Domain: foobarsoft.com
Stories and comments across the archive that link to foobarsoft.com.
Comments · 16
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Re:They won't care
Write the CEO. I had tons and TONS of problems getting AT&T service (both phone and DSL) setup. Executive customer service wasn't very nice and didn't really do anything for me.
So I wrote the CEO.
All of a sudden I had numerous people calling me and doing anything they could to help me.
You can read about my experience here and here. I didn't think it would work, but I was out of options. I'm glad I did it.
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Re:They won't care
Write the CEO. I had tons and TONS of problems getting AT&T service (both phone and DSL) setup. Executive customer service wasn't very nice and didn't really do anything for me.
So I wrote the CEO.
All of a sudden I had numerous people calling me and doing anything they could to help me.
You can read about my experience here and here. I didn't think it would work, but I was out of options. I'm glad I did it.
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Re:Where are MS products ?
I just got a 360, and I've got to say the graphics are nice. Forza 2 looks great. Geometry Wars looks very good and is tons of fun. I've been playing The Simpsons Game and there are constantly bits (during the cinematics) when it's hard to tell if you are watching the engine or the animation they produced for the game.
That said, the console has been beaten with a Microsoft stick. There is all sorts of weirdness going on.
I've been writing about it on my blog.
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Re:So What
OK, figured it out. It was caused by a plugin I used to use called Act-On. The plugin was disabled but the rules were still there. The rule that said "Stop processing other rules after this" apparently includes the junk mail rules, even though they aren't listed.
My fault, which figured.
Still, I like Leopard quite a bit. I won't write down all my thoughts here. I've already written about Leopard on my Blog.
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Re:So What
OK, figured it out. It was caused by a plugin I used to use called Act-On. The plugin was disabled but the rules were still there. The rule that said "Stop processing other rules after this" apparently includes the junk mail rules, even though they aren't listed.
My fault, which figured.
Still, I like Leopard quite a bit. I won't write down all my thoughts here. I've already written about Leopard on my Blog.
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Re:Does it matter?
I remember trying my hand at assembly programming YEARS and YEARS ago[..]
YEARS and YEARS ago? You're only 23 or 24 - not nearly old enough to be well established in anything. Quit trying to have us believe that you're some aged and wise bleeding edge expert on things. You haven't even had enough time to properly study to know anything about these things beyond the extreme rudimentary aspects of them.
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When you have a hammer...... everything looks like a nail.
I'm sure you've heard that one before, and you need to be careful of it. That said, you found yourself a hammer (your new knowledge of whatever) so start looking for nails.
I've run into the same problem many times. I understand not wanting to re-implement things (I thought about making an accounting program for a little bit before deciding to just use Quicken, for example). But you need to be creative.
When I first learned Python I made a simple little game based on one of my favorite games that I used to play on my TI-85. This also let me learn OpenGL. The game was Blocks.
Trying to do more, I made a simulation (I'd call it a game but it wasn't interactive) called Itty Bitty City which also included more OpenGL. It wasn't too complex but was fun to watch (even if I did have Pie-In-The-Sky ideas about what it would do as usual).
I never updated my website because it was a hassle. I didn't want to do it in DreamWeaver or something like that. I wanted to automate things. Python was my favorite language at the time, so I wrote a little program I called SiteMaker to do it for me (ironically, that page is quite out of date). Python was rather well suited to that (it was command line, and needed good text processing) so I used it and gained a good knowledge of Python in the process (including the build-in modules you can use to open and send data across FTP connections).
After that I wanted a program to make it easier to make blog style entries on my website (which would call SiteMaker). I had been wanting to learn Objective-C for use on my Mac so I used that for the project and it was fun, and I learned quite a bit (even if I don't use the program because I didn't add enough features to make it useful). This was SiteBlogger.
When I wanted to learn Java 5 to get back into it (since it had features that fixed my biggest gripes) I made another simple game (which I took rather far) called Pond Game. I got to use all sorts of stuff in Java and got a good working knowledge (after quite a bit of time off).
I was still weak in GUIs in Java (have done no Java GUI programming ever) so I used Java to scratch a major itch I had and made Scheduler which I am now updating for a Senior Project. I learned how GUIs were done in Java and got an even deeper understanding of Java from this project. It also fixed my problem of hating to figure out a school schedule.
I had been wanting to learn PHP, so when a project came up at school to build a system for them (not an assignment, I work there part-time) and they asked me if I wanted to do it, I jumped at the chance to make such a system (which I hadn't done and included a large amount of DB programming) and used PHP (which they were perfectly happy with, and were actually going to suggest).
There are other little ones here and there. The main point of all this is that most of these didn't bug me enough to make them (Scheduler was the only real problem) but I saw them as opportunities to try out a new language or some such. I've learned to do this because of a problem that I would suffer from which I assume you suffered from: I'm curious and would read about a language or some such but not do anything and thus forget it all. I needed the practice, so I found places to do it. Whether these were things I needed for myself (Scheduler, SiteMaker) or just little games that I wanted to make or to use to try something (Blocks which was an OpenGL test, Itty Bitty Citty which was going to be an AI test).
My last suggestion would be to enter a programming contest. I've been enterin
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When you have a hammer...... everything looks like a nail.
I'm sure you've heard that one before, and you need to be careful of it. That said, you found yourself a hammer (your new knowledge of whatever) so start looking for nails.
I've run into the same problem many times. I understand not wanting to re-implement things (I thought about making an accounting program for a little bit before deciding to just use Quicken, for example). But you need to be creative.
When I first learned Python I made a simple little game based on one of my favorite games that I used to play on my TI-85. This also let me learn OpenGL. The game was Blocks.
Trying to do more, I made a simulation (I'd call it a game but it wasn't interactive) called Itty Bitty City which also included more OpenGL. It wasn't too complex but was fun to watch (even if I did have Pie-In-The-Sky ideas about what it would do as usual).
I never updated my website because it was a hassle. I didn't want to do it in DreamWeaver or something like that. I wanted to automate things. Python was my favorite language at the time, so I wrote a little program I called SiteMaker to do it for me (ironically, that page is quite out of date). Python was rather well suited to that (it was command line, and needed good text processing) so I used it and gained a good knowledge of Python in the process (including the build-in modules you can use to open and send data across FTP connections).
After that I wanted a program to make it easier to make blog style entries on my website (which would call SiteMaker). I had been wanting to learn Objective-C for use on my Mac so I used that for the project and it was fun, and I learned quite a bit (even if I don't use the program because I didn't add enough features to make it useful). This was SiteBlogger.
When I wanted to learn Java 5 to get back into it (since it had features that fixed my biggest gripes) I made another simple game (which I took rather far) called Pond Game. I got to use all sorts of stuff in Java and got a good working knowledge (after quite a bit of time off).
I was still weak in GUIs in Java (have done no Java GUI programming ever) so I used Java to scratch a major itch I had and made Scheduler which I am now updating for a Senior Project. I learned how GUIs were done in Java and got an even deeper understanding of Java from this project. It also fixed my problem of hating to figure out a school schedule.
I had been wanting to learn PHP, so when a project came up at school to build a system for them (not an assignment, I work there part-time) and they asked me if I wanted to do it, I jumped at the chance to make such a system (which I hadn't done and included a large amount of DB programming) and used PHP (which they were perfectly happy with, and were actually going to suggest).
There are other little ones here and there. The main point of all this is that most of these didn't bug me enough to make them (Scheduler was the only real problem) but I saw them as opportunities to try out a new language or some such. I've learned to do this because of a problem that I would suffer from which I assume you suffered from: I'm curious and would read about a language or some such but not do anything and thus forget it all. I needed the practice, so I found places to do it. Whether these were things I needed for myself (Scheduler, SiteMaker) or just little games that I wanted to make or to use to try something (Blocks which was an OpenGL test, Itty Bitty Citty which was going to be an AI test).
My last suggestion would be to enter a programming contest. I've been enterin
-
When you have a hammer...... everything looks like a nail.
I'm sure you've heard that one before, and you need to be careful of it. That said, you found yourself a hammer (your new knowledge of whatever) so start looking for nails.
I've run into the same problem many times. I understand not wanting to re-implement things (I thought about making an accounting program for a little bit before deciding to just use Quicken, for example). But you need to be creative.
When I first learned Python I made a simple little game based on one of my favorite games that I used to play on my TI-85. This also let me learn OpenGL. The game was Blocks.
Trying to do more, I made a simulation (I'd call it a game but it wasn't interactive) called Itty Bitty City which also included more OpenGL. It wasn't too complex but was fun to watch (even if I did have Pie-In-The-Sky ideas about what it would do as usual).
I never updated my website because it was a hassle. I didn't want to do it in DreamWeaver or something like that. I wanted to automate things. Python was my favorite language at the time, so I wrote a little program I called SiteMaker to do it for me (ironically, that page is quite out of date). Python was rather well suited to that (it was command line, and needed good text processing) so I used it and gained a good knowledge of Python in the process (including the build-in modules you can use to open and send data across FTP connections).
After that I wanted a program to make it easier to make blog style entries on my website (which would call SiteMaker). I had been wanting to learn Objective-C for use on my Mac so I used that for the project and it was fun, and I learned quite a bit (even if I don't use the program because I didn't add enough features to make it useful). This was SiteBlogger.
When I wanted to learn Java 5 to get back into it (since it had features that fixed my biggest gripes) I made another simple game (which I took rather far) called Pond Game. I got to use all sorts of stuff in Java and got a good working knowledge (after quite a bit of time off).
I was still weak in GUIs in Java (have done no Java GUI programming ever) so I used Java to scratch a major itch I had and made Scheduler which I am now updating for a Senior Project. I learned how GUIs were done in Java and got an even deeper understanding of Java from this project. It also fixed my problem of hating to figure out a school schedule.
I had been wanting to learn PHP, so when a project came up at school to build a system for them (not an assignment, I work there part-time) and they asked me if I wanted to do it, I jumped at the chance to make such a system (which I hadn't done and included a large amount of DB programming) and used PHP (which they were perfectly happy with, and were actually going to suggest).
There are other little ones here and there. The main point of all this is that most of these didn't bug me enough to make them (Scheduler was the only real problem) but I saw them as opportunities to try out a new language or some such. I've learned to do this because of a problem that I would suffer from which I assume you suffered from: I'm curious and would read about a language or some such but not do anything and thus forget it all. I needed the practice, so I found places to do it. Whether these were things I needed for myself (Scheduler, SiteMaker) or just little games that I wanted to make or to use to try something (Blocks which was an OpenGL test, Itty Bitty Citty which was going to be an AI test).
My last suggestion would be to enter a programming contest. I've been enterin
-
When you have a hammer...... everything looks like a nail.
I'm sure you've heard that one before, and you need to be careful of it. That said, you found yourself a hammer (your new knowledge of whatever) so start looking for nails.
I've run into the same problem many times. I understand not wanting to re-implement things (I thought about making an accounting program for a little bit before deciding to just use Quicken, for example). But you need to be creative.
When I first learned Python I made a simple little game based on one of my favorite games that I used to play on my TI-85. This also let me learn OpenGL. The game was Blocks.
Trying to do more, I made a simulation (I'd call it a game but it wasn't interactive) called Itty Bitty City which also included more OpenGL. It wasn't too complex but was fun to watch (even if I did have Pie-In-The-Sky ideas about what it would do as usual).
I never updated my website because it was a hassle. I didn't want to do it in DreamWeaver or something like that. I wanted to automate things. Python was my favorite language at the time, so I wrote a little program I called SiteMaker to do it for me (ironically, that page is quite out of date). Python was rather well suited to that (it was command line, and needed good text processing) so I used it and gained a good knowledge of Python in the process (including the build-in modules you can use to open and send data across FTP connections).
After that I wanted a program to make it easier to make blog style entries on my website (which would call SiteMaker). I had been wanting to learn Objective-C for use on my Mac so I used that for the project and it was fun, and I learned quite a bit (even if I don't use the program because I didn't add enough features to make it useful). This was SiteBlogger.
When I wanted to learn Java 5 to get back into it (since it had features that fixed my biggest gripes) I made another simple game (which I took rather far) called Pond Game. I got to use all sorts of stuff in Java and got a good working knowledge (after quite a bit of time off).
I was still weak in GUIs in Java (have done no Java GUI programming ever) so I used Java to scratch a major itch I had and made Scheduler which I am now updating for a Senior Project. I learned how GUIs were done in Java and got an even deeper understanding of Java from this project. It also fixed my problem of hating to figure out a school schedule.
I had been wanting to learn PHP, so when a project came up at school to build a system for them (not an assignment, I work there part-time) and they asked me if I wanted to do it, I jumped at the chance to make such a system (which I hadn't done and included a large amount of DB programming) and used PHP (which they were perfectly happy with, and were actually going to suggest).
There are other little ones here and there. The main point of all this is that most of these didn't bug me enough to make them (Scheduler was the only real problem) but I saw them as opportunities to try out a new language or some such. I've learned to do this because of a problem that I would suffer from which I assume you suffered from: I'm curious and would read about a language or some such but not do anything and thus forget it all. I needed the practice, so I found places to do it. Whether these were things I needed for myself (Scheduler, SiteMaker) or just little games that I wanted to make or to use to try something (Blocks which was an OpenGL test, Itty Bitty Citty which was going to be an AI test).
My last suggestion would be to enter a programming contest. I've been enterin
-
When you have a hammer...... everything looks like a nail.
I'm sure you've heard that one before, and you need to be careful of it. That said, you found yourself a hammer (your new knowledge of whatever) so start looking for nails.
I've run into the same problem many times. I understand not wanting to re-implement things (I thought about making an accounting program for a little bit before deciding to just use Quicken, for example). But you need to be creative.
When I first learned Python I made a simple little game based on one of my favorite games that I used to play on my TI-85. This also let me learn OpenGL. The game was Blocks.
Trying to do more, I made a simulation (I'd call it a game but it wasn't interactive) called Itty Bitty City which also included more OpenGL. It wasn't too complex but was fun to watch (even if I did have Pie-In-The-Sky ideas about what it would do as usual).
I never updated my website because it was a hassle. I didn't want to do it in DreamWeaver or something like that. I wanted to automate things. Python was my favorite language at the time, so I wrote a little program I called SiteMaker to do it for me (ironically, that page is quite out of date). Python was rather well suited to that (it was command line, and needed good text processing) so I used it and gained a good knowledge of Python in the process (including the build-in modules you can use to open and send data across FTP connections).
After that I wanted a program to make it easier to make blog style entries on my website (which would call SiteMaker). I had been wanting to learn Objective-C for use on my Mac so I used that for the project and it was fun, and I learned quite a bit (even if I don't use the program because I didn't add enough features to make it useful). This was SiteBlogger.
When I wanted to learn Java 5 to get back into it (since it had features that fixed my biggest gripes) I made another simple game (which I took rather far) called Pond Game. I got to use all sorts of stuff in Java and got a good working knowledge (after quite a bit of time off).
I was still weak in GUIs in Java (have done no Java GUI programming ever) so I used Java to scratch a major itch I had and made Scheduler which I am now updating for a Senior Project. I learned how GUIs were done in Java and got an even deeper understanding of Java from this project. It also fixed my problem of hating to figure out a school schedule.
I had been wanting to learn PHP, so when a project came up at school to build a system for them (not an assignment, I work there part-time) and they asked me if I wanted to do it, I jumped at the chance to make such a system (which I hadn't done and included a large amount of DB programming) and used PHP (which they were perfectly happy with, and were actually going to suggest).
There are other little ones here and there. The main point of all this is that most of these didn't bug me enough to make them (Scheduler was the only real problem) but I saw them as opportunities to try out a new language or some such. I've learned to do this because of a problem that I would suffer from which I assume you suffered from: I'm curious and would read about a language or some such but not do anything and thus forget it all. I needed the practice, so I found places to do it. Whether these were things I needed for myself (Scheduler, SiteMaker) or just little games that I wanted to make or to use to try something (Blocks which was an OpenGL test, Itty Bitty Citty which was going to be an AI test).
My last suggestion would be to enter a programming contest. I've been enterin
-
When you have a hammer...... everything looks like a nail.
I'm sure you've heard that one before, and you need to be careful of it. That said, you found yourself a hammer (your new knowledge of whatever) so start looking for nails.
I've run into the same problem many times. I understand not wanting to re-implement things (I thought about making an accounting program for a little bit before deciding to just use Quicken, for example). But you need to be creative.
When I first learned Python I made a simple little game based on one of my favorite games that I used to play on my TI-85. This also let me learn OpenGL. The game was Blocks.
Trying to do more, I made a simulation (I'd call it a game but it wasn't interactive) called Itty Bitty City which also included more OpenGL. It wasn't too complex but was fun to watch (even if I did have Pie-In-The-Sky ideas about what it would do as usual).
I never updated my website because it was a hassle. I didn't want to do it in DreamWeaver or something like that. I wanted to automate things. Python was my favorite language at the time, so I wrote a little program I called SiteMaker to do it for me (ironically, that page is quite out of date). Python was rather well suited to that (it was command line, and needed good text processing) so I used it and gained a good knowledge of Python in the process (including the build-in modules you can use to open and send data across FTP connections).
After that I wanted a program to make it easier to make blog style entries on my website (which would call SiteMaker). I had been wanting to learn Objective-C for use on my Mac so I used that for the project and it was fun, and I learned quite a bit (even if I don't use the program because I didn't add enough features to make it useful). This was SiteBlogger.
When I wanted to learn Java 5 to get back into it (since it had features that fixed my biggest gripes) I made another simple game (which I took rather far) called Pond Game. I got to use all sorts of stuff in Java and got a good working knowledge (after quite a bit of time off).
I was still weak in GUIs in Java (have done no Java GUI programming ever) so I used Java to scratch a major itch I had and made Scheduler which I am now updating for a Senior Project. I learned how GUIs were done in Java and got an even deeper understanding of Java from this project. It also fixed my problem of hating to figure out a school schedule.
I had been wanting to learn PHP, so when a project came up at school to build a system for them (not an assignment, I work there part-time) and they asked me if I wanted to do it, I jumped at the chance to make such a system (which I hadn't done and included a large amount of DB programming) and used PHP (which they were perfectly happy with, and were actually going to suggest).
There are other little ones here and there. The main point of all this is that most of these didn't bug me enough to make them (Scheduler was the only real problem) but I saw them as opportunities to try out a new language or some such. I've learned to do this because of a problem that I would suffer from which I assume you suffered from: I'm curious and would read about a language or some such but not do anything and thus forget it all. I needed the practice, so I found places to do it. Whether these were things I needed for myself (Scheduler, SiteMaker) or just little games that I wanted to make or to use to try something (Blocks which was an OpenGL test, Itty Bitty Citty which was going to be an AI test).
My last suggestion would be to enter a programming contest. I've been enterin
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Re:Automatic transfer dataI've never used either, so I can't comment. That said, my understanding is that the OS X version moves over applications as well as settings and files. Frankly I don't have too many settings, and copying my files by hand is no big deal. I've done that before. So in that vein both would be useless to me. But the ability to copy over all my applications would be a huge boon when moving to a new computer. Too bad Windows can't do that.
I intend to try it when I upgrade my Mac.
Now if Apple could just set things up to copy old settings and such from a Windows computer, that would be amazing. Copy the files from My Docs, copy homepage settings and such from IE or FireFox, and get Email from common programs and put it in iMail. That would have been SO useful when I moved over (you can read what I went through at my Adventures in Mac Land secion of my site).
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Re:Automatic transfer dataI've never used either, so I can't comment. That said, my understanding is that the OS X version moves over applications as well as settings and files. Frankly I don't have too many settings, and copying my files by hand is no big deal. I've done that before. So in that vein both would be useless to me. But the ability to copy over all my applications would be a huge boon when moving to a new computer. Too bad Windows can't do that.
I intend to try it when I upgrade my Mac.
Now if Apple could just set things up to copy old settings and such from a Windows computer, that would be amazing. Copy the files from My Docs, copy homepage settings and such from IE or FireFox, and get Email from common programs and put it in iMail. That would have been SO useful when I moved over (you can read what I went through at my Adventures in Mac Land secion of my site).
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Not suprisedMakes sense to me for two reasons. First is that we all know how much money it takes to make a new Mario or Halo game. When you take a little game like the ones PopCap makes (my favorite place for such games) it's easy to see why that's true.
But the bigger reason is accessability. My mom has purchased a couple of these games. They are simple, not twitched based (the ones she buys, she's not good at that kind of stuff), and easy for her to find and buy online. She can play them for a quick few minutes, or spend more than an hour playing them. In every way they are more accessible than a big console game.
And these are basically the same kind of games a cell phone games which are also exploding (and what do you expect when many of them cost $5 A MONTH to play here in the US).
I've tried my hand at it, and I intend to do it again. I'd love to be the next person to make a little game that goes BIG to become the next Bejeweled or Snood. My little game is on my website, and you just need Java 5 to play it, if you're interested.
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Re:There's a Reasonable, Albeit Draconian Solution
Yeah, I thought of requiring a license a long time ago too. You can see at http://www.foobarsoft.com/opinions/internetproble
m sandsolutions.shtml. Of course, the real problem with this is that you'd have to get every country to agree to do this and make sure no one cheats and such. It would have been nice long ago, but it's way too late in the game to do it today.