Domain: povray.org
Stories and comments across the archive that link to povray.org.
Stories · 12
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POV-Ray Is Now FLOSS
An anonymous reader writes "Starting with version 3.7, POV-Ray is released under the AGPLv3 (or later) license and thus is Free Software according to the FSF definition. 'Free software' means software that respects users' freedom and community. Roughly, the users have the freedom to run, copy, distribute, study, change and improve the software. With these freedoms, the users (both individually and collectively) control the program and what it does for them. Full source code is available, allowing users to build their own versions and for developers to incorporate portions or all of the POV-Ray source into their own software provided it is distributed under a compatible license (for example, the AGPL3 or — at their option — any later version). The POV-Ray developers also provide officially-supported binaries for selected platforms (currently only Microsoft Windows, but expected to include OS X shortly)." Update: 11/14 21:57 GMT by U L : The previous distribution terms and source modification license. -
POV-Ray Is Now FLOSS
An anonymous reader writes "Starting with version 3.7, POV-Ray is released under the AGPLv3 (or later) license and thus is Free Software according to the FSF definition. 'Free software' means software that respects users' freedom and community. Roughly, the users have the freedom to run, copy, distribute, study, change and improve the software. With these freedoms, the users (both individually and collectively) control the program and what it does for them. Full source code is available, allowing users to build their own versions and for developers to incorporate portions or all of the POV-Ray source into their own software provided it is distributed under a compatible license (for example, the AGPL3 or — at their option — any later version). The POV-Ray developers also provide officially-supported binaries for selected platforms (currently only Microsoft Windows, but expected to include OS X shortly)." Update: 11/14 21:57 GMT by U L : The previous distribution terms and source modification license. -
POV-Ray Is Now FLOSS
An anonymous reader writes "Starting with version 3.7, POV-Ray is released under the AGPLv3 (or later) license and thus is Free Software according to the FSF definition. 'Free software' means software that respects users' freedom and community. Roughly, the users have the freedom to run, copy, distribute, study, change and improve the software. With these freedoms, the users (both individually and collectively) control the program and what it does for them. Full source code is available, allowing users to build their own versions and for developers to incorporate portions or all of the POV-Ray source into their own software provided it is distributed under a compatible license (for example, the AGPL3 or — at their option — any later version). The POV-Ray developers also provide officially-supported binaries for selected platforms (currently only Microsoft Windows, but expected to include OS X shortly)." Update: 11/14 21:57 GMT by U L : The previous distribution terms and source modification license. -
POV-Ray 3.6 Released
ehmdjii writes "After a long betatesting-phase the POV-Ray team just released version 3.6 of the popular opensource raytracer. It's been two years since the last version and many bugs have been fixed as well as some changes in the render core. This release concentrates on stability and providing a framework for future re-implementations." -
POV-Ray 3.6 Released
ehmdjii writes "After a long betatesting-phase the POV-Ray team just released version 3.6 of the popular opensource raytracer. It's been two years since the last version and many bugs have been fixed as well as some changes in the render core. This release concentrates on stability and providing a framework for future re-implementations." -
POVRay Short Code Contest Results In
PateraSilk writes "The Results for the POVRay Short Code Contest are available here. This contest looks for the best images to be generated in POVRay with the smallest amount of code--in this case, under 256 bytes. Definitely 'less is more'." -
POVRay Short Code Contest, Round 3
An anonymous reader submits "The aim of the POVRay Short Code Contest SCC3 is to create an artistic work using POVRay (a free raytracing program) using only a limited number of bytes. The last round had an upper limit of 500 bytes and this round increased the challenge by reducing the maximum number of bytes to 256 (about 2 average length English sentences). This round saw some exceptional entries, an example of extreme image compression since these images can be created at any arbitrary resolution! The competition is now closed to entries and voting, which is open to the public, has started. The 51 entries can be viewed here. POVRay can be downloaded free from povray.org/." -
POV-Ray 3.5 Rendered
Marty writes "The very long awaited version 3.5 of POV-Ray is available. POV is the pre-eminent open source ray tracer. The new version has many wonderful improvements and is able to allow amateurs and pros alike to generate CG images to drool over." I spent many hours mucking about with POV back in the day. Course CPUs are a little faster now, so my guess is those render times don't suck as bad. -
Using Summagraphics Tablets in Unix?
WyldOne asks: "I've had this old Summagraphics II tablet around for awhile now. Now that I'm getting started with POVRAY I started to look for software that could see it as a digitizer and not a mouse. I used to have library for Turbo-C that could use it. and wrote a few programs for it. The library, of course, was proprietary (ouch). I've found very little on software that can use a digitizer as a digitizer. To make it worse, I can't find any protocol descriptions that would allow me to talk to the digitizer. Since a digitizer is very accurate (1000 DPI, IIRC) I would like to use it for what it was intended for. I used to work with one digitizer that had a 6ft bed square, and used for digital pattern input to a clothing CAD program for sizing. Since Calcomp took over Summagraphics, the support has been marginal. What I'm looking for is software that can speak to the tablet, source would be optimal. The protocol would also be OK." -
Source for Pov-Ray modeller now available!
Twyst writes "Well, it's not for Linux yet... but Denis Olivier, the author of Povlab has released the source code to his modeller. PovLab is a DOS based modeller for the Persistance of Vision Raytracer. Does anyone wants to have a go at porting it to Linux?" -
Feature:Beowulf, Beyond the Hype
Michael Eilers has written a sort of introduction to Beowulf, what it does, what it doesn't do, and why we should care. It really is a sort of quickie distributed computing FAQ that many of you might enjoy. So hit the link below and find out. The following is a feature by Slashdot Reader Michael Eilers Beowulf beyond the Hype A Quickstart to the Beowulf Concept During the last weeks the Beowulf project got a lot of attention in the PC press and even on Slashdot. With Red Hat's Extreme Linux CD the relevant mailing lists show an increasing number of newbie questions. Unfortunately the informat ion Red Hat provides on their Extreme Linux web pages is less than informative and full of hype. This may result in disappointed users. It seems appropriate to make some comments an hardware and software and give some guidance for the v ery beginner.The name Beowulf stems from an old English tale and was the name of the first e xample of this class of computers. In fact a Beowulf is nothing else as a local computer network. You might say I have a small network in my flat (f.e. an old 486 connected to my newer machine), do I have a Beowulf? The answer is yes. Yo u do own already the hardware to start. Even if your connection is via PLIP/SLI P you can call your construction a Beowulf as soon as ping is successf ul. Forget all the hype about expensive special networking stuff like switches, Myrinet or SCI. For some tasks it is helpful but others won't benefit. A 10/10 0Mb connection seems to be sufficient for serious starting.
A Beowulf is not a solution for all of your speed problems. Building a Beowulf has not the same effect as f.e. the increasing of clock speed. With a Beowulf y ou won't see a speedup of your daily software and the class of software that is already adopted to Beowulfs can have very different speedups.
The hardware part is nothing more than connecting PCs with standard networking hardware. The main idea is to make your PCs to talk to each other. The most com mon solution is message passing. There are two main ways for doing message pass ing: PVM and MPI. The decision between them is mainly a matter of taste (see here for a comparing paper). I will foc us on PVM but keep in mind that MPI is as good. You can get that stuff here. The pvm3.x.x.tar.gz package has a long history and is rock solid stuff. Sinc e 1993 I did install it on half a dozen unices and never met a major problem. A fter unpacking and compiling play around (yes there is a "hello world" example) . After playing with the examples. You will see that the main commands are pvm_ send and pvm_receive and If you think that you do understand the examples start your own programming If you know what matrix multiplication is, try to impleme nt a parallel version. This is an instructive example. If you have problems you may ask for a debugging utility. Try to get xpvm-1.2.5.tar.gz from the above U RL. Its not a debugger but it visualises the behaviour of your parallel code. T he whole thing may take you two or three evenings. After that you know the basi cs of the Beowulf concept of making a pile of PCs looking as one machine.
Now you may have some questions:
Q: Sounds interesting, but I don't have a network at home. What can I do?
A: You have a network (the loopback device) in your Linux box. This means that you can install PVM/MPI and play with it. Of course you won't see a speedup. :-(Q: I have access to a computer pool but I'm only a common user.
A: You don't have to be "root". You can install PVM/MPI as a normal user and tr ansform this pool in your personal Beowulf.Q: I'm not a C programmer, but I use [Perl|Tcl|Python]?
A: There are interfaces available at the PVM home page (MPI??).Q: Im not a programmer. Are there interesting applications?
A: Im sure there are plenty of applications that exploit the power of Beowulfs. Most of the stuff lives in academic environment and this means that availabilit y and quality differs. I use f.e. GAMESS a quantum chemistry program that uses MPI. Maybe one appl ication need's to be specially mentioned. There are two Beowulf-ready patches f or the famous POVray ray-tracing program. PV MPOV is more flexible but less robust and FLY3 is robust but a little inflexible. If you use POVray very o ften and play with the idea of buying a PII[34]00 MHz you may rethink this idea if you checked the povbench res ults at The fastest rendering was done with a messa ge passing version of povray.Q: If you state that building and using of Beowulfs is that easy why aren't the re more Beowulfs?
A: I don't know why there aren't more, but I think this situation will change.Q: I'm a little confused about the many packages that allows computing of Beowu lfs?
A: Indeed there is a whole zoo of packages for programming networked workstatio ns. For a first attempt you don't need them but some of them solve special prob lems. For an overview about the important ones check out the "Linux Parallel Pr ocessing HOWTO" by Hank Dietz.Q: Is there a PVM/MPI version for Windows95?
A: Yes there are Win32 versions of PVM and MPI, but who cares. In fact every (pseudo)multitasking operating system with network support can in principal be used to build a Beowulf (f.e. there is Win 3.x port for PVM).Q: Where can I get more Information?
A: As you may have seen from the above the message passing part is the stuff th at is tricky. You find links to books and tutorial for parallel programming on the PVM/MPI home pages. Hardware related information at introductory level you will find in the "Beowulf HOWTO" by Jacek Radajewski and Doug Eadline. A comprehensive overv iew on hardware and software in the "Linux Parallel Programming HOWTO" by Hank Dietz.Q: Do I need the Beowulf software packages from the Beowulf project at NASA?
A: If you use Linux, then you probably use one of the network driver developed by Donald Becker. So the Beowulf project is already at your home and in this se nse necessary. The rest of NASA's Beowulf software provided for the use with cl usters helps you to manage a large cluster but it's not necessary and probably not the first step to do and beyond the scope of a quickstart. Even the suits a t NASA have realized that Beowulfs are a powerful tool, but the shutdown of the Beowulf web pages is like preventing the production of cars by closing a horn factory.Q: If you can connect local PC's to look as one computer, why not coupling comp uters via Internet to a supercomputer?
Michael Eilers
A: Standard message passing software uses communication protocols that are very sensitive to packet loss. But there are activities in this area. Look for the keywords "metacomputing" or "hypercomputing". -
Povray.org in Trouble
Phi1Abole writes "due to the huge popularity of Pov-ray (the raytracer), their server has been sucking an enormmous amount of bandwidth. now, due to finacial troubles, they might have to shut it down due to the traffic being too much to handle." If anyone out there has a nice fast connection and is willing to help one of the coolest programs out there, you should follow this link and read up.