Domain: reflexive.com
Stories and comments across the archive that link to reflexive.com.
Stories · 4
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IGDA Casual Games SIG, Whitepaper and Quarterly
Dubane writes "After launching just over a week ago, the IGDA's Casual Games SIG has just released both the 2005 Casual Games White Paper (2MB, 125 page pdf), as well as the inaugural issue of the Casual Games Quarterly. The White Paper is the work of over 30 volunteers in the casual games space, and the list of contributors reads almost like a who's who of the industry including; AOL, TryMedia, Skunk Studios, Large Animal, Pogo, Shockwave, Garage Games and many others. One of the most interesting sections for developers may be the Games to Market section which asks the same questions of 18 different publishers and gets answers about a variety of topics including Commission Breakdown (50-65% rev share from Garage Games) and even who/how to contact each company. The Quarterly focuses entirely on technology and consists primarily of Oberon, iWin, PlayFirst, HipSoft, Reflexive and Skunk Studios answering questions about their development platform and technology." -
Black Isle's Lionheart Gets Spanish Inquisition
Thanks to RPGDot for their Lionheart information page, which points to GamersWithJobs' first impressions of the PC RPG, which is developed by Reflexive, published by Interplay's well-known Black Isle RPG division, and has just shipped to stores. GamersWithJobs have positive impressions of this alternate-history title, which is set in 1588, when "...Europe is still reeling from the disjunction, a cataclysm that unleashed magic and demons on the world five centuries earlier during the Third Crusade, whereupon vengeful foes Richard the Lionheart and Saladin were forced to join forces to turn back the deluge of evil." The piece also points out that "...while the demo proved to be substantially more difficult than the final product, the mechanics of the game are faithfully represented in that demo and serve as fair warning for those attached to turn-based game styles." -
Crimsonland Interview - Robotron Indie Gaming?
Thanks to an anonymous reader for pointing to a HomeLan Fed article interviewing the creators of Robotron-inspired PC arcade-action title Crimsonland. This retro-styled shooter started out as a freeware game from the small Finnish developer 10 Tons Entertainment, and was picked up by Reflexive Entertainment after the unofficial help of fellow Finns and Max Payne developers Remedy. As for Crimsonland itself, according to developer Tero Alatalo, "..the game uses features of modern 3D accelerators to draw good old 2D graphics. So you'll need to have a 3D card to run a 2D game, but basically you couldn't get the same smoothness, effects and frame rate with traditional 2D drawing methods." -
Crimsonland Interview - Robotron Indie Gaming?
Thanks to an anonymous reader for pointing to a HomeLan Fed article interviewing the creators of Robotron-inspired PC arcade-action title Crimsonland. This retro-styled shooter started out as a freeware game from the small Finnish developer 10 Tons Entertainment, and was picked up by Reflexive Entertainment after the unofficial help of fellow Finns and Max Payne developers Remedy. As for Crimsonland itself, according to developer Tero Alatalo, "..the game uses features of modern 3D accelerators to draw good old 2D graphics. So you'll need to have a 3D card to run a 2D game, but basically you couldn't get the same smoothness, effects and frame rate with traditional 2D drawing methods."