Domain: hylobatidae.org
Stories and comments across the archive that link to hylobatidae.org.
Stories · 3
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ModDB Mod of the Year Winners Chosen
TheRealFritz writes "It's that time of year again and ModDB has released the winners of their annual Mod of the Year contest. Gamers who like to go beyond their initial investment have chosen their favorites for 2006: Point of Existence and Project Reality according to ModDB's Mod of the Year competition. The contest took in over 80,000 votes and narrowed the field from 4,000 mods to the Top 5 released and unreleased mods, as well as a handful of genre awards and the Editor's Choice awards. Perhaps it is ironic that the two top mods of 2006 are both for the Battlefield 2 platform, which has been abandoned by its developer and is notoriously buggy and difficult to mod. Despite these problems, both mods went on to beat out mods from the ever popular Half-Life 2 platform. The much better maintained Source engine is represented with the winners of the third through fifth places: Goldeneye: Source, The Hidden: Source and Minerva." -
MOD Summit at 1UP.com
Ford Prefect writes "One of the biggest things to happen to PC games in the last decade is the rise of the mod - the free modifications produced by fans. There's no denying their influence on future game development, but what do the developers of the original games think? 1UP.com's MOD Summit has the answers, interviewing major games developers, past modders who've made it big, and some of the current mod authors who make it all a reality. (Disclaimer: I was one of those interviewed!)" -
The Minerva Half-Life 2 Mod
Via GameSetWatch, an interview with Adam Foster. The creator of the Minerva Half-Life 2 mod talks about the reasons he's putting time and energy into a fan-made labour of love. From the article: "Single-player mapping ...does have quite a tradition, and sadly it often seems to be looked down upon by many gamers. It's somehow regarded as 'easy,' with multiplayer maps being the only true form of expression. I suppose the countless fullbright cubes packed with zombies must put off a lot of people, as do the endless bare BSPs which need to be run from the game console..."