Domain: opengl.org
Stories and comments across the archive that link to opengl.org.
Comments · 390
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Re:w00t!
Well no, you misunderstand. In fact quite clearly most of your assertions are wrong and you have obviously misinterpretted what I said, you also seem to disagree with people like Graham Sellers, Tim Foley and Cass Everitt, yet are not able to explain why.
The fact that you find memory barriers, a basic concept of asynchronous programming - that of course already exists in GLSL - to be too complex demonstrates that you aren't very experienced despite your attempts at credential-dropping. However since you aren't able to realize this on your own and you won't take my word for it I invite you to enact change if indeed your criticisms are valid:
Please post your objective criticism(s) here on the Vulkan forums. You genuinely believe your criticisms to be comprehensive and valid so please post them in the appropriate place.
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Re:Bad move by Konami
It is a graphics term, the Depth Buffer Test, is commonly abbreviated Z-Test by us graphics guys.
On the PS2's GS (Graphics Synthesizer) the z test can be set to a few of the normal 8 values:
NEVER, ALWAYS, LESS, LEQUAL, EQUAL, GREATER, GEQUAL, NOTEQUAL
One of the tests, LESS_THEN_EQUAL, IIRC, was completely broken. The reality was that you had to reverse the test and work-around it. Not a HUGE problem, but still, a sign of SCEI making custom hardware and not fully testing it. (i.e. The memory cards on the PS1 was extremely flakey.)
Fore more details see the OpenGL man pages on depth buffer testing: https://www.opengl.org/documen...
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Re:so why 1408x792, technically?
Thanks for linking the previous discussion. I definitely noticed that 1408x792 is aligned to 8x8, but that got me wondering if there's some special optimization/advantage to using that alignment over say 4x4 or even 2x2. Sadly it looks like nobody really knows, and as mentioned in your other thread, it's also quite possible that they just walked up the list of all 16:9 combinations until they got one that met their performance limit.
I've heard that the reason opengl fragment shaders are always evaluated in batches of 2x2 so that you can compute an approximate derivative essentially for free.
I've also heard that many video cards remap all textures to use bit interleaving of the Z-order curve to help improving VRAM cache efficiency. The standard x86 PC CPU L1 and L2 cache line sizes are 64 bytes, but apparently almost all GPUs (including all PC add-on cards, ps3/4, and xbox360/one) use 128 byte vram cache lines.
With interleaved access, 128 byte cache line could hold either a 4x8 or 8x4 of 4-byte RGBA values depending on which axis comes first. So I guess it could be very helpful to maintain 8x8 alignment if you don't know the axis bit ordering. But then again, most frame buffers these days are 8-byte HDR (or even fatter g-buffers), so a 4x4 is probably all you could expect fit into a single cache line.
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Re:Or, you know, use OpenGL
Mod parent down for not knowing that in the OpenGL specification documents the "gl" prefix that you otherwise find in actual code is omitted. The call has been available in NVIDIA and AMD drivers since the second half of last year, and is documented in the spec: https://www.opengl.org/registr... see "MultiDrawElementsIndirectCountARB" (again, the "gl" part is always omitted in spec documents). You dun goofed now, AC, and embarrassed yourself. So no, the actual call is not glMultiDrawElementsIndirect and is nowhere as restricted, because it has the critical difference that the count to draw is now also stored in a GPU buffer and thus can be written by the GPU. Combined with the bindless graphics NVIDIA extension and bindless textures in OpenGL 4.4, you can even set up the whole scene graph on the GPU. Finally, as for my experience--(re)writing a graphics engine is exactly what my team is doing. By the way, maybe you should post your comment also at the official opengl forums so the rest of us can too have a good laugh.
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Re:Or, you know, use OpenGL
And how did you manage to make a call which doesn't exist?
Ah, a time traveler from the past!! Welcome to 2014 fellow AC! Now, that extension will be ratified for OpenGL 4.3 at some point in July 2013, a tiny bit before the release of OpenGL 4.4. Speaking of which, we're up to 4.5 now, with some low-level goodies that unfortunately AMD is slow to release a driver for (again). Sad, seeing as they will be starting the whole low-level race with something called Mantle. (end of spoilers)
Google that call and you find the ONE place it's mentioned on the internet - some slideshow about "zero driver overhead"
Well, of course back then you wouldn't find it on Google. After July 2013 though there'll be this nice page on the opengl.org registry site detailing it. Hopefully an advance reading will help you when it gets released in your own timeline.
Cheers from the future,
A fellow AC -
Re:Still a flat viewing plane
The key to good multi-monitor support is render each screen properly, and not just treat them as a super-wide planar monitor. Each screen should be treated as a pane of glass looking into the virtual world behind.
This forum thread does a good job of explaining how this can work:
http://www.opengl.org/discussion_boards/showthread.php/147425-Projection-to-a-non-perpendicular-view-planeGenerally the real benefit is only seen with 1st person views.
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Re:Why?
OpenGL 4 manual pages (297 functions):
http://www.opengl.org/sdk/docs/man4/
OpenGL ES 2 manual pages (109 functions):
http://www.khronos.org/opengles/sdk/docs/man/Apart from the number of functions:
* Many OpenGL ES functions support fewer options than the equivalent OpenGL functions (e.g. the ES version of glTexImage2D supports 5 formats, the real version supports 81 formats)
* There are another 124 OpenGL 1.x functions which are deprecated but still available in the compatibility profile; those aren't listed in the OpenGL 4 manual pages.
* The ES version of the shading language is similarly "cut down" down compared to that in desktop OpenGL.
* ES has much lower minimum implementation limits (OpenGL 3 and later require support for 1024x1024 textures; OpenGL ES only requires 64x64). -
Re:Very very poor article
Your wait is over! (and has been for a long time)
https://www.opengl.org/wiki/OpenGL_and_multithreading -
Re:Windows 8 blows
Doesn't OpenGL work in the Windows world? I don't think it even cares what version of Windows you might be using.
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wow
I didn't believe it until I read it myself:
Source
"A method and apparatus is described for producing a translucent image over a base image created on the display screen of a computer system by a selected first application program, and conducting image operations either on the base image created by the selected application program with reference to the translucent image produced, or conducting image operations on the translucent image with reference to the base image of the first application program. The first application program runs on a central processing unit (CPU) of a computer system to produce a base image, and another application program referred to as the overlay program is run to produce the translucent image such that portions of the base image which are overlapped by the overlay image are at least partially visible through the translucent image. There is also a mechanism for blending the first video data and the second video data to produce a blended image on the screen assembly."
"The efficient use of the available display screen space for observation of images and windows containing images, while particularly pronounced for pen computer systems, is common to all computer systems which display information or images to the user. No matter how large a particular display may be, a particular user will be tempted to attempt to display more information on the screen than can effectively be handled.
Images or information presented on a display screen are typically presented as opaque images, i.e., images "behind" a displayed image are obscured. This is the case with display windows which are layered on a particular screen, with the uppermost window image partially or completely blocking the view of the lower windows. For two windows to be capable of interaction, it is preferable that the user be able to observe both images at the same time, or at close to the same time."
And that's if you can manage getting through the ridiculous descriptions of "pen-like" devices... Does the lawyer that wrote this have any respect for himself?
Even if it is some type of "new" transparency, I feel like it would be hard to come up with a new method that hasn't already been done in OpenGL. -
Ac trolls' "BIG FAIL" (quoted): Eat your words
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL does 3D BY ITSELF in exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F [opengl.org]
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, for Linux to do an even imperfect + less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems environments with that extra resource kill!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
After all - it's your ac trolling words quoted in black & white above in grave technical errors as usual, ac troll!
Just as I said how/when/where/who/what/why since OpenGL32.DLL does have 3d functionality by itself despite your error on that account above, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, since you'll be eating your words quoted above for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS?
Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so!
(Man - how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, OR IMPERSONATING ME AS YOU DID HERE and you were caught in it by myself & others here, only to fail each time as you have here?)...
... apk
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Bet this upsets you, doesn't it?
Bet this upsets you, doesn't it?
* Poor ac troll... lol!
---
Of course, YOUR MASSIVE "FAIL" QUOTED NEXT BELOW obviously did the job on that account AND, you only did THAT to yourself!
Yes, it's "gotten through to you", just judging by your weak illogical off-topic failed ad ad hominem attack attempts here in reaction... so, "Play it again, Sam!":
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL does 3D BY ITSELF in exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F [opengl.org]
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, for Linux to do an even imperfect + less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems environments with that extra resource kill!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
After all - it's your ac trolling words quoted in black & white above in grave technical errors as usual, ac troll!
Just as I said how/when/where/who/what/why since OpenGL32.DLL does have 3d functionality by itself despite your error on that account above, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, since you'll be eating your words quoted above for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS?
Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so!
(Man - how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, OR IMPERSONATING ME AS YOU DID HERE and you were caught in it by myself & others here, only to fail each time as you have here?)...
... apk
-
Ac trolls' "BIG FAIL" (quoted): Eat your words
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL does 3D BY ITSELF in exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F [opengl.org]
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, for Linux to do an even imperfect + less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems environments with that extra resource kill!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
After all - it's your ac trolling words quoted in black & white above in grave technical errors as usual, ac troll!
Just as I said how/when/where/who/what/why since OpenGL32.DLL does have 3d functionality by itself despite your error on that account above, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, since you'll be eating your words quoted above for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS?
Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so!
(Man - how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, OR IMPERSONATING ME AS YOU DID HERE and you were caught in it by myself & others here, only to fail each time as you have here?)...
-
Bet this upsets you, doesn't it?
* Poor ac troll... lol!
---
Of course, YOUR MASSIVE "FAIL" QUOTED NEXT BELOW obviously did the job on that account AND, you only did THAT to yourself!
Yes, it's "gotten through to you", just judging by your weak illogical off-topic failed ad ad hominem attack attempts here in reaction... so, "Play it again, Sam!":
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL does 3D BY ITSELF in exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F [opengl.org]
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, for Linux to do an even imperfect + less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems environments with that extra resource kill!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
After all - it's your ac trolling words quoted in black & white above in grave technical errors as usual, ac troll!
Just as I said how/when/where/who/what/why since OpenGL32.DLL does have 3d functionality by itself despite your error on that account above, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, since you'll be eating your words quoted above for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS?
Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so!
(Man - how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, OR IMPERSONATING ME AS YOU DID HERE and you were caught in it by myself & others here, only to fail each time as you have here?)...
... apk
-
Ac trolls' "BIG FAIL" (quoted): Eat your words
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL does 3D BY ITSELF in exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F [opengl.org]
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, for Linux to do an even imperfect + less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems environments with that extra resource kill!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
After all - it's your ac trolling words quoted in black & white above in grave technical errors as usual, ac troll!
Just as I said how/when/where/who/what/why since OpenGL32.DLL does have 3d functionality by itself despite your error on that account above, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, since you'll be eating your words quoted above for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS?
Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so!
(Man - how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, OR IMPERSONATING ME AS YOU DID HERE and you were caught in it by myself & others here, only to fail each time as you have here?)...
... apk
-
Bet this upsets you, doesn't it?
* Poor ac troll... lol!
---
Of course, YOUR MASSIVE "FAIL" QUOTED NEXT BELOW obviously did the job on that account AND, you only did THAT to yourself!
Yes, it's "gotten through to you", just judging by your weak illogical off-topic failed ad ad hominem attack attempts here in reaction... so, "Play it again, Sam!":
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL does 3D BY ITSELF in exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F [opengl.org]
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, for Linux to do an even imperfect + less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems environments with that extra resource kill!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
After all - it's your ac trolling words quoted in black & white above in grave technical errors as usual, ac troll!
Just as I said how/when/where/who/what/why since OpenGL32.DLL does have 3d functionality by itself despite your error on that account above, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, since you'll be eating your words quoted above for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS?
Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so!
(Man - how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, OR IMPERSONATING ME AS YOU DID HERE and you were caught in it by myself & others here, only to fail each time as you have here?)...
... apk
-
Bet this upsets you, doesn't it?
* Poor ac troll... lol!
---
Of course, YOUR MASSIVE "FAIL" QUOTED NEXT BELOW obviously did the job on that account AND, you only did THAT to yourself!
Yes, it's "gotten through to you", just judging by your weak illogical off-topic failed ad ad hominem attack attempts here in reaction... so, "Play it again, Sam!":
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL does 3D BY ITSELF in exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F [opengl.org]
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, for Linux to do an even imperfect + less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems environments with that extra resource kill!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
After all - it's your ac trolling words quoted in black & white above in grave technical errors as usual, ac troll!
Just as I said how/when/where/who/what/why since OpenGL32.DLL does have 3d functionality by itself despite your error on that account above, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, since you'll be eating your words quoted above for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS?
Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so!
(Man - how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, OR IMPERSONATING ME AS YOU DID HERE and you were caught in it by myself & others here, only to fail each time as you have here?)...
... apk
-
Bet this upsets you, doesn't it?
* Poor ac troll... lol!
---
Of course, YOUR MASSIVE "FAIL" QUOTED NEXT BELOW obviously did the job on that account AND, you only did THAT to yourself!
Yes, it's "gotten through to you", just judging by your weak illogical off-topic failed ad ad hominem attack attempts here in reaction... so, "Play it again, Sam!":
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL does 3D BY ITSELF in exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F [opengl.org]
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, for Linux to do an even imperfect + less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems environments with that extra resource kill!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
After all - it's your ac trolling words quoted in black & white above in grave technical errors as usual, ac troll!
Just as I said how/when/where/who/what/why since OpenGL32.DLL does have 3d functionality by itself despite your error on that account above, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, since you'll be eating your words quoted above for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS?
Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so!
(Man - how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, OR IMPERSONATING ME AS YOU DID HERE and you were caught in it by myself & others here, only to fail each time as you have here?)...
... apk
-
Bet this upsets you, doesn't it?
* Poor ac troll... lol!
---
Of course, YOUR MASSIVE "FAIL" QUOTED NEXT BELOW obviously did the job on that account AND, you only did THAT to yourself!
Yes, it's "gotten through to you", just judging by your weak illogical off-topic failed ad ad hominem attack attempts here in reaction... so, "Play it again, Sam!":
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL does 3D BY ITSELF in exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F [opengl.org]
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, for Linux to do an even imperfect + less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems environments with that extra resource kill!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
After all - it's your ac trolling words quoted in black & white above in grave technical errors as usual, ac troll!
Just as I said how/when/where/who/what/why since OpenGL32.DLL does have 3d functionality by itself despite your error on that account above, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, since you'll be eating your words quoted above for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS?
Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so!
(Man - how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, OR IMPERSONATING ME AS YOU DID HERE and you were caught in it by myself & others here, only to fail each time as you have here?)...
... apk
-
Bet this upsets you, doesn't it?
* Poor ac troll... lol!
---
Of course, YOUR MASSIVE "FAIL" QUOTED NEXT BELOW obviously did the job on that account AND, you only did THAT to yourself!
Yes, it's "gotten through to you", just judging by your weak illogical off-topic failed ad ad hominem attack attempts here in reaction... so, "Play it again, Sam!":
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL does 3D BY ITSELF in exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F [opengl.org]
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, for Linux to do an even imperfect + less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems environments with that extra resource kill!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
After all - it's your ac trolling words quoted in black & white above in grave technical errors as usual, ac troll!
Just as I said how/when/where/who/what/why since OpenGL32.DLL does have 3d functionality by itself despite your error on that account above, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, since you'll be eating your words quoted above for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS?
Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so!
(Man - how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, OR IMPERSONATING ME AS YOU DID HERE and you were caught in it by myself & others here, only to fail each time as you have here?)...
... apk
OpenGL32.dll's not an emulator that produces OS environs "heavy weight" -
Ac trolls' "BIG FAIL" (quoted): Eat your words
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL does 3D BY ITSELF in exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F [opengl.org]
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, for Linux to do an even imperfect + less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems environments with that extra resource kill!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
After all - it's your ac trolling words quoted in black & white above in grave technical errors as usual, ac troll!
Just as I said how/when/where/who/what/why since OpenGL32.DLL does have 3d functionality by itself despite your error on that account above, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, since you'll be eating your words quoted above for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS?
Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so!
(Man - how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, OR IMPERSONATING ME AS YOU DID HERE and you were caught in it by myself & others here, only to fail each time as you have here?)...
... apk libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows?
-
Ac trolls' "BIG FAIL" (quoted): Eat your words
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL does 3D BY ITSELF in exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F [opengl.org]
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, for Linux to do an even imperfect + less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems environments with that extra resource kill!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
After all - it's your ac trolling words quoted in black & white above in grave technical errors as usual, ac troll!
Just as I said how/when/where/who/what/why since OpenGL32.DLL does have 3d functionality by itself despite your error on that account above, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, since you'll be eating your words quoted above for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS?
Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so!
(Man - how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, OR IMPERSONATING ME AS YOU DID HERE and you were caught in it by myself & others here, only to fail each time as you have here?)...
... apk
-
Ac trolls' "BIG FAIL" (quoted): Eat your words
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL does 3D BY ITSELF in exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F [opengl.org]
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, for Linux to do an even imperfect + less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems environments with that extra resource kill!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
After all - it's your ac trolling words quoted in black & white above in grave technical errors as usual, ac troll!
Just as I said how/when/where/who/what/why since OpenGL32.DLL does have 3d functionality by itself despite your error on that account above, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, since you'll be eating your words quoted above for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS?
Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so!
(Man - how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, OR IMPERSONATING ME AS YOU DID HERE and you were caught in it by myself & others here, only to fail each time as you have here?)...
... apk
-
Ac trolls' "BIG FAIL" (quoted): Eat your words
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL does 3D BY ITSELF in exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F [opengl.org]
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, for Linux to do an even imperfect + less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems environments with that extra resource kill!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
After all - it's your ac trolling words quoted in black & white above in grave technical errors as usual, ac troll!
Just as I said how/when/where/who/what/why since OpenGL32.DLL does have 3d functionality by itself despite your error on that account above, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, since you'll be eating your words quoted above for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS?
Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so!
(Man - how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, OR IMPERSONATING ME AS YOU DID HERE and you were caught in it by myself & others here, only to fail each time as you have here?)...
... apk libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows?
-
Question 4 AC troll: How do your words taste?
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL does 3D BY ITSELF in exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F [opengl.org]
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, for Linux to do an even imperfect + less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems environments with that extra resource kill!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
After all - it's your ac trolling words quoted in black & white above in grave technical errors as usual, ac troll!
Just as I said how/when/where/who/what/why since OpenGL32.DLL does have 3d functionality by itself despite your error on that account above, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, since you'll be eating your words quoted above for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS?
Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so!
(Man - how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, OR IMPERSONATING ME AS YOU DID HERE and you were caught in it by myself & others here, only to fail each time as you have here?)...
... apk
-
Ac trolls' "BIG FAIL" (quoted): Eat your words
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL does 3D BY ITSELF in exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F [opengl.org]
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, for Linux to do an even imperfect + less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems environments with that extra resource kill!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
After all - it's your ac trolling words quoted in black & white above in grave technical errors as usual, ac troll!
Just as I said how/when/where/who/what/why since OpenGL32.DLL does have 3d functionality by itself despite your error on that account above, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, since you'll be eating your words quoted above for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS?
Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so!
(Man - how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, OR IMPERSONATING ME AS YOU DID HERE and you were caught in it by myself & others here, only to fail each time as you have here?)...
... apk
-
Ac trolls' "BIG FAIL" (quoted): Eat your words
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL does 3D BY ITSELF in exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F [opengl.org]
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, for Linux to do an even imperfect + less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems environments with that extra resource kill!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
After all - it's your ac trolling words quoted in black & white above in grave technical errors as usual, ac troll!
Just as I said how/when/where/who/what/why since OpenGL32.DLL does have 3d functionality by itself despite your error on that account above, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, since you'll be eating your words quoted above for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS?
Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so!
(Man - how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, OR IMPERSONATING ME AS YOU DID HERE and you were caught in it by myself & others here, only to fail each time as you have here?)...
... apk
-
Ac trolls' "BIG FAIL" (quoted): Eat your words
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL does 3D BY ITSELF in exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F [opengl.org]
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, for Linux to do an even imperfect + less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems environments with that extra resource kill!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
After all - it's your ac trolling words quoted in black & white above in grave technical errors as usual, ac troll!
Just as I said how/when/where/who/what/why since OpenGL32.DLL does have 3d functionality by itself despite your error on that account above, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, since you'll be eating your words quoted above for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS?
Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so!
(Man - how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, OR IMPERSONATING ME AS YOU DID HERE and you were caught in it by myself & others here, only to fail each time as you have here?)...
... apk
-
Ac trolls' "BIG FAIL" (quoted): Eat your words
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL does 3D BY ITSELF in exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F [opengl.org]
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, for Linux to do an even imperfect + less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems environments with that extra resource kill!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
After all - it's your ac trolling words quoted in black & white above in grave technical errors as usual, ac troll!
Just as I said how/when/where/who/what/why since OpenGL32.DLL does have 3d functionality by itself despite your error on that account above, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, since you'll be eating your words quoted above for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS?
Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so!
(Man - how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, OR IMPERSONATING ME AS YOU DID HERE and you were caught in it by myself & others here, only to fail each time as you have here?)...
... apk
-
Ac trolls' "BIG FAIL" (quoted): Eat your words
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL does 3D BY ITSELF in exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F [opengl.org]
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, for Linux to do an even imperfect + less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems environments with that extra resource kill!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
After all - it's your ac trolling words quoted in black & white above in grave technical errors as usual, ac troll!
Just as I said how/when/where/who/what/why since OpenGL32.DLL does have 3d functionality by itself despite your error on that account above, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, since you'll be eating your words quoted above for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS?
Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so!
(Man - how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, OR IMPERSONATING ME AS YOU DID HERE and you were caught in it by myself & others here, only to fail each time as you have here?)...
... apk
-
Ac trolls' "HUGE FAIL" (quoted): Eat your words
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL does 3D BY ITSELF in exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F [opengl.org]
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, for Linux to do an even imperfect + less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems environments with that extra resource kill!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
After all - it's your ac trolling words quoted in black & white above in grave technical errors as usual, ac troll!
Just as I said how/when/where/who/what/why since OpenGL32.DLL does have 3d functionality by itself despite your error on that account above, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, since you'll be eating your words quoted above for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS?
Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so!
(Man - how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, OR IMPERSONATING ME AS YOU DID HERE and you were caught in it by myself & others here, only to fail each time as you have here?)...
... apk
-
Ac trolls' "BIG FAIL" (quoted): Eat your words
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL does 3d BY ITSELF in exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F [opengl.org]
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, for Linux to do an even imperfect + less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems environments with that extra resource kill!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
After all - it's your ac trolling words quoted in black & white above in grave technical errors as usual, ac troll!
Just as I said how/when/where/who/what/why since OpenGL32.DLL does have 3d functionality by itself despite your error on that account above, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, since you'll be eating your words quoted above for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS?
Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so!
(Man - how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, OR IMPERSONATING ME AS YOU DID HERE and you were caught in it by myself & others here, only to fail each time as you have here?)...
... apk
-
Ac trolls' "BIG FAIL" (quoted): Eat your words
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL does 3D BY ITSELF in exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F [opengl.org]
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, for Linux to do an even imperfect + less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems environments with that extra resource kill!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
After all - it's your ac trolling words quoted in black & white above in grave technical errors as usual, ac troll!
Just as I said how/when/where/who/what/why since OpenGL32.DLL does have 3d functionality by itself despite your error on that account above, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, since you'll be eating your words quoted above for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS?
Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so!
(Man - how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, OR IMPERSONATING ME AS YOU DID HERE and you were caught in it by myself & others here, only to fail each time as you have here?)...
... apk
-
Once again
From the top:
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL will do 3d BY ITSELF exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, in essence on Linux to do an imperfect less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
You're quoted in black & white above in grave technical errors as usual troll!
Just as I said how/when/where/who/what/when/why since OpenGL32.DLL does have 3d functionality by itself, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, because you'll be eating your words for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS? Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so (how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, only to fail each time as you have here?)...
... apk on Windows, Well... you know:
You have to
-
Eat your words (yet again)
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL will do 3d BY ITSELF exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, in essence on Linux to do an imperfect less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
You're quoted in black & white above in grave technical errors as usual troll!
Just as I said how/when/where/who/what/when/why since OpenGL32.DLL does have 3d functionality by itself, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, because you'll be eating your words for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS? Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so (how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, only to fail each time as you have here?)...
... apk on Windows, Well... you know:
You have to
-
You said it (now, eat your words troll)
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL will do 3d BY ITSELF exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, in essence on Linux to do an imperfect less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
You're quoted in black & white above in grave technical errors as usual troll!
Just as I said how/when/where/who/what/when/why since OpenGL32.DLL does have 3d functionality by itself, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, because you'll be eating your words for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS? Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so (how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, only to fail each time as you have here?)...
... apk
-
Ac trolls' "BIG FAIL" (quoted): Eat your words
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL does 3D BY ITSELF in exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F [opengl.org]
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, for Linux to do an even imperfect + less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems environments with that extra resource kill!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
After all - it's your ac trolling words quoted in black & white above in grave technical errors as usual, ac troll!
Just as I said how/when/where/who/what/why since OpenGL32.DLL does have 3d functionality by itself despite your error on that account above, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, since you'll be eating your words quoted above for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS?
Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so!
(Man - how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, OR IMPERSONATING ME AS YOU DID HERE and you were caught in it by myself & others here, only to fail each time as you have here?)...
... apk
-
Ac trolls' "BIG FAIL" (quoted): Eat your words
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL does 3D BY ITSELF in exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F [opengl.org]
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, for Linux to do an even imperfect + less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems environments with that extra resource kill!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
After all - it's your ac trolling words quoted in black & white above in grave technical errors as usual, ac troll!
Just as I said how/when/where/who/what/why since OpenGL32.DLL does have 3d functionality by itself despite your error on that account above, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, since you'll be eating your words quoted above for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS?
Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so!
(Man - how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, OR IMPERSONATING ME AS YOU DID HERE and you were caught in it by myself & others here, only to fail each time as you have here?)...
... apk
-
Ac trolls' "BIG FAIL" (quoted) on OpenGL vs. me
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL does 3D BY ITSELF in exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F [opengl.org]
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, for Linux to do an even imperfect + less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems environments with that extra resource kill!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
After all - it's your ac trolling words quoted in black & white above in grave technical errors as usual, ac troll!
Just as I said how/when/where/who/what/why since OpenGL32.DLL does have 3d functionality by itself despite your error on that account above, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, since you'll be eating your words quoted above for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS?
Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so!
(Man - how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, OR IMPERSONATING ME AS YOU DID HERE and you were caught in it by myself & others here, only to fail each time as you have here?)...
... apk
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Ac trolls' "BIG FAIL" (quoted) on OpenGL vs. me
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL does 3D BY ITSELF in exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F [opengl.org]
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, for Linux to do an even imperfect + less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems environments with that extra resource kill!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
After all - it's your ac trolling words quoted in black & white above in grave technical errors as usual, ac troll!
Just as I said how/when/where/who/what/why since OpenGL32.DLL does have 3d functionality by itself despite your error on that account above, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, since you'll be eating your words quoted above for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS?
Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so!
(Man - how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, OR IMPERSONATING ME AS YOU DID HERE and you were caught in it by myself & others here, only to fail each time as you have here?)...
... apk/b
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Ac trolls' "BIG FAIL" (quoted) vs. me on OpenGL
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL does 3D BY ITSELF in exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F [opengl.org]
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, for Linux to do an even imperfect + less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems environments with that extra resource kill!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
After all - it's your ac trolling words quoted in black & white above in grave technical errors as usual, ac troll!
Just as I said how/when/where/who/what/why since OpenGL32.DLL does have 3d functionality by itself despite your error on that account above, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, since you'll be eating your words quoted above for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS?
Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so!
(Man - how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, OR IMPERSONATING ME AS YOU DID HERE and you were caught in it by myself & others here, only to fail each time as you have here?)...
... apk
-
Ac Trolls' "BIG FAIL" (quoted) on OpenGL vs. me
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL does 3D BY ITSELF in exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F [opengl.org]
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, for Linux to do an even imperfect + less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems environments with that extra resource kill!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
After all - it's your ac trolling words quoted in black & white above in grave technical errors as usual, ac troll!
Just as I said how/when/where/who/what/why since OpenGL32.DLL does have 3d functionality by itself despite your error on that account above, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, since you'll be eating your words quoted above for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS?
Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so!
(Man - how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, OR IMPERSONATING ME AS YOU DID HERE and you were caught in it by myself & others here, only to fail each time as you have here?)...
... apk
-
Ac trolls' "BIG FAIL" quoted on OpenGL vs. me
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL does 3D BY ITSELF in exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F [opengl.org]
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, for Linux to do an even imperfect + less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems environments with that extra resource kill!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're yours & NOW? Spiced with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
After all - it's your ac trolling words quoted in black & white above in grave technical errors as usual, ac troll!
Just as I said how/when/where/who/what/why since OpenGL32.DLL does have 3d functionality by itself despite your error on that account above, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, since you'll be eating your words quoted above for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS?
Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so!
(Man - how many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now, OR IMPERSONATING ME AS YOU DID HERE and you were caught in it by myself & others here, only to fail each time as you have here?)...
... apk
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AC trolls' "FAIL" vs. me on OpenGL (quoted), lol
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM YOU TROLLING ME BY AC AS USUAL & FAILING, lol -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL will do 3d BY ITSELF exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, in essence on Linux to do an imperfect less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're your words & NOW, they're 'spiced 'with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
You're quoted in black & white above in grave technical errors as usual troll!
(Just as I said how/when/where/who/what//why you failed, since OpenGL32.DLL does have 3d functionality by itself, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!)
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, because you'll be eating your words for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS? Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so!
QUESTION: How many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now?
Using ac troll posts now, Instead of via your multiple registered 'luser' account(s), many no doubt for sockpuppets (whom I dusted each one & keep records of them, hence your ac trolling now, lol, since I can toss your numerous defeats back at you in ALL of your guises), + IMPERSONATING me 3-4 times already this week alone, only to be caught in it, lol... &, only to fail each time as you have here? Please, lmao...
... apk
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AC trolls' "GIANT FAIL" quoted, vs. me on OpenGL
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM YOU TROLLING ME BY AC AS USUAL & FAILING, lol -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL will do 3d BY ITSELF exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, in essence on Linux to do an imperfect less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're your words & NOW, they're 'spiced 'with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
You're quoted in black & white above in grave technical errors as usual troll!
(Just as I said how/when/where/who/what//why you failed, since OpenGL32.DLL does have 3d functionality by itself, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!)
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, because you'll be eating your words for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS? Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so!
QUESTION: How many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now?
Using ac troll posts now, Instead of via your multiple registered 'luser' account(s), many no doubt for sockpuppets (whom I dusted each one & keep records of them, hence your ac trolling now, lol, since I can toss your numerous defeats back at you in ALL of your guises), + IMPERSONATING me 3-4 times already this week alone, only to be caught in it, lol... &, only to fail each time as you have here? Please, lmao...
... apk
-
HUGE "fail" (quoted) by ac troll vs. me on OpenGL
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM YOU TROLLING ME BY AC AS USUAL & FAILING, lol -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL will do 3d BY ITSELF exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, in essence on Linux to do an imperfect less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're your words & NOW, they're 'spiced 'with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
You're quoted in black & white above in grave technical errors as usual troll!
(Just as I said how/when/where/who/what//why you failed, since OpenGL32.DLL does have 3d functionality by itself, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!)
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, because you'll be eating your words for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS? Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so!
QUESTION: How many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now?
Using ac troll posts now, Instead of via your multiple registered 'luser' account(s), many no doubt for sockpuppets (whom I dusted each one & keep records of them, hence your ac trolling now, lol, since I can toss your numerous defeats back at you in ALL of your guises), + IMPERSONATING me 3-4 times already this week alone, only to be caught in it, lol... &, only to fail each time as you have here? Please, lmao...
... apk How many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now?
Using ac troll posts now, Instead of via your multiple registered 'luser' account(s), many no doubt for sockpuppets (whom I dusted each one
-
Ac trolls' "BIG FAIL" (quoted) vs. me on OpenGL
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM YOU TROLLING ME BY AC AS USUAL & FAILING, lol -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL will do 3d BY ITSELF exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, in essence on Linux to do an imperfect less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're your words & NOW, they're 'spiced 'with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
You're quoted in black & white above in grave technical errors as usual troll!
(Just as I said how/when/where/who/what//why you failed, since OpenGL32.DLL does have 3d functionality by itself, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!)
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, because you'll be eating your words for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS? Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so!
QUESTION: How many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now?
Using ac troll posts now, Instead of via your multiple registered 'luser' account(s), many no doubt for sockpuppets (whom I dusted each one & keep records of them, hence your ac trolling now, lol, since I can toss your numerous defeats back at you in ALL of your guises), + IMPERSONATING me 3-4 times already this week alone, only to be caught in it, lol... &, only to fail each time as you have here? Please, lmao...
... apk
-
Ac trolls' "BIG FAIL" vs. me on OpenGL, lmao!
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM YOU TROLLING ME BY AC AS USUAL & FAILING, lol -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL will do 3d BY ITSELF exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, in essence on Linux to do an imperfect less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're your words & NOW, they're 'spiced 'with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
You're quoted in black & white above in grave technical errors as usual troll!
(Just as I said how/when/where/who/what//why you failed, since OpenGL32.DLL does have 3d functionality by itself, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!)
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, because you'll be eating your words for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS? Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so!
QUESTION: How many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now?
Using ac troll posts now, Instead of via your multiple registered 'luser' account(s), many no doubt for sockpuppets (whom I dusted each one & keep records of them, hence your ac trolling now, lol, since I can toss your numerous defeats back at you in ALL of your guises), + IMPERSONATING me 3-4 times already this week alone, only to be caught in it, lol... &, only to fail each time as you have here? Please, lmao...
... apk
-
Your "BIG FAIL" vs. me on OpenGL, quoted, ac troll
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM YOU TROLLING ME BY AC AS USUAL & FAILING, lol -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL will do 3d BY ITSELF exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, in essence on Linux to do an imperfect less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're your words & NOW, they're 'spiced 'with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
You're quoted in black & white above in grave technical errors as usual troll!
(Just as I said how/when/where/who/what//why you failed, since OpenGL32.DLL does have 3d functionality by itself, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!)
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, because you'll be eating your words for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS? Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so!
QUESTION: How many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now?
Using ac troll posts now, Instead of via your multiple registered 'luser' account(s), many no doubt for sockpuppets (whom I dusted each one & keep records of them, hence your ac trolling now, lol, since I can toss your numerous defeats back at you in ALL of your guises), + IMPERSONATING me 3-4 times already this week alone, only to be caught in it, lol... &, only to fail each time as you have here? Please, lmao...
... apk
-
Your "BIG FAIL" vs. me quoted, ac troll, on OpenGL
"Not natively on Windows, you have to install third party software to make 3D work on Windows." - by Anonymous Coward on Thursday August 09, @11:05PM (#40941525) QUOTED DIRECTLY FROM YOU TROLLING ME BY AC AS USUAL & FAILING, lol -> http://tech.slashdot.org/comments.pl?sid=3033483&cid=40941525
1.) OpenGL32.DLL will do 3d BY ITSELF exposing the OpenGL 1.1. standards' functionality (which vidcard OEM's driversets & libs enhance to higher OpenGL std. levels, which NVidia on Windows support as does ATI, probably others too)
See pertinent proof excerpt here:
---
How Does It Work On Windows? All Windows versions support OpenGL. The Microsoft Windows DLL opengl32.dll only directly exposes OpenGL 1.1 functions. The important thing to know is that opengl32.dll belongs to Microsoft.
FROM -> http://www.opengl.org/wiki/FAQ#How_Does_It_Work_On_Windows.3F
---
2.) OpenGL32.dll's also a native Microsoft dynamic link library too, not a foreign non-OEM file, & yes, it does 3d display, unlike what you said above.
---
3.) OpenGL32.dll's not an emulator that produces OS environs "heavy weight" either (As Linux's WINE must do reproducing Windows itself in emulation, in essence on Linux to do an imperfect less than current Direct X - OpenGL32.DLL's NOT emulating Operating Systems!)
---
* THUS, once more? Well... you know:
You have to EAT YOUR WORDS!
(You know, they're your words & NOW, they're 'spiced 'with the "bitter taste of SELF-defeat" & of course, lol, "flavored" with YOUR FOOT IN YOUR MOUTH too, lmao!)
You're quoted in black & white above in grave technical errors as usual troll!
(Just as I said how/when/where/who/what//why you failed, since OpenGL32.DLL does have 3d functionality by itself, & yes, OpenGL functionality driven too to many builds 1.1 - current 4.x iirc!)
APK
P.S.=> By the way - "ENJOY YOUR LUNCH" (breakfast, & dinner too, because you'll be eating your words for a while now I think...)
After all: LMAO, see YOUR QUOTE ABOVE as proof of your colossal blunder - & my data disproving it entirely!
THIS? Well, lol, you KNOW I've just GOTTA say it "as-is-per-my-own-inimitable style"... This was JUST "too, Too, TOO EASY - just '2ez'" & it always is, because your ac trolling makes it so!
QUESTION: How many times have I dusted you in tech debates that you have decided to troll me by ac posts for MONTHS now?
Using ac troll posts now, Instead of via your multiple registered 'luser' account(s), many no doubt for sockpuppets (whom I dusted each one & keep records of them, hence your ac trolling now, lol, since I can toss your numerous defeats back at you in ALL of your guises), + IMPERSONATING me 3-4 times already this week alone, only to be caught in it, lol... &, only to fail each time as you have here? Please, lmao...
... apk