Domain: flightgear.org
Stories and comments across the archive that link to flightgear.org.
Stories · 12
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Testing AI Methods With FlightGear
mikejuk writes "The open source flight simulator Flight Gear is great fun but it can also be used for serious research. Suppose you want to develop a drone that can roam the seas and spot debris so that ships can be directed to it and pick it up. It's a good idea, but how do you test your methods? The obvious way is to take to the sea and fly a drone over real debris and see what happens. It uses a lot of fuel and generates a lot of sea sickness. Why not just fly a simulated drone over a simulated sea and save the sea sickness? This is what Curtis Olson, project manager at FlightGear and he explains how to get OpenCV to use the simulator as if it was a camera." -
Open Source Simulator FlightGear Releases v2.4
mikejuk writes "The latest version of FlightGear, 2.4, has just been released — and it has some significant improvements. Now it simulates weather so that you can ride the up draft from a range of hills and seek out thermals — but watch out for the simulated fog! For the future the implementation of an HLA interface means that you can build clusters of interacting simulators and perhaps even work with commercial flight simulators." The FlightGear website has gotten a long-deserved upgrade, too. -
FlightGear Reaches v2.0
distantbody writes "The flight sim project FlightGear has reached version 2.0. From the website: 'Highlights of this new version include: Dramatic new 3D clouds, dramatic lighting conditions, improved support for custom scenery, and many many new and detailed aircraft models.' Full list of improvements here. And of course the screenshots. The release coincides with the release of SimGear v2, the 'set of open-source libraries designed to be used as building blocks for quickly assembling 3d simulations, games, and visualization applications' on which FlightGear is based." -
FlightGear Reaches v2.0
distantbody writes "The flight sim project FlightGear has reached version 2.0. From the website: 'Highlights of this new version include: Dramatic new 3D clouds, dramatic lighting conditions, improved support for custom scenery, and many many new and detailed aircraft models.' Full list of improvements here. And of course the screenshots. The release coincides with the release of SimGear v2, the 'set of open-source libraries designed to be used as building blocks for quickly assembling 3d simulations, games, and visualization applications' on which FlightGear is based." -
FlightGear Reaches v2.0
distantbody writes "The flight sim project FlightGear has reached version 2.0. From the website: 'Highlights of this new version include: Dramatic new 3D clouds, dramatic lighting conditions, improved support for custom scenery, and many many new and detailed aircraft models.' Full list of improvements here. And of course the screenshots. The release coincides with the release of SimGear v2, the 'set of open-source libraries designed to be used as building blocks for quickly assembling 3d simulations, games, and visualization applications' on which FlightGear is based." -
FlightGear Reaches v2.0
distantbody writes "The flight sim project FlightGear has reached version 2.0. From the website: 'Highlights of this new version include: Dramatic new 3D clouds, dramatic lighting conditions, improved support for custom scenery, and many many new and detailed aircraft models.' Full list of improvements here. And of course the screenshots. The release coincides with the release of SimGear v2, the 'set of open-source libraries designed to be used as building blocks for quickly assembling 3d simulations, games, and visualization applications' on which FlightGear is based." -
Apricot Team Selected For Fully Open Source 3D Game
crush writes "The Linux Game Tome notes that the final team to produce a fully Open Source 3D game using the CrystalSpace engine and Blender has been chosen. The project (known as Apricot) aims to produce a cross-platform, 3D game with completely Free (CCA) graphics, music and code. An important side-effect of the project is to improve open source tools for the professional game development industry."
I look forward to more 3D games on my desktop, even if this one won't be the first. (And where is the open-source bus-driving counterpart to the under-rated FlightGear?) -
Windows OSS Only For Administrators?
Torsten writes "We all know it: it is no good idea to run Windows with Adminstrator privileges all the time. But when you use a normal user account, many programs will not work properly. I have recently recognised that even open source software has difficulties with the Windows rights model. Openoffice will continue to ask for registration until an Administrator stops it. Firefox will not install new search plugins for normal users and will not even tell why. FlightGear starts the configuration screen, but only an Administrator can fly. Have the OpenSource developers problems adapting the windows right model? Or does nobody bother being Administrator?" -
Problems With OEM ATI Cards And ATI's Linux Driver
Doug Bostrom writes "Over at FlightGear.org, Andy Ross describes how ATI's new Linux drivers only seem to work with "official" ATI cards (made by ATI), why that does not make sense, and a possible fix that unfortunately would mean booting Windows, if only for a few minutes." -
Bill Kendrick Interview at OSNews
Bill Kendrick writes: "When I thanked the folks at OSNews for mentioning me in their interview with Michael Speck their response was a list of questions for my own interview. Well, I've answered them. Enjoy! While I'm glad some people consider me 'up there' in the ranks of Open Source game development, I honestly think there are far more deserving folks... Like Sam Lantinga, Steve Baker, and the people developing FlightGear, to name a few." -
X-Plane Flight Simulator For Linux
sho-gun writes: "It seems that Austin Meyer, creator of X-Plane, is going to be porting his simulator to Linux. X-Plane is an incredible flight simulator which models flight dynamics by using blade-element theory. Many big companies use X-Plane for development. Currently only the support programs (the programs that build the planes, scenery, airfoils) are available but the full application should be available soon, according to the website. Along side with the open-sourced Flightgear, this certainly is good news for flight simulator fans that use Linux." -
Tidings From Swagland: An LWCE Wrap-Up
With a planned move to San Francisco next summer, last week saw San Jose's last Linux World Expo, at least for now. The future as always is stubbornly uncertain, but it's impressive that the serendipitous combination of Free tools (from GNU) and a Free kernel (from Linus) has inspired enough interest and prosperity to excite a larger group of people each year. If you've not had the chance to attend one of these expositions, we hope this article will give you a flavor of what it's like. Note: Here are a few pictures from the floor (Day 1 & Day 2) contributed by Sensei^); do you have any cool shots to link to in comments?First, the prelude: If you've worked on the pre-show aspects of anything from a high-school play to a LAN party, you know all those booths, displays, people and computers don't materialize by themselves. For several days before the show floor opened on Tuesday, forklift crews zipped cargos of wooden, fiberglass, plastic, aluminum and steel cases from moving trucks to exhibit spaces. These contained banners, snap-together modules, computers, lighted signs -- and Yes, more gratis logo-imprinted toys than you can wave a TuxTops LED light at.
Spiderwebs of CAT-5 and electric cord (run beneath the show floor) sprouted from the centerpoints of many booths, with strands for each computer to be connected to the Net during the show. Rolls of padding and carpet came next, then the slow assembly of display booths. These ranged from no-nonsense fabric partitions that housed companies like TuxTops and Sendmail (and legions of volunteers from PerlMonks, the Simple End User Linux project, Flightgear, and many others), to elaborate constructions with motorized signs, projected lasers and huge illuminated logos. Note: Slashdot (the site) was put together last week mostly from the comfy chairs of the PerlMonks booth.
The "C" (as in conference) part of LWCE got started on Monday, and for the days that followed, attendees got instruction -- on everything from Linux security to evangelizing Free software to their bosses-- in half-day doses. Meanwhile, the setup work continued into the wee hours, as exhibitors raced the clock to make sure that at least their signs, if not their networks, were up for the next day. And at the OSDN booth (home of the red-carpeted Slashdot stage and beanbags), prep work included stacking thousands of boxed distributions of Debian, and attempted to pawn a few copies off on every passer by.
Tuesday morning, at a shade before 10:00, visitors willing to miss Michael Dell's keynote began to stream into the halls, on a quest to find new distros, old friends, and swag. It's amazing what companies will give away in order to snag a little nook in your brain. Besides the usual trinkets (keychains, T-shirts, stickers) and the distributions that a Linux show would be empty without, booth visitors were handed everything from knives (Sendmail) to cute monkeys (Helixcode) to embarrassing pictures of themselves (BSDi), as well as too many toys with embedded LEDs to bother counting. Rather than a full swag accounting (which would only annoy those unable to attend), let me just say that you won't hurt for toys when the chance presents itself. (CT:I just wanted to note that VA gave away 2300 pounds of shrink-wrapped boxed Debian. Like 5000 copies. It was beautiful)
The things on display around the LWCE floor were more interesting than the toys, though. (And unlike a museum, most were available for hands-on demonstration, not hidden behind glass.) Indrema showed a prototype player (not in the sleek black box you see on their Web site, but still sporting that cool blue LED) hooked up to a HDTV display, playing a very fast game of Quake. (CT:Actually it was an HDTV demo, they promised the real deal will be less vaporous before I have children) In the Intel booth were server clusters populated with quad Itanium processors, demonstrating failover when one system was rudely but intentionally shut down. The amazing-like-emacs-is-amazing Flightgear project showed a really nice looking demo which is enough incentive by itself to invest in a better video card for my system so I can play with it.
Both Helixcode and Eazel made their first LWCE appearance this time around, exciting for those filling their anti-FUD cannon for the perpetual "Linux is tough to use" argument. The Eazel folks showing off Nautilus seemed to be all but cackling as they showed off the smoothness of the zooming information available for documents and the cool music-integration abilities it contains. It would have been cool if they'd had some sample CDs, but they promise a developers' release soon. (CT:They also promised .deb's, but I'll believe it when I see it. The UI was awesome, I just hope that someone hacks in something like the GUI command line in EFM)
Considering that Sun was showing off the GNOME desktop on Solaris (hinting at its inclusion in stock Solaris systems sometime very soon, too) and that the GNOME project itself was not only in one of the small booths against the wall but the subject of a big announcement -- about the advent of the GNOME Foundation -- it looks it's showing up everywhere. Happily, there seems to be no shortage of room for window managers right now: the KDE folks were also there not only in their own booth, but showing up in software demonstrations all over the floor, as SuSE, Caldera and others demonstrated the very slick KDE 2.0. (Can't we all just get along, anyhow?)
SuSE, by the way, was the only distributor I noticed showing off Linux on Apple hardware, and their current distro was sweet and fast on a G4. Beyond the curious lack of Apples, and the obvious ubiquity of x86 machines, there were machines based on everything from microcontrollers to StrongArm, MIPS, Alpha, Itanium ... even the IBM S/390s which have gotten attention for the ridiculous number of concurrent Linux systems they can support.
For all the cool hardware and cusp-of-reality, bleeding-edge distros, it's interesting that the announcement which seemed to generate the most buzz of the entire show was the long-awaited release of Debian's Potato. Considering the reputation that Debian has for intelligent upgrading, stability, and diligence in guarding the license of the software which makes it up, it's not as surprising as it might otherwise be that Debian's new release made people sit up a bit more than the newest offerings from the large commercial distros.
(CT: Also extremely impressive was the Pocket Linux booth, where they actually had iPaq's running Linux. The first dude that demoed the box to me was very nice, but what I really wanted to see was X11 running on it ... oddly enough, I encountered one of his cohorts in the bar later that night who showed it to me: X, xeyes, xterm, and twm running on an iPaq. When they get the wireless action going on these things I'm totally there ... I'll just need to hack minimalist interfaces onto pronto and my MP3 player software and use the thing as a portable X terminal on the local 802.11 wireless lan. Yum.)
Oh, and there were people on the floor as well -- close to 20,000, all told. I met some folks I've known previously only through IRC, and quite a few I might never have otherwise encountered.
It's interesting to see in the space of a few hours many of the smart people who you may experience vicariously through writings, speeches, code, art or IRC chatter -- and it also belies the idea that software celebrities of the Free software world are becoming celebrities of the traditional variety, since everyone from ESR to Jon "maddog" Hall (and Linus himself) are willing to talk to anyone who catches up with them long enough to say hello. The atmosphere (especially outside the mondo corporate-castle booths) is mellow and accomodating, and suprisingly so even within most of those castles. There were undoubtably personality conflicts at work, but it seems like most people have the good grace to deal nicely with each other for these few days at least.
At the close of each day, people shuffle out to drop laptops, T-shirts and bags of stuff at their hotels, then thousands of them show up to parties sponsored by companies from AMD to Red hat to VA, which are full-blown events in themselves. Mandrake's party, for instance, had go-go dancers in cages, which may be the most bacchanal thing I have ever witnessed. Ironically, though, many coders couldn't attend even events sponsored by their own companies, or thrown in the honor of their projects, because of strict carding policies. Wouldn't a chem-free party or two be a thoughtful way to include people?
(CT: This has been a consistent problem for several years. Although I know at "Someones" party (no names *grin*) they weren't carding, and I recieved many a happy note from fellow attendees proclaiming that they were able to get in. The parties themselves weren't bad: the OSDN/Potato release party was fun, with San & Zak spinning the tunes (next time we'll force CowboyNeal to scratch for us under threat of death). They had 2 buildings: one was a pool hall, where we tormented The Pope for nearly an hour, carefully distracting him, and then returning his balls to the table. He never noticed. We also met up with Nitrozac from After Y2k, and I snuck accross the street to the Eazel party for a bit, and got to meet Dave "You might remember me from cheat codes in some first person shooter" Taylor.) Attendeees mostly filed out for flights or drives home Thursday and Friday, but some are still in San Jose for the Intel Developers Conference, or otherwise enjoying the Northern California weather. It's a strange familiarity that many of them will feel when the next big conference rolls around, to see many of the same fellow attendees or workers -- of course, by the time the next big conference happens, perhaps we'll all be too excited by the release of 2.4 to notice.