Havok Team Profiled
obchrisj writes "Chief Technology Office of Havok, Steve Collins, has spoken to FileFront about the team, their projects, and the trials and tribulations they had on their way to success. FileFront profiled Havok and their technology in an article titled: "F! True Project Story: Havok". The Havok physics engine powers many popular titles, including Valve's Half-Life 2."
They publish a list of titles that use Havok. You'd be suprised what all is in there, its not just first person shooters.
HAVOK Title list here.
A 3d real physics world is a core component of true artificial intelligence. Why haven't we seen artificial intelligence even though people have been researching it for 40+ years? Because you need a 3d world with true physics. This is something we're just finally seeing in games, and not executed perfectly with electromagnetism and other forces incorporated yet. We're in the infacy of true computing. Once someone makes a natural language input to interface with a 3d world: ie"Show me a forest with one tree that has red leaves." then the computer can 'understand' what a human is talking about. You could then ask it questions about the scene it's thinking about, or ask it to complete a task given certain rules: ie "You are 1' wide, make a path to the flag through a bunch of blocks scattered in the level I just created." up to the medium,"Go buy my groceries and then mow the lawn.", finally to the advanced,"Find a cure for some disease."
Now given Havok probably won't be used for true AI, another physics engine will probably do that, it is nice to see some baby steps being made in the realm. Imagine if you went back 200 years, and tried to explain a Ferrari to someone. Not only are the parts not there to make it, but the road isn't there either. You'd have to explain how cow paths would eventually evolve to be highways.
God spoke to me.
A reference to Julius Caesar. That did-you-know aside, I don't like how engines like Havok and Meqon slow down so horribly with more than a moderate number of objects. It adds slightly (I think) to Half-Life 2's stuttering and makes realistic implosions almost impossible. I don't know how to optimize them though so I think I'll have to live with it (or get better processors). *sigh*
You can hold down the "B" button for continuous firing.
go ahead and mod me off-topic...
but have you met those Havok guys?
Every year they throw the *best* party at GDC in San Jose... this year I think GDC has moved to San Francisco, and word is that the party is at SWIG on Tuesday (March 8th).
If you're in San Francisco then definitely make a point of heading along.
(and they've all got the most AWESOME Irish accents - and pretty good looking too)