dark suits introduced themselves and explained that I was welcome to play any other game in the casino, but I am not allowed to play blackjack anymore.
Ah well, I guess my blackjack days are over. I was actually down a bit for the day when they booted me, but I made +$32k over five trips to vegas in the past two years or so.
Taken from here: http://doom-ed.com/blog/category/doom-ed/john-carm ack/ -
Carmack has tried...Carmack explored threading the Quake3 engine pretty thoroughly - and concluded that it really didn't help much, due to the nature of the problem - high-bandwidth communication between threads.
Some types of computing problems (e.g the compositing app I work on) multithread very well, and some just don't.
It's possible Q3A might thread better on a Cell, due to high bandwidth between SPEs - but then again, he was using a the second thread for vertex processing, which is done by the GPU these days anyway.