Domain: fileburst.com
Stories and comments across the archive that link to fileburst.com.
Comments · 13
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The Andrew Wakefield Story ..
The Andrew Wakefield Story: How Big Pharma and the UK Government Destroyed a Man to Save a Flawed Vaccine Program
Discredited Defamation: The Fallacious Case against Dr. Andrew Wakefield
Decision Awarding Damages to Ryan Mohabi 13 Dec 2012
Journal of Autism and Developmental Disorders March 2009;39(3):405-13 -
YOU LIE
Stop lying. We all know that workers received fatal doses at Fukushima already this year.
Using extremely conservative estimates, nuclear power accidents have also killed 4,100 people. The nuclear power accidents have involved meltdowns, explosions, fires, and loss of coolant, and have occurred during both normal operation and extreme, emergency conditions such as droughts and earthquakes.
Terrestrial nuclear plants are not safe because the failure mode is incompatible with the optimal human resource allocation system, which happens to be market capitalism. This is actually pretty typical of anything that has extremely long-term negative effects, such that a rich human can expect to avoid the consequences of improper action and faulty risk assessment. Governments exist to deal with this sort of thing, but our government has sold us down the river in order to build superweapons nobody should be using anyway.
Either give up the free market or give up terrestrial nuclear plants. You cannot safely have both.
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Re:So much for the safety of nuclear energy
You know what? I'd be perfectly happy to live literally next door to a spent fuel rod storage facility. You're free to live next to a coal ash pile.
To operate a coal-fired plant you maybe need an engineering degree, if that. Nuclear power plant operators (people, not companies) have to be licensed. Everyone makes mistakes, but to say that nuclear power plants are any more deadly is just silly. I'm sure coal ash is not a big revenue generator (until shit happens), whereas the word "nuclear" is politicized and everyone gets jittery if you as much as mention it.
The nuclear waste "problem" you refer to -- well, it never really was a problem in the first place. You must have never worked anywhere near any conventional power plant, because then you'd have known that no matter what the fuel (coal, oil, gas), the waste is a huge problem. Even with natural gas you have to install and maintain insane scrubbers to get the sulphur out. Everything dwindles when compared to coal ash problem, though. Spent fuel rods are concentrated, high- or mid-level waste that's quite limited in volume. When it comes to radioactive coal ash, everything is against you: the amounts are such that you can't store it while protected from the elements. When the wind blows, you get the dust everywhere. The rain leaches stuff out. If any sort of containment fails (say a layer of plastic liner underneath the pile), it's pretty much impossible to fix it -- good luck digging up a mountain of coal ash to replace the liner. The sheer amount of stuff makes it a fire-and-forget, get-it-right-the-first-time type of a deal. There is literally no money available to fix anything when it comes to leaking/disintegrating coal ash piles, and some of the old ones may collectively require billions USD worth of maintenance.
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Re:Oh yes...
Everyone likes to throw out that "half" the content thing, as if the end cities were nearly all there is to this game.
I'd like to refer you to this video, which discusses exactly how the overall campaign works now with the removal of 4 of the 6 end cities. It still looks like a very engaging process:
http://www.youtube.com/watch?v=04zYUlYQmCA
And it's not like they just cut the 4 cities out and that was that... they actually moved the developers from those other 4 cities into the remaining two, so the two cities that are in the game are even more fleshed out and fully realized than initially planned.
And just for fun, since I didn't see it posted anywhere (should have been in the summary) here is the official WarHammer Online opening cinematic, which I think they did a great job with:
http://mythicmktg.fileburst.com/war/us/home/flash/WAR_cinematic_08.html -
Re:It Was Great - But It Wasn't "Amazing"
This Warcraft cinematic was okay, but another was released just ahead of this one and I think it is a much more compelling video.
The Official opening cinematic for WarHammer Online:
http://mythicmktg.fileburst.com/war/us/home/flash/WAR_cinematic_08.html -
Re:It Was Great - But It Wasn't "Amazing"
The first two thirds of this new cinematic was just, "Pretty, but... common". The last third pulled it out, and it's once again great.
For a three-minute-long cinematic, I find that statement to be misguided. You need to judge the cinematic as a whole. What that statement basically says to me is that every scene that is not packed with action is "common". Interesting. Let's just ignore the incredible graphics and eerie music for a second and focus on the story presented in this cinematic (which is quite short).
Yes, the first half to two-thirds of the movie aren't packed with action, but that is often the case with storytelling. Usually you have your introduction, development, climax, and resolution, but in this case you have the introduction, which is intertwined with the development, and then the climax (which is the "good part" from your perspective). The first half builds up to the "good part" and, because of that, it makes that part much more worthwhile.
To contrast this a little bit, I also watched the Warhammer Online cinematic (http://mythicmktg.fileburst.com/war/us/home/flash/WAR_cinematic_08.html). This one has about a minute-long introduction, then the rest is just action with a climactic part at the end (where this dragon bursts through the gate). To be honest, this one became boring rather quickly and the climax was not as strong as it could have been. The graphics are great and each scene is presented well, but the story doesn't develop nicely. The transition from the introduction to the action part starts off nicely, but after about thirty seconds or so you realize that it has plateaued and doesn't really go anywhere until the climax. They keep showing these different combat situations between characters the viewer doesn't have any attachment to and then they slow the action for a few seconds before the climax, which fails to deliver. The problem is that the action was already at a pretty high point, so the climax didn't have much room to increase in intensity.
I have to go ahead and give the nod to WOTLK as the better cinematic of the two.
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Not the only big MMO trailer this week.
Well if MMO cinematics are making headlines... http://mythicmktg.fileburst.com/war/us/home/flash/WAR_cinematic_08.html Warhammer's got a new one out too.
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Re:Blood in the Water
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Not better or worse, just different
I depends on the game model quite a lot. Is failure the inability to succeed or is failure caused by passing a threshold where you could never succeed.
Here's a little freeware game I made for a Ludum Dare http://screamingduck.fileburst.com/TTN.zip
It's sort of like lemmings only with tiny ninja. Of course Ninja are more hardy than lemmings. In this game they cannot die at all. That doesn't mean that it's easy to get them home. To beat a level takes a long time of careful placing of influencers and watching them run around. You tweak the setup much like you would with sim-city.
You can never make the level unsolveable. But It stil presents a challenge completing the levels. Of course in lemmings it's easy to get to a point where you have to nuke them all and start again. Neither way is the 'best' way to make a game though. It's just a different way of doing things.
To say one way is intrisically better than another is silly. You could do that for games with any particular point of difference. Are games where players race to acheive the same goal (such as reach alpha centuri) better than games where players aim for polar opposite goal (destuction of the other player)
It's just a difference. If you like one sort more than another, that's a preference. -
Re:Best Place to Find Independent Games?
Well there is Gametrove which is a fairly good place for the shareware titles.
If you want to see some more radical or experimental ideas, try Ludum Dare which is for the 48 hour game development competition. The site isn't 100% at the moment, but the competitions have turned out some great ideas. The Games are not totally polished and some aren't very finished, but there are some gems to be had.
My own past LudumDare Games: ( Not the best ones out there, I've yet to win a LudumDare)
A lemmings style game only the critters are even smaller, and they are Ninja!
http://screamingduck.fileburst.com/Cruft/TTN.zip
This one was actually a 12 hour game written a week before the LD48 as a warmup
http://screamingduck.fileburst.com/Cruft/LDWarmup. zip
Same as above only for linux.
http://screamingduck.fileburst.com/Cruft/TailV.tar .gz
Urm.. Not sure how to describe this one.
http://screamingduck.fileburst.com/darkvslightinst aller.exe
All free. I do shareware games too but I'll plug those another time :-) -
Re:Best Place to Find Independent Games?
Well there is Gametrove which is a fairly good place for the shareware titles.
If you want to see some more radical or experimental ideas, try Ludum Dare which is for the 48 hour game development competition. The site isn't 100% at the moment, but the competitions have turned out some great ideas. The Games are not totally polished and some aren't very finished, but there are some gems to be had.
My own past LudumDare Games: ( Not the best ones out there, I've yet to win a LudumDare)
A lemmings style game only the critters are even smaller, and they are Ninja!
http://screamingduck.fileburst.com/Cruft/TTN.zip
This one was actually a 12 hour game written a week before the LD48 as a warmup
http://screamingduck.fileburst.com/Cruft/LDWarmup. zip
Same as above only for linux.
http://screamingduck.fileburst.com/Cruft/TailV.tar .gz
Urm.. Not sure how to describe this one.
http://screamingduck.fileburst.com/darkvslightinst aller.exe
All free. I do shareware games too but I'll plug those another time :-) -
Re:Best Place to Find Independent Games?
Well there is Gametrove which is a fairly good place for the shareware titles.
If you want to see some more radical or experimental ideas, try Ludum Dare which is for the 48 hour game development competition. The site isn't 100% at the moment, but the competitions have turned out some great ideas. The Games are not totally polished and some aren't very finished, but there are some gems to be had.
My own past LudumDare Games: ( Not the best ones out there, I've yet to win a LudumDare)
A lemmings style game only the critters are even smaller, and they are Ninja!
http://screamingduck.fileburst.com/Cruft/TTN.zip
This one was actually a 12 hour game written a week before the LD48 as a warmup
http://screamingduck.fileburst.com/Cruft/LDWarmup. zip
Same as above only for linux.
http://screamingduck.fileburst.com/Cruft/TailV.tar .gz
Urm.. Not sure how to describe this one.
http://screamingduck.fileburst.com/darkvslightinst aller.exe
All free. I do shareware games too but I'll plug those another time :-) -
Re:Best Place to Find Independent Games?
Well there is Gametrove which is a fairly good place for the shareware titles.
If you want to see some more radical or experimental ideas, try Ludum Dare which is for the 48 hour game development competition. The site isn't 100% at the moment, but the competitions have turned out some great ideas. The Games are not totally polished and some aren't very finished, but there are some gems to be had.
My own past LudumDare Games: ( Not the best ones out there, I've yet to win a LudumDare)
A lemmings style game only the critters are even smaller, and they are Ninja!
http://screamingduck.fileburst.com/Cruft/TTN.zip
This one was actually a 12 hour game written a week before the LD48 as a warmup
http://screamingduck.fileburst.com/Cruft/LDWarmup. zip
Same as above only for linux.
http://screamingduck.fileburst.com/Cruft/TailV.tar .gz
Urm.. Not sure how to describe this one.
http://screamingduck.fileburst.com/darkvslightinst aller.exe
All free. I do shareware games too but I'll plug those another time :-)