Domain: gamepedia.com
Stories and comments across the archive that link to gamepedia.com.
Stories · 2
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Minecraft Creator Markus 'Notch' Persson Eradicated From Splash Text (arstechnica.com)
An anonymous reader quotes a report from Ars Technica: Microsoft has removed a trio of references to Markus "Notch" Persson, the creator of Minecraft, from the game's opening menu screen. Random messages known as "splash text" are printed in yellow on this screen, and they used to include "Made by Notch!", "The Work of Notch", and "110813!" (a reference to the day Persson got married), but now all three mentions are gone. Notch is still included in the game's credits, but the change means that Minecraft players will no longer be randomly referenced.
Persson first released the blocky building game in 2009. Five years later, after the game had become a global smash hit, he sold his company Mojang to Microsoft for $2.5 billion, giving Redmond ownership of Minecraft. The references to Notch have remained a feature until their removal in this latest patch. They're reported to have been removed both from the original Java edition played on PCs and the legacy console edition used on PlayStation 4. No official rationale has been offered for the change, but Persson has become something of a polarizing figure on Twitter... -
Microsoft Weaponizes Minecraft In the War Over Classrooms (backchannel.com)
Minecraft: Education Edition offers lesson plans like "City Planning for Population Growth" and "Effects of Deforestation," and a June preview attracted more than 25,000 students and teachers from 40 different countries. Slashdot reader mirandakatz writes: In the two years since Microsoft acquired Minecraft's parent company, it's discovered a brilliant new direction to take the game: it's turning it into a tool for education, creating both an innovative approach to classroom technology and an inspired strategy for competing with Google and Apple in the ed-tech market. 'I actually never believed there would be a game that would really cross over between the commercial entertainment market and education in a mainstream way,' says cultural anthropologist Mimi Ito—but Minecraft has managed to do just that.
In 2015 Chromebooks represented over 50% of PC sales for U.S. schools, while Windows PC accounted for just 22%, the article reports. But Minecraft is the second best-selling game of all time, behind only Tetris, and in the two years since Microsoft acquired it, "Sales have doubled to almost 107 million copies sold... If you were to count each copy sold as representing one person, the resulting population would be the world's 12th largest country (after Japan)." And as the article points out, "wherever Minecraft goes, Microsoft is there."