ModDB Mod of the Year Winners Chosen
TheRealFritz writes "It's that time of year again and ModDB has released the winners of their annual Mod of the Year contest. Gamers who like to go beyond their initial investment have chosen their favorites for 2006: Point of Existence and Project Reality according to ModDB's Mod of the Year competition. The contest took in over 80,000 votes and narrowed the field from 4,000 mods to the Top 5 released and unreleased mods, as well as a handful of genre awards and the Editor's Choice awards. Perhaps it is ironic that the two top mods of 2006 are both for the Battlefield 2 platform, which has been abandoned by its developer and is notoriously buggy and difficult to mod. Despite these problems, both mods went on to beat out mods from the ever popular Half-Life 2 platform. The much better maintained Source engine is represented with the winners of the third through fifth places: Goldeneye: Source, The Hidden: Source and Minerva."
Call me old fashioned, but when I hear Mod of the year, I think music. Am I the only one who has MOD inexorably connected with music?
A certified fan of Andrew "Necros" Sega (of Five Musicians) in the hizzouse. Nobody could throw down a joint like him, and nobody ever will. His mods were masterpieces. Some of Necros' music made it into video games, like Unreal (the original) Tournament.
The music mod community was the worse for his departure. There has never been an artist of his magnitude since.
The music industry benefitted greatly from his efforts in the group "The Alpha Conspiracy".
--- Grow a pair, liberals... stop letting the Republicans bully you!
I'm surprised that Oscuro's Oblivion Overhaul didn't make Mod of the Year.
What it did to improve the already stellar TES IV: Oblivion was utterly phenomenal.
--- Grow a pair, liberals... stop letting the Republicans bully you!
I was playing Point of Existance 2, the #1 mod of the year, no less than five minutes ago. It's an incredible mod, every map is new, and it fixes nearly everything that was wrong with just plain ol' vanilla Battlefield 2. I wouldn't be playing BF2 anymore if it weren't for this mod.
1 34:16567/TacticalGamer.com_-_PoE2_-_62_Open_Slots. html. It's always full in the US evenings after dinnertime.
If you want to play on a populated server with mature adults who keep positive control of their server with a whole lot of personal integrity, check out the server at http://www.game-monitor.com/GameServer/64.34.165.
I play as USARMY JeonJiHyeon, so if you see me there give me a holler. Point of Existance 2 is absolutely a great reason to pick up your old BF2 box and start playing again. I hope to find you there!
maybe people write mods because they love the game/engine they are modding.. and so the only thing one has to do to get good open source games is to provide a competitive engine in a timely manner. Yes, only.
How we know is more important than what we know.
Actually, I liked "Something Else" a lot better. She had a lot more personality in that one.
Don't thank God, thank a doctor!
Actually, I liked the original, Someplace Else, a lot better. (Minerva is a sequel to Something Else; Minerva seems to be distributed as a full mod, whereas Something Else was pretty much just a map for the original Half-Life.)
Don't thank God, thank a doctor!
"Source is hardly perfect, in fact I'd say it's worse than many other engines but it comes with two very popular games (HL2, CS:S) and that means almost everybody has it."
The engine still does facial animation and lighting better than most engines though.
http://en.wikipedia.org/wiki/Jun_Ji-hyun
http://en.wikipedia.org/wiki/My_Sassy_Girl
I voted for SMOD:Tactical for HL2. Bummer.
I suppose you were being intentionally simplistic, but I think you're missing an important point. To quote the summary:
This is not to say that HL:2 was a bad game - far from it. And there were many fine mods for it, and for the Source Engine in general. But as one poster commented above, certain mods "fix everything that is wrong with BF2." There's an idea at the core of BF2 (the game, not the crappy engine) that grabs many people in a certain way. Not only is the game addictive, despite its faults, but it opens your eyes to new possibilities for gameplay and scenarios that you had always wanted to see materialize.
Something like "This is awesome! Although, I'd love to see it as a scenario-based game with a complex and believable storyline," [Point of Existence] or "I love this game! The only thing that is missing is realistic ballistics and British accents!" [Project Reality]