Domain: lindenlab.com
Stories and comments across the archive that link to lindenlab.com.
Stories · 9
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Second Life Virtual World to Get Firefox
lecreuset writes "Clickable Culture has an article discussing the imminent wedding of Firefox and Second Life. From the article: 'The virtual world of Second Life will leverage an embedded version of Mozilla Firefox in a future release, supporting in-world web browsing and the display of web pages on the surfaces of 3D objects, according to developers at Linden Lab.'" -
New Technology for the Blind?
Recently, quite a few questions surrounding technology for the visually impared have dropped into the Ask Slashdot in-box and I'd like to take the time to share these questions with you. Please read on for more. Gaming Accessibility Recommendations? openSoar asks: "I work for a company that makes and runs a virtual online world called SecondLife. One of the most inspirational stories I've heard recently has been about a group of people with extreme physical challenges and limitations who are using our software to great effect including (to quote from the original forum post) - 'the chance to be on an equal playing field for once, to not have to have folks get past what they look or sound like... to be warmly received... to play and have fun the way their peers do.' - I want to make things even better and provide a broad range of accessibility features and options. Time constraints mean I can't tackle everything so I'm trying to hit the really useful ones first. Of course, we're going to ask the users what they think but I figured that the folk here would also have some great ideas and suggestions." Blind Friendly Open Source Software? scubacuda asks: "A friend of mine is blind, yet he effortlessly navigates through his Windows XP box (installing programs, buying stuff on eBay, reading web-pages, etc) using JAWS. When I asked him what open source resources were available for him, I was surprised to hear him say, 'Almost nothing.' Is this true? Are we just not looking at the right places, or do blind-friendly resources tend to be Microsoft-centric? I tried to get him to switch over to Firefox, but he says that it doesn't work as well with JAWS as IE does." MP3 Players for the Visually Impaired? holden caufield asks: "As the geek-in-residence for my circle of friends, I've been asked the 'Which MP3 player should I buy?' question repeatedly, and I'm yet to offer an answer to them that doesn't rhyme with 'iPod'. Now I've been asked this very same question from a good friend who is blind (only *very* limited vision in one eye), and I'm thinking the iPod is still the way to go? Can anyone tell me their visually impaired experiences with MP3 players? Keep in mind, I don't mean 'can you now use it without looking at it?', since the learning curve would have been flattened for you by being able to study it originally. Any suggestions? A few reasons why I think the iPod will work for him:- Simple user interface
- Cursor changes can be heard with (or without) headphones on
- Bright back-lighting may be helpful for him.
- He uses a screen reader (JAWS for Windows), so compatibility with that is possibly more important than nearly any other feature.
- He is looking for an MP3 player. Ogg and FLAC compatibility is not a consideration, and will not weigh in favor of any device.
- Sorry, but switching to Linux is not an option, however open-source that is Win32-compatible is fine."
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New Technology for the Blind?
Recently, quite a few questions surrounding technology for the visually impared have dropped into the Ask Slashdot in-box and I'd like to take the time to share these questions with you. Please read on for more. Gaming Accessibility Recommendations? openSoar asks: "I work for a company that makes and runs a virtual online world called SecondLife. One of the most inspirational stories I've heard recently has been about a group of people with extreme physical challenges and limitations who are using our software to great effect including (to quote from the original forum post) - 'the chance to be on an equal playing field for once, to not have to have folks get past what they look or sound like... to be warmly received... to play and have fun the way their peers do.' - I want to make things even better and provide a broad range of accessibility features and options. Time constraints mean I can't tackle everything so I'm trying to hit the really useful ones first. Of course, we're going to ask the users what they think but I figured that the folk here would also have some great ideas and suggestions." Blind Friendly Open Source Software? scubacuda asks: "A friend of mine is blind, yet he effortlessly navigates through his Windows XP box (installing programs, buying stuff on eBay, reading web-pages, etc) using JAWS. When I asked him what open source resources were available for him, I was surprised to hear him say, 'Almost nothing.' Is this true? Are we just not looking at the right places, or do blind-friendly resources tend to be Microsoft-centric? I tried to get him to switch over to Firefox, but he says that it doesn't work as well with JAWS as IE does." MP3 Players for the Visually Impaired? holden caufield asks: "As the geek-in-residence for my circle of friends, I've been asked the 'Which MP3 player should I buy?' question repeatedly, and I'm yet to offer an answer to them that doesn't rhyme with 'iPod'. Now I've been asked this very same question from a good friend who is blind (only *very* limited vision in one eye), and I'm thinking the iPod is still the way to go? Can anyone tell me their visually impaired experiences with MP3 players? Keep in mind, I don't mean 'can you now use it without looking at it?', since the learning curve would have been flattened for you by being able to study it originally. Any suggestions? A few reasons why I think the iPod will work for him:- Simple user interface
- Cursor changes can be heard with (or without) headphones on
- Bright back-lighting may be helpful for him.
- He uses a screen reader (JAWS for Windows), so compatibility with that is possibly more important than nearly any other feature.
- He is looking for an MP3 player. Ogg and FLAC compatibility is not a consideration, and will not weigh in favor of any device.
- Sorry, but switching to Linux is not an option, however open-source that is Win32-compatible is fine."
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Linden Labs Raises 8 Million Dollars in Capital
TerraNova is reporting that cooperative Virtual World creator Linden Labs has raised US$8 Million from a venture capital group. The Official Press Release is also available on the Second Life site. -
Virtual Real Estate Boom Draws Real Dollars
An anonymous reader writes "According to a USAToday story, Second Life from Linden Labs is seeing a boom in virtual land trading. The article quotes a player as saying: 'My vision is to buy real estate in Second Life with one or two other investors and make it available to new players as a business', and it seems that 'Large swathes of undeveloped online property, some bearing an uncanny resemblance to a palm-studded West Coast beachfront idyll, are selling for up to $550 an acre.' Second Life uses OpenGL and Ogg-Vorbis running on a Linux grid." S!: We've previously covered Second Life on several occasions over at Slashdot Games. -
Second Life MMO Update Creates Virtual Eviction Notices
Thanks to Yahoo for reprinting the Linden Labs press release officially announcing major pricing/allocation changes to PC 'virtual world' Second Life, as reported earlier this month. The detailed effects of the announcement include charging for property owned in-game, but allowing players "a new pricing option with no monthly fees" if they own no land, and the official 'Notes' section on the site points out that the update "...meant drastic changes for some the most creative, dedicated residents." A forum posting mentions that new limits tying "building primitives" to land allocation may mean painstakingly constructed virtual property will need to be demolished: "I have been flying around the world and seeing lots of cool builds on small plots... that are way over their prim limit and will be going away." Linden Lab employees say they are "working on a plan to address" this issue before the January 11th deadline. Elsewhere, an intriguing thread details problems with letting novice players build permanent in-game architecture, particle systems, and textures for this innovative 'virtual world'. -
Second Life MMOG Launches
Thanks to an anonymous reader for pointing out a SFGate.com article about the official launch of MMO title Second Life, a "rapidly growing and constantly changing 3D online society, shaped entirely by its residents", which has its public unveiling today. We covered this interesting user-shaped virtual world a few weeks back, and it's now open for business, with a free Windows client download and monthly subscription fees. It's also one of the few MMO titles to have a DMCA complaints page for infringing user-created content, where complainants must fill out a form "identify[ing] in detail the location of the copyrighted work that you believe has been infringed upon. For example 'The copyrighted work I am referring to is located on the map area labeled 'Freelon, 104,30,56'.'" -
Second Life Opens Public Beta
thehossman writes "A friend of mine works for Linden Lab, and for the past few months he's been hyping their upcoming product: Second Life. I've just been nodding my head, and ignoring him, but last week he logged in and gave me a mini-tour of the VR world (and some things their alpha-testers have helped create) and I was blown away. Now they've announced their public beta, and if you've got a machine that can handle it, I highly advise you to check it out." This is another of the lifestyle-focused massively multiplayer titles that seem to have very big (venture capital?) budgets backing them - can they succeed? -
Second Life Opens Public Beta
thehossman writes "A friend of mine works for Linden Lab, and for the past few months he's been hyping their upcoming product: Second Life. I've just been nodding my head, and ignoring him, but last week he logged in and gave me a mini-tour of the VR world (and some things their alpha-testers have helped create) and I was blown away. Now they've announced their public beta, and if you've got a machine that can handle it, I highly advise you to check it out." This is another of the lifestyle-focused massively multiplayer titles that seem to have very big (venture capital?) budgets backing them - can they succeed?