Not 100%, but the Developers said they've recorded the equivalent of 60 feature length films worth of dialog.
All the personal story quests have short cut-scenes with spoken dialogs. A lot of dialog can be heard just running around towns too. It really brings the cities to life hearing snippets of conversations everywhere you go. That was one thing SW was lacking I think, the cities and environments didn't feel alive.
You'll also hear some of the spoken dialog as NPCs rush over to you and call out for help. There aren't traditional quest hubs with 4 NPC's wearing exclaimation point hats that each have 3 paragraphs of text to read. Instead you'll just see some bandits attacking the water pipes, or you'll see the farm being overrun by centaurs and you'll simply go help out. There's no wall of text necessary when you can see things happening right in front of you.
That being said some of the voice actors they got are a bit flat, but there's not a ton of quest text to read through either.
What's so bad about giving kids a space where all these creative tools exist and letting them just come in and see what they can come up with?
Yeah, 99% of the things that come out of there will be nothing special, but what if this "makerspace" enables the one kid in a million who has an actual gift for this and he comes up with something new and innovative?
My understanding of H2O versus CO2 is that yes, H2O is a stronger greenhouse gas, but it has a very short atmospheric lifespan.
Water evaporates up into the air, sticks around for a week or so, then falls back to earth.
CO2, on the other hand, has an atmospheric lifetime of decades... so it's pumped out of car exhausts and smokestacks into the atmosphere, but it does not get pulled back out or fall back to earth for a long time. Where water can reach some kind equalibrium, CO2 is being pumped into the atmosphere and is not being pulled out at nearly the same rate. As it accumulates and piles up in the atmosphere CO2's greenhouse effects are building and will be felt for decades to come.
I think that statistic just demonstrates how crazy, out-of-whack rich the top 10% really are. They pay the majority of the taxes because they have the majority of the money.
According to this page the top 10% hold about 75% of the nations wealth: Wealth Distribution Seems like if we're talking about "fair shares" then they should be paying about 75% of our taxes and not just 50%.
Sounds like there is potential for a co-op, Real Time Strategy game here.
I tried to play Starcraft 2 recently and I'm just not fast enough, (ADD enough), to keep jumping back and forth from my main base, to my other base, to my army in the field, to my other army in the field and back again. If my wife could be building our bases and gathering resources on her screen that would free me up to build our army and focus on them and their battles without falling behind in either aspect.
I remember hacking around with it a little back in college, but it never really went anywhere. Seems like we finally have the bandwidth and processing power to make this a "reality".
I wasn't saying Google would not return anything relevant, I was saying simply typing the literal question into Google and then reading off the title of the first result is almost never going to work.
A few of the Google results do have the answer in the title of some of the results, but Watson still needs to understand what the question is asking for and have some way to know which piece to pull out:
Jeopardy Answer: Pseudonym of labor activist & magazine namesake Mary Harris Jones
Google Result 1: Book Nook Cafe - In the Public Domain (showing 1-43 of 43)
Google Result 2: The Daily Bleed: A Calendar Better Than Boiled Coffee! History Mom...
Google Result 3: Mother Jones: The Woman | Mother Jones
It's easy for us to pick out the correct phrase from result 3, but Watson, if it were simply using Google, would still need some algorithm to understand that "Daily Bleed" is not right, that "Book Nook" is not right, that "History Mom" is not right, and that it only needs the first 2 words from result 3. That's the tricky part, understanding what is being asked for.
> With the web as a 'knowledge source', try asking the question "Where was Barack Obama born?" Or "Who destroyed the World Trade Center?"
Yeah, I definitely agree on this one. There is so much conflicting information out there you'd have to restrict Watson's queries to "the truth", which sounds unsolvable to me. They could try to do some weighting on how many links sites have and such, but that's no guarantee of truthiness.
At this point it sounds like Watson is an expert system on trivia, where only provably factual information has been entered. If they opened it up to the internet and allowed it to think anything it finds there is the truth then I think we'd have to revoke its expert status.
> Jeopardy was a perfect challenge format given that Watson could make up for poor knowledge/bad logic with sheer speed.
Except there is a distinct penalty for getting the question wrong. Simply buzzing in quickly does not win the game. You must also get the question right most of the time or you'll be in negative dollars and have no chance of winning.
That Watson could buzz in quickly was a distinct advantage it had, being a machine, but it also had to parse the question text, figure out what was being asked for (accounting for any puns or other word trickery), search it's knowledge bank for something it thinks makes sense, and then buzz in, all in about 4 or 5 seconds.
Yeah, there are some logical disconnects and room to improve, but this system is leaps and bounds above any other natural language processor I've ever seen. The fact that it can take in a Jeopardy question and actually figure out what is being asked for is amazing. It's not just a simple search algorithm, try typing a Jeopardy question into Google sometime. I don't think IBM has anything to be embarassed about. It's really not that easy to map our human level language processing abilities into a piece of software.
Everyone seems to be fixated on the buzzer and the speed with which Watson was able to send the signal to depress the button.
Well, Watson is a machine, of course it's going to be inhumanly fast. So many comments are claiming it's unfair and some sort of delay or fudge factor should have been built in to level the playing field. This is the Jeopardy "Grand Challenge" where humans are pitted against a machine to see who can win. Why should they dumb-down/handicap/disable the machine down to the level of a human? I'd argue you aren't truly challenging the machine at that point.
That would be akin to challenging a Kangaroo to a jumping contest and then strapping its legs down in an attempt to reduce it's jumping ability to something closer to what a human could achieve. It's a kangaroo, it's good at jumping, and as a human you're not likely to beat it. But if there was a human who did beat an unmodified Kangaroo in a jumping contest that would be something to brag about.
Watson can compute at the speed of a computer. It's a computer. Shocking! If you want to claim to have beaten a computer at Jeopardy you're just going to have to be better than it somehow. If you beat a hobbled, artifically slowed down Watson it seems like it would be a fairly hollow victory.
"Yeah, I beat Michael Jordan in basketball, ten to nothing!" "What? Oh, did I forget to mention that he was playing in a straight-jacket?"
> Knowledge and language parsing were not the determining factors in the victory.
That would be true if there were no penalty for wrong answers, but there is. Simply buzzing in first in no way wins you the game. You need to buzz in AND get the question right or you'll soon be deep into negative dollars and have no way of winning.
No, this was a great demonstration of a piece of software that was able to parse through a text "answer", determine what is being asked for, (which may include puns and other word play), and search its memory banks for plausible "questions", all in about 4 seconds. If that doesn't seem impressive then I don't believe you understand just how hard it is to make a piece of software read and understand english.
That it was able to buzz in first if it felt it knew the correct answer is obvious. It's a machine, of course it's going to be inhumanly fast. It seems like everyone only wants to to challenge a machine if that machine has been handicapped down to the level of a human. Where's the victory in that? I'd argue you aren't truly challenging the machine at all at that point.
Ah, that's a good point... whether you're using fancy casimir forces, or "just" gravity, in the end all I've described is something pulling on something else, but nothing is actually moving anywhere.
Another idea I've always thought would be cool is finding something that produces energy when it's crushed, and then build a layer of it under every house, so each household generates it's own small energy supply simply by virtue of being heavy.
I suppose the same limitations apply there too in that the crushing would have to result in some compression of the material to generate the energy, and the resulting energy would be a function of how far the material is compressed per unit of time.
The way the Casimir force works is that when you put smooth plates very very close together, they are pulled closer... we get a force pulling the plates together.
I assume there is some reason this wouldn't work, but could we harness this "force" and convert it into useable energy?
Just attach something to the back of both these plates that will be pulled on by the plates as they try to move together. The "something" would not allow the plates to get together, but as far as my understanding goes, the plates would "perpetually" try to move together and you'd have a constant generation of energy.
But current physics laws don't allow endless energy for free, so what's the catch with this one? Is the amount of pull so small it would take ages to build up enough energy to be usable?
Are you referring to that brown graphic with the 2 (or 3) heads tied to the chat text display window?
No, that's not it.
Why is it not near the top left corner closer - generally reserved for the default character portrait position, along with party portraits and warband frames underneath, don't you think that would be a better place to have it?
That's exactly where it is. I suggest you look again next time you log in. It's a little dark circle hanging off the lower left of your character portrait, basically right where the 3 second pop-up notice opens. I'd say that is fairly intuitive.
You can click that little circle to see all the open groups in your zone. It shows their distance from you in minutes/seconds, how many people are in each group, and what that group is doing (PvE, RvR, PQ). It's really quite nice. I frequently open it when I hit a PQ, sort by distance, and see if anyone near me has a group going. If you want to start your own open group there is a check box on this screen that says you are interested in starting an open group, then people will see you when they check the list.
Everyone likes to throw out that "half" the content thing, as if the end cities were nearly all there is to this game.
I'd like to refer you to this video, which discusses exactly how the overall campaign works now with the removal of 4 of the 6 end cities. It still looks like a very engaging process: http://www.youtube.com/watch?v=04zYUlYQmCA
And it's not like they just cut the 4 cities out and that was that... they actually moved the developers from those other 4 cities into the remaining two, so the two cities that are in the game are even more fleshed out and fully realized than initially planned.
Warhammer Online stil has "most" of its end game content in place. Yes they removed 4 of the 6 racial cities, but they moved the developers from those 4 cities onto the remaining 2, so those two cities are very fleshed out.
Each race still has a massive keep that must be taken before you get to their city, and before that there are multiple tier 4 keeps to take in each of the racial pairings as well.
I think there will be plenty of content to keep people busy. These aren't simple raid dungeons (though both cities have 3 PvE dungeons underneath) these are dynamic, open-world battlefields where the front will push back and forth, and back and forth, before one side conquers and gets access to the city content for 24 hours... then it resets. 24 hours is not enough time to completely finish everything that opens up to you in the opposing side's city. They have 3 dungeons under their city that you now have access to. Plus there are multiple high-level Public Quests, several scenarios, and several open world objective in your foe's capitol city. And if you beat all of those you unlock the King battle, which is the toughest NPC in the game. If there had been 6 cities with this amount of content instead of 2 I think it would have spread the population too thin, and may have felt too disconnected.
I don't like these themed Guitar Hero releases. If you happen to like the band then I'm sure you're "all over it", but it alienates a lot of other potential customers. It cuts the potential list of consumers down, which in business is not really the goal. A nice random, wide-ranging list of songs would be more generally appealing.
Unless they release "Guitar Hero: Muse"... that my personal "I'd be all over that" GH release.
...the greenskins conquer the dwarfs, and get lots of shiny loot doing so.
Mythic has stated that they intend to make loot matter a lot less than it does in WoW. A lot less. In WoW gear is the deciding factor above all else. If you have tier 5 gear, and I have tier 2 gear, then it doesn't matter how good I am, you win.
Mythic has stated that gear will give something of an advantage, but they want skill to play a major role in things. They are also designing things so no one will be 2, or 3, or even 4 shotted by anyone else. With longer battles skill will be able to be a factor and ideally the best will rise to the top.
So far, other than having one of the two PvP classes, all of WoW's PvP is how much res you have on your stats...
One promising thing I've heard in respect to this is that gear is going to be much, much less of a determining factor than in WoW. Mythic wants skill to play a much bigger role than just grinding to get the next piece of armor so you die in three shots instead of two... On that note Mythic is also trying to design things so fights won't be 2, or 3, or even 4 shot ventures. They want people to battle it out for awhile, and so skill will have a chance to come into play as the battles rage on.
In this game, WARhammer, you're very likely to find it centered around combat. This may not be the MMO for you.
I think Mythic has done a good job of making the combat interesting though. There is an overarching campaign goal of pushing your enemy back into their own capital city, and then going in and taking that from them too. You will literally be able to run through their city streets looting buildings and setting things on fire.
There will be the usual instanced scenarios, but there will also be many open world objectives, including huge keeps where you can bring out catapults and ballista while the defenders pour boiling oil on your guys who are trying to use a ram to break the main gate down.
I think having a real purpose to the combat, some real results that you and everyone else can see, makes the combat a little less one-dimensional. Yes, if you boil it down then in the end you're just beating each other up, but behind that are some actual motivations and reasons that make you care about beating the other guys up. It won't be a case of playing capture the flag, you win, and you're popped back into the real world with nothing but a couple more honor points to show for it. Each scenario you win in WarHammer contributes to the overall goal of pushing your foes back towards their main city... as does every quest, every keep taken, every opposing player killed, etc...
One of the nice things about WarHammer Online is that it's more centered around PvP (Player versus Player) than PvE (Player versus Environment). Yes both exist in the game, but the main drive, the overarching campaign, is a PvP struggle, or what Mythic calls RvR (Realm versus Realm).
What this means is you'll spend much of your time fighting other player controlled character, so every battle is going to be different. The tactic that worked for you yesterday might get you nowhere today. It won't simply be fighting through scripted encounter 1, then on to scripted encounter 2, etc...
I think the PvP/RvR focus of the game will mean it has a much longer shelf life. Yes, some people will get bored no matter what you do, but when every battle is against human controlled opponents I think it will hold people's intert much longer.
That's great for them, but what about the rest of us who are taller than 3.28 feet?
Not 100%, but the Developers said they've recorded the equivalent of 60 feature length films worth of dialog.
All the personal story quests have short cut-scenes with spoken dialogs. A lot of dialog can be heard just running around towns too. It really brings the cities to life hearing snippets of conversations everywhere you go. That was one thing SW was lacking I think, the cities and environments didn't feel alive.
You'll also hear some of the spoken dialog as NPCs rush over to you and call out for help. There aren't traditional quest hubs with 4 NPC's wearing exclaimation point hats that each have 3 paragraphs of text to read. Instead you'll just see some bandits attacking the water pipes, or you'll see the farm being overrun by centaurs and you'll simply go help out. There's no wall of text necessary when you can see things happening right in front of you.
That being said some of the voice actors they got are a bit flat, but there's not a ton of quest text to read through either.
What's so bad about giving kids a space where all these creative tools exist and letting them just come in and see what they can come up with?
Yeah, 99% of the things that come out of there will be nothing special, but what if this "makerspace" enables the one kid in a million who has an actual gift for this and he comes up with something new and innovative?
My understanding of H2O versus CO2 is that yes, H2O is a stronger greenhouse gas, but it has a very short atmospheric lifespan.
Water evaporates up into the air, sticks around for a week or so, then falls back to earth.
CO2, on the other hand, has an atmospheric lifetime of decades... so it's pumped out of car exhausts and smokestacks into the atmosphere, but it does not get pulled back out or fall back to earth for a long time. Where water can reach some kind equalibrium, CO2 is being pumped into the atmosphere and is not being pulled out at nearly the same rate. As it accumulates and piles up in the atmosphere CO2's greenhouse effects are building and will be felt for decades to come.
Source:
- http://en.wikipedia.org/wiki/Greenhouse_gas#Atmospheric_lifetime
- http://en.wikipedia.org/wiki/Greenhouse_gas#Atmospheric_concentration
I think that statistic just demonstrates how crazy, out-of-whack rich the top 10% really are. They pay the majority of the taxes because they have the majority of the money.
According to this page the top 10% hold about 75% of the nations wealth: Wealth Distribution Seems like if we're talking about "fair shares" then they should be paying about 75% of our taxes and not just 50%.
Men = hunters. Women = gatherers.
Sounds like there is potential for a co-op, Real Time Strategy game here. I tried to play Starcraft 2 recently and I'm just not fast enough, (ADD enough), to keep jumping back and forth from my main base, to my other base, to my army in the field, to my other army in the field and back again. If my wife could be building our bases and gathering resources on her screen that would free me up to build our army and focus on them and their battles without falling behind in either aspect.
but what about good old VRML?
I remember hacking around with it a little back in college, but it never really went anywhere. Seems like we finally have the bandwidth and processing power to make this a "reality".
I wasn't saying Google would not return anything relevant, I was saying simply typing the literal question into Google and then reading off the title of the first result is almost never going to work.
I tried it with the questions on this site: http://asunews.asu.edu/20101103_jeopardyquestions
A few of the Google results do have the answer in the title of some of the results, but Watson still needs to understand what the question is asking for and have some way to know which piece to pull out:
Jeopardy Answer: Pseudonym of labor activist & magazine namesake Mary Harris Jones
Google Result 1: Book Nook Cafe - In the Public Domain (showing 1-43 of 43)
Google Result 2: The Daily Bleed: A Calendar Better Than Boiled Coffee! History Mom...
Google Result 3: Mother Jones: The Woman | Mother Jones
It's easy for us to pick out the correct phrase from result 3, but Watson, if it were simply using Google, would still need some algorithm to understand that "Daily Bleed" is not right, that "Book Nook" is not right, that "History Mom" is not right, and that it only needs the first 2 words from result 3. That's the tricky part, understanding what is being asked for.
> With the web as a 'knowledge source', try asking the question "Where was Barack Obama born?" Or "Who destroyed the World Trade Center?"
Yeah, I definitely agree on this one. There is so much conflicting information out there you'd have to restrict Watson's queries to "the truth", which sounds unsolvable to me. They could try to do some weighting on how many links sites have and such, but that's no guarantee of truthiness.
At this point it sounds like Watson is an expert system on trivia, where only provably factual information has been entered. If they opened it up to the internet and allowed it to think anything it finds there is the truth then I think we'd have to revoke its expert status.
> Jeopardy was a perfect challenge format given that Watson could make up for poor knowledge/bad logic with sheer speed.
Except there is a distinct penalty for getting the question wrong. Simply buzzing in quickly does not win the game. You must also get the question right most of the time or you'll be in negative dollars and have no chance of winning.
That Watson could buzz in quickly was a distinct advantage it had, being a machine, but it also had to parse the question text, figure out what was being asked for (accounting for any puns or other word trickery), search it's knowledge bank for something it thinks makes sense, and then buzz in, all in about 4 or 5 seconds.
Yeah, there are some logical disconnects and room to improve, but this system is leaps and bounds above any other natural language processor I've ever seen. The fact that it can take in a Jeopardy question and actually figure out what is being asked for is amazing. It's not just a simple search algorithm, try typing a Jeopardy question into Google sometime. I don't think IBM has anything to be embarassed about. It's really not that easy to map our human level language processing abilities into a piece of software.
Everyone seems to be fixated on the buzzer and the speed with which Watson was able to send the signal to depress the button.
Well, Watson is a machine, of course it's going to be inhumanly fast. So many comments are claiming it's unfair and some sort of delay or fudge factor should have been built in to level the playing field. This is the Jeopardy "Grand Challenge" where humans are pitted against a machine to see who can win. Why should they dumb-down/handicap/disable the machine down to the level of a human? I'd argue you aren't truly challenging the machine at that point.
That would be akin to challenging a Kangaroo to a jumping contest and then strapping its legs down in an attempt to reduce it's jumping ability to something closer to what a human could achieve. It's a kangaroo, it's good at jumping, and as a human you're not likely to beat it. But if there was a human who did beat an unmodified Kangaroo in a jumping contest that would be something to brag about.
Watson can compute at the speed of a computer. It's a computer. Shocking! If you want to claim to have beaten a computer at Jeopardy you're just going to have to be better than it somehow. If you beat a hobbled, artifically slowed down Watson it seems like it would be a fairly hollow victory.
"Yeah, I beat Michael Jordan in basketball, ten to nothing!" "What? Oh, did I forget to mention that he was playing in a straight-jacket?"
> Knowledge and language parsing were not the determining factors in the victory.
That would be true if there were no penalty for wrong answers, but there is. Simply buzzing in first in no way wins you the game. You need to buzz in AND get the question right or you'll soon be deep into negative dollars and have no way of winning.
No, this was a great demonstration of a piece of software that was able to parse through a text "answer", determine what is being asked for, (which may include puns and other word play), and search its memory banks for plausible "questions", all in about 4 seconds. If that doesn't seem impressive then I don't believe you understand just how hard it is to make a piece of software read and understand english.
That it was able to buzz in first if it felt it knew the correct answer is obvious. It's a machine, of course it's going to be inhumanly fast. It seems like everyone only wants to to challenge a machine if that machine has been handicapped down to the level of a human. Where's the victory in that? I'd argue you aren't truly challenging the machine at all at that point.
You can't say "The TFA", that's as redundant as saying "ATM Machine"!
Ah, that's a good point... whether you're using fancy casimir forces, or "just" gravity, in the end all I've described is something pulling on something else, but nothing is actually moving anywhere.
Another idea I've always thought would be cool is finding something that produces energy when it's crushed, and then build a layer of it under every house, so each household generates it's own small energy supply simply by virtue of being heavy.
I suppose the same limitations apply there too in that the crushing would have to result in some compression of the material to generate the energy, and the resulting energy would be a function of how far the material is compressed per unit of time.
The way the Casimir force works is that when you put smooth plates very very close together, they are pulled closer... we get a force pulling the plates together.
I assume there is some reason this wouldn't work, but could we harness this "force" and convert it into useable energy?
Just attach something to the back of both these plates that will be pulled on by the plates as they try to move together. The "something" would not allow the plates to get together, but as far as my understanding goes, the plates would "perpetually" try to move together and you'd have a constant generation of energy.
But current physics laws don't allow endless energy for free, so what's the catch with this one? Is the amount of pull so small it would take ages to build up enough energy to be usable?
No, that's not it.
That's exactly where it is. I suggest you look again next time you log in. It's a little dark circle hanging off the lower left of your character portrait, basically right where the 3 second pop-up notice opens. I'd say that is fairly intuitive.
You can click that little circle to see all the open groups in your zone. It shows their distance from you in minutes/seconds, how many people are in each group, and what that group is doing (PvE, RvR, PQ). It's really quite nice. I frequently open it when I hit a PQ, sort by distance, and see if anyone near me has a group going. If you want to start your own open group there is a check box on this screen that says you are interested in starting an open group, then people will see you when they check the list.
Everyone likes to throw out that "half" the content thing, as if the end cities were nearly all there is to this game.
I'd like to refer you to this video, which discusses exactly how the overall campaign works now with the removal of 4 of the 6 end cities. It still looks like a very engaging process:
http://www.youtube.com/watch?v=04zYUlYQmCA
And it's not like they just cut the 4 cities out and that was that... they actually moved the developers from those other 4 cities into the remaining two, so the two cities that are in the game are even more fleshed out and fully realized than initially planned.
And just for fun, since I didn't see it posted anywhere (should have been in the summary) here is the official WarHammer Online opening cinematic, which I think they did a great job with:
http://mythicmktg.fileburst.com/war/us/home/flash/WAR_cinematic_08.html
Warhammer Online stil has "most" of its end game content in place. Yes they removed 4 of the 6 racial cities, but they moved the developers from those 4 cities onto the remaining 2, so those two cities are very fleshed out.
I refer you to this video, which explains how the end game will work now that there are only 2 capitol cities:
http://www.youtube.com/watch?v=04zYUlYQmCA
Each race still has a massive keep that must be taken before you get to their city, and before that there are multiple tier 4 keeps to take in each of the racial pairings as well.
I think there will be plenty of content to keep people busy. These aren't simple raid dungeons (though both cities have 3 PvE dungeons underneath) these are dynamic, open-world battlefields where the front will push back and forth, and back and forth, before one side conquers and gets access to the city content for 24 hours... then it resets. 24 hours is not enough time to completely finish everything that opens up to you in the opposing side's city. They have 3 dungeons under their city that you now have access to. Plus there are multiple high-level Public Quests, several scenarios, and several open world objective in your foe's capitol city. And if you beat all of those you unlock the King battle, which is the toughest NPC in the game. If there had been 6 cities with this amount of content instead of 2 I think it would have spread the population too thin, and may have felt too disconnected.
This Warcraft cinematic was okay, but another was released just ahead of this one and I think it is a much more compelling video.
The Official opening cinematic for WarHammer Online:
http://mythicmktg.fileburst.com/war/us/home/flash/WAR_cinematic_08.html
I don't like these themed Guitar Hero releases. If you happen to like the band then I'm sure you're "all over it", but it alienates a lot of other potential customers. It cuts the potential list of consumers down, which in business is not really the goal. A nice random, wide-ranging list of songs would be more generally appealing.
Unless they release "Guitar Hero: Muse"... that my personal "I'd be all over that" GH release.
Mythic has stated that gear will give something of an advantage, but they want skill to play a major role in things. They are also designing things so no one will be 2, or 3, or even 4 shotted by anyone else. With longer battles skill will be able to be a factor and ideally the best will rise to the top.
In this game, WARhammer, you're very likely to find it centered around combat. This may not be the MMO for you. I think Mythic has done a good job of making the combat interesting though. There is an overarching campaign goal of pushing your enemy back into their own capital city, and then going in and taking that from them too. You will literally be able to run through their city streets looting buildings and setting things on fire. There will be the usual instanced scenarios, but there will also be many open world objectives, including huge keeps where you can bring out catapults and ballista while the defenders pour boiling oil on your guys who are trying to use a ram to break the main gate down. I think having a real purpose to the combat, some real results that you and everyone else can see, makes the combat a little less one-dimensional. Yes, if you boil it down then in the end you're just beating each other up, but behind that are some actual motivations and reasons that make you care about beating the other guys up. It won't be a case of playing capture the flag, you win, and you're popped back into the real world with nothing but a couple more honor points to show for it. Each scenario you win in WarHammer contributes to the overall goal of pushing your foes back towards their main city... as does every quest, every keep taken, every opposing player killed, etc...
One of the nice things about WarHammer Online is that it's more centered around PvP (Player versus Player) than PvE (Player versus Environment). Yes both exist in the game, but the main drive, the overarching campaign, is a PvP struggle, or what Mythic calls RvR (Realm versus Realm).
What this means is you'll spend much of your time fighting other player controlled character, so every battle is going to be different. The tactic that worked for you yesterday might get you nowhere today. It won't simply be fighting through scripted encounter 1, then on to scripted encounter 2, etc...
I think the PvP/RvR focus of the game will mean it has a much longer shelf life. Yes, some people will get bored no matter what you do, but when every battle is against human controlled opponents I think it will hold people's intert much longer.
Here is a link to Part 3
The guy is a bit of a fan boy, but it's easy to get infected by some of what he's saying.