Domain: gameloft.com
Stories and comments across the archive that link to gameloft.com.
Stories · 2
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The State Of Cellphone Gaming
Thanks to IGN Wireless for their new column discussing the current state of U.S. cellphone gaming. The article starts by saying: "Post-E3, several magazines and sites have taken to dismissing the cellphone gaming scene - saying the Game Boy Advance has nothing to worry about... But we're talking apples and oranges here, fellas. The markets cannot be compared, nor should they be." It goes on to highlight titles like GameLoft's Splinter Cell and JAMDAT's Pitfall!, and further comments that: "It's pretty pointless to buy a phone that cannot play the kind of games you like, and then complain that cellphone gaming sucks." -
The Rise of Casual and Mobile Gaming
HardcoreGamer writes "The New York Times has a lengthy article about the simple pleasures and growth of casual mobile gaming. Trends show that 'more and more people are playing simpler, quieter types of electronic games on the Web, cellphones and hand-helds.' The growth in lighter, less time- and resource-intensive games (like those by GameLoft, Jamdat, and WildTangent) is spurred by the ability to play anytime, anywhere, as much as the rising development costs and production times for a traditional game. A wireless game can cost $40,000 and take a few months to develop, while full-fledged PC and console games can cost $5 million to $10 million and take years to deliver."