Domain: ngine.de
Stories and comments across the archive that link to ngine.de.
Comments · 9
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Re:I think he's worried about nothingand you MIGHT want to use the plethora of programs/ features that are found on XP that simply don't work that well or at all in Linux I've got XP installed on an external hard drive, configured to boot from it, and use that when I need XP and/or more storage.
With 2GB of RAM in the 4G Surf, I run Creative Suite 3 more than well enough to do my job. Yes, on the 7" screen, and yes, at 800x480, although it runs just as well hooked up to a widescreen monitor. -
Re:Bootable Debian on USB key with root encryption
http://www.ngine.de/index.jsp?pageid=4176
This talks about installing windows xp onto a USB hard drive, but a large enough flash drive should be the same.
I haven't tried it yet because my thinkpad t20 doesn't support booting from USB.
As long as you can get to the BIOS of a machine and tell it to boot from USB you should be all set. -
Re:Windows installer requires themActually, Microsoft does not support booting off of an external USB HDD device, but some smart folks have found some tricks around it (that I am currently having success with!):
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Offtopic: GBA Development
GBA is the sweet spot
For anyone interested, try DevKitAdv or Visual HAM (Sorry, can't seem to (be bothered to) find the link). VHAM is a GUI based on the HAM SDK which you may need to download first. I use DevKitAdv, personally.
There are some helpful forums here and here is an ebook on GBA software development and the GBA hardware. Be gentle with this guy's servers. He's put the book up (in pdf form, separate chapters compressed into RAR archives) and he doesn't have unlimited bandwidth.
Enjoy! -
Re:Why PDAs and PCs will continue to be popular...
The thing to also remember is that you can get more games for PDAs and PCs. Why? because the cost of entry for game programming on a PDA or PC is lower.
Er. GCC, VisualBoy Advance, (checks wallet) = Free.
I would contest that the difference is that people don't have a clue just how easy it is to write GBA games. Go here and learn. (or here or here.)
Any joe can get a compiler and write a game for a PC or a PDA.
It took me almost 20 minutes to get PRC-Tools working. VisualHAM was up and running after the installer, which also has good music. DevKitAdvance and the SGADE are similarly easy to use if your'e already used to GCC.
They don't need proprietary development software or testing/emulation systems
The Palm Pilot SDK is CodeWarrior dependant, actually, which is the reason I avoided it for so long.
they don't need to buy and license ROMs from Nintendo
This is only a problem if you live in the fantasy world of making money off of your video games.
What we really need is an open alternative to the Gameboy, something that had a free development environment and connects to the PC with a USB cable to download games, yet remains cheap as a GBA (of course, things like the GBA are usually cheap because it is subsidised but you get the idea). You can even still have the rom slot so commercial game companies can still sell boxed games for it.
Ah, yes. And we see how well that keeps working. Viva la Indrema! I'm sure someone will get it to work soon.
(sigh) No I'm not. -
Better detailsI've submitted this maybe a half dozen times with more linkage. Oh, well.
:)
The ability to program for the GameBoy Advance is *not* Linx or Mac only. The biggest group of developers centers around a partial build of GCC called "DevKit Advance", which has pre-made setups for Win32 and Linux. There are smaller communities each around "HAM", "SGADE", and "GCCGBA" - all Win32 prebuilt only. If you've ever built your own GCC, however, you can build to GBA, and that means you can build from damn near *anywhere*.
Good places to go to learn:
- IRC: #gbadev on EfNet - fairly active channel full of developers, mostly amateur but a few commercial. DO NOT ASK FOR ROMS OR COMPILER DOCS HERE! You would be summarily banned. This is a legit ONLY channel.
- Yahoo! Groups "GbaDev". Many of the same crowd as above, but a larger populace, and by email, not realtime chat. Also, there are archives.
:) Many of your problems - even surprisingly difficult ones - can be answered just by digging through the archives. Moderated. - There are more tutorials than just The Pern Project, but I can only ever remember that one.
:) I got started before that tutorial, so I have no idea of its quality (many people seem to have started with it)
Compilers:
- SGADE - The Socrates GameBoy Advance Development Environment - Good, complete, fairly easy to install, completely unrestricted open source. Developer is tireds and overbusy, and wants someone to take over the development. (Yahoo group also available
- HAMFree for non-commercial development. Has an installer; fairly painless for Win32 people. There are requirements about using is commercially which I personally do not dig.
- DevKitAdvance - The modified distro of GCC that the bulk of us use. You'll see Jason's name on GCC mailing lists from time to time. Thanks, Fenix. (This is the kit I use, though rather heavily modified)
- Someone whined and GCCGBA was taken away from us, because it wasn't a whole GCC distro or something (the discussion was never made public, and I'm going by rumor); the remaining packages don't seem to have trouble, but I'm a little will happen to other compilers over time.
Some interesting stuff that's been done:
- Snap together and play GBA Game Creator
- Quake Level 1 displayed realtime on gameboy: Article and Video
Miscellaneous news sites with links to code and tools:
- GbaDev.org - The canonical news source, especially since AGBDEV.NET died. Most things are covered here. Those that aren't can be found at
- Jeff Froweihn's Devrs.Com. Jeff Froweihn wrote the lnkscript and various other stuff that you're likely using if use use the homebrew community's stuff. Thank him. Also, he maintains an aswesome, if difficult to take in at once, news site.
- GameBoy Land
Anyway, this is by no means an exhaustive list, but it's a start, and you can get to most of the good ones from there by linkage. If anyone needs a hand, my email address at slash should work.
StoneCyph on EfNet, johnisaheadcase / Fatty diZilla on mailing list - IRC: #gbadev on EfNet - fairly active channel full of developers, mostly amateur but a few commercial. DO NOT ASK FOR ROMS OR COMPILER DOCS HERE! You would be summarily banned. This is a legit ONLY channel.
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Keep up, Slashdot. Here are a couple more...Some existing GBA dev kits...
HAM
The SGADE
The original Unofficial GameBoy Advance Software Development KitUK users should buy their kit (Flash ROM kit and lighting kit from Craig Rothwell -- reliable feller.
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Re:Playstation games on Xbox
You should soon be able to skip the PSX part and use nGine or DreamSNES directly on the, errr, emulated Dreamcast.
(are there really 5000 games for the PSX and SNES? That many?) -
Booting homebrew code on a DC
Yes, there are ways and means of burning a CDR which will boot code on most Dreamcasts (there are rumours of some new models coming out which are not amenable to this method). I suspect this method was reverse-engineered from the commercial Datel product "action replay CDX", which itself is not endorsed by Sega.
Bleem!'s Dreamcast port is also, by all accounts, not sanctioned by Sega. We live in interesting times...
Ah so many choices: X, SDL, SVGAlib, GGI, ClanLib, ngine...
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