Domain: havok.com
Stories and comments across the archive that link to havok.com.
Stories · 6
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Havok Releases Free Version For PC Developers
An anonymous reader writes "Havok has released the free version of its widely-used physics and animation engine (but without source code), including tools that integrate with Autodesk 3ds Max and Maya. Developers may use Havok for free for non-commercial games, middleware, and academic projects. Here are the SDK and tools." -
Havok Team Profiled
obchrisj writes "Chief Technology Office of Havok, Steve Collins, has spoken to FileFront about the team, their projects, and the trials and tribulations they had on their way to success. FileFront profiled Havok and their technology in an article titled: "F! True Project Story: Havok". The Havok physics engine powers many popular titles, including Valve's Half-Life 2." -
Havok Team Interviewed
Chris writes "There's an interview up with the Havok Team on FileFront, talking to Chief Technology Officer Steve Collins about his company's physics engine. Questions are about development of the engine, getting developer support and the demands they have, and research. The Havok physics engine is responsible for allowing players to lob toliet bowls at unsuspecting Combine in Valve's Half-Life 2 and powers several other popular titles." From the article: "the realistic portrayal of characters is what we hope will define the next generation of games. You're going to see a lot more soft-body dynamics, hair dynamics, clothing simulation and all that cool stuff." -
Max Payne 2 Shows Bullet Time Squared?
Thanks to IGN PC for their new preview of Remedy/Rockstar's Max Payne 2:The Fall Of Max Payne, as the October-due PC, December-shipping console title unveils a little more, particularly Bullet Time 2.0, the key new gameplay feature which "...will reward Max for good performance by increasing his action speed during Bullet Time. What this means is that you can start to move proportionally faster while in Bullet Time simply by killing multiple enemies." Elsewhere, GameSpot also get to "visit with the older, wiser Max Payne", particularly mentioning the "game's implementation of Havok physics", as this middleware physics engine also gets used in games such as Half-Life 2 and Starcraft: Ghost. -
Max Payne 2 Shows Bullet Time Squared?
Thanks to IGN PC for their new preview of Remedy/Rockstar's Max Payne 2:The Fall Of Max Payne, as the October-due PC, December-shipping console title unveils a little more, particularly Bullet Time 2.0, the key new gameplay feature which "...will reward Max for good performance by increasing his action speed during Bullet Time. What this means is that you can start to move proportionally faster while in Bullet Time simply by killing multiple enemies." Elsewhere, GameSpot also get to "visit with the older, wiser Max Payne", particularly mentioning the "game's implementation of Havok physics", as this middleware physics engine also gets used in games such as Half-Life 2 and Starcraft: Ghost. -
Max Payne 2 Shows Bullet Time Squared?
Thanks to IGN PC for their new preview of Remedy/Rockstar's Max Payne 2:The Fall Of Max Payne, as the October-due PC, December-shipping console title unveils a little more, particularly Bullet Time 2.0, the key new gameplay feature which "...will reward Max for good performance by increasing his action speed during Bullet Time. What this means is that you can start to move proportionally faster while in Bullet Time simply by killing multiple enemies." Elsewhere, GameSpot also get to "visit with the older, wiser Max Payne", particularly mentioning the "game's implementation of Havok physics", as this middleware physics engine also gets used in games such as Half-Life 2 and Starcraft: Ghost.