Domain: flipcode.com
Stories and comments across the archive that link to flipcode.com.
Stories · 11
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Cat Mother Open-Sources Game Engine
Mr.Oreo writes "According to Flipcode, Finnish videogame development company Cat Mother Ltd. has now closed its offices, but in their last meeting the company board decided to publish all company source code as open source. A large part of the game assets are also available. Published material includes a fully playable prototype of a 3rd person action/adventure game, and a commercial quality in-house 3D-engine (C++/DirectX9). The source code is published under the BSD license, and the content is published under the GPL license. Just downloaded the engine and snooped through it - it looks pretty complete, and definitely worth having a look at if you're a 3D code monkey." -
So You Want To Write Your Own MMORPG
Jari Komppa writes "After getting tired of tons of newbies starting MMORPG projects as their first programming project and calling for help on flipcode message boards, I decided to write a little rant in attempt to give these people some idea of the magnitude of the project they're starting. There seems to be hundreds of these projects out there.." -
So You Want To Write Your Own MMORPG
Jari Komppa writes "After getting tired of tons of newbies starting MMORPG projects as their first programming project and calling for help on flipcode message boards, I decided to write a little rant in attempt to give these people some idea of the magnitude of the project they're starting. There seems to be hundreds of these projects out there.." -
So You Want To Write Your Own MMORPG
Jari Komppa writes "After getting tired of tons of newbies starting MMORPG projects as their first programming project and calling for help on flipcode message boards, I decided to write a little rant in attempt to give these people some idea of the magnitude of the project they're starting. There seems to be hundreds of these projects out there.." -
So You Want To Write Your Own MMORPG
Jari Komppa writes "After getting tired of tons of newbies starting MMORPG projects as their first programming project and calling for help on flipcode message boards, I decided to write a little rant in attempt to give these people some idea of the magnitude of the project they're starting. There seems to be hundreds of these projects out there.." -
SIGGRAPH 2001
Morgan McGuire writes "SIGGRAPH 2001, the graphics industry's main scientific conference and gathering for artists, film producers, researchers, and game developers, just ended. I wrote up my experiences as a game developer/researcher at the conference for flipcode." Lots of stuff for those of us who wish we could go every year and see the pretty pictures. Hits on Shrek, Monsters, Inc. and a variety of new techniques floating around. -
SIGGRAPH 2001
Morgan McGuire writes "SIGGRAPH 2001, the graphics industry's main scientific conference and gathering for artists, film producers, researchers, and game developers, just ended. I wrote up my experiences as a game developer/researcher at the conference for flipcode." Lots of stuff for those of us who wish we could go every year and see the pretty pictures. Hits on Shrek, Monsters, Inc. and a variety of new techniques floating around. -
SIGGRAPH 2000 Review
flipcode.com writes: "As many of you know, SIGGRAPH 2000 took place last week in New Orleans. Graphics, graphics, games, and more graphics. Were you unable to make it there this year? Fear not! There's a review of SIGGRAPH 2000" on flipCode, written by Morgan McGuire. It details some of what went on at the conference, what topics were hot this year, what companies are hiring, and plenty more. " Pretty pictures and cool technology. What more do you want? -
SIGGRAPH 2000 Review
flipcode.com writes: "As many of you know, SIGGRAPH 2000 took place last week in New Orleans. Graphics, graphics, games, and more graphics. Were you unable to make it there this year? Fear not! There's a review of SIGGRAPH 2000" on flipCode, written by Morgan McGuire. It details some of what went on at the conference, what topics were hot this year, what companies are hiring, and plenty more. " Pretty pictures and cool technology. What more do you want? -
SIGGRAPH 2000 Review
flipcode.com writes: "As many of you know, SIGGRAPH 2000 took place last week in New Orleans. Graphics, graphics, games, and more graphics. Were you unable to make it there this year? Fear not! There's a review of SIGGRAPH 2000" on flipCode, written by Morgan McGuire. It details some of what went on at the conference, what topics were hot this year, what companies are hiring, and plenty more. " Pretty pictures and cool technology. What more do you want? -
Lightsaber: Input Device Of The (Near) Future
Jacek Fedorynski writes: "Take a look at Project Earthlight, described in this interview. Basically, this guy took a webcam and a lightsaber toy and turned them into a virtual saber duel. Sounds supercool to me. Plus, he gets a style bonus for quoting Carmack's .plan." (Admit it -- you're swinging your hands and making lightsaber noises.) Since I grouse a lot about the disconnect between controllers and game actions, this is one of the coolest things I've seen in a long time.