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The Rise of Casual and Mobile Gaming

HardcoreGamer writes "The New York Times has a lengthy article about the simple pleasures and growth of casual mobile gaming. Trends show that 'more and more people are playing simpler, quieter types of electronic games on the Web, cellphones and hand-helds.' The growth in lighter, less time- and resource-intensive games (like those by GameLoft, Jamdat, and WildTangent) is spurred by the ability to play anytime, anywhere, as much as the rising development costs and production times for a traditional game. A wireless game can cost $40,000 and take a few months to develop, while full-fledged PC and console games can cost $5 million to $10 million and take years to deliver."

208 comments

  1. Good for GBA by NEOtaku17 · · Score: 1

    Yeah I especially like what nintendo did with the GBA: They made it so you can play import games on your regular GBA with no mods. Great going nintendo!

    1. Re:Good for GBA by RyuuzakiTetsuya · · Score: 1

      yes, but they made a small problem with it. the old style GBA is unplayable by *most*(meaning, those with bad eyesight apparantly, I can see the screen just fine) with out some sort of Mod.

      Oops.

      --
      Non impediti ratione cogitationus.
    2. Re:Good for GBA by Cychwyn · · Score: 1

      These seems to be some problems with playing multi-player with cartridges that are from different regions, though. I've heard this of Mario Kart and the Pokémon games.

  2. too busy.. by itallushrt · · Score: 4, Funny

    Damn I was too busy playing Ms. Pacman on my phone to realize that I just missed first post.

    Maybe next time.

    1. Re:too busy.. by notque · · Score: 1

      "Damn I was too busy playing Ms. Pacman on my phone to realize that I just missed first post."

      You are on a computer, and you are playing Ms. Pacman on your phone??!?!?!?!

      Egads man! I'd rather stare at paint drying than play any cell phone game, let alone when I have a perfectly usable machine in front of me?

      Are you using Linux son? There is always freeciv.

      --
      http://use.perl.org
  3. Casual Gaming by sbszine · · Score: 4, Insightful

    I totally understand the move towards casual gaming. After working a long day I can't devote the hours to a time-intensive game (e.g. Resident Evil). Now I find myself playing retro shooters and suchlike, games that can be crammed in between work and endless bloody domestic chores.

    --

    Vino, gyno, and techno -Bruce Sterling

    1. Re:Casual Gaming by Zork+the+Almighty · · Score: 3, Interesting

      I prefer simpler, well done "retro" style games. Games don't have to be the biggest, most elaborate technical juggernaut to be good. Interesting gameplay, solid graphics, and polished sound has always been a sure thing. BTW, I love Frozen Bubble on Linux, and I'm considering Space Tripper. Can anyone suggest other great games for Linux ?

      --

      In Soviet America the banks rob you!
    2. Re:Casual Gaming by Pxtl · · Score: 3, Interesting

      I have one problem with this: while the games are simple to learn, they tend to be designed as simple timewasters. Things like Tetris, or some level-uppage RPG games.

      Games can be simple and quick and episodic but still have depth in their play. I've been waiting for a handheld version of Z (yes, it is planned). Most often the "handheld fun" games are extremely repetitive and mind-numbing. I like a game to be simple and easy to grasp, but still mentally-challenging and preferably multiplayer. Yes, they do exist. C64, NES, and SNES are full of those. Remember Spy Vs. Spy? Star Control 1? Simple, easy, but deep games - and games you can challeng another player in - which is the true test of a game (IMHO) - its easy to make a game where you jump a single player through hoops - making it both fun and balance for two players is a real trick.

    3. Re:Casual Gaming by Joe+Tie. · · Score: 2, Funny

      Can anyone suggest other great games for Linux ?

      Mame :)

      --
      Everything will be taken away from you.
    4. Re:Casual Gaming by Heartz · · Score: 2, Interesting

      BzFlag We've been having tonnes of fun with it in the department!

    5. Re:Casual Gaming by Anonymous Coward · · Score: 0

      well, not handheld, but...
      http://sc2.sf.net

    6. Re:Casual Gaming by AvitarX · · Score: 3, Informative

      QuakeIII

      I know it is not quite the same level of not resource intesive but it runs on what now is a fairly old system. And can be found new in a tin on ebay for under 10.00 including shipping.

      I find that un modded, or on a server where you get insane reload rates etc. it is great for a pop in and play 5 minutes scenario. My biggest problem with it is that it takes about a minute to get started so unless I have 5 or ten minutes it's not worth the time.

      Of course I find I need about that much time to get into Frozen Bubble so it is really not that far off.

      Also Sim City 3000 is fun and sub 15.00 on ebay(including shipping). I find games like that an addiction though, and cannot just pop in for 5 - 10 minutes. I always end up for at least an hour but YMMV.

      I would say the QuakeIII was the best invetment I ever made in gaming. With the mods it covers a broad spectrum of feels (of FPS so a narrow spectrum overall). And it is great to jump in frag a few people, get fragged a few dozen times and then go to bed (I suck).

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    7. Re:Casual Gaming by msponer · · Score: 1

      OK, so I'm biased-- I write mobile games. But this gives me the unique perspective of having played every game on Verizon. And I think they are all enjoyable and worth their extremely low price.

      For less than the price of a single console game I can fill my phone with a dozen games that I can play anywhere and enjoy for 30 seconds or a few minutes at a time and feel done and happy instead of getting sucked into a tweaked out console mega-universe.

    8. Re:Casual Gaming by Anonymous Coward · · Score: 0

      You might want to check out WordWiggle. I have had a lot of fun playing that game (on-line) because it is both quick and yet not at all mind-numbing. A great way to relax after a stressfull day. (Albeit this may not be as fun if you do not know English...)

    9. Re:Casual Gaming by squaretorus · · Score: 0, Offtopic

      Off topic warning! Mod me to hell!

      How many /.ers have a cleaner? I'm thinking of getting one because I'm sick of the endless bloody domestic chores you mention. I'd happily work an extra hour a week for 3 or 4 hours of quality cleaning and laundering!

    10. Re:Casual Gaming by Anonymous Coward · · Score: 0

      good game for Linux: Think tank from garage games
      http://www.garagegames.com/

      Highly addictive!

      enjoy

    11. Re:Casual Gaming by Jagasian · · Score: 2, Insightful

      Tetris lacks depth to its gameplay? Have you ever played the game? Have you ever seen good players play the game?

    12. Re:Casual Gaming by sahala · · Score: 1
      Tetris lacks depth to its gameplay? Have you ever played the game? Have you ever seen good players play the game?

      I agree...and also keep in mind that Tetris has just as much combinatorial depth as Chess or Go. It's unlikely (unlike in a level-up cheap RPG or sidescroller) that you'll be solving the exact same problems over and over again.

  4. Simple Games are Fun by nickgrieve · · Score: 4, Informative

    Just look at the popularity of Tetris.

    I have friends that only play simple puzzle/breakout style games, flash ones generally.

    They are perfect time killers, no in-depth tactics or plot to worry about. Beating a high score is about as deep as they get, and then you can just walkway from them when your bus arrives.

    1. Re:Simple Games are Fun by fatalist23 · · Score: 5, Insightful

      Absolutely. I find "classic" games some of the best out there, for a variety of reasons.

      They often have really addictive gameplay, as after even a few moment playing you can easily grasp the games premise and controls, and be happily playing along. That doesn't mean that they don't have strategy; I'm still getting better at puzzle games like Tetris to this day even.

      Some old classics: Frogger, Breakout, Space Invaders, Tetris, Pac Man...

      It's too bad that new games are often forced to have good graphics. From what I understand, console manufacturers are reluctant to carry 2-dimensional sort of games as they see each game as a way of presenting the console; thus, when they sell a 2-d game they think that every person who sees that game will think that 2-d graphics are all that console is capable of. It's really sad; we're probably missing out on some really quality games that way.

    2. Re:Simple Games are Fun by nickgrieve · · Score: 5, Interesting

      You know the secret to space invaders?

      I was shown this by a guy that had a real life coin op machine. (you probably know this already, but its not often one gets to talk about classic game strategy)

      --Spoiler warning-- :-)

      Shoot them from the left to right in columns rather than rows. They have to move farther and farther across the screen and advance downwards slower.

    3. Re:Simple Games are Fun by Anonymous Coward · · Score: 5, Funny

      That's a secret? In that case, you may be interested to know that you can also hide behind the shields. That way the enemy fire can't destroy your ship. ;)

    4. Re:Simple Games are Fun by giblfiz · · Score: 2, Interesting


      See I always thought that the secret was that they used a piss poor randomization algorithm in the arcade game, and that if you shot the bonus ship on a shot mod 34 you got the max random bonus score

    5. Re:Simple Games are Fun by stomphead · · Score: 0
      Well, there probably isn't a very good market for classic games on consoles. People who want to play simplistic/classic games can use the web at home, or portable electronic devices like cell phones or PDAs while on the move. People who shell out $150-$200 for heavy-duty pieces of console hardware probably bought them so that they can play games that require cutting-edge technology. There's just no reason why I would buy Frogger or Breakout for the PS2 when I could get those games on my cell or on some flash website. And do those 10-in-1 classic game packs actually sell?

      That's not to say that old school games aren't great, and I agree with you that there is an overemphasis on being "3D" and that quality of gameplay has likely suffered as a result. And it is also arguable that creativity in development has dropped off from the level it was at back in the 70s and 80s. (Xbox developers: there is a big market for games that do not involve racing.) However, retro games are not a good fit for consoles.

    6. Re:Simple Games are Fun by jimand · · Score: 1

      hmmm, I think it's mod 28

    7. Re:Simple Games are Fun by fatalist23 · · Score: 1

      I dunno. I've bought a few of those "10 in 1" packs. The problem with those packs is that they're often not true to the original game; they sometimes have remakes that are ever so slightly different, which can be kinda irritating.

      As for purchasing a simplistic sort of game for a new console... Hell, I'd do it. I bought Ikaruga for the GameCube 'cause it was a scrolling space shooter (which is a sadly dying genre that I love). It certainly doesn't really showcase the GameCube's qualities, but it does take advantage of the leeway offered by a newer system without forcing itself into a different genre. As I see it, top down or scroller games are really fun, and it's a shame that everything has to be third person or first person 3d. I hope I'm not alone here =P

  5. May the good 'ol days come back! by Da+VinMan · · Score: 3, Interesting

    Personally, I relish games produced on constrictive hardware by a bunch of rowdy upstarts! I think that is where the PDA game market is right now too. The hardware isn't good enough to support elaborate studio style software, so they have to innovate with the gameplay instead of the video and audio. IMO, the best game designs have come from this model. Yeah, I like UT/Q3/GTA:VC as much as the next geek, but I'm just as enamored with Tetris, SameGame, and Bejeweled.

    Can't wait to finally get a PDA+PCS cell phone device! I'm cooomming precious! :+)

    --
    Please mod this post only if you think others should/n't read this. I have enough ego^H^H^Hkarma. Thanks!
    1. Re:May the good 'ol days come back! by Anonymous Coward · · Score: 0

      gameplay? like what, a sh***y bowling game or *gasp* a sh***y shameless "LoTR" game? gameplay my ass.

      you can be enamored by Tetris, SameGame, and Bejeweled. Just don't assume that your PDA or cell phone R&D teams came up with the ideas. /*sarcasm*/
      besides, i'd 0wn j00 at tetris any day! f3aR my 31337n3ss!

    2. Re:May the good 'ol days come back! by Anonymous Coward · · Score: 0

      If my boss knew how much time I spent playing Solitaire at work I'd probably be fired. ...oh, hi boss....GOTTA RUN!

    3. Re:May the good 'ol days come back! by Da+VinMan · · Score: 1

      Well, I wasn't trying to imply that only lower-tech platforms foster good or unique game development. However, I do think that those kinds of platforms foster *more* good and unique games because they aren't able to hide behind as much video and audio embellishment. That's all...

      --
      Please mod this post only if you think others should/n't read this. I have enough ego^H^H^Hkarma. Thanks!
    4. Re:May the good 'ol days come back! by Jardine · · Score: 1

      Since you mentioned Bejeweled, this is as good a place as any to mention this. Bejeweled is addictive. It's also one of the few games I've found that I can stop playing but leave running while I take a call at work. Then I can come back to it later. It's also a game that I can play to keep me awake during an early-morning Sunday shift. To sum up, Bejeweled is evil.

    5. Re:May the good 'ol days come back! by Anonymous Coward · · Score: 0

      Pysol is the shiznit.

    6. Re:May the good 'ol days come back! by Scooter · · Score: 1

      Too right mate. I'm a sucker for all the latest multi million dollar FPS productions too, but I still play NetHack from time to time :)

  6. Cheap Production by SunPin · · Score: 1, Redundant

    Maybe the games are so cheap to produce because they are ports of games from the PET, Trash 80 and Apple II et al.

    This looks like paid propaganda. Americans won't touch anything beyond voice mail. That is a pretty well established trend. Why am I supposed to believe that they will drain their batteries on nonsense like mobile gaming?

    Gameboy is a different story. But there's a crucial difference between Gameboy and mobile gaming:

    Gameboy was designed for mobile entertainment.

    Cell phones aren't.

    --
    Laws are for people with no friends.
    1. Re:Cheap Production by trublaha · · Score: 1
      Gameboy is a different story. But there's a crucial difference between Gameboy and mobile gaming:
      Gameboy was designed for mobile entertainment.
      Cell phones aren't.

      But both were designed for people constantly on the move. A lot of people enjoy whiling away long rides in the train to and from work with a bit of "snakes" or "pong". I know I do.

    2. Re:Cheap Production by Anonymous Coward · · Score: 0

      Oh but they can be! I do art for a company called PopCap Games and I can tell you firsthand that there is a big market for game software on mobile phones.

    3. Re:Cheap Production by parkanoid · · Score: 0, Offtopic

      "Americans won't touch anything beyond voice mail."
      Uhh, where exactly do you come up with that? I realize that it's 'cool' to bash US citizens on /., but that's simply untrue. Every time I walk through a park, or take a ride on a bus, I almost always see a few people enthusiastically mashing their cell phone keys or poking away at their iPaq screens in a galaga clone or some silly bowling game, or snake. Virtually all of my friends have phones used as much for gaming as for talking.
      So please take you cynicism elsewhere.

    4. Re:Cheap Production by dr.robotnik · · Score: 3, Insightful

      Gameboy was designed for mobile entertainment.

      Cell phones aren't.


      And this is one of the great strengths of mobile phone gaming... the fact that it's a device which you carry round all the time to serve another purpose. Don't get me wrong, I carry round my GBA most of the time as well, but my boss might look suspicious if i put it on the table in a meeting, whereas with a mobile phone you've got all your options covered for that quick tetris break ;)

  7. Of course in Greece... by Anonymous Coward · · Score: 1, Funny

    Do they still arrest people for playing cell-phone games over there? Or did that crap stop after a few politicians were found hanging from the streetlights? Not that I had anything to do with that, I wasn't even in the counrty that weekend. Honest.

  8. Part of the culture now by agendi · · Score: 5, Interesting
    It's interesting, at my last place of work (which hopefully is dying a painful death) you had the tech types coming in (about 10 a.m) hot brew in hand spending the next 15 minutes catching up on mail, slashdot, web comics and so on (maybe it's more like 40 mins after spam now) and shooting the breeze about counter strike. More often than not on my travels through the office, the admin staff would come in for the morning with juice in hand and settle into a session of bejewelled!

    Lunch time comes around and you can hear the happy tones of popcap games in the hallowed halls of the business world.

    Long live work-place recreation.

    --
    I just can't be bothered.
    1. Re:Part of the culture now by rampant+mac · · Score: 3, Funny
      You work for the government, don't you?

      Actually, I can't say a word. I work civil service where my career goal is to TOTALLY beat Freecell. *sigh* 26,341 more games to go before I can retire.

      --
      I like big butts and I cannot lie.
    2. Re:Part of the culture now by andi75 · · Score: 1
      I work civil service where my career goal is to TOTALLY beat Freecell.

      Too bad, you'll never make it. There's the unsolvable game 11982 (free cell FAQ).

      - Andreas

    3. Re:Part of the culture now by stixman · · Score: 1

      try game numbers "-1" and "-2". :)

      --
      -
    4. Re:Part of the culture now by Jacer · · Score: 1

      One of my friends has at work had a winning streak of 3,000 games. It's beyond that now, but that's really impressive!

      --
      --fetch daddy's blue fright wig, i must be handsome when i release my rage
    5. Re:Part of the culture now by RexRuther · · Score: 1

      Try ctrl-shift-F10
      Sorry to burst your bubble.

      --
      -"The early bird catches the worm, but the late bird sleeps the most"
    6. Re:Part of the culture now by Anonymous Coward · · Score: 0

      well then the goal is to beat every beatable game, that's still impressive.

  9. next generation of video games by leekwen · · Score: 1

    when you said simple and less intense games, i wasn't thinking of this. i was thinking like the stupid 1k games i have on my TI 82.

    those games look like straight out NES/Atari 2600 game clones (i think the old prince of persia itself is in there somewhere), and back then those were as complex and big budget as they get. maybe what we are seeing here is another generation of video games. in 15 years the mobile generation gamers will be remeniscing about the good old nokia 7250 games they used to play.

  10. and... by cybercuzco · · Score: 4, Funny

    And development of a TI-8x game can take several study halls to develop and cost six cans of mountain dew and a bag of skittles.

    --

    1. Re:and... by rbullo · · Score: 1

      You develop them? I just download 'em! I have no desire to write a game in TI-8x assembler.

      --
      OH NOES!!! IT APPEARS YUO DO NOT HAVE ENOUGH MONEY TO PAY FOR DIS HERE PIZZA! WAHT EVER ARE YOU GOING TO DO!?!?
    2. Re:and... by UserGoogol · · Score: 1

      A healthy dose of the TI-8x's have a built in interpreter. Its graphics are very very slow, but it's not horrible.

      I programed a little "move the dot, get chased by another dot" game for it. I could do better, probably, (except it's a pain programming in that little editor) but the calculator broke when I was running one of those fancier games in TI-8x assembler. (Tetris.)

      --
      "Never attribute to malice that which can be adequately explained by stupidity." -- Hanlon's Razor
    3. Re:and... by mrseigen · · Score: 1

      Bah, I can do it on a can of Dr. Pepper and no Skittles at all. I'm the Uber-Developer!

      Well, as soon as I can figure out how to send variables over the link port, I'm well on my way to a multiplayer CTF game coded entirely in class. Hooray! Maybe I can leverage some of these skills to pay for the extensive thumb reconstruction surgery I'll no doubt need.

    4. Re:and... by default+luser · · Score: 1

      You CAN -get- variables over the link port using a TI-BASIC call, you cannot send them.

      Take a word from wiser, older heads ( I was programming my TI-82 before you were in middle school :)

      You cannot do anything in real-time with the link cable. On top of the slow speed of the link itself, every time you 'get' a variable, the performance on both machines plummets.

      I know, I tried to program a simple 2-player linked snake clone, just to see if it was feasable. It worked, but it was damn slow. You might have better luck with turn-based games.

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

    5. Re:and... by Shishio · · Score: 1

      Study halls? We didn't get those in my day. It was find a boring class like Physics or Math and get to work. You don't need to do work, just chill with a nice game of Nibbles after a few periods.

      --
      Twelve fingers or one, its how you play. ~Gattaca (Vincent)
  11. I beat all of you by linuxislandsucks · · Score: 1

    I am actually completing my first game for mobile devices and Nokia will be selling it in July :)

    --
    Don't Tread on OpenSource
    1. Re:I beat all of you by Anonymous Coward · · Score: 2, Funny

      So developers for N-Gage weren't just a myth after all?

  12. Isn't for everybody by Jad+LaFields · · Score: 3, Insightful

    I just finished playing an excellent game of Day of Defeat, and I can say that hardcore, intensive games aren't going away any time soon, and certainly not for me (I need my daily Nazi-killing fix =).

    But for many other people, I can see how these casual games would be so appealing. Many are simple, easy to grasp concepts*, like Tetris or card games the users already know. I knew a girl who was incredibly hooked on Snake. Or Nibbles, whatever its called. Anyway, I'm rambling, so umm... err... GRENADE! Run! =)

    * not that Nazi-killing is all that confusing of concept either

    --
    [SIG] It's like putting a moose in the blender -- a recipe for disaster!
    1. Re:Isn't for everybody by blink3478 · · Score: 1


      I knew a girl that was incredibly hooked on snake.

      Ah, good times.

      D

    2. Re:Isn't for everybody by Anonymous Coward · · Score: 0

      Same here, I just need that daily those of Ami-killing!

    3. Re:Isn't for everybody by ZzzzSleep · · Score: 1
      Quoth Jad LaFields
      But for many other people, I can see how these casual games would be so appealing. Many are simple, easy to grasp concepts*, like Tetris or card games the users already know. I knew a girl who was incredibly hooked on Snake. Or Nibbles...
      Ok, so everyone has seen nibbles on a mobile phone, but when are they going to release "Gorillas"?
  13. No More Toilet Reading by bfree · · Score: 3, Insightful

    Just play games on your phone instead!

    --

    Never underestimate the dark side of the Source

    1. Re:No More Toilet Reading by Anonymous Coward · · Score: 0

      Or just play with yourself, as usual. Mmmkay.

  14. PDA + Retrogaming by Jungle+guy · · Score: 3, Informative

    Personally, my iPaq got a lot more fun after I came across Pocket Nester, a Nintendo emulator licensed under the GPL. Now, whenever I am on the subway I can play Super Mario 3 and remember of simpler times.

    1. Re:PDA + Retrogaming by tomstdenis · · Score: 1

      You can do the same with PocketNES for the Gameboy Advance...

      In fact the only thing I "play" on my GBA is my ebook reader [stored 63 or so full length texts from project guttenberg in 20MB] and 8MB of NES games :-)

      --
      Someday, I'll have a real sig.
    2. Re:PDA + Retrogaming by __aamkky7574 · · Score: 1

      It's just a shame that the keypad on my
      Ipaq 3660 is so unresponsive! Are
      the keypads on later models more suitable
      for gaming?

      P.

    3. Re:PDA + Retrogaming by AndrewCox · · Score: 1

      I'm still in search of the best Pocket PC for gaming ... the Casio E-125 and EM-500 had excellent directional pads and buttons, but were not *quite* fast enough for all of the NES games.

      I'm not a happy owner of a Dell Axim. They've had their share of problems with the D-pad, but I only had to return one (postage paid) to get one with a perfect D-pad. Now, by perfect I mean it goes in every direction equally ... but it's not quite as good as the Casios. It's actually a little bit *too* sensitive now, so walking in all directions in a game like Zelda, you sometimes end up moving around like a drunk person if you don't keep your thumb in the exact position (diagonally is the hardest).

      --
      The Red Pill ... all I'm o
  15. costs by alitaa · · Score: 0

    you can't compare the developing costs of mobile games and PC/console games... mobile games have zero functionality compared to modern 3D PC games...

  16. It's true by the_Bionic_lemming · · Score: 2, Funny

    I built myself a nice 2ghz system - and bought myself a dell Axim - I find myself gaming more often with the free Missle command program than I do with all my other software.

    I DID spend a few hundred dollars when I was a kid playing the game - and this version is better than the atari's version of missle command.

    I hadn't noticed I was doing so till this article got posted. Thanks for pointing out my 260.00 Axim is entertaining me more than my thousand dollar computer ;/

    --
    _ _ _ Go for the eyes Boo! GO FOR THE EYES!
  17. Talk about product placement by Anonymous Coward · · Score: 1, Insightful
    I saw N-Gage mentioned so many times, it made me want to puke. Damn, what is happening to the New York Times?

    Pretty obvious story: People want mobile timekiller = turn to simple games on mobile devices.

    I still don't see gaming becoming really big on cellphones, mostly because there aren't too many people who can afford to pay $299 for a cellphone that has pretty games. Give me Tetris and Snake and I'm good to go on my $40 cellphone.

    1. Re:Talk about product placement by chess · · Score: 3, Insightful

      No it is not product placement.
      It is about the power of being close.

      Just think about what the mainstream inhabitant of the developed world - be it female or male - carries in the pocket leaving home:
      - Keys
      - Money and ID card
      - mobile (cell phone)

      So mobiles are closer to the average population than PCs or Handhelds (that's why MSFT _has_ to enter the market of mobile phones).

      Plus: People grown up on Gameboy are likely to appreciate a gameboy rolled into a mobile and use it.

      N'Gage is definetely worth a try today for Nokia.

      Next things to eliminate from the mobile toting humans pocket are: Credit and other Cards and finally keys.

      chess

    2. Re:Talk about product placement by deaddrunk · · Score: 1

      This year's $299 cellphone will be next year's $50 special offer.

      --
      Does a Christian soccer team even need a goalkeeper?
  18. wildtangent by thinkliberty · · Score: 1

    From the wildtangent website when I try to play a game: "The Web Driver currently only supports Windows-based operating systems. If you would like to access our content," {sic} Woohoo fun. I can't play.

    1. Re:wildtangent by C32 · · Score: 2, Informative

      Wildtangent [webdriver] = spyware.

  19. simpler games by niko9 · · Score: 5, Funny

    The game I like to play didn't cost anybody a dime to develop, has been passed down from generation to generation, and when finished, provides ample amounts of satisfaction.

    It's called... Spank The Monkey

    "Son! Don't do that, you'll go blind!"
    "Dad...I'm over here..."

    1. Re:simpler games by bad_fx · · Score: 4, Funny

      Not to mention the endless replay value...

    2. Re:simpler games by fobbman · · Score: 4, Funny

      If you like that, you'll love the multi-player mode! Just know that the offers that you'll get in email for "expansion packs" aren't legit.

    3. Re:simpler games by Suicide · · Score: 4, Funny

      Heck, with the right girl(s), it's even multiplayer...

      Eh, who am I kidding. You just keep enjoying the single player mode.

    4. Re:simpler games by tireg · · Score: 0

      here's a link: http://www.ebaumsworld.com/spankmonkey.shtml

      My fastest was 500+mph hehe

    5. Re:simpler games by Anonymous Coward · · Score: 0

      Only on slashdot could this be considered "Insightful" :)

    6. Re:simpler games by Anonymous Coward · · Score: 0

      shame about the recharge time though.

  20. It'll be intresting to see how the market evolves by mlk · · Score: 2, Interesting

    When things like JSR 184 "come of age". The "classic" games of 2006 could a quick game of network Quake while you wait for your bus.

    --
    Wow, I should not post when knackered.
  21. More innovation in smaller games. by Dr.+Bent · · Score: 4, Interesting

    Smaller scale games also provide a better platform for innovative games because they can be the product of a single person or a very close knit team. On huge budget games for PC's or Consoles, it's not uncommon for graphic artists and programmers to meet each other for the first time at the release party. On small budget games, a single person can closely watch over the game as it develops (or just do everything themselves) to make sure it turns out exactly like they wanted and not "Like Diablo, but in space!"

    This is similar to the innovation that occured back in the first few years of gaming (Atari, Nintendo, etc...), where the systems were simple enough that one or two people could make a game with a fairly limited budget and still have it be really good.

    1. Re:More innovation in smaller games. by Jardine · · Score: 1

      Of course, one person can make an absolute pile of steaming shit too. Remember E.T. for the Atari 2600? I still have a working copy of it and still can't figure out what the hell I'm supposed to do. I probably don't want to know.

      You're right that there is a real advantage to smaller games. Even if some pieces of crap are floating around, it's easier to seperate them from the real gems.

  22. you vs. them by simpl3x · · Score: 1

    i have watched kids (highschool) play games on phones during football games. i doubt that mobile gaming is making much money for anybody at the moment, but the market will emerge. hell, i downloaded asteroids and such, and was entertained for hours (pc not phone, but the phone would be better). certainly much cheaper than the buckets of quarters the game removed from my pocket as a youth!

  23. Pros and Cons by SmartGamer · · Score: 3, Interesting

    Both forms of games- quick "coffee break" arcade-ish uncomplex games, and deep RPGs or involved, epic adventures- have their place, and neither is likely to go away.

    I'm a "Wario Ware" addict. It's a Game Boy Advance collection of no fewer than 210 (actually more) little tiny games with little tiny five-second time limits. The goal is to see how many you can get through before you lose four times, as the games get faster and faster.

    As you can imagine, they're not particularly complex. However, the fast pace of the game (a full set in Red Pig Mode only takes five minutes or so) and utter lack of depth make the game perfect for those little breaks between classes.

    When I actually have time, however, I prefer the more complex games. Advance Wars is one of my favorites; Golden Sun is also up there. But they take a time dedication I don't usually have.

    It's simple why the minigames are taking off: video games have become more accepted among the adult population. (Just ask my Dr. Mario addict mother.) But that adult population generally doesn't have time to get truly involved in a game- so the simple-but-still fun games, so perfect for coffee breaks, are getting played because that's what people have time for.

    I prefer the more complex games, but I rarely have time to actually play them.

    --
    Warning: Poster of this comment is a nerd. Just like everybody else here.
    1. Re:Pros and Cons by Babbster · · Score: 4, Interesting
      It's simple why the minigames are taking off: video games have become more accepted among the adult population. (Just ask my Dr. Mario addict mother.) But that adult population generally doesn't have time to get truly involved in a game- so the simple-but-still fun games, so perfect for coffee breaks, are getting played because that's what people have time for.

      I think for many it's less a question of time and more one of inclination.

      For example, I'm 31 years old and cut my gaming teeth on the Atari 2600. Most of the games on that machine were simple, like the ones on cell phones. Over time, as systems advanced and I aged with them, games became more and more complex in gameplay [if not themes]. For adults who never got into videogaming while it was still for kids and "gamers," it's a lot harder to jump in and try out the hottest new games for the current consoles. There are not only more buttons (remember when we just had one?) but the designs of many modern games make assumptions about fundamental gaming skills that only a well-designed tutorial mode can overcome. These assumptions are either true in the case of long-time gamers or undaunting to a young person who still assumes that s/he can learn and be good at anything, including any video game.

      A perfect example of this is Neverwinter Nights. I can't imagine someone unfamiliar with RPGs trying to sit down and play that game without reading the manual at least a couple times and probably referring to it constantly while trying to play. On the other hand, people with RPG experience can [just about always] play it right out of the box and really only need to refer to the manual for specific character attributes/skills. While someone might indeed be interested in sitting down and playing NWN for an hour or two a couple times a week, the learning curve is such that busy non-gamers would probably quit rather quickly because their first 10 or more sessions would be spent just trying to get a handle on how to play the game.

      Pac-Man, on the other hand, is understood easily within the first five minutes of play.

      My mother, too, is a puzzle fan. I bought her a Gameboy way back in the day so that she could try Tetris. She loved it and I've been replacing/upgrading her Nintendo handheld ever since. She likes Dr. Mario, Columns Crown and the like but even Chu Chu Rocket is presenting her with some difficulty because it takes a little more time to learn and gain skill. On the Atari 2600, my grandmother liked to play...but only Casino because, again, the learning curve was small since she already knew about card games.

      I'm rambling now, so on to what I think might be my point: As the population that has been playing videogames for years continues to age, there will actually be a decline in the popularity of the more simple games. I think they're experiencing a surge now due simply to the fact that such a large percentage of the population has access to PCs and cell phones where playing videogames for most is a by-product of having equipment that is by and large being used for other purposes. In 20 years, I can envision nearly everyone waiting in an airport terminal playing the future equivalent of a Gameboy and playing all kinds of complex videogames due simply to the fact that those people will be more likely to have grown up with videogames...whether or not that's a good thing is another issue entirely. :)

  24. reinterpreting the classics by tenzig_112 · · Score: 4, Interesting

    some of the funniest and most fun stuff I've played recently have been hacks of old SNES ROMS or flash ditties that take modern gaming sensibilities and apply them to arcade classics.

    This BREAKOUT clone is pretty funny. It's got a shot clock so if the game goes too slowly, weird things start happening.

    I know a guy working on something he calls "Grand Theft Wagon: Oregon Trail" complete with squirrel killing side missions.

    1. Re:reinterpreting the classics by wossName · · Score: 1

      Wow, it really IS a crappy flash game. Is it so hard to write smooth-running flash applets ?

      --
      Someone is wrong on the Internet!
    2. Re:reinterpreting the classics by franksbiyatch · · Score: 1

      Did you really mean to say "applets?" Did you really mean to insinuate the smoothness in Flash is purely code dependent?

      ell oh ell.

    3. Re:reinterpreting the classics by wossName · · Score: 1

      Well it can be hardly called an animation, can it ? And yes, today's hardware should be more than adequate to run it smoothly.

      So, ess tee eff you, I'd say.

      --
      Someone is wrong on the Internet!
    4. Re:reinterpreting the classics by franksbiyatch · · Score: 1

      Right now I'm running old hardware [photoshop open, etc.] and it's running fine.

      I would wonder what the hell is wrong with you, but from your post I get a very clear idea.

    5. Re:reinterpreting the classics by wossName · · Score: 1

      Well Bitch of Frank, I'm even running it on fairly new hardware, and it still runs like shit. But since it's not an overly creative take on Breakout anyway, I don't really care. Same goes for your continued existence, so I think I'll stop participating in this thread right here. Bye.

      --
      Someone is wrong on the Internet!
    6. Re:reinterpreting the classics by toddestan · · Score: 1

      Not to mention I died and it locked Opera 7.1 up. Good thing I wasn't in IE...

    7. Re:reinterpreting the classics by tenzig_112 · · Score: 1

      You're right about one thing. Your use of programming terms [lol "applet" lol] is tons more creative than the game itself.

      you're my hero.

  25. Spaced Penguin by lamz · · Score: 2, Informative

    It's actually meant for kids, but everyone at my work is hooked on Spaced Penguin.

    --

    Mike van Lammeren
    It will challenge your head, your brain, and your mind.

    1. Re:Spaced Penguin by Anonymous Coward · · Score: 0

      You SOB now I won't finish my paper tonight. Damn that shit is addictive. :)

  26. Ti-8x games by brilinux · · Score: 2, Funny

    Yeah, well, try writing one in RPN on your
    HP-48gx. That'll take at least 24 Dr. Peppers/
    Mountain Dews and 3 bags of Skittles. But, in
    the end it is rewarding, because no one else can
    play it and the best you can do is a stupid guess
    the number game without killing yourself. So you
    get bored and turn on the TV in the lecture hall
    with your IR port. Oh, well.

  27. Wildtangent == Spyware by Anonymous Coward · · Score: 2, Interesting

    lets hope they can make a profit with phones instead of abusing other peoples computers with popups,installing more spyware,stealing email,config etc

    report on tangent here

    can a leopard change its spots ? lets hope so

    1. Re:Wildtangent == Spyware by Anonymous Coward · · Score: 0

      I work as an engineer for them, so I can give you details on what they do and do not do.

      The main piece of tech they have is the WebDriver, which is basically an IE plugin that lets you write 3-D games in Java. By 3-D, I mean models from 3DSMax a la Quake, Half-Life, etc.

      The bad news is that it comes with 2 fairly evil things called the Updater and GameChannel.

      Updater is a background process that silently updates the WebDriver. You can turn it off or configure it by going to Control Panel, double-clicking the "WildTangent Control Panel" and selecting the "Automatic Updater" tab on the dialog. It sends information about your computer (processor speed, memory, etc) which the company uses to determine the min spec for new games.

      GameChannel is a system tray program that displays announcements of new WildTangent game releases (and that's all). You can turn it off or configure it by double-clicking the system tray icon (which looks like a purple W) and picking the Options tab on the dialog.

      The games the company has right now which I personally think are cool are Bounce (a nifty, physics-y puzzle game) and Cannonballs (a 3-D Scorched-Earth type multiplayer game). Bounce was actually developed by Escape Factory, not WT, but it uses the WebDriver.

      They do not steal email addresses or any of the other super-sleazy things that Kazaa and the like are so fond of doing. They also don't do mobile phone games.

  28. Nokia says: "It's all lies!" by Anonymous Coward · · Score: 3, Funny

    Portable gamming is going downhill because of its unhip-ness. Can you picture a 25-year-old pulling out a Game Boy while waiting in line for something? Oh yeah, buy the N-Gage instead. It's cool.

  29. Speaking of taking years to deliver by Kaz+Riprock · · Score: 0, Offtopic

    When is Duke Nukem Forever coming out again?

    --
    Mordor...a magical, mythical land where women are more rare than dragons--but where every man would rather find a dragon
    1. Re:Speaking of taking years to deliver by Jacer · · Score: 1

      Hey, let it go. You're beating a dead horse with that joke.

      --
      --fetch daddy's blue fright wig, i must be handsome when i release my rage
  30. Interactive Vs. Non-Interactive by Zenex13 · · Score: 4, Insightful

    I think you can compare this to non-interactive media, like TV and movies. Movies are expensive and time consuming to produce, but are long, in depth, and have generally have a polished look, while TV shows cost less time and money to produce, lack the polish of movies, and aren't as in depth.

    Compare this to video games. Half-Life 2 or Doom 3 (will) have considerable polish, cost millions (i think), and are longer and in depth. Tetris is cheap to produce, lacks polish, but is short and fun anyway.

    The point is, if TV and movies are any indication, complex and simple games will both become popular, just filling different niches.

    1. Re:Interactive Vs. Non-Interactive by sindarin2001 · · Score: 1

      Here's another example too: comics and novels. Novels are long and time consuming, both to produce and to user. Comics a shorter and faster.

  31. monkey abuse by soulcutter · · Score: 1

    Is that a variation of the punch the monkey banner ads? I had no idea those were passed down for generations! When will the monkey abuse stop...
    --

    --
    Old programmers don't die, they're just cast into a void
  32. MMORPGs by mao+che+minh · · Score: 1
    This isn't directly related (though in many ways it is related on some levels), but I enjoy the fact that MMORPGs demand far less then most modern games when it comes to power. Hence, it is very comfortable to sit back on the couch or relax in the back yard and play a MMORPG on your low-powered $500 used laptop. A round of rousing FPS team killing ....errr...., competitive play, forces me back to my desktop in the bedroom.

    That said, with the advances in PDA power, It isn't out of the question that online MMORPGs won't be available for the PDA market within the next 4 years. The technology will be there, but I doubt the market will be. Here's for hoping.

    1. Re:MMORPGs by wadetemp · · Score: 1

      I take it you haven't played a modern MMORPG for a while. If you want your wookie to actually look like a wookie in Star Wars Galaxies you some of the newer hardware. I pay $15 a month so my wookies look like wookies. *Laments the fact his laptop can't play SWG.

    2. Re:MMORPGs by RyuuzakiTetsuya · · Score: 1

      HELLO!? You should clarify that statement, MOST MMORPGs are easy on most CPU systems. half a gig of ram for Everquest? Fuck that.

      --
      Non impediti ratione cogitationus.
  33. You rebel by Anonymous Coward · · Score: 0
    Dude, you are totally breaking all of the rules by playing a MMORPG outside. You rebel.

    But I agree, MMORPGs are casual gaming to some extent, especially when sprawled out on the couch.

  34. Not for me by Enraged_jawa · · Score: 2, Funny

    Needs to have at least a Super Nailgun to get me to try it..

  35. Ikaruga by 0x00 · · Score: 1

    I've been playing absurd amounts of this game lately. Its an old style shump with a new twist (no pun intended - for those who know the game).

    It's recently been re-released on the gamecube and is yet another port from the dreamcast.

    I wish more companies would produce new games with the old style gameplay. I want some new side scrolling platformers that are of good quality.

    --

    0x00

    1. Re:Ikaruga by mojo-raisin · · Score: 1

      Ikaruga was the reason I bought a GC last month - I haven't played console games in about a decade, and it just looked too cool. I was pretty rusty for the first few hours of play, and I've gotten better, but still suck. My high score is a tad over 2million. Those guys competing for the trophy on the Ikaruga website must be freaking amazing to watch (over 32million points!)

      I want more games like Ikaruga!!

    2. Re:Ikaruga by curtisk · · Score: 1
      I have it on Dreamcast, but I will probably get the gamecube one as well, Treasure makes the most interesting schmups around.

      This one borrows from both their "Silhoutte Mirage" and "Radiant Silvergun" both great gams in their own right. And don't forget ol' Gunstar Heroes either.

      In reference to the article, I use my GBA alot more than any of my consoles (especially since WarioWare), because there's no setup time, you just pick it up and play.

      --

      Sehr geehrter Toilettenbenutzer!

  36. N-Gage is mad sweet! by mao+che+minh · · Score: 1

    Screw that, you can only be cool when wearing a sweet du-rag on a skateboard, ripping it on an N-Gage in front of a Type-R!!! Totally X-treme!!!

    1. Re:N-Gage is mad sweet! by Babbster · · Score: 1

      You're BOTH high! The way to REALLY be cool is to get into gang wars over which console is the best!

    2. Re:N-Gage is mad sweet! by Anonymous Coward · · Score: 0

      why do you people continue to read penny arcade? Honestly, it's not funny at all. Do you laugh the the cartoons in the new yorker??

    3. Re:N-Gage is mad sweet! by Babbster · · Score: 2, Funny

      Sounds like SOMEbody needs a hug! {{{{{AC}}}}}

  37. play chess over phone? by Chad+E+Dirks · · Score: 2, Interesting

    Are there any chess applications available for mobile or pda/mobile combo that allow you to play a game of chess against someone on his or her own mobile? That is, with a visual representation of the current state of the game on an on-screen chess board, rather than just relaying the moves to one another.

    Allow no time play to have a game go over the course of the day. The opponent is dialed up and sent the move you've decided to make (e.g. Nc3).

    Allow a quick timed game to be played, for example, over break.

    Allow an individual to keep several games going at once, that is, the state of several games at once which can be switched between on the on-screen chess board. Have three minutes? Tab through and make a move on each of the five games you have going.

    If something like this isn't available, then it should be.

    1. Re:play chess over phone? by daybyter · · Score: 2, Informative

      Hi!

      I'm from the Java-Chess opensource project, and one of our tasks is to port some of our software to J2ME. You can see some very early sources running in the screenshot, attached to this message:
      http://groups.yahoo.com/group/java-chess/message/3 10
      I guess, the best way to transmit the moves would be WMA, but this won't be available until MIDP 2 is more popular.
      BTW: any help is appreciated! Visit http://www.java-chess.de for more details.

      Ciao, Andreas

    2. Re:play chess over phone? by mooZENDog · · Score: 2, Informative

      I guess, the best way to transmit the moves would be WMA, but this won't be available until MIDP 2 is more popular.

      I certainly wouldn't wait for MIDP2.0 to become popular, that's a fair while away still (Nokia's 6600 is the first MIDP2.0 phone, I'd give it about six months before the technology becomes more widely accepted, and a couple years before it becomes ubiquitous for Java phones).

      You could do it easily using a central server, making http connections to it when you make a move (passing the appropriate parameters on connection) - the server remembers who your opponent is, and the next time the opponent connects to the server, requesting an update, they are sent the updated moves, and maybe a short message.

      It's not as elegant as WMA (I assume WMA just pops a message off, SMS-stylee, to the other phone, so your opponent doesn't need to check the server for any game updates, as with this method), as it requires users to log in and check their game list, like checking e-mail, rather than being seamless.

      ATEOTD it's a tradeoff - MIDP1.x doesn't allow for true peer to peer communication (as with MIDP2.0), just person to person via a central server.

      If you would like to discuss this further, give us an e-mail (available via my webshite, as linked - don't use the hotmail address, it's for the spam).

      --

      ---
      "An eye for an eye leaves the whole world blind" - Gandhi
    3. Re:play chess over phone? by daybyter · · Score: 1

      On MIDP 2: I think there's a Mitac phone already available and I think Sony Ericsson announced a MIDP 2 update for the P800. But you are right, that it'll take a while, before MIDP 2 will be a accepted standard.
      We already discussed the option of networking here and we were already contacted by someone, who proposed to extend Java-Chess to a client for a chess community like playchess.com . I like the idea a lot, so I looked a bit into the networking stuff. Sun proposes JXTA for networked on their site, and I think it's not a bad idea. Won't work on phones, though. But if we work with a central server, there could be several ways to connect to it, and it might handle the connection type completely transparent, so a chess player using a PC could be connect via JXTA and play a game with another player, who uses a cellphone and connects via WMA or HTTP. True P2P networking might be nice to start a local game via bluetooth, or so, but a central server might give you additional advantages, like a ranking list for community players etc.
      So would you be interested in contributing to such a software?

  38. Nice title by Anonymous Coward · · Score: 5, Funny

    "The Rise of Casual and Mobile Gaming"

    Oh yes... I play casual games all the time. I play lots of different games as they're all the same to me. I get everything I want out of one, "finishing" it, then I move on to the next. Sometimes I play a couple games at once over a certain period of time, trying to get a feel of which one I want to play more.

    Not only that, but I just got into "group gaming," where I get to meet a bunch of other gamers like me and we play each other in groups of 3 or more. You should have seen this one time when we all played the same game, like 3 of us at once. We were logged in at different consoles but it was fun nonetheless.

    If I ever find the right game, I want to try tantric gaming, so I can get more of a lasting and satisfying and "close" experience when I play. But that demands I find the right game that I can trust and stay with for a longer time than I'm used to. I just don't know if I have that kind of time and patience.

    And to other casual gamers, make sure you are careful. Don't buy games that aren't shrink-wrapped or you might infect your system with a nasty virus!

  39. I can relate by fliplap · · Score: 1

    I can completely relate to this. I don't have the time to play games at home. That time is reserved for homework and I know if i start playing a game I'm going to play a lot longer than 5 minutes. Plus I've never been a big fan of 3D shooters or roll playing games. But with my Zaurus I can play Super Mario Bros 3 to my hearts content any time I have to wait for something. I'd call Zfceu one of the killer apps for the Zaurus.

  40. N-Gauge is the worst handheld EVER. by Anonymous Coward · · Score: 0

    Too many buttons, it looks ugly as hell. The price tag is something like $299+ which is a deadly sin. If they want to take on the handheld market, they're going to have to offer it for under $100 bux .. The GameBoy SP is sexy as hell looking, and nearly everyone is buying them up. When you're sitting down outside over lunch people typically come up and oogle at them.

  41. You obviously haven't watched enough futurama... by Anonymous Coward · · Score: 1, Funny

    You shoot THROUGH your own shields, so that they are unable to hit you.

  42. That's over 30 NES games by yerricde · · Score: 1

    and 8MB of NES games :-)

    Most NES games were 256 KB or smaller. (Super Mario Bros. 3 was 384 KB, but the original was only 40 KB.) This means your 8 MB of NES games equal at least 30 different games. Your parents must have been richer than mine in order to afford at least 30 NES carts ;-)

    --
    Will I retire or break 10K?
    1. Re:That's over 30 NES games by Anonymous Coward · · Score: 0

      That's not actually that farfetched, hell, i just counted and I have 33 sitting in a box in my closet.

    2. Re:That's over 30 NES games by tomstdenis · · Score: 1

      When I did own an NES I had like 15 carts or so. So what I pirated them... shhh.. actually no I bought them recently...

      oh shut up.

      Tom

      --
      Someday, I'll have a real sig.
  43. Get a GBA-SP ! by Anonymous Coward · · Score: 0

    Okay, so the side scrollers aren't ALL new (Marios), but the Castlevanias and Metroids are! Those are worth it by themselves. If you like shooters like Ikaruga, check out Iridion 2 for the GBASP, its only $15 and is one of the best shooters next to Ikaruga i've played. Stay away from the first one, though.

  44. Offtopic, Flaimbait... by Anonymous Coward · · Score: 0

    it's all good.
    And we get to shake our heads in amazement at the people with mod points.

  45. "zero fun"? by yerricde · · Score: 1

    mobile games have zero fun... compared to modern 3D PC games

    I abbreviated "functionality" to "fun" because the concepts are equivalent, as the ultimate function of a game is to provide enjoyment. Play WarioWare for Game Boy Advance and tell me how 213 three-second games translates to "zero functionality".

    You probably meant "mobile games have near zero complexity compared to modern 3D PC games." I'll grant you this, but most of this complexity lies in the graphic engine. Pretty much any game that has been done on the PC has been done on 8- or 16-bit consoles. Games where the player runs around and shoots monsters have been around since Contra, Zelda, and even the dreadful Ikari (called Ikari Warriors in some markets). They had the same basic design ideas as any FPS, only in an overhead view. The roots of Final Fantasy X can be found in (guess) Final Fantasy IV. So it's in a 3D view now... big whoop ;-)

    --
    Will I retire or break 10K?
    1. Re:"zero fun"? by alitaa · · Score: 0

      did i write "fun"???? get some glasses

    2. Re:"zero fun"? by yerricde · · Score: 1

      You wrote "functionality", which I argued is equivalent to "fun". Read the rest of my comment where I explained the side of "functionality" that I assumed that you actually meant.

      --
      Will I retire or break 10K?
  46. hardware reality by mattite · · Score: 2, Interesting

    Cellphone and PDA games are nice, but if you could play (insert favorite 3d game) on your handheld, wouldn't you? Of course people defer to simpler games on the go! It's not as if mobile phones have the computing power necessary to render Quake III, and most laptops do not come with top of the line video. At the current point in off-the-shelf technology, mobile devices simply aren't designed for demanding, 3d capable games. Maybe in the future. Who knows?

  47. The word "masterbation" just popped into my head. by Anonymous Coward · · Score: 0

    I think the subject says it all, but this damn thing won't let me keep this blank. ZEPPELIN RULES!!!

  48. Kewl game by Anonymous Coward · · Score: 0

    A friend of mine has an Alltel mobile account, and showed me a game called Whac-a-mole - like the arcade game.

    Brainless fun! Kewl music. Everybody that sees it wants to try it.

    Bummer is that even though I have a Verizon phone, (the same kind as my friend, so it isn't a handset thing) and Verizon usually gets games before Alltel (both are CDMA and play BREW games), THERE AIN'T NO WHAC-A-MOLE ON VZW.

    I want the m-m-m-mole!

  49. C64 games on mobile devices... by dameron · · Score: 4, Interesting

    http://www.c64.com/detail.php?gameid=100207

    Wizard, by S.A. Moore and Steven Luedders, and release (eventually) by EA in the mid 1980's is one of the best climbing games ever. It runs like a dream on my 300Mhz Axim with Pocket 64 from clickgamer.com. It's 171K in D64 format and the developers would probably -LOVE- getting a single dollar from this "property". In general C64 games run very well on modern mobile devices and fit the screen dimensions nicely too.

    To be honest, I'd rather play a well crafted C64 game (like Wizard's Crown or the abovementioned Wizard, or any text adventure) on my Axim than even think about a modern game that'd use a great deal more memory and resources to battle nicely rendered gorillas...

    It's just amazing, really, how much the C64 programmers got out of the hardware, and how effectively the emulator folk have translated that to the mobile market.

    Druid:
    http://www.c64.com/detail.php?gameid=105 1

    Is a fantastic game.

    Trust me, if you can find a C64 emulator for your platform then by all means explore some of the forgotten gems of the past.

    -dameron

    1. Re:C64 games on mobile devices... by Schlemphfer · · Score: 1
      Heh, the download is 171K. If memory serves, that's the exact size of a 1541 floppy disk. Looks like they crammed the disk with every last level they could fit on there.

      Looking at the screen shot, I don't know how I missed out on Wizard, since I played every C64 game back in the mid-1980s (it sure beat doing my high school homework.)

      This Wizard game looks a lot like Jumpman...now that game was a blast! I agree with you that C64 programmers pushed the hardware to the limit. I remember what a sad day it was when I sold my C64 setup for $500 back in 1986 so that I could buy an Imagewriter II for my Mac Plus. I knew that for I'd never get a Mac Plus game that was half as good as what ran on my C64...not even Dark Castle came close.

      --
      I'm generally "Interesting," "Insightful," and even "Funny" here. What the hell happens to me at parties?
  50. The direct-to-video of computer gaming... by Kris_J · · Score: 3, Insightful

    Not that portable gaming is of a lower quality, but the lower expectations can allow for some low-budget, innovative titles. Apart from the Activision Anthology for the PS2, my last dozen mainstream retail video games purchases were all for the GBA. (Additionally I've purchased three "new" -- previously unreleased prototypes of -- Atari 2600 games) This is mostly because the limited development environment (more or less) forces the designers to include decent gameplay, or they have nothing.

  51. New game: I beat all of you by Anonymous Coward · · Score: 2, Funny

    Hey, that's great. But the title needs a little work. It sounds a little violent.

  52. It's even more evil now! by Da+VinMan · · Score: 1

    Because now you can quit your game and continue it later. Not a novel feature I admit, but it's just downright diabolical for this game.

    Enjoy!

    --
    Please mod this post only if you think others should/n't read this. I have enough ego^H^H^Hkarma. Thanks!
  53. Good news for me... by spike+it · · Score: 1

    Great news! I am currently developing a Tetris game with all new colors! That's right, folks...Tetris lives on.

  54. Explains the costs by KinkyClown · · Score: 1

    A wireless game can cost $40,000 and take a few months to develop, while full-fledged PC and console games can cost $5 million to $10 million and take years to deliver.
    That is why a game for your PC cost about 50 dollars while the mobile game cost 5 to 10 dollars.

  55. Cheap?! by fishexe · · Score: 1

    Maybe the games are so cheap to produce because they are ports of games from the PET, Trash 80 and Apple II et al.

    What I want to know is, what do they spend that $40k on?? I could write snake in about 30 minutes. Hell, I have made games about that complex in about that time.

    --
    "I don't care about the Constitution!" --Bill O'Reilly, November 17, 2009
  56. www.wirelessgames.com by IdleLay · · Score: 1

    These guys ported Space Invaders to mobile phones - www.wirelessgames.com. Played it, but you can't kick your mobile phone as hard as you can kick the arcade machine.

  57. KDE Games by Anonymous Coward · · Score: 0

    I am just fine with the games that come with KDE. Not only can they entertain you, they may also build some intelligence. They should make a Mahjongg and Sokoban game for mobile gaming (if they haven't already done so).

  58. So it's not just in Japan by apetime · · Score: 5, Interesting
    It sort of surprises me that cell phone games are becoming popular in North America, but I suppose it all just comes down to how advanced cell phones are becoming.

    Here in Japan, games on cell phones have been around since before the first Java enabled phones came out two years ago, but they've really exploded since then. It used to be that before, when you saw a high school kid on the train mashing the buttons on their phone, they were entering a mail with their super fast thumb-typing . Now, it's more likely that their playing a game of Tetris. It never occurred to me that it would catch on in North America though, cos the average Tokyoite spends 2 hours a day on the train, sleeping or staring off into space, but Americans mostly commute by car, which requires both eyes and at least one hand to do safely. I think it'd be interesting to see how usage patterns differ between North Americans, Japanese, and Europeans.

  59. The correct spelling just popped into my head. by Anonymous Coward · · Score: 0

    Masturbation.

  60. Re:It'll be intresting to see how the market evolv by Anonymous Coward · · Score: 0

    Certainly a possibility, however in 2006 I will not be needing public transportation, as I will have converted myself to a mass of pure energy. (Which, by that time, will be the latest variation of those "physical enhancement" emails)

    Either that or I'll just drive my hover-Ferrari wherever I need to go.

  61. Any graphics guys around? by daybyter · · Score: 1

    I think, we have some goods ideas for games here, but lack a designer for a the graphics. Any folks with experience here? Or does anyone know a good place where to find one?

    TIA, Andreas

  62. It's true by weierstrass · · Score: 1
    Americans don't use SMS much compared to Europeans, Japanese or Australians.

    I'm not sure how saying that could be construed as 'bashing' the US, though?

    --
    my password really is 'stinkypants'
  63. DukeNokia Forever by DemoLiter · · Score: 1

    At this rate, I guess we'll be able to play Duke Nukem 3D on cell phone before DN4E comes out ...

  64. IF by Anonymous Coward · · Score: 0

    >White House

    You are standing in a forest clearing, the center of which is occupied by a white house. The windows appear to be boared up. Outside the house is a mailbox.

    >Open box

    Inside the mailbox you see a magazine.

    >Read
    (magazine)
    (Taken)

    "***TOP STORY*** Low-powered graphic games make comeback on handheld devices. Dungeon Masters, Wizards, and Adventures everywhere rush to their local lantern and Grue repellent dealers, cell phones in hand, to plunder once again the treasures of early computer gaming. 'It's great' one enthusiast said, 'I can even wirelessly search for hints during my commute!"

    For those who want more depth than Alchemy. IF has been a portable genra for years. Bet its hard to map on a subway though.

  65. Multiplayer Tetris? by iion_tichy · · Score: 1

    Is there really a multiplayer Tetris for mobile phones yet? Where is it available? Are there other multiplayer games for mobile phones? Links would be appreciated, thanks!

  66. Google Link by while(true) · · Score: 1

    Here is the registration free Google-link.

  67. Looking for simple shooters... by jemnery · · Score: 1

    While we're (sorta) on the subject, can anyone recommend a place to download old fashioned scrolling shoot-'em ups for the PC? Just to fly a spacecraft and pick up powerups to blast waves of aliens - that's what I crave!

    TIA!

    1. Re:Looking for simple shooters... by Anonymous Coward · · Score: 0

      Try here

  68. Cheaper for now... by MosesJones · · Score: 1


    The reason the games are cheap is that the space is limited so the complexity is reduced. This will not last for long. 12 months ago the max size was 30kb, its already 64kb and rising. With the addition of elements like SMS, Bluetooth ontop of network availability games will become more complex and therefore cost more to develop. 3D games will be on devices soon (they already are in Japan) and that brings more complexity.

    This is the biggest challenge to the Gameboy market as it represents real volume of users. Come a couple of years your TV will interact with the phone via Bluetooth or some other mechanism so you can play full screen if you like.

    Mobility represents a huge challange and cost in future, games can become aware not just of who is playing the game, what time it is but also where the player is in real time. Welcome to a virtual world running along side our own.

    This will not cost $40,000 to develop, but it will make someone loads of money.

    --
    An Eye for an Eye will make the whole world blind - Gandhi
  69. Hopefully by JamesGreenhalgh · · Score: 1

    Hopefully the return of simpler games will cause companies to think about making simpler ones for consoles and home computers - perhaps at a budget price to reflect the fraction of the production costs involved. I'd like to see the return of scrolling beatemups, and shootemups - both genres that have been virtually dead for some years now (even counting the limited japanese arcade releases).

    There's a growing number of people including myself who now collect arcade machines and the game boards, simply because the games are more fun. Come home from a long day at the office to play some relaxing starcraft or sprawling RPG? No thanks, I'd rather just shoot a bunch of aliens in a fast scrolling arcade game and not have to think.

    --

    --
    ALL YOUR BASE ARE BELONG TO US!
  70. Doom by Cackmobile · · Score: 2, Interesting

    I remember a while ago someone ported doom to a phone. I think this would be the besst. Imagine sitting on a train/bus playing multiplayer doom with random people. Your phone could send out a broadcast via bluetooth or somesuch, asking people if they wanna play. Then wooshka fragging that guy in the pinstripe suit. Can't wait.

    --
    -- Karma Karma Karma Karma, Karma Chameleon - Boy George
  71. Wild Tangent and spyware by markh1967 · · Score: 1
    It's well known that Wild Tangent games made for the PC are shipped with spyware, but what about their mobile phone games? Is installing spyware on a mobile phone covered by different laws than installing spyware on a PC? Could calls made on an infected mobile phone be recorded?

    Speaking as someone who has had to rebuild lots of PCs because they've been broken by spyware, I can't wait for the first court-cases accusing companies like Wild Tangent of installing illegal phone-taps.

    --
    Input error. Replace user and press any key to continue.
  72. The game I want by LunarOne · · Score: 2, Funny
    A wireless game can cost $40,000 and take a few months to develop, while full-fledged PC and console games can cost $5 million to $10 million and take years to deliver

    Does this mean I shouldn't hold my breath for the day when I can play "Duke Nukem Forever" on my mobile phone?

    --

    Read my sig if you like, but I'll never see yours, thanks to Discussions, Viewing, Disable sigs...
  73. Simple because they are constrained by awol · · Score: 2, Insightful

    I agree that this phenomenon of simple gaming is increasing but I think it is only because of the constraints of the technology. The only games available on the bus are the ones in my phone (or previously in my Pilot PDA) and both are just timewasters because there is nothing better. I don't want to carry a book around with me all the time and I do not yet have a suitable "book" presence in my phone and so I can't read (which would probably be my preference) so I play a few minutes of tetris or the qix clone on my T68 (and is not that just a sucky phone) for the 15 minutes that my night bus home takes.

    If I had a non intrusive way of playing quake I would certainly rather be doing that, but the technology is not yet there. When it is then the story will be "People miss more and more bus stops as immersive games go on the commute" or the like.

    --
    "The first thing to do when you find yourself in a hole is stop digging."
  74. Everything old is new again? by Anonymous Coward · · Score: 0

    Here's how to save 40000$: get a C64 emulator to run on a phone. TONS of games that way, and get your phone to ring to Crazy Comets or Sanxion and watch the faces of 30-somethings light up everywhere.

  75. The place computer games take in our lives changed by Anonymous Coward · · Score: 0

    The big fat PC games of today haven't the same sense the old games of eighties and early nineties.
    These take the place of hobbies by themselves, like stamp collecting. You need to devote a lot of time to practice them. And you even have your club of fellows (CS clans).
    OTOH, simpler arcade-like games that persists in mobile devices are those that drives most of the interest in gaming in the first place.
    Adventures, of course, are a different breed, and do not invalidate the idea.

  76. Retro Games by stapedium · · Score: 4, Insightful

    This is where all those classics will show up in the next two or three years. This is good and bad news. Good news: you may actually be able to find your old favorites and play them for a quarter on your cell phone. Bad news: these games are ecnimically viable again so there is no way you can make an argument that those ROMS you downloaded are for "historical preservation purposes". Worse yet, if comanies start making real money on these cell phone arcades with retro games, you can expect a crackdown on all those ROM sites.

    1. Re:Retro Games by tuffy · · Score: 1
      Good news: you may actually be able to find your old favorites and play them for a quarter on your cell phone. Bad news: these games are ecnimically viable again so there is no way you can make an argument that those ROMS you downloaded are for "historical preservation purposes". Worse yet, if comanies start making real money on these cell phone arcades with retro games, you can expect a crackdown on all those ROM sites.

      In case you hadn't noticed, there's already been a big crackdown on ROM sites, and there has been for a long time. It's not 1996 anymore, and the days of easy access to ROMs is long gone.

      Furthermore, playing ports of classic games on cell phones does absolutely nothing to preserve them. For one thing, the titles aren't likely to be emulated using the original ROMs, which makes them no better than any other port. And even if they were, there's no way in hell you're going to be able to hook your phone up to an arcade monitor and arcade stick and play the title as it was meant to be played.

      Playing port of the classics on phones is a nice way to restore interest in them. But it doesn't do shit to keep the originals preserved. That's what emulation is for.

      --

      Ita erat quando hic adveni.

    2. Re:Retro Games by stapedium · · Score: 1

      And even if they were, there's no way in hell you're going to be able to hook your phone up to an arcade monitor and arcade stick and play the title as it was meant to be played.

      If you are really interested in preserving the original gameplay you should you be using emulation? Playing classics with a keyboard or mouse on a 19" computer monitor is not the way it was meant to be played. Only slightly better is a MAME cabinet with a joystick, 6 buttons and a spinner. Somehow playing galaga with six buttons and a spinner on the console doesn't seem like "the way it was meant to be played."

      If you are really interested in preservation buy the full cabinet and original ROMS then burn the backups in case they flake.

    3. Re:Retro Games by tuffy · · Score: 1
      If you are really interested in preservation buy the full cabinet and original ROMS then burn the backups in case they flake.

      That would be nice, assuming the world suddenly becomes entropy-free. Unfortunately, maintaining a Tempest vector monitor isn't much of an option these days. Nor is trying to stream off a fresh set of DECO cassette system tapes every time you want to play the original Boulder Dash. Even laser disk titles like Dragon's Lair are slowly degrading and won't be playable on the original consoles forever - and burning new disks for them isn't likely. Even Capcom's popular CPS-2 arcade board ships with a battery holding the decryptions keys, and once that battery dies the games will cease to be playable.

      In the long term, emulation is the only thing keeping these titles alive; cell phone ports are not the answer.

      --

      Ita erat quando hic adveni.

  77. Re:This is not a Troll, merely offtopic by Anonymous Coward · · Score: 0

    A lot more people care that he died than will care when a useless piece of shit like you dies. Why don't you kill yourself, so we can test this theory.

  78. Games for your VCR? by KE1LR · · Score: 1
    "...A wireless game can cost $40,000 and take a few months to develop, while full-fledged PC and console games can cost $5 million to $10 million and take years to deliver."

    ... unless you want a game that only runs on QuickTime.

    Maybe that's what 3D Realms is aiming for with DNF?

  79. One thing of note.... by Chanc_Gorkon · · Score: 1

    With excpetion of Video editing and dvd creation type jobs, the only thign about 95 percent of people do that even comes close to pushing the CPU on a modern machine is 3D Gaming types of games. Beyond that, you don't need much to get the job done (ok, almost forgot....complex program compiling needs a bit of power too....but if you don't have it, it just takes longer). Simple games run on a wider range of hardware and you don't have to have the 400 dollar Video Accellerator in order to get acceptable frame rates. So it stands to reason that people would like these types of games. They also tend to be way cheaper....ranging from free to under 10 bucks. Also, make no mistake, gameplay comes into play. Take Roller Coaster Tycoon...still a VERY popular game and it's not even 3d accellerated! Same thing goes for the Sims and Sim City. Simpler games alot of times have a shorter time frame, but not always. Just look at RCT! Some games take a LONG time. Sometimes people people will leave RCT, the Sims and others running while they do housework or while they work. This may seem like a mistake but sometimes it's the best thing to let the game take over a bit of time. Micro managing things sometimes in these games can kill you (like answering the publics every whim in Sim City). In either event, I long for the days where games were addicting, yet all you ever did was compete for a high score instead of BEATING the game.

    --

    Gorkman

  80. Uh Oh... by Anonymous Coward · · Score: 1, Funny

    First casual gaming... ...then casual drinking... ...then casual sex...

    What's this world coming to!?!?!

  81. SMS Sucks by Anonymous Coward · · Score: 0

    So, what's your point?

  82. Love the trend...but not the games by Junks+Jerzey · · Score: 2, Insightful

    I much prefer smaller games that I can sit down and play, as opposed to extravagant time wasters in which most of the "play" time is spent wandering around a huge level and trying to figure what to do next (good examples are just about anything recent from Nintendo: Metroid, Star Fox Adventures, Mario Sunshine, Zelda). But just because large, modern games have failed in a number of ways isn't an excuse to rewind to the stale games of yesteryear.

    Go to shockwave.com or popcap.com or any of these kind of sites and what do you see: worm eats things and gets longer games, click on the colored objects and have the items above them fall down games, retro scrolling shooters with the same batch of power-ups. Are we doomed to forever play endless rehashes of these same concepts?

    In short, there's a big gap between these uninspired retreads and the hardcore gamers' games, and that gap is largely empty and unexplored.

  83. mobile games are great by Anonymous Coward · · Score: 0

    if there are some of you doubting them, go over to www.wgamer.com -- they have a list of about every single game out now and reviews/previews of all most of them. There is a couple things about the Ngage there - which totally rocks - that should be an amazing phone and Tony Hawk looks amazing

  84. I know... by Dogtanian · · Score: 1

    What I want to know is, what do they spend that $40k on?? I could write snake in about 30 minutes. Hell, I have made games about that complex in about that time.

    Shut up doofus! You'll ruin it for all of us!

    --
    "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
  85. Scorched Earth by Anonymous Coward · · Score: 0

    Scorched Earth was my favorite DOS game

    Scorched Earth Site

    Classic Gaming Site

    A bunch of Arcade Linux Games including a Scorched Earth-esque game (about 8 from the top)

  86. I LOVE my GBA SP by AssFace · · Score: 1

    I never had a console when I was growing up due to being poor (we didn't even have a tv, so even if I for some reason did have a console, it wouldn't matter much).

    I would always go to my friends' houses and want to play their consoles, but for a game like Zelda, it is hard to just play for a bit and get good at it - so as a result, I never had the full Nintendo experience.

    As a late 20 something now, I have a PS2 and a gameboy advance sp. I have had dreamcast and a nintendo 64 as well.

    The GameBoy Advance SP is just frickin amazing - I can now play all the old games like Mario whatever and now Zelda as well and relive my missed youth!

    Here in Bermuda the GBA SP goes for about $160 and each game is about $50, but even at the higher costs and lower selection, I am still having an absolute blast.

    --

    There are some odd things afoot now, in the Villa Straylight.
  87. Blatant plug by wurp · · Score: 1

    More directly related... in Magicosm we're planning to integrate with other services so we can be an MMORPG that allows casual play.

    For example, we will run an IRC server that you can contact to log into your guild or town chat group, let you accept /tells over ICQ/AIM/MSN/etc, get in-game letters as email, queue up crafting & merchanting over a web interface, etc. Much of this won't be available at release time due to limited resources, but some will, and it should all come quickly after we start making some money.

    By the way, if you know investors who might be interested, please email me at bobbymartinSPAM@FREEpobox.com (after making the obvious change :) We are not in that nebulous "we kinda thought it would be cool to build a game" stage but rather in the "we have a fully working client & server and now we need to get enough content & stability to be fun to play" stage, so we should be a sound investment.

  88. You could be more right than you think by default+luser · · Score: 1

    Back in the days of ATARI, most games were constructed by a single person, or a very small team in a few months.

    The fact that nearly all of these games are ports of some nature only makes it easier, as most of the brainstorming portion of the project is unnecessary.

    Of course, most of ATARI's -HITS- grossed millions of dollars. That's what you get for being first.

    * Please note something folks. A lot of you talk about the appeal of "retro" gaming, but take a good look at what you're referring to.

    15 years ago, a gameboy was considered quite an acceptable gaming platform, even with it's miserable early-80s quality grayscale graphics.

    Most people won't play games with atari-style graphics anymore, but if you take the SAME GAME and add large, detailed sprites, and colorful, detailed backgrounds, smooth scrolling, etc., you've got an audience.

    The standard now is SNES / NEO-GEO quality 2D graphics. Try to tell me you'd enjoy your favorite "simple" game as much if you reduced the resolution and limited the pallette to 16 colors or grayscales.

    --

    Man is the animal that laughs.
    And occasionally whores for Karma.

    1. Re:You could be more right than you think by SunPin · · Score: 1
      Your post is perfectly illustrated by some fine retro remakes like Mutant Storm and Ricochet Xtreme.

      The first is a superb remake of Robotron, the second is exactly what Breakout would have been if the technology supported it.

      I prefer original equipment like the Devastator II from Treyonics and good arcade remakes.

      --
      Laws are for people with no friends.
    2. Re:You could be more right than you think by fishexe · · Score: 1

      The standard now is SNES / NEO-GEO quality 2D graphics. Try to tell me you'd enjoy your favorite "simple" game as much if you reduced the resolution and limited the pallette to 16 colors or grayscales.

      I'm not sure what you're trying to say here, but I do very much enjoy snake/nibbles on 80x24 monochrome. And I play my NES more than 10 times as often as my SNES, N64, and Playstation combined. (I didn't own an Atari in my childhood so I never got hooked on those games) I go to the local retro arcade a couple times a month but when I'm there, I ignore any game with better resolution than Donkey Kong, and the game I play most is Frogger.

      I don't think it's so much a matter of what people will play any more, because people do enjoy simple, nearly graphicless games, as it is a matter of what can be hyped any more. And the less hype you can generate around a game, the less likely a company is going to want to make it.
      Part of it is also a factor of whether or not you will pay good money for a game that you know you enjoy. If I can go buy an almost identical game at Video Game X-Change for 2 bucks, I'm not going to pay 30 for it at Best Buy. Likewise if I can download a freeware clone. Now you try buiding a software empire selling games for $2 apiece. Good luck. But if I get flashy graphics with it, now there's something I can't get for less than $30, so I might pay my $30. (not me personally, I never buy new computer/video games, but an average game buyer works like this)

      --
      "I don't care about the Constitution!" --Bill O'Reilly, November 17, 2009
  89. Dear Mr. Insecurity, by SunPin · · Score: 0, Troll

    How did you get "bash US" out of "Americans don't like features beyond voice and voice mail?"

    Despite what your imaginary friends do, most Americans don't use text messaging or cellular Internet or video on their phones.

    I'll try one more generalization: Americans don't get offended when other Americans criticize useless products.

    Take your consumerism elsewhere.

    --
    Laws are for people with no friends.
  90. Time killers by Mark+Dentari · · Score: 1

    Everytime I go to the post office and jump in the always long lines I'm glad I have my cell phone. I play solitare, blackjack and Commanche (2D). It helps pass the routine 30 minute wait.

  91. Ouch ! What do you do (with my life) ? by Tzaquiel · · Score: 1
    A wireless game can cost $40,000 and take a few months to develop, while full-fledged PC and console games can cost $5 million to $10 million and take years to deliver.

    To say nothing of how long the damn things take to complete. Console RPGs especially got so bad back around 2000-2001 that I just dropped them altogether. I think it was Dragon Quest VII for the PSX that heralded 'Over 60 hours of gameplay !' on the cover. Over 60 hours. Outside of being just an absurd amount of time (how many slimes do I really want to kill ?), this pattern, not limited to any specific genre of game, does nothing to establish fanbases for games outside of everyone's favorite old chesnuts : high school boys and people with no lives.

  92. Re: better group than I worked with! by King_TJ · · Score: 1

    For some reason, I seem to keep ending up working at "tech jobs" where my co-workers aren't even into "geeking out" in the least bit.

    I usually got attacked for doing such things as reading Slashdot or ArsTechnica, and certainly poked fun at for ever attending a LAN party.

    Maybe part of it's just being stuck here in the rather drab midwest, but I still don't really see people playing any interesting computer games in the workplace. The secretaries still click away on Solitaire once in a while, but most haven't even discovered the joy of Pop-Cap games.

    Sigh....

  93. New NURVE gaming system by mrlpz · · Score: 1
    I originally submitted this as a storyline to \. but it got reject ( oh well ). But a friend found this ( http://www.nurve.net/ngear ). This is a gaming system being developed by Andre' LeMothe ( author of various books on Game development ). The short description is:

    50Mips CPU ( & a 100 Mips DSP ) 16Mb of Flash Memory Can store up to 12 games internally. Color LCD screen USB 2.0 Infrared C++ development libararies $500 ( development system )

    Certainly a lot lower point of entry cost than GBA or any other of the consoles out there...

  94. BREW vs. JAVA by EaglesNest · · Score: 1

    I'm irked that the NYT didn't realize that only users of phones running BREW have to Pay $$$ for their games. Phones that use JAVA instead have plenty of free games.

    I'm also irked that Verizon (my carrier) chose BREW rather than JAVA for its phones. Right now I use a Palm Pilot/phone, so there is open source and freeware for my particular solution now, but this might now always be the case. Apparently, developers have to pay to have their software "signed" before it will run on BREW, and the payments can be hefty. JAVA, of course, will run on anything.

    Just another reason open source is better than closed.

  95. why? by Anonymous Coward · · Score: 0

    I dont understand why people has this desperate need to suddenly fill 5 minutes of their life at some very random instant.

    Whats the problem with just staring at the wall and reflecting or daydreaming about boinking the secretary?

  96. Mind the gap. by DaveOf9thKey · · Score: 1

    ...there's a big gap between these uninspired retreads and the hardcore gamers' games, and that gap is largely empty and unexplored.

    And who exactly is in that gap? You've got your hardcore gamers who want the dope graphics and complex gameplay, and you've got the casual people who get hooked on Tetris and Bejeweled and don't really want anything more than that. Game companies aren't going to sell to a market that doesn't exist. If anything, individual programmers with new ideas may try to cultivate the market, but they probably won't make a living at it for a while...

    Personally, I'll be happy enough with MAME for PalmOS. If I could play a few arcade originals on a Palm phone, I'd probably go buy one.

    --

    Visit me on the web at Permanent4.com.
    1. Re:Mind the gap. by Junks+Jerzey · · Score: 1

      And who exactly is in that gap? You've got your hardcore gamers who want the dope graphics and complex gameplay, and you've got the casual people who get hooked on Tetris and Bejeweled and don't really want anything more than that

      You play a lot of Tetris and Bust-a-Move and Bejweled and other similar games for a while, then you start to realize that they're all just variations of Tetris and Bejeweled and lose interest. Nothing has changed in this market in a decade. There are many more people exposed to such games now, which is why there's a little boom, but the medium is stale. It's like filmmakers saying "Well, we created Birth of a Nation" and people liked it, so lets keep on creating new versions of it. Obviously that doesn't work.

      Sadly, the indie game development community is completely devoid of creativity.

  97. registration free link by euggie · · Score: 1
  98. Hazard for Mobile Players by Anonymous Coward · · Score: 0

    /// About fifty years ago designers of office furniture discovered a problem which produced a sudden unexplained psychotic episode. Cubicles and 'Systems Furniture' are designed with 'Cubicle Level Protection' due to this fifty year old discovery.

    The use of mobile games will be in unprotected workspace by the very definition of their use. Normally battery operated devices cannot run long enough to cause this injury. Exposure can be cumulative from several workstations.

    Read VisionAndPsychosis.Net, a project in psychology to understand the phenomenon.

    The Everquest Connection page uses the suicide of Shawn Woolley in 2001 to explain the psychology involved. Mysterious Disappearances theorizes the operation of the phenomenon in society.

    If you know a designer or engineer who works for one of the companies listed on the site leave a message on site or email the webmaster.