Mythica MMORPG Cancelled By Microsoft
Ivan writes "Microsoft announced that it has cancelled Mythica, its internally developed massively multiplayer PC RPG with a Nordic twist. The official website has the formal cancellation announcement, but additionally, 1UP spoke with MS reps who gave a few more details, noting 'the company had two MMORPG projects in development -- Mythica, and an as-yet-unannounced title. Rather than support the development and eventual maintenance of two MMORPGs in an already crowded and highly competitive market, Microsoft cancelled Mythica to make room for its other game.'"
Translation: All you Mythica developers, we have a few NT bugs to fix... (fp) :-)
-Rob
Marriage doesn't have to suck!
Unannounced title my ass. The game probably sucked or they were having developmental or legal problems. I wish big corporations just be tell it straight about these things.
vampirical
Microsoft usually just releases software half-done and lets the market kill it. Bob, anyone?
I have been pwned because my
...that was the source code that was released. Maybe they are going to rewrite it in XML?
I was really looking forward to this game. It looked like it had some real potential. If I am going to invest in a game where i pay fees to pay, I want it to be a stable company with some future.
If I point out that you are incorrect, making me a foe does not make you any more correct.
I always looked at windows as an RPG - well, at least a good fight engine.
Considering Microsoft's "other MMOG" is a as yet unannounced game from Sigil Games (sigilgames.com) I can't say I'm suprised.
Sigil Games, founded by Brad McQuaid, one of the original creators and producer of Everquest before leaving for Sigil, is working on a 3rd generation MMOG as he calls it.
Say what you will about EQ, but it's still the market leader for MMOGs here in the US. He's hired a ton of talent from the original EQ team to build his game.
Can't say I blame Microsoft at all for betting their chips on Sigil instead of Mythica, considering Turbine already bought Asheron's Call 2 back from Microsoft and running a MMOG isn't cheap, though you can make most of it back over time.
Microsoft is putting out yet another MMORPG in an already way too crowded marketplace? I understand the 13$ a month business model is good, but not spread as thin as it will be with all this competition.
I've never been a fan of MS games, but wouldn't it make more sense for them to focus attention on cross-platform games that they would be able to market both for PCs and for their XBox system? Perhaps the second MMORPG mentioned in the article meets this critereon while the cancelled game doesn't.
...Whether my Maker is prepared for the great ordeal of meeting me is another matter.
Churchill
With the way the market is now, "traditional" MMORPGs need a bootstrap to get anywhere it looks like. Microsoft could just bundle a 1-month-free with Windows and swallow the market. Horray, horray. *waves tiny flag* Bah.
Good thing that video games aren't just more Matrix worlds... or else every cancellation would mean the deaths of thousands of people currently in beta form. And, following then trend of the Matrix movies themselves, any sequels would be spectacularly crappy.
For once I agree with something MS did. There are already too many mediocre MMORPGs floundering around in the marketplace. It's only a matter of time before some of them are forced to close their doors. As I understand it, there are a bunch of them (like Anarchy Online) that are caught between having too few subscribers to make a significant profit, but too many to pull the plug without facing a significant backlash. Aside from pure financial considerations, though, I wonder how much Mythic's lawsuit played into the decision (that's Mythic, developer of Dark Age of Camelot, as opposed to the just-cancelled project Mythica).
First Barbie breaks up with Ken and now this! Augh!$@, my fantasy word is crumbling to pieces. :((((
my blog
Inspired by real life events...Raiders of the Lost Code.
Also note that this was the game that Mythic Entertainment. The makers of Dark Age of Camelot were suing for the similarity of it's name.
MS makes a brilliant move to preemptively kill projects, in an effort to stem any further source code leaks.
"No source code here to leak, project's axed, move on."
I used to have a good sig...
In a perfect world that is. While this is true in the long run, you won't see these results any time soon.
With the new Final Fantasy online released and Evercrack continuing forever, it's no surprise they stepped out.
Of course if Bill Gates was the final boss that 100 players can team up and attack, this game will be a sure hit even with ascii graphics.
I'm really glad to see you're not a bandwagon Microsoft smasher... [/sarcasm]
FYI, Microsoft just released the source code to Allegiance, a multiplayer game that was years ahead of its time but died due to lack of publicity and players.
As for this project, since it isn't finished I don't quite see the point in releasing the source. It wouldn't be quite so useful, and modding a MMORPG is not on the top of my list.
webpage
A few hours after the source code leaks their big programming prodject is put on hault? Try this theory on for size, mabey the programers are working on the longhorn sourse code seeing as that by trend microsoft is to edit code, not rewrite it. Now they have to write code. Anyways I personally expect alot of things they were working on to come down over the next few weeks.
Get paid to read spam
I hope this trend does not continue, although I'm sure they have their reasons for this. I play Asheron's Call which is produced by Microsoft, developed by Turbine and I'd hate to see it go down the toilet too. To be honest I think Microsoft should stop trying to spread its roots of evil and focus its development on their operating systems. I'm sure we can all agree on that.
This avoids any possibility of continued legal action by the makers of "Dark Age of Camelot".
Not sure what the status of that suit was but with no game MS doesn't have to worry about taking a lawyer from their crack team of legal-ninjas scouring the globe for teenage website operators to sue.
To be released in 2004^H5^H6^H7...
A pride of lions.
A gaggle of geese.
A murder of crows.
A vista of bugs.
Most likely because the root cellar is already stuffed to the drip rails with spot-lighted mule deer and snare-trapped rooster pheasant...
You think the streets of Seattle are tough, try going out in the woods.
Please sir, could I have some more?
Let me start this off by saying I'm not a big fan of Microsoft in General.
But that game was amazing. I got to play it ( An Alpha or Pre-Beta ) at GenCon, and it was really fun. I can't remember alot of details, so mod me as you will, but from what I remember gameplay was very intuitive for an RPG, let alone a MMORPG, and battles were face-paced and quick, and very heartpounding.
This is coming from a 3 year EverQuest addict. I'm sorry to see this game going.
Edward@Tomato - /home/Edward/ man woman
man: no entry for woman in the manual.
"Qua!?"
The new game is tenatively titled "Vaporquest."
One man's -1 Flamebait is another man's +5 Funny.
'Microsoft cancelled Mythica to make room for its other game.'
See I told you it is bloatware
Desi Noise, Live!
...of the lawsuit from the developer Mythic? IIRC, Mythic was attempting to stop MS from using their name with an "a" attached to it.
Kinda like Lindows...
They really should do MMDOWXP, massive multiprogrammers debugging of Windows XP, yeah. Otherwise Windows become a mythology itself in few years.
There you are, staring at me again.
To MS, _life_ is a MMORPG, one in which you WILL be assimilated.
I want to delete my account but Slashdot doesn't allow it.
Dear Microsoft,
I mean, hey, if you're not interested in it.... I'm sure the community wouldn't mind taking over.
Punctanym: alternate spelling of words using punctuation or numerals in place of some or all of its letters; see 'leet'
Everquest sound on graphics not gameplay. Asheronscall had better gameplay. Hell even ultima online had better.
People don't exist to serve systems, systems exist to serve people.
[So very sory for being in a vehement anti-MS mood, but step aside: I have some bitching to do.]
Microsoft has bought another MMORPG. Buy, buy, buy: that is all they are capable of.
Mod me down if you want, but what have they to do with the project except for the money they put in and the recognition (oh, and money) they'll get out? In my mind, it's Sigil Games Online's MMORPG, funded by Microsoft, who is using capital obtained by being a monopoly.
OK, I'm done. I'll go back to my corner of Slashdot now.
The US is a small market. Worldwide Lineage2 is kicking Everquests ass.
People don't exist to serve systems, systems exist to serve people.
SigilGames.Com is hosted on a Linux server.
I suppose they will want to change that.
Cyan and UBI just cancelled URU live as well. They gave excuses that not enough people signed up for the game to make it viable so they pulled the plug and promised a bunch of expansion packs instead...which sucks IMHO.
It seems like there just aren't enough gamers interested in paying a monthly subscription to make it profitable for game makers. That, and the fact that a lot of willing customers are still stuck with dial up internet access and can't enjoy these games anyways. Maybe when everyone can get easy, inexpensive access to broadband these games will garner more interest. In the meantime, I'll just keep hosting my lan parties.
-Pat
SEATTLE - Microsoft said late Thursday that it would immediately halt development of "Mythica", an online roleplaying game that was scheduled for release in the second half of 2004. A Microsoft Studios spokesman stated, "After reviewing similar titles in the massively multiplayer Online gaming genre, we determined that our game was too stable. It is a disappointment given the talent, experience, and track record we have here at Microsoft at creating buggy software. Unfortunately, the competitive market did not allow us time to include enough crashes or exploits in our game to make it competitive for a launch this year."
D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
Wouldn't it be nice if all other game companies were as forthcoming with game dev info (hello 3DRealms)? As much as I dislike MS, It's nice to see a company just come out and say it. "This game is toast, just letting you know"
So... ah... if you're not going to be using the Mythica source anymore, do you mind if we have it?
One god, one market, one truth, one consumer.
.. when I ask, What the hell are you talking about?
They were in a dispute with Mythic's DAoC over the company name presumably, as well as similarity of theme.
-I am an elective eunuch.
Wasn't there a game named Mythic that had the nordic gods? And didn't they take MS to court over trademark or something to that effect. I seem to actually remember a story on /. relating to that precisely. Well, if they lost is there any smooth way to change the title of their upcoming game and admit defeat? Of course not, so they'll just say they've been working on some other MMORPG and change the name that way.
Some early screenshots of the game that will no longer be. Looks pretty good, nothing fancy, but of course there is much more to a game than just the visuals.
I.O.U One Sig.
do you look in the mirror and say "I am not a loser" repeatedly?
-I am an elective eunuch.
Windows :( find the bugs edition.
Loaded with hours of bluescreening bug hunting fun.
to be honest, though, i'm more surprised that we've got people still working on games like this. i mean, you get 1000 people on the same server, and all you can do is make a chat engine and make people kill bugs for 5 hours until they level up? what a waste of time.
/that's/ going to be a good online fantasy game. 1/2 counter strike and 1/2 diablo == fun!
that said, has anyone here noticed guild wars yet? now
I wonder what the "as-yet-unannounced title" is. MS owns the rights to Shadowrun for video games. . .
(***Please let it be Shadowrun, Please let it be ShadowRun***)
Obviously they didn't. But if Halo is any indication as to how MS markets games, then I don't see why Microsoft wouldn't buy out Blizzard either.
I can see the horror now. Microsoft gains the rights to Warcraft. They then scrap plans for the PC and Mac version of World of Warcraft. Now, they can port it over as an X-Box exclusive to boost its sales.
Don't think it can't happen. Well life has tought me a few lessons. Such as, money talks in the right amount.
Life is not for the lazy.
I like your parenthesizing skillz :-)
Must be a lisp programmer
From the Mythica site
There will be no patch writing for those poor souls
I am Monkey, the Great Sage, equal of heaven!
in the MMORPG genre that seems to be the thing to do. EverCrack had a patch day every week. Plus unannounced critical patches. To tell you the truth they were good for my social life back then, because I'd actually get off the net and do something. But trust me, MMORPGs are not even close to complete when they are released. And yes, I feel this fits right in with Microsoft's business model. Oh, except that in EQ they sometimes did admit they have a problem and at least pretended to try to fix the problem.
Sigs for Nerds. Sigs that Matter.
.. can't wait for the new MS game!
;-)
Duke Nukem Forever Online... man. This is gonna be great. Anyone know when it'll be out?
"PC Load Letter? What the $@#% does that mean?!"
As long as Blizzard doesn't kill World of WarCraft, I don't care. : )
-Colin
All of them, from Brad McQuaid, Raph Koster, to Lord British, they all have egos the size of planets. Reading their posts to various forums and industry sites it is evident that they cannot learn. Well I will be nice, I have seen much from Brad recently, but Raph proves time and time again his disconnect.
Hell even Jessica Mulligan, who wrote Biting the Hand - a sometimes hard look at the gaming industry, turned into what she/he claimed was the problem. After taking the helm of AC2 and now AC1 she seemed to operate in a manner completely opposite of what she was preaching beforehand. Granted turing around the Turbine ship wasn't going to be easy but its moving.
The problem comes down to the fact they hit on success and suddenly feel as if they are the only ones with opinions that matter. Which probably explains why most are fearful of doing another game or if they do it it never lives up to expectation.
* Winners compare their achievements to their goals, losers compare theirs to that of others.
is called "Monopoly" :-)
Maybe a few more people have been spared the pathetic misery of being addicted to a fucking game. I have already lost one of my best friends to EQ, no joke. He had the wife to the point of divorcing him and he stopped with the game for a while and came back to real life. Once the domestic issues were resolved in his mind, he dove right back into it and now his friends are other EQ players, the rest of us do not hear from him at all. These games suck.
If the MMORPG is mobile-capable, e.g. PocketPC (which I *HIGHLY* suspect) then it is not a crowded marketplace anymore...even at $3 a month it'll remain pretty lucrative.
Unless their new MMORPG is a MUD (which I *HIGHLY* suspect is not the case), I doubt you'll be able to play it on any PocketPC. You can't even run the most recent version of EverQuest on a 500mhz Pentium II with 512 megs of ram, and PocketPCs aren't even close to being able to support that much RAM. (Don't believe me? See for yourself.)
was ready to welcome our Nordic overlords ...
Bark less. Wag more.
so sad for the team of patch developers that were earmarked for this project. In other news, patching Windows will now take place "up to five months after bug is found". :-)
Top secret Microsoft code leaked
Software giant Microsoft was today facing new embarrassment after it emerged that a portion of confidential source code for its Windows operating system had been posted on the internet.
The leak of the closely-guarded code to the Windows 2000 and Windows NT 4.0 operating systems, used in hundreds of millions of homes and businesses around the world, could leave users vulnerable to attacks from hackers.
Even if hackers choose not to use the code to cause chaos with private computers, its leaking could offer rivals a competitive edge against Microsoft, which has always maintained strict security over the coding at the heart of its product.
Source code is the intellectual property and lifeblood of any software company, because it is the basic language used to create software programs. The security level surrounding it is similar to that for the formula used in Coca-Cola's soft drinks.
Microsoft has only shared its source code with close partners and carefully-chosen organisations, and threatened legal action in the event that any of is leaked.
The leak is the latest worry to hit the company, which earlier this week admitted that there were serious security flaws in its latest edition of Windows, XP, which is popular with home users who are often unaware of security issues.
Microsoft released a "patch", or software upgrade, on its website, and urged all users to download it and secure their machines against hackers.
Last week, the company's servers came under attack from an email worm, MyDoom, which spread around the world and infected millions of computers running Windows operating systems.
In a statement posted on its website, Microsoft said: "It's illegal for third parties to post Microsoft source code, and we take such activity very seriously. We are currently investigating these postings, and are working with the appropriate law enforcement authorities.
"At this point, it does not appear that this is the result of any breach of Microsoft's corporate network or internal security. At this time, there is no known impact on customers. We will continue to monitor the situation."
Analysts said that such a leak had been likely to happen at some point. "I don't understand why it hasn't happened sooner, because there are so many organisations out there that have access to the source code," Marc Maiffret, of Californian firm eEye Digital Security, told the Associated Press.
Security experts today warned that it was hard to assess what damage the leak could cause, because so few details were available. Technology analyst Rob Enderle told AP: "It seems unlikely that this is going to create a material, significant security problem. It's more embarrassing than anything else, because it makes it look like Microsoft can't control its code."
~phy
"A witty saying proves nothing." ~Voltaire
"d'Oh!" ~Homer
>FYI, Microsoft just released the source code to Allegiance
Hell, they just released the source code to NT and Windows2k! Man, give them some credit!
Maybe they saw that 400k people signed up for the World of Warcraft beta and realized that there was no point competing with the best! (I know that half of them were Korean but Blizzard games still rule) Probably everyone posting on this forum has wasted countless hours on titles such as Starcraft and Diablo 2...
Bungie was an independent developer whose games never really sold that well. Getting bought got them out of that rut. Blizzard, on the other hand, is one of the most profitable PC developers ever and is owned by Vivendi. They didn't sell off their gaming divisions back when everyone thought they might, so I doubt Bliz would be available now.
I played this for a while... BORING. Seriously, the game all about wasting your RT while waiting for stuff to populate. There was no true "quest" (false advertising, anyone?) as all quests were about sit here, kill kill kill, finally collect piece, go there (usually a 20+ min trip) kill kill kill kill, finally see a piece pop and have someone come in and steal the kill, bitch moan and complain, kill kill kill.... kill kill kill yeah - finally got piece #2 of 4 after 6 days....
You get the picture. Very little real gameplay, and I love those folks who say the class balance is a joke. It is, but not for the reasons they think. (rather than post an extremely long explanation, I'd rather let this assertion stand, with the single exception of stating that a high level wizard should be able to flat out kill just about any single opponent immediately, and have a chance to with the rest. Of course, getting away might be a problem when you can do no more magic....;)
The cesspool just got a check and balance.
My favorite quote :
... That is unknow territory to Microsoft !!!
"Rather than support the development and eventual maintenance of two MMORPGs in an already crowded and highly competitive market"
Successfully entering a competitive software market
like most myths, turns out to be mythical.
The cesspool just got a check and balance.
> Here's where the bean counters get involved. A player-oriented decision would be to make a high-level expansion, realize that you will only sell it to half the playerbase, and make it a no-holds-barred high-level expansion. Instead, they try to add low-level features to market to the LCD so that the majority of the playerbase will buy it.
The problem is that, in the market that these games live in, the bean counters must be involved. SOE cannot afford to issue a major expansion that only caters to (and will only be purchased by) a fraction of their player base. While this makes it rather difficult to issue a proper expansion, it's economically required by the business model. Saying they should just pick a segment and cater to that segment would be suicidal.
That said, they have tried to release expansions targetted to certain segments, with stuff put in for the rest. Planes of Power was virtually all for high end characters, with one VERY important and game-changing low-end addition (the Plane of Knowledge, which virtually eliminated the market for porters and made spell acquisition much simpler). I take that as an example of a well done expansion, that targetted one group but didn't leave everyone else out in the cold, and people who were not of a sufficient level to enter the experience areas still went out and bought it for access to the PoK. Then came the Legacy of Ykesha, which was also meant to be a high end expansion with some low end content and benefits. I take this as an example of a badly done expansion, because the "try to please" reach was much broader in LoY than it was in PoP. Since the high end content wasn't high enough to draw people out of the Planes of Power zones, the low end zones were still too high for the weekend gamers, and extra bank space wasn't sufficient to drive people to buy it if they didn't also want the zone content, not many felt the need to buy it.
So, in short, I don't think that trying to please a broad segment of the gamer base is a bad idea, and in fact it's necessary to the survival of the game. When it's done well, it really works, and I disagree that it can only be done well by focusing on small portions of the player base.
Virg
If I were Barbie, I would've dumped Ken's ass a long time ago too! Jeez, this many years ... he gives her the Barbie Ferrari, the Barbie Mansion, the Barbie Ranch ... but no Barbie Engagement Ring. Meanwhile Ken's out with his buddies, out on the scene being a major player ... doing things WITH and TO interns ... plotting his candidacy for President ... and states around the nation are legalizing same-sex marriage. It's EASY to see why Barbie would give him the boot. Think of it ... Skipper lives so close ... Ken's never home .... How did Ken not see this coming?
As demonstrated here, people complain about every aspect of everquest. They complain that it doesn't listen to the players. They complain it listens too much to the players. They complain it ballences too much. They complain it ballences too little. They complain it caters to the casual gamer too much. They complain it caters to the end-game player too much.
Obviously Everquest is not unsuccessful, so the well-roundedness of the complains demonstrates that everquest really is doing a good job. People complain about the part that isn't good for them, but there are no over-all complaints about it.
Everquest has high end and low end content. They have trade skills. They have quests. They have plot. They have content. They have classes that are all played. Everquest is really only lacking in non-combat advancement when compared to current games. It has instanced dungeons. It is receiving it's 3rd engine revision but will likely still be playable on close to the original hardware, (dx9 compatible ie don't need dx9 features, just drivers that support dx9. a TNT2 and win98 is enough). Hell, everquest has a casino.
People will complain about everquest until the end of time, but with 400,000+ users and times of 100,000+ on at the same time, it is most certainly not the collection of mistakes everyone makes it out to be. And most of the fundamentals of everquest and it's framework were set by the people who are now working for Sigil.
I do security
Between Final Fantasy XI, Worlds of Warcraft, and City of Heroes ... I think a lot of people could care less about what MS is releasing (or shutting down for that matter). I don't think what MS is doing could be considered wrong, but I do believe this is going to hurt them later in the market. Who says that their next project won't be scrapped so quickly as well? MMORPG players will get really ticked if they keep having games released with no future support ... playing a MMORPG is a huge investment in time for some.
- A s M -
They (Mythica) probably laughed at M$ when asked if Mythica could be reworked for the XBox first.
:)
So M$ went for a developer that would right MMORPGs for the Xbox.
then again maybe not, i just want to rumor monger
Any buisness guru will tell you "where there is a market you have a shot at making money!" If they see that 400k people signed up for World of Warcraft then someone who is savy is going to think "ah ha! this is a market!"
Just because some of the competition is stiff doesn't mean its not marketable. After all, why should Blizzard bother making World of Warcraft if hundreads of thousands are playing EQ?
They do have the Shadowrun license now... could this be what's coming?
If it is, I hope MMOG gameplay doesn't suck the life from a cool franchise.
Ok, it's amazing, but I think most you are utterly clueless about the best mmorpg's in devlopment...
Beyond Worlds of Warcraft (which is going to be a carebear festival! blah!), the really great new titles scheduled for release in 2004/05 are:
1. Lineage 2 : www.lineage2.com
2. Darkfall : www.darkfallonline.com
3. Dark and Light : www.darkandlight.com
you folks are limiting your expectations and vision to that which is thrown at you by the established game companies and gaming magazines... get a clue please, and check out the REALLY great mmo's coming out. Dont be scared just because they are pvp-based...lol!
"I think, therefore I get paid."
Da Blog
They own the license (fasa) and the url for www.shadowrun.com goes right to the MS/FASA gaming site.
I'm not trying to troll, but the only other Microsoft MMORPG that I've tried was Asheron's Call 2, which sucked ass. I've heard that AC2 has gotten better now that development has been handed back to Turbine. Anyway, as far as I'm concerned, the more Microsoft pulls out of the already saturated MMORPG genre, the better. They've got better things to do.
I was a dedicated EQ player from day one. My online nick was Mills Lifestream, and I was one of the more involved players on The Rathe server.
9 0899_Mills_Lifestream.htm">Editorial</a>
Anyways, to your entire "EQ was crap until Kunark" statement, I say that EQ was a great game that was released prematurely that needed a lot more done on it before it was 'polished'. In fact, I tried to speak loudly about what needed to be done back when the game was extremely unfinished.
<a href="http://everquest.allakhazam.com/editorial/0
It was obvious that the high level game really hadn't been thought about heavily, that trade skills weren't polished, and that the game in-general, while a great game, lacked many connecting pieces to turn it into a wonderful game.
Later on, the Plane of Fear was released, and dragons were 'twinked' because people who weren't even level 20 yet seemed to love to ramble on about how dragons should never, ever, EVER die. High level players began maxing themselves out, and people started dropping due to having nothing left to do in the game. Many people held out for Kunark to drive away all these problems and save the day, but the reverse happened. Kunark drove all these problems home even further. Traveling time took forever, most of Kunark wasn't nearly as balanced level-wise as the first 3 continents, and Kunark just didn't seem to fit in with the rest of the world. Of course, neither did Velious, or the Moon...heck, every expansion seemed to ruin the entire concept of a united world that felt whole and real.
Many things were done wrong in EQ, but the solutions that Verant took to 'fix' the problems just kept making the game worst. They used addiction to its worst, and instead of improving the actual game, they began almost blackmailing players within the game they had created. The new zones of almost every expansion seemed to invalidate the zones of earlier works of EQ. New levels were added, new skills that took an eternity to go through were added.
It became a Monte Cooke game. Luxorious items were traded everywhere. Players competed with each other in DBZish level power struggles with the developers.
"Ah ha, but now I have maxed out, and I shall destroy all you throw in my way!"
"You just THINK you've maxed out! I've tripled the max level limit, added infinite skills, and insta-spawned super-powerful villians that make all your pumpin up meaningless! PS - Your items are now crap. See you in 6 months."
EQ needed to remain a game. So people plowed through the game early on...big deal. That happens with every game. Get over it. Don't freak out and start ruining what were mostly solid game mechanics. At what point is it the quality of the game that matters, and not the retension of players? Furthermore, if you keep up quality, even with all the complaints from high level players, players will continue to play the game because its a fun experience for people to go through.
Hopefully this next game will be truly ready for the public upon release. Every aspect of the game already thought out, and every bug and detail already worked out.
I'm a long time MMO player, and I remember when they used to be fun for the sheer novelty. These days it seems like every software company is putting out one or two MMOs, trying to get thier own monthly cash cow. I suppose this could do something about the overpopulation on the servers of long running MMOs like EverQuest, but i assume it will only attract more players of low intellegence to the genre. "Hey, got any good gear a mage can use?" "Think you could power level me to 30 real quick?" "Can you spare a few platinum for this sword i NEED?"
You don't think a newer high-end PDA couldn't play an ultima online style game? In a year we'll be talking mid-range PDA and in two we'll be talking any new to market PDA.
Mobile MMORPG's are more then possible. The problem is the cost of completely wireless internet and the speed it offers.
./revolution