Domain: raphaeljs.com
Stories and comments across the archive that link to raphaeljs.com.
Comments · 7
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Re:Ten times bigger.
You should take a look on these samples:
You can also animate vector (svg is native i modern browsers, some gpu accelrated even) with fallback for older browsers, (which raphael takes care of) Maybe not there yet, but another sign that flash plugin will die.
About the open source project, sure, but no one have bothered making a good plugin then, why bother.
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Re:Animations in SVG or canvas
While not authoritative, the standard way to author SVG animations with HTML seems to trending towards a Javascript/jQuery solution. Raphael & Mashi is generally what you're looking for; although it lacks a IDE still.
http://raphaeljs.com/
http://mashi.tv/ -
Re:"not nearly as well realized as with Flash"
Not so. Canvas doesn't do sprites. You draw your vectors on the image, but as soon as your draw call returns, there's nothing persistent; no data structure is left around, just a bunch of pixels in an image buffer somewhere. This is one reason Raphael is still gaining developers. It's much easier to manipulate embedded SVG through JavaScript than the canvas.
The canvas tag is much more "fire and forget." There's also no decent scene graph library for canvas yet. Lots of web developers like me writing for-play scene graph libraries (Cake, Amino) but the one game developer that was working on a library for this got bought by Disney and forced in-house (RocketPack).
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Re:I guess the amount of feedback we have here...
http://raphaeljs.com/ can display svg on most versions without a plugin, horrendously slow on ie6 though
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Räphael
Finally the labyrinth example of Räphael Javascript library works smoothly. That and the status bar thing were keeping me from switching again to FF.
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Re:Microsoft schizophrenia
For IE, at the moment, we have to rely on a fragile JavaScript/Flash workaround provided by Google.
Or this one: http://raphaeljs.com/
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Re:Really, about time.
Yeah, that's a fairly common compatibility workaround, and it's fortunately encapsulated in a number of libraries (e.g. this one), so the individual developer can often avoid having to know about SVGVML mapping issues.