Crimsonland Interview - Robotron Indie Gaming?
Thanks to an anonymous reader for pointing to a HomeLan Fed article interviewing the creators of Robotron-inspired PC arcade-action title Crimsonland. This retro-styled shooter started out as a freeware game from the small Finnish developer 10 Tons Entertainment, and was picked up by Reflexive Entertainment after the unofficial help of fellow Finns and Max Payne developers Remedy. As for Crimsonland itself, according to developer Tero Alatalo, "..the game uses features of modern 3D accelerators to draw good old 2D graphics. So you'll need to have a 3D card to run a 2D game, but basically you couldn't get the same smoothness, effects and frame rate with traditional 2D drawing methods."
Chicken! Fight like a robot!
Seriously how many frames per second does a 2D game need?
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It's funny how we need to use 3d cards, which have something on the order of 1e8 transistors, to draw something just as fast as the old chips (680?) which only has about 1e3 of transistors.
;)
Too bad you can't draw with opcodes anymore
0- Eamonman Proud member of DNRC
for a serious update along these lines of Smash TV. Big Money! Big Prizes! I LOVE it!
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Bah, who cares if they're using accelleration to draw 2D graphics... like it matters if the game plays any smoother. Anyone who cares about PC gaming no doubt has some form of 3D accelleration in their boxen (and if you don't, you're just fooling yourself). So what's the difference?
Myself? I'm happy I've finally got another shooter to play, especially classic style. You don't see many of these games getting released these days... and hey, it's free! Why complain?
Hey, it's my OPINION that dogs have eight legs and make a sound like a car horn every time they take a piss.