X-Plane Flight Simulator For Linux
sho-gun writes: "It seems that Austin Meyer, creator of X-Plane, is going to be porting his simulator to Linux. X-Plane is an incredible flight simulator which models flight dynamics by using blade-element theory. Many big companies use X-Plane for development. Currently only the support programs (the programs that build the planes, scenery, airfoils) are available but the full application should be available soon, according to the website. Along side with the open-sourced
Flightgear,
this certainly is good news for flight simulator fans
that use Linux."
Along with PGP, flight simulators were used by terrorists in the horrendous attacks of September 11th. We should ban open source flight simulators unless they provide a special government backdoor to monitor who is using them and where they are flying in the virtual world.
I thought Austin Meyer made hot dogs???
My simulator has a first name,
It's L - I - N - U - X,
My simulator has a second name,
It's M - E - Y - E - R...
(Sorry, that's all I can remember...)
Now MicroSoft can't track every one using flight simulaters and file them as posable terrorists. The System fails again.
When I was a boy the goverment stole everything from us.
The very coolest thing about X-Plane is the extensive set of flight physics. Land the Space Shuttle, Fly on Mars. They sound cool, but are rightfully difficult! (but fun)
Any word on the price of X-Plane? Is there a chance it may be GPLed? Or at least priced lower than the Win/Mac versions?
Would maps of the Redmond campus be more appropriate? You don't need to train for missions which are already accomplished.
Uh.. slashdot is not just about free software.
Xplane (the world's most accurate flight simulator you can have without a military budget) being ported to linux is *fantastic* news.
Not everything needs to be free, bub. It's only free if people are willing to write it for free.
(n/t)
For instance (just because this is the one I'm currently addicted to) MS flight sim- it's got practically the whole country modeled. Does this thing have any landscapes included, or is it just the a few places you can fly in?
Username taken, please choose another one.
After all, every school boy knows that you can catch viruses when doubleclicking on attachments of dubious mails. What did they think? They still didn't learn after Melissa, ILuvYou, Sircam, etc.
...but does it run under linux? Oh wait...
What?!
I'm blind drunk but still I've got to post something, don't I?
question why don't the US military/air force open up their simulators ?
I thought in the good US of A that all projects that the government does the people of the US of A had access to the source
Unless
It was deemed that it was endangering security of the nation
Or
It was contracted out to a company and then they had all the IP
I don't see how a simulator could fit into any of the above
The dynamics of a fighter plane YES but not a Cessna
The military airports YES but not civil airport where the data is already published
Since the MS flight sim is ahead of most things what have you got to lose in asking ?
(Politely since the Military don't like question right now)
regards
john jones
p.s. I am not a citizen of the USA so am just wondering
Just hire a couple of pre-free software aerodynamics post-graduates for a few months and you'll have the same stuff GPLd.
Not everything needs to be free, bub. It's only free if people are willing to write it for free.
On the other hand, it makes no sense whatsoever for any software NOT to be free, regardless of whether or not the programmers are willing to work for free or not. For instance, companies who need a simulator can take FlightGear and pay someone to expand upon it to suit their own needs. Or a gov't agency can write open code which will benefit them AND the commercial aerospace industry (not to mention gamers..) The social value of generating public goods is immense. So lets dispense with this "not all software should be free" BS. Intellectual property wrecks havoc on the efficiency of dynamic industries such as software.
I'm the guy doing the port. I'm not sure whether Austin had plans for this but I guess he gave up after the repeated requests he got to give me the source to port on it. Some details:
1. It won't be open source.
2. It won't be free (I don't know what Austin's plans are but I guess the price will be the same as the Win/Mac version).
3. I'm not getting any money for doing the port -- as I told Austin, I'm doing it for the sake of having a good flight sim for Linux.
4. The file format, network data and outputs will be compatible with the Win/Mac version.
5. The port uses libSDL (before you scream bloody murder about license violation, have a look and note that it's dynamically linked).
6. Since it's SDL-based, a FreeBSD port should be easy enough to do once the general *nix porting issues are solved. I don't know what's the status of OpenGL on FreeBSD; X-Plane *requires* OpenGL and you probably don't want to run it in software emulation. Until a native FreeBSD version will exist, the Linux binaries should run just fine using the Linux compatibility mode (but see the OpenGL notes above).
If you want to see the full app happening, here's how you can help:
1. Download the beta, test it, and send me feedback.
2. Email austin@x-plane.com and tell him that you think a Linux version of X-Plane is great. This is needed because I only got the subprograms source so far, and he doesn't seem 100% convinced yet to send me the main source too.
Petru
Someone already sent an anthrax-coated letter to Bill.
GNU-jihad!
On the other hand, it makes no sense whatsoever for any software NOT to be free, regardless of whether or not the programmers are willing to work for free or not.
Sure it does. Make your software closed, and everyone will have to come to you for the upgrades.
I can't remember when it was, but at some point recently, all the intelligent people left and idiots like this guy replaced them.
This is it, I've had it with Slashdot, goodbye.
I got 5.x a few months back, and upgraded all the way to 5.66 (which i'm happy with). I wasn't too impressed that even though I'd only had 5.x for a few months, there was no upgrade path to 6 (gotta pay full price) - so it's the only reason I keep Win98 around.
when 6 gets released on linux, i'll be buying it and trashing my 98 install.
go petru! go austin!
#1) It's not open source.
#2) It's not "getting a free ride" or anything like that. It's about bringing good software to another operating system.
What the HELL is the big deal with people charging for decent software?
I absolutely, 100% agree that most software is crap and isn't worth the bits it's written on. But there ARE pieces of software that are WELL WORTH what the author is asking for.
Mac OS X -- I didn't mind paying $129 for it. It's well worth the investment.
X-Plane -- this is a great flight sim that's worth the $49 I paid for it.
Adobe Photoshop Elements -- Finally, a photoshop that's priced reasonably. I paid $90 for it and didn't mind one bit. It's a great piece of code and worth it.
Veritas Volume Manager -- makes your life better. Worth the $$$.
Solaris -- Worth the $80 for the media. (Although I don't think media costs NEAR $80, Solaris is still worth $80.)
OmniWeb -- worth $29. Nice browser, nice features.
Not worth it:
Microsoft anything -- we all know why.
Sun Cluster -- Sun makes some of the sh_ttiest clustering software ever.
99% of other software.
---------
I guess my point here is that JUST because someone charges for software doesn't make it bad. The quality of the code determines whether it's worth it or not!
--nbvb
I don't think they are trying to double-click on their snail-mail. ;)
But now you maybe will see virus scanners for both types of mail.
If academicians aren't allowed to say innocent things like this, we're soon living in a fascist society.
That's plain unethical.
From the page on Mars sims:
To me, this is the best reason I've seen yet for creating sim software that uses real-world physics and modeling. I don't know of any other sims in existence that offer this level of "playability"; am I wrong here?
These guys have gone to great lengths to make this thing "the real deal", and I applaud their decision to make it usable under Linux. I stopped messing around with Windows-on-Linux type stuff months ago (well, partially due to the fact that almost everything I use runs under Linux
I can tell already I'm gonna be spending entirely too much time modeling new plane designs (and consequently flying them into the ground, d'oh! ).
Are there any other projects out there that focus this heavily on the physics modeling side of things for sims? Please tell me some of them run on Linux
Beauty is, of course, in the eye of the beholder. X-Plane is a really neat simulator, and you're saying that Austin should be forced to give it away for free? I'm sure you LIKE getting stuff for free, but it has to be freely given, not forcibly taken. So I'd say that from the standpoint of a commercial author, it makes quite a lot of sense for software to be NON-free.
Considering the state of the national airsystem right now, simulators may be the best bet for a lot of people out there. The vast majority of private pilots are not permitted to fly at the moment; enhanced class B airspaces are still closed to VFR flight. This may enter a gradual period of reduced constraint over the next few weeks.
What's the name of the new flight simulator for Linux?
X-Plane.
Explain what?
Just X-Plane.
I want you to tell me what the name of the new flight simulator for Linux is.
X-Plane!
Look, i don't know how i can be any clearer here.
--
Mod up a post Rob doesn't like and you'll never mod again
Computer flightsims are hardly accurate no matter how 3l333t the name is. Unless you're a MS flighsim captain.... Get in a real plane and fly around...
We all take our karma where we can get it. But "funny"? He's a fascist, not a commedian.
The site claims the Windows version runs fine under Wine.
"Microsoft anything -- we all know why. "
No, we don't.
Please elaborate .
drsoran is a troll, as can clearly be seen from this post. Please moderate him down accordingly.
The people who really wanted to buy X-Plane already did -- months ago, when it came out initially. These people aren't likely to go out and buy it *again* -- even though it'll now run on their favorite OS -- unless they're TRULY dedicated to the game.
X-Plane came out in Feburary for Win32. How many games do you know of that you like so much that you'll buy it *again* after eight months? Not many!
If you want people to buy Linux games and buy them in reasonable numbers, you're going to need to release the Linux version at about the same time as the Windows version -- otherwise, only a few people are going to buy your game.
Suppose you've got your average gamer -- he dual boots between Linux and Windows. He goes into the computer store, and sees X-Plane for Linux -- $50. He then sees X-Plane for Windows in the bargian bin for $10. Which is he likely to buy?
The same applies to Mac ports of PC games, but to a lesser degree -- after all, outside of something like SoftPC, a Mac cannot run the same software as a Windows box -- where a x86 box that runs Linux box could also run Windows and therefore Windows games.
In any event, since Austin is doing the port for free, I guess they're not going to lose much on this one, even if nobody buys it.
..it's also plain business.
And it hasn't quite made it to $9.99 yet (at least not via mail order) -- EBWorld.com seems to sell it for $19.99. Not sure how much it is over at the mall ...
dougmc is a troll, as can clearly be seen from this post. Please moderate him down accordingly.
I agree. The math that goes into that thing must be amazing.
Don't get me wrong, open source software is good, but this guy certainly deserves to make some money off of this software, if it really is as good as it sounds.
Just a little something written by a Unix guy inspired by flying.
http://www.hrbibt.com/silent.htm
Sorry.
X-Plane 6.0.4 came out on the 10th of October for Mac and Windows.
http://www.x-plane.com/
And you won't see it in the bargin bin, because the developer has gone to distributing it himself.
http://www.x-plane.com/order.html
"X-PLANE 6.00 IS NOT BEING SOLD IN STORES! IF YOU WANT X-PLANE 6.00, ORDER IT HERE!
X-Plane 6.00 is $59.99 +$10.00 Domestic or $30.00 International shipping.
This CD includes both Macintosh and Windows versions of X-Plane, as well as your choice of scenery CD.
Your purchase allows free updates through all 6.x versions."
You obviously don't understand how Austin's business model works - when you buy his simulator, you get a cd that serves to verify you paid for his sim - you can then download free updates from his web site until the next major version. If you pay for the sim, you can download it for win32, macos and now linux. You don't have to pay for each individually. I bought x-plane a while ago, and previously used it only on windows. Now I can use it on linux without paying a cent.
This space intentionally left blank.
It's never perfectly debugged but it's also never stopped adding cool details, features and stuff. These get divided among flight model features and eye candy. In the former category, Austin (yes, this is all ONE GUY coding it) added support for gyrocopters. (It's _always_ had helicopter support, which is rare). In the latter category, he's been enhancing the clouds and scenery hugely- even 5.66 (not the new version) already has very impressive 3D clouds, which don't even eat the frame rate that much.
The true geek factor in X-Plane is not even flying the planes- it's designing them. Using all the tools like Part-Maker, Plane-Maker (and these need to be included, 'scuse me for stating the obvious) you can literally design just about anything, right down to designing your own _airfoils_, using various third-party stuff to determine lift/drag/moment of the foil at various angles of attack, and then entering that into Part-Maker to bring the airfoil into X-Plane for use. Plane-Maker is about placing wings and elements anywhere, NOT about punching in 'stall, top speed' etc values: the utterly amazingly geeky thing about this sim is that it builds the flight model from just analysis of the plane parts, ten times a second, relative to things like AoA and speed and propwash and ground effect. So when you put something together in Plane-Maker, and it doesn't exist in the real world, you're actually using X-Plane as an aeronautical design tool, and instead of working out on paper whether the CG is too far aft, you save the plane, fire up X-Plane, 'get in the drivers' seat' and take the bastard up and see if it kills you ;)
That's about as cool as virtual reality gets, right there- and it's the heart of the geek appeal, to me: if you play with the sim this way you have to _be_ capable of interpreting behavior like a test pilot. The planes behave in amazingly unexpected ways. I've had a high-speed jet show a nasty tendency to pitch up sharply at a certain speed- puzzling until I realised that it was hitting Mach 1, and the shockwave was interacting with the wing geometry (!) Try _that_ in MSFS or Fly...
I've actually taken ideas from Slashdot into X-Plane: some time ago there was an article about Japanese ground-effect flying trains, so naturally what do I do? Go fire up Plane-Maker, and try to build a ground-effect vehicle that maintained a consistent ground height all by itself. Didn't quite succeed, but I did manage to make the most forgiving aircraft I've ever seen for zooming about really close to the ground... and now there's gyrocopter support, there's lighter-than-air support (and the Hindenburg), and the helos (and the SoloTrek- yes, the two-ducted-fan thing that you stand on), and whatever neat aero thing turns up next year on Slashdot, I am sure X-Plane will be able to handle modelling it. Hell, there's even an entirely fictional Japanese Anime Plane to play with. I flew it straight up into space and the stars came out, in a perfectly black sky, as I passed escape velocity. Now if we could model something _real_ that does that, we'd really have something...
Think of it as a commercial aviation design simulator for less than $50. There are in fact a _number_ of people using it to rough-draft real-world planes being built in real life... suffice to say, X-Plane getting a Linux port is _totally_ news for nerds, and if you're an aero nerd it is very much stuff that matters. It's probably the single coolest program I have, of any description. If you want a specifically opensource flight sim, Flight Gear has a lot going for it- but if your interest is strictly aviationgeek and not coder, X-Plane absolutely maims anything else out there, by a wide margin, even given that it's usually kinda quirky (5.66 was running nicely for me, though).
I will be buying it
;-)
bit of advice on porting it
test and code it on more than one arch say PPC and x86 running linux and maybe even have a go at getting it to run on solaris
(alot of uni hardware is sparc solaris so think of all the profs willing to play
you can download Solaris for x86 for free or get it on CD for shipping costs
(this reduces the amount of hardware that you need)
once its running on this the sparc is just a differant set of compile switchs in that big ol makefile
oh and have a go with gcc3.01 just for fun (-;
thanks again
regards
john jones
It's still all that and a bag of chips, but please don't get the impression that X-Plane comes from gamer land.
Yes, please do. Last time I checked, most of the opensource proggies were utter crap when compared to Microsoft's offerings. Have you used any of their software since Win3.1? Their current line up is hard to beat.
Thirty bucks to ship a cdrom to Canada? Fuck that noise.
I was thinking of all the `Loki will port X game to Linux' posts that seem to make it to slashdot. -- they almost always force you to buy the game again (Loki didn't do Unreal Tournament, did he? THAT you could download a Linux port for, and that was done right (and later versions had the Linux version on the CD.))
If you want to try it, there is a demo version available (MAC/Windows only).
"They do not preach that their god will rouse them, a little before the Nuts work loose." Kipling, 'The Sons of Martha'
...I hate how they advertise their product with all those pop-under ads.
Although that may be a viable business model.....
And Open-source may be a fantastic idea for some stuff...
The fact remains: if software has value, people will pay for it.
Dynamic industries such as software? Hmm.
IP laws are overbroad and rediculous, in this I agree. Anyone should be free to write their own version of something.. patents are rediculous...
I do feel copyright still holds, though, at least, for the actual work. (not necessarily the design).
Yes. Many things that are somewhat necessary in today's society (office apps, etc) should be OSS and free to all. That benefits society.
But.. games are entertainment.. they have a short shelf-life in general...they usually don't have long-term profits for a particular game (except perhaps quake and diablo)... and.. you get the picture (maybe).
You techno hippie anarchist geeks make me sick.
That's because the emphasis on X-plane is on realistic flight modelling, not realistic scenery.
Yes.. MS Flight Sim (I have it) has excellent scenery. I had fun flying small planes around my hometown (Central B.C.) by landmarks alone.. quite interesting.
Apparently, the X-plane flight model is second to none.
Allah_Spork, accept me in thy kingdom...
Why?
Just because some software can be free, it does not follow that all software must be free.
I for one don't give a flying fuck about having the source for any of the apps I use because I'm not a programmer: I don't miss it and I couldn't do anything with it even if I had it.
Open your mind a little and realize that both free and commercial software can, nay, should exist. I don't mind paying others for their albour and expertise in things I know nothing about, the same as I get paid for my expertise.
It doesn't mean much now, it's built for the future.
What does the GPL have to do wtith price?
"GNU Pricing Levels"
Suppose you've got your average gamer
This isn't really a product for your "average gamer"...
I really like flight simulators, and hated going into Windows just to play Fly!. I will hold off getting the new version of X-Plane (I was going to get it for my birthday), since they are working on a Linux version.
Of course, now I will have to see if I can get my CH Yoke, and pedals working under Linux.
This is great news!
"I for one don't give a flying fuck about having the source for any of the apps I use because I'm not a programmer: I don't miss it and I couldn't do anything with it even if I had it."
So by your reasoning Linux should be closed source. Good thing your not the only one on the planet.
"The fact remains: if software has value, people will pay for it."
So if people are downloading Linux, does that mean it has no value? Interesting POV.
I dunno - after I took off I was doing manuevers I'm used to in fighter sims with a British Airways Airliner - like aileron rolls, and cuban loops - and I'm serious. Although I've never flown a real air-liner I doubt one would do this as willingly as the game made it seem. I could pull turns that one would use to evade missle locks without even stalling.
:).
If I had a bit more power I probably could have pulled off the bell manuever (where you fly straight up - let the jet stall, and come straight down at some attack angel)
Keep working on it guys
"Not everything needs to be free, bub. It's only free if people are willing to write it for free."
Well the guy doing the porting is doing it for free. So why are we paying for it again?
Things that beat any Microsoft offering are:
here
here
here
here
here
and here
And if you want to delve deeper into Answer #1:
Included when you buy a Mac:
iTunes
iMovie
Mac OS X
Quicktime
Things worth paying for (if they're your can of soup):
Final Cut Pro
FileMaker
AppleWorks
I hear complaints that the cheapest Mac is still more expensive than the cheap PC's. So what? You get what you pay for. Does the PC include a Unix-based OS that's fast and slick as hell (KDE & Gnome are neither.)? No. Does it come with a full-fledged MP3 manager/player/ripper? No. Gotta pay the Microsoft Tax if you actually want to legally convert your CD's into a digital format. Do they come with a real movie editing program? Nope, don't have that either. MS Movie Maker is a poor excuse for anything. And best of all, I don't need Microsoft ANYTHING to use my Mac! Or use my Sun workstation, either!
"...good news for flight simulator fans that use Linux."
You mean the 0.0001% of the linux user base ?
Tried the demo, 48 meg download but its worth it.
In fact to beta test the modules this was the only way I can get them to work. Although the plane maker one will not load with the demo as it needs "cockpit:standard:aoa".
Not bad, actually it seems like a lot of fun. Especially with lots of planes already available. Just wish setting up joysticks on Linux didn't suck so much.
StarTux
X-Plane costs less $60 US... it's right there on the web-site.
However, if your are interested in accurate physics (at least in space), you ought to try Orbiter. I'm surprised that nobody has mentioned it yet.
The physics there are the most accurate I've seen for a PC space game. The graphics are spectacular, and accurate (at least for those space bodies where such data exists). For some bodies there are 8192*8192 bitmaps (heh, you'll _need_ a good graphics card if you choose that option!). Best of all, it's free.
The only downside is it is not open source, nor does it run in anything but Windows.
I really recommend it to anyone who likes all the nice physics stuff, and the eyecandy, but isn't scared off by a _steep_ learning curve. At least go take a look at the purty screenshots.
For those who asked: as I said in the previous post, I don't know what Austin's plans are, but I believe that it will be the same as with the current Mac and Win32 versions: if you have the CD, you can play on any platform.
:)
Thus, people who already bought the CD can simply download and run the Linux version with no extra money to pay.
PS: (the shameless plug part) I'd love it if I got a job working on flight sims, I'm sick and tired of web development
Petru
Would it run reasonably smoothly on my ghetto AMD-K6 200Mhz/64MB RAM 'puter if I turned the graphic quality down a few notches? Would love to try the game but don't want to waste the time installing it only to find it runs like molasses..
can you read ?
(insulting I know but I'm sick of this)
read my comment and pay attention to what I say about military airports and planes
I have got sick of people on slashdot recently unable to read comments and have the feeling that VA Linux staff do 98% of the moderation
did you not read the part about F18 simulation and Military airports being classified ?
but civil NOT being
its sad that the people of the US say they are open but in fact the government agencies contract out all the work and so then it cant be open
regards
john 'bad mood' jones
p.s. oh and I stuck in the citizen of USA bit so that fools would not complain about me not being and harp on about national security but that failed didnt it !
His business model used to work a bit differently. If you wanted his program, you paid. If you wanted a game, he didn't want your money.
Stupid hippie.
Let me rephrase:
'If people percieve software as being worth some of their money, they will pay for it'.
Would I pay for linux if I had to? Now? Abso-fucking-lutely.
You techno hippie open-source nerds need to quit watching 'Antitrust' like some kind of cult classic and go get a life. It's not for you to tell others they shouldn't sell their work.
What exactly constitutes "last time I checked".
I find it hard to think that a
generalized statement like "MS's lineup is hard
to beat" could be derived from someone who has
actually used linux in any meaningful capacity.
It is a shame that intelligence test results
can't accompany everyones post here.
39.95 at compusa
I'd like to X-press my X-treme X-huberance at another X-game for X-windows. I'm in X-stacy!
I just hope it's as good as X-pilot!
Signed,
X-bill
AC's cheerfully ignored
Hehehe.
You truly like your Macs, good for you.
"And best of all, I don't need Microsoft ANYTHING to use my Mac! "
But you need Apple everything and that is more than I could stand.
Apple is simply NOT a good software company.
The X-PLane 5.0 CD I purchased had both a mac and a pc version on it. They both require the cd to be inserted so you can't play them on different machines at the same time. I guess that the Linux version will funktion the same way.
I have no idea if the s/w is acurate on that level, or if such things scale, but it seems like you might be able to come up with some impressive party favors.