Domain: mythica.com
Stories and comments across the archive that link to mythica.com.
Stories · 4
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On The Over-Saturation Of MMO Games
An anonymous reader writes "Stratics has an editorial discussing MMO market saturation, specifically triggered by the recent closure of Microsoft's massively multiplayer PC game, Mythica. The piece argues: 'But there is a dark realization that is now being considered, just when does it end? When does the genre hit the ceiling and all that ends up happening is [that] companies resort to passing around subscriptions with no real growth. This is a question that is haunting corporations who have potential products laid before senior management - just how long can it continue? When does the opportunity cost grow larger than any potential earning?'" -
Mythica MMORPG Cancelled By Microsoft
Ivan writes "Microsoft announced that it has cancelled Mythica, its internally developed massively multiplayer PC RPG with a Nordic twist. The official website has the formal cancellation announcement, but additionally, 1UP spoke with MS reps who gave a few more details, noting 'the company had two MMORPG projects in development -- Mythica, and an as-yet-unannounced title. Rather than support the development and eventual maintenance of two MMORPGs in an already crowded and highly competitive market, Microsoft cancelled Mythica to make room for its other game.'" -
Mythic Sues Microsoft Over Mythica MMORPG
An anonymous reader writes "Mythic Entertainment, developers of PC MMO videogame Dark Age of Camelot, has filed suit against Microsoft, arguing that Microsoft's upcoming MMORPG Mythica is too similar in name and content (it 'also employs Norse images and mythology') to its own name and flagship title. Maybe if game developers could dream up a genre other than fantasy, problems like this would be averted..." -
MMOG Creators On The Levelling Treadmill
Thanks to RPGVault for their article discussing the problems of repetitive gameplay in MMORPGs. The article defines the issue as "...the so-called "levelling treadmill" that involves repetitive play, often combat against NPCs that present little real challenge, in order to advance [the player's] characters" Representatives from NCSoft, Microsoft, and Auran offer their opinions, which range from "...levelling in and of itself is not evil" to "...levelling has to become dull or the level-up reward would lack value."