Another Upscaled Console Game: Battlefield Hardline
jones_supa writes Video game developer Visceral Games has confirmed the actual resolution that the coming Battlefield Hardline will run on when it is launched on the Xbox One and on the PlayStation 4. An official message from the Twitter account of the studio explains that gamers will get a 720p resolution on the Microsoft console and Sony platform gamers will get the game running in 900p. 60 frames per second is promised for both consoles, but many fans are still expressing their disappointment that neither of the two versions will be able to properly deliver the native 1080p resolution of the consoles. When development started, Visceral Games and publisher Electronic Arts said they were aiming to use the power of the modern consoles to push the game engine as far as it would go, but they clearly couldn't fit that target without cutting corners. This is similar to what happened with Titanfall, which renders into an 1408x792 framebuffer on Xbox One.
Perhaps if they pushed the boundaries in other ways, other than graphics? Like Story? Idea? Gameplay?
Sorry but I'm sick of these endless FPS! And the graphics alone aren't going to hold a jaded player.
I guess they think it's 2006 and with pride at work gloat their $389 dollar machine can still kill my $1600 pc. It's starting to piss me off and I have proof now. Even a $399 netbook has more gpu power than a ps4
http://saveie6.com/
Thanks for the laughs all those years you console-tards. Enjoy your inferior hardware and overpriced spoon-fed BS promised by AAA fizzles riddled with bugs, gated content for $DLC, and half finished titles.
As a BF4 player, I would rather they focus on gameplay related issues (rubberbanding, etc), rather than spending a huge effort on getting the last 180 pixels on the screen.
Sure, it's nice to have 1080p resolution, but it's worthless if the game isn't fun. If the game is fun at 900px, who cares about that last 180px.
Oliver.
the lizards lick their lips with pride and puff themselves up loving every minute you play your killer simulator games, kill kill kill, kill kill kill, do it in the name of X! Then you have the threads where people are marveling over the amount of occult symbols they find in their lizard made games and think it's cool.
LEWZERZ!
"I am in no way qualified to assess the work of graphics programmers, some of the best paid and highest skilled people in the programming industry. I am a consumer, an end user. But none the less I will be unreasonably angry at the amount of pixels I get and demand they should be higher despite the fact that I am a consumer, and thus am, in the balance of power here, the one paying $60 for having the privelege of playing the game at all."
- Every article as such ad nauseum.
Doubtful. Most portables, especially low-end ones, use some Intel Graphics shit. Intel Iris if you're lucky.
That said, you can build a desktop PC that can outperform a console for about the same price. Just be sure to pirate Winblows.
...is slowly dwindling. It won't be long before there'll be high/mid/low range options of your <chosen console>, and your graphics quality will reflect that, just like on actual PCs
Maybe not this generation, but it'll happen.
1920x1080 = 2,073,600 pixels
1408x792 = 1,115,136 pixels = strange, because it's roughly half as many pixels as 1080p, and only 20% more than 720p
1280x720 = 921,600 pixels
factoring:
1920: 2 2 2 2 2 2 2 3 5
1080: 2 2 2 3 3 3 5
1408: 2 2 2 2 2 2 2 11
792: 2 2 2 3 3 11
1280: 2 2 2 2 2 2 2 2 5
720: 2 2 2 2 3 3 5
I'm guessing they chose 11/15 because it's close to 1/sqrt(2), but it's better than of 3/4 or 7/10 because it preserves all of 1080's power-of-two alignment?
But if that's the real reason, then why didn't they go for 1280x720? Anyone have any insight into this?
Doesnt matter what resolution its in... i'll never buy an EA title.
EA is the Michael Bay of video games. It only knows one trick, and its a tired one.
pixel-pumping is all EA's got in its bag of tricks. There is literally no other reason to buy an EA title than to see how many megablip pixel shadows they can blast onto the screen. Theres nothing else in their games.
So yea, when they fall down on the -one- thing theyve been known to get right. People are going to comment on it.
Right, but more people are buying console games, just as more people bought iPhones compared to much more powerful Samsung phones, what does that tell you?
I'll give you a hint: people don't care about power, they care about things like ease of use and polish.
I don't even like Sony or Apple and I can tell you this. It's not rocket science that raw underlying power isn't everything to the consumer. More often they just want something that's quick and easy to use and reliable. As much as I love Android it's not lost on me that all the clutter and tat that Samsung added on top of vanilla Android killed the experience of their devices regardless of the power advantage they have often had over equivalent iPhones.
It shouldn't be surprising that it's the same when it comes to playing games either- no one wants a big buzzing PC in their living room that takes a bit of time to boot up, typically requires navigation with a mouse and keyboard and so forth when they can just chuck a console under the TV, have it fire up almost instantly and jump straight into a game with a controller purpose built for slouching on the sofa than a mouse and keyboard that are typically horrible on anything other than a desk.
Though no one should be gloating about anything, PCs and consoles both have great games that work well for their respective input styles. MMOs tend to be terrible on consoles, but platformers tend to be awful on PCs for example. Ultimately it's going to depend on what type of game you like to play and where you play it, any talk of power is just pointless if you're not having much fun.
People tend to focus on what they can actually mesure. You can't mesure amusement or gameplay.
I'm working in the German car industry and we have the same problem there. People are measuring how good is a sport car regarding 0 to 60, top speed, or lap time on the fuck*** Nurburgring. This is completely irrelevant since very few of them will actually chase the clock. What matters is how much do I get for the price, and how good it is as a car I will use everyday.
But these considerations are long gone in a world where we absolutely want to compare everything at any cost. We just found some metrics and use them ad nauseum.
Right, but more people are buying console games, just as more people bought iPhones compared to much more powerful Samsung phones, what does that tell you?
I'll give you a hint: people don't care about power, they care about things like ease of use and polish.
If they would care about ease of use, why would they pick an iPhone over an Android-based phone?
They could have easily lowered the frame rate slightly without any visible change to the human eye, but a reduction of resolution is clearly visible to most. Why not opt for 1080p with 50 FPS? 50 FPS is already twice the rate of standard television.
There was some Nielsen market-research data published recently on why current-generation console owners had published the console they had. For PS4 owners, the answer was "better resolution", for Xbox One owners it was "brand" and for the Wii-U it was "fun-factor". There's been a lot written about this data since it was published.
But what I suspect is that it tells us very little about either the consoles themselves. Rather, it tells us a lot about the self-image of the people who buy them. So the PS4 fans are the ones who want to be able to point at the bigger numbers. The Xbox-One fans are the ones who honestly do care about brand (and given this is US survey data, "buy American" is probably a big part of it). And Wii-U fans have a strange obsession that they have some kind of monopoly on fun. Watch the fanboy-wars on any gaming forum of your choice (and they are more vicious this generation than I've ever seen them before) and you will find that each of those stereotypes holds up remarkably well.
And does resolution actually matter hugely? I'm unconvinced. If I want technical perfection (and sometimes I do), I'm playing on a PC anyway. Some of my favourite console games of the last generation were a technical mess.
I would argue that framerate matters more for certain genres. For anything requiring fast reactions and/or fine control, such as a shooter, high-end driving game or fighting game, a steady 60fps translates into a huge increase in responsiveness.
I think it's generally accepted now that in performance terms, the new console hardware has disappointed; promises of 1080p x 60fps haven't materialised. Given the constraints of a fixed hardware platform, I'd rather developers drop resolution or image quality in return for a higher/steadier framerate.
This will on the other hand run 1080. Reading that the origin of the Heist game surge Payday 2... it'w new release on PS4, xbox1 will run 1080fps, maybe not 60fsp. .... and some also would argu that it have the better game play, even if I don't think BF hardline ever really is inteded to be Payday, just a re-skinning of the regular BF killing.
http://www.videogamer.com/ps4/payday_2_crimewave_edition/news/payday_2_is_1080p_on_ps4_and_xbox_one_but_it_probably_wont_hit_60fps.html
I think all this resolution talk is just nonsense, if nobody told the gamers what the actual resolution was, they wouldn't care...
Just play the freaking game, and care about the gameplay, because the graphics will look good enough (it's still a major improvement over the previous generation consoles)..
More like 5 FPS in multiplayer, if I'm lucky. I have 100/100 MB fiber but always end up in games hosted in another continent. This has been especially true with the latest COD and made the game unplayable..
Vanilla Android is fine, but frankly Samsung's phones are so full of poorly written clutter that they're not easier to use and that's the problem. The same is true of a number of other Android manufacturers like HTC- the crap they install just ruins the Android experience.
This is why for any game I'm actually into I always prefer to play on PC. I've had every Battlefield series game for PC, 1942, Vietnam, 2, 2142, 3, 4. Including all Exp/DLC's except for 4 when they switched to Season Pass style releases. Likewise, most good RTS's are only released for PC, ala Starcraft II, and most of the Command and Conquer series.
I'm so fucking sick of it, I'm SO SICK OF IT.
If you want 1080p ALL the time and 60fps ALL the time then buy a goddamned PC.
Consoles are not the be all and end all of power, the new consoles are not ultra beast powerhouses, they are affordable gaming boxes, which are surprisingly powerful for the cost.
I can't believe I once identified as a PC gamer who loved insulting peasant console people. Now that I'm older, I just want to play some games, I really dont' give a damn. :( :( Nope! - only 60fps mandatory games, 2D fighting, racing, online fps high intensity twitch shooters.
60fps MANDATORY or QQ!!!
You wanna demand 60fps minimum in my single player storyline focused games? Nope. Shut up. Stop whining, stop badgering developers. Go to NeoGAF and cry with the rest of them.
BF1942 - Drive Aircraft Carriers, Submarines, Planes (launching off the aircraft carrier that's going around the map that you're spawning on), driving jeeps and tanks, ALL on the SAME map, on a 64-player server, and able to do it on a dial-up connection (OK, that was sketchy, but you could do a 32-player server on a dial-up ok, 16-player easily).
add in the Desert Combat mod, and you have Helicopters, Jets, APC's, etc.
Battlefield 2 - Let's remove the ability to pilot the aircraft carrier, remove almost ALL the boats (Who wants to drive a battleship, honestly, or a submarine?). We'll add in unlock-able weapons, but it's dependent on the server.
Battlefield 3 - Let's make maps smaller, force the unlock-able weapons and achievements.
Can't go further, because I stopped at 3. Vietnam was horrible so I didn't mention it (Desert Combat mod was great, though).
The point is, the battlefield series stopped going after what made it unique and awesome (Huge maps, drive / pilot anything and everything, hours spend on a single map to try and get position / victory). Battlefield SHOULD have gone more towards a direction of WOW, (MMOFPS?), instead, they removed everything that was good and tried copying COD.
I still played DC / BF2 for a long time, until they shut the servers (I never did set up the mod to allow you to still play). EA ruined a good gaming franchise to play second fiddle to COD. Good job EA, bravo.
That said, you can build a desktop PC that can outperform a console for about the same price.
Including a living room-friendly case?
Just be sure to pirate Winblows.
How is Steam OS insufficient?
Most of the folks in the Battlefield community are in agreement, they will be skipping Hardline for another game or waiting until a new BF comes out.
"If any question why we died, Tell them because our fathers lied."
no one wants a big buzzing PC in their living room
You say this as if the first PS3 and the first Xbox 360 weren't likewise louder than my laptop PC.
that takes a bit of time to boot up
The last instant-on console was the Nintendo 64. Every console since then has included system software that takes longer to start than my laptop takes to come out of suspend and pop up the password box.
typically requires navigation with a mouse and keyboard and so forth
The Steam client in Big Picture mode can be navigated with a USB gamepad. Beyond that, if you can text, you can use a Lenovo N5901 Bluetooth handheld keyboard with trackball.
platformers tend to be awful on PCs
Where does that leave people who want to mod platformers or play indie platformers?
So they create a console that is a computer and a year or two in, it's too slow because they didn't travel into the future and grab a GPU fast enough to keep up with PCs. What else is new? Welcome to desktops vs consoles. The next 5 years are going to be a joke for consoles.
The biggest draw of GPCMR is the emulation. That is a restricted word when talking about it, though. You can accurately emulate Wii U, PS2 (PS3 is still sketchy) and Xbox games on the PC (And will continue to update to the latest and greatest, just a few years behind). Will you ever be able to play Xbox One games on your PS4? No.
Eventually, you will be able to play any PS4 / Xbox One game on the PC. No one talks about it, though, it's taboo.
I hear this all the time but the simple fact is that Samsung sell the most phones so obviously not everyone dislike it.
And you yourself used an argument about sales as meaning "better" regardless of other factors and if so why can't you simply accept that obvious Samsung phones "are better" regardless of what you believe/feel?
Or that's just the case when it matches your opinion and argument and not in other cases?
TVs can display 50 FPS just fine.
The console market is mostly North America and Japan if this post is believed. TVs in the United States and Japan have run at 60 Hz for longer than consoles have been around.
Honestly who cares. I know for a fact you're much too old for these kind of internet willy waving contests, maybe grow up?
But I am indeed curious about what $399 netbook has significant GPU power. Would be interested in purchasing.
Where t is the time for a problem size of 1
speed = (t(n^m))/hardware_speedup
A bit of algebra and we get...
((speed*hardware_speedup)/t)^(1/m) = n
That is, for, say, an order n^2 algorithm your speedup from hardware on a similar sized problem gets thrown under a big-ol square root. Such that, if your code sucks, "...aiming to use the power of the modern consoles to push the game engine as far as it would go" won't get you nearly as far as you would hope.
You're being disingenuous now, ignoring the fact that you're probably wrong (Apple looks to have taken the crown again given latest trajectories: http://www.idc.com/prodserv/sm...) we're not talking about all phone sales, we were talking about comparative smartphone sales- i.e. Samsung's high powered models vs. Apple's high powered models, like for like you get more power with Samsung, yet Apple shifts more units.
You can't simply throw some random extra figures in the mix to try and make a point when in fact it just makes no sense. Samsung has a range of phones, but their phones that are more powerful that Apple's never outsell Apple's - the additional power you get with the Samsung phone just isn't a selling point when the phones are riddle with crappy Samsung software that ruins the Android experience and leaves the Apple experience a superior option in terms of ease and pleasantness of use.
So before screaming hypocrisy you might want to try and understand the discussion you're entering. You don't get to just reframe it by muddying the waters with figures irrelevant to the discussion just because you don't like the facts being put forward and want to disagree with the general point just because.
Just a guess: because Notch released a free engine demo and a simple crafting demo with a day/night cycle and some creeps; he made millions from pre-orders and decided to run away with the cash instead of developing the RPG he originally promised?
You can hate that the guy sold out, but you have to admire the guy's marketing skills though. Dude became a billionaire by some strategic lies (or maybe he really believed he was going to make a game) and some very clever viral marketing of his Infiniminer clone.
p.s. The thing I dislike most about this is the fact that Minecraft stopped before it became a real game killed a genre with a lot of potential. Now nobody can follow the same business model, because now any block engine tech demo is seen as a Minecraft clone. That means a game has to be significantly better than Minecraft just to get noticed.
instant-on mode on the Xbox One is instant-on
Thank you for clarifying that resume time is now comparable. So neither platform "takes a bit of time to boot up" anymore.
[Modding] sounds like an incredibly small market - effectively you're bringing a statistical outlier into a discussion about general cases.
I disagree that only "an incredibly small market" want to mod games. Consider GoldenEye 007 and Half-Life, both ground-breaking first-person shooters of the late 1990s. GoldenEye was for console, and Half-Life was for PC. If Half-Life were a console exclusive when first introduced, well adapted to the console environment the way GoldenEye was, would there have even been a Counter-Strike?
Many pundits argued tablets were going to completely kill off the PC but it didn't take much to realise that that was nonsense
Locked-down tablets did kill off 10 inch laptops, at least until the Transformer Book came out.
no one's going to do serious software development on a tablet for example
I work on hobby coding projects on my 10 inch laptop while riding the city bus to and from my day job. (Outlier yes, liar no.)
Different platforms and input methods are better suited to different types of game and application
The problem here is that some platforms and input methods have historically been associated with cryptographic lockdown to play only games from established publishers and even then only vanilla versions of them. The reasons for this date back to the "crash" of 1983-1984, but many factors that caused the crash have been rendered obsolete by the rise of paid downloads.
Typical Apple fanboy. When Apple loses in some metric you redefine the metric to be something that Apple can win at. Pathetic.
And yet these games still play just fine and I can't honestly say that my Titanfall experience on Xbox One is any different from the PC (other than that I can still find players on Xbox One and I can't generally find them on the PC anymore). Hardline doesn't look that great though, and the gameplay wasn't sufficiently innovative to really provide a sense of competition. I think it'll have a hard time dragging people away from Payday 2 and CSGO, and that's the real problem, not screen resolution/FPS.
A lower resolution with AA enable in some respects is better than a higher resolution with no AA, specifically the jagged corners.
Oh god, your post makes me want to utterly facepalm. Please, I implore you, go read my post history since 2007 when the iPhone came out if you think I'm an Apple fanboy. Seriously, I beg you, you'll be so utterly embarrassed by that post when you do. You will find literally years of criticism of Apple and hype for Android, stemming back to a point in which criticising Apple and talking up Android got you regularly modded down here. I'm about as far from an Apple fanboy as you can get without becoming an outright anti-Apple zealot.
I hate Apple, I literally hate it, but just because I dislike something doesn't mean I'm going to pretend that there's no statistical metric by which the iPhone has done well. That's complete nonsense. It's been outshone by Android because Android offers a superior choice and that's ultimately what people want, but just because Android holds 85% of the market compared to Apple's embarrassingly low 11% doesn't change the fact that I'm able to point out that on an individual basis Apple clearly does something right, because it's flagships outsell Samsung's flagships and that something is the fact that Apple's experience is more polished than Samsung's because of Samsung's 3rd party crap thrown on top of Android.
I love Android, I've stood by Android since it's release, but I like vanilla Android, I like Android without the crap- I think vanilla Android is far better than iOS, but I'm not about to pretend that Samsung don't make the experience on their phones shit by sticking buggy unpolished crap on top that ruins the Android experience and gives iOS the edge against Samsung. I'm not criticising Android and I'm not supporting Apple, I'm criticising Samsung and using their shitty software and the resultant drop in sales they've faced in part because of it as an example as to why better specs don't matter if the overall experience is still crap.
If you can't get that into your head, then you're going to need to consider the fact that perhaps it's you that's the fanboy, you just haven't realised it yet. Just because someone is willing to look at something objectively and see areas where their preferred platform can see improvements, and their disliked platform has some advantages doesn't make them a fanboy, quite the opposite.
I agree with your general point... but boot time is really not an area where modern consoles are better than PCs.
If this is anything to go by, then the Xbox One is slower to boot and resume from standby than even average PCs, let alone well optimized ones:
https://www.youtube.com/watch?v=dJ8cyVZ-vyc
Resuming from sleep takes less than 5 seconds even on a generic old PC.
I could also argue about your points regarding input methods (you're not limited to anything on PC) and noise, but whatever.
At the end of the day people choose consoles (over PCs) because:
1. they're easy to use/require no computer knowledge
and, to a lesser extent:
2. some game exclusives
That's it, really. I can't think of any _technical_ reason for why a console would be better. At the end of the day it's just a simplified PC with strict limits of use.
You're changing the discussion now though, there's a difference between modding in general and modding platformers.
Consider the following statement, derived from the present status quo: "Platformers, fighting games, and platform fighters ought not to be moddable, and startup developers ought not to have the ability to develop original games in these genres." Do you agree? If so, why?
That's a laptop with a keyboard, not a tablet. I don't really know what your point is here.
My point is that I was disappointed that tablets killed the 10 inch size of laptops when 10 inch was my optimal size.
Again, it's entirely about the best tool for the job
In principle, I agree that one ought to use the best tool for the job. In practice, overlapping requirements appear to exclude all tools. PC is "the best tool for the job" for mods and indie games, and consoles are "the best tool for the job" for platformers and fighting games. Where does that leave mods and indie games in the platforming and fighting genres?
no real gamers use consoles ....
Samsung has more models. Apple has less models. Of course if you account for phone models on an individual basis it is hardly surprising Apple sells more of a given model. So what? What matters is the market segment share. Both companies have different market strategies that is all.
Samsung has like seven Galaxy S5 models alone and that is if you ignore the Galaxy Note and the other smartphone lines they have. They have two Galaxy S6 models so far. The difference is one has a bent edge and the other doesn't have a bent edge.
If people have a choice they will use their choice. So if there are 20 loyal Samsung users and 10 loyal Apple users and Samsung has 3x the models Apple has is it that surprising that more Apple users end up with the same model? Does it matter? Apple's still selling less. I don't give a fuck.
PS: My next phone is probably going to be some Chinese Android phone anyway. If I had to buy a phone now it would probably be the OnePlus One.
Compaq is dead long live ASUS.
LOL you roasted his ass.
We've got 4k TVs now. We had them when the current gen of consoles launched, and yet those consoles, which they want us to believe are high-end machines, only output 1080p; except that they don't even do that because in this, the age of 3840×2160, the best they can give us is 1600x900. I mean, hell, my nearly decade old Xbox 360 and 8 year old PS3 can belt out 1080p@30 for a large number of games. True, many titles on those systems suffer the same "not quite 1080p" issues, but really, did the new generation of consoles simply tack on different hardware with minimal increase in processing power? Were they trying to make as little progress as possible?
.014s vs .015s (a 7% increase in performance), compared to pumping out a frame in .002s vs .003s (a 50% increase in performance). It's not like faster CPUs in the same class, with similar power consumption, didn't exist at launch time, and they're commodity desktop CPUs so there's literally no reason they couldn't have developed with the best chips available when development started and shipped with the best chips available when the first production run was set to begin; within the same class and power range, of course. That would have easily netted at least a 10% performance increase for, maybe, another $2 per unit. Which I'm sure most gamers would happily pay, ten-fold, for a machine that actually, and consistently, performs like the back of the box says it can.
Take Advanced Warfare as an example. On the Xbox 360 it runs at (give or take) 1600x900@30 (1.44MP/frame, 43.2MP/sec), while the Xbox One switches between 1360x1080@60 (1.47MP/frame, 88.13MP/sec) and 1920x1080@60 (2.07MP/frame,124.24MP/sec). Are you telling me that, over the course of nearly a decade, and with the ability to offload some processing to the cloud, we haven't seen even a three-fold increase in processing power?
Yes, I understand the difference between CPU and GPU, and it appears that the Xbox One is being hamstrung by its CPU, not its GPU, in this case; Sledgehammer's engine renders at the anamorphic resolution when the data arrives late (because the CPU wasn't keeping up) and it doesn't have time to render the full frame. Of course, a faster GPU would help here, as well, but we all know a faster CPU is often cheaper, especially when we're talking about the difference between processing some data in
The same may or may not have been possible with the GPU since, even within the same product line, typically more than just the clock speed is changed from one GPU model to the next, and we haven't seen a 50% bump in graphics performance in the power range these consoles are aiming for in much longer than it took to develop either of them. That's why I'm focusing on CPU, rather than GPU; and the cloud was supposed to make all of that better, for the Xbox One at least.
For what it's worth, the PS4 spits out Advanced Warfare and a solid 1920x1080@60, so maybe Sony followed my formula.
Actually... I decided to spend 30 seconds googling before posting this and... well, I'm gonna post my rant anyway, for all to see, because, as it turns out, Microsoft actually did follow my formula and increased the CPU clock by about 10% before production, while the PS4 has a (roughly 40% faster) GPU. I'm betting another 10% would've done the trick, though; and reducing the number of cores from 8 to 6 would have kept the power consumption and cost down. After all, studios want to be able to port to PC and they largely haven't figured out how to utilize more than a couple of cores at a time, anyway, so fewer and faster cores would seem to provide better performance, at least for this generation.
Now, please tell me how I'm wrong. Because I know I am, I just don't know how, yet.
APK quotes people (including myself) without context and should not be trusted. Just thought you should know.
no one wants a big buzzing PC in their living room that takes a bit of time to boot up, typically requires navigation with a mouse and keyboard and so forth when they can just chuck a console under the TV,
still have the fan noise and spinning-disc buzzing, wait longer for it to boot, and still have to navigate menus, but with an inferior (for that particular task) input device.
A console gamer just fixed that for you.
APK quotes people (including myself) without context and should not be trusted. Just thought you should know.
This is true. I've called bullshit on this exact argument *so many times* in the past, having owned phones from pretty much every manufacturer other than Samsung (I did, at least, recognize the pile of shit they smeared all over Android). I picked up a Nexus 6 a couple weeks ago and the experience is just... better. Smoother, cleaner, definitely easier than my wife's iPhone out of the box; though you can customize that ease of use away if you really want to (or, you know, customize it to work better for you, who gives a fuck if that makes it more difficult for someone else; after all, it's your phone). Which, of course, is why I've always liked Android over iOS on my phones; I want to use the phone the way I want to use it, not the way Apple or Google wants me to. Google lets me do that; Apple does not.
For some reason, I don't feel the same way about tablets. I actually really like the iPad and really regret having given my iPad Air to my wife. I have 2 different Android tablets I can pick up at any time (I've had 3 others over time) and I still find myself borrowing the iPad back more frequently than I use either Android tablet.
APK quotes people (including myself) without context and should not be trusted. Just thought you should know.
Oops, I did not mean for the entire bottom half of my post to be italicized, just the I.
APK quotes people (including myself) without context and should not be trusted. Just thought you should know.
It wasn't about Apple.
I was considering writing something more in regard to the claim of sales but I'm well aware that Q4 or whatever Apple actually sold more devices than Samsung (which I don't think is the norm though.)
But it was all about Android.
Apple isn't relevant in the "Oh but Samsung phones are so bloated with Samsungs software" because regardless most people for whatever reason buy the Samsung phones. I guess someone got to like their interface more / it have reached that spot in some way (could of course just being the best hardware, design, advertisement or prices too.)
Some idiot on Swedroid wanted to argue that Samsung was so triumphant over Apple but I argued against that since Apple by far made the most money and that was all running a company was about, either now or in the future.
Just after that I think I also read that Apple had 90% of the profits on smartphones. So it seem to be even more true now.
The problem isn't what I said. The problem is that you think I was comparing with Apple when I wasn't. I was comparing Samsung vs stock Android / Android from someone else. Because people have also complained on the bloat (or maybe they complained more on HTC than Samsung before? I don't remember which was considered worst.)
Went back to GP now, see it was your post and that you brought up HTC too so you already had that covered and maybe from your perspective in your post it was obvious you compared vs Apple and hence the confusion. Maybe I wasn't just not paying attention to what the posts was really about.
But you're launching off into a tirade about company marketshare now and that's wholly irrelevant to the discussion at hand.
My point is simply that if performance was the ultimate metric by which people purchased devices then Samsung's flagship would outsell Apple's flagship, but it does not, because guess what? as you seem to indirectly have managed to point out, there's more to a purchase than just pure hardware specs.
Yes you're right, Samsung has more choice, and that's exactly the point, they recognise that people don't buy shit based on spec alone, they buy it on any number of different factors. That's exactly what I'm talking about. If it was wholly about spec people would buy Samsung's most powerful smartphone at the time because it's normally at the top of the market, but they don't, because there's far more too it than pure spreadsheet specs. I cited Samsung's poor software as but one example, you're right others include everything from price, to size, to style.
No. Because it's ugly / what people build is ugly / it have seemed boring but I haven't investigated it much.
In some recent Humble Bundle you could donate money for a charity for designing your living area in Minecraft but I didn't saw the purpose because it's not like your playground or garden or houses will look good and realistic in Minecraft.
Would it be common to find one of these cases combined with a motherboard, CPU, RAM, operating system, a controller, and assembly labor for less than 500 USD?
"Apple isn't relevant in the "Oh but Samsung phones are so bloated with Samsungs software" because regardless most people for whatever reason buy the Samsung phones."
Yeah and that's really my point - they don't buy them because they're more powerful, because no Samsung phones that are more powerful than iPhones outsell the less powerful iPhones. A large part of this is because the Samsung UI stuff is crap. When people blow £600 on a phone they go for the one that's most pleasant to use, not the one that's most powerful and okay, sure that's a generalisation, maybe some people do so because they perceive the iPhone to be a better status symbol or similar, but fundamentally all I was getting at was the fact that whilst many geeks focus on specs, the wider market most definitely doesn't, because technology products never win the market based on spec alone - it doesn't matter how powerful your system is perceived to be if no one likes it. The Wii is another fine example, it outsold the PS3 and Xbox 360, yet was far less powerful - the wider market didn't give a shit about specifications of the system.
That doesn't mean people are willing to accept the crappier UI on a cheaper phone, because at that point something like cost or maybe size becomes their overriding concern, and that's why Samsung normally sells more devices, because they offer choices that are far wider ranging than simply higher specs.
If only there was a way to not buy these games!