Domain: schillmania.com
Stories and comments across the archive that link to schillmania.com.
Comments · 9
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Re:And money changes hands...
TBH, most people that install noscript want bugs and functionality worked on regularly. Plus, I have a hard time imagining that they get much money like that as I don't recall ever seeing any ads on that page.
Then you have never looked at the page. It's full of ads. That's why the asshole that runs noscript silently killed ad-block without telling users, so that his ads would be seen.
http://www.schillmania.com/content/entries/2009/adblock-vs-noscript/
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Old News is old
Sound Manager has been doing this for years
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Re:The price might seem a bit high
Web apps running under iOS will always be harder to use than native apps because Apple bans native APIs like Flash and non-Apple JavaScript. This means that web apps can't make use of device I/O such as multi-touch, sound, GPS, accelerometer, etc.
Accelerometer in MobileSafari - http://www.mobilexweb.com/blog/safari-ios-accelerometer-websockets-html5
GPS in MobileSafari - http://blog.bemoko.com/2009/06/17/iphone-30-geolocation-javascript-api/
Multi Touch Gestures in MobileSafari - http://www.sitepen.com/blog/2008/07/10/touching-and-gesturing-on-the-iphone/
Sound in MobileSafari - http://www.schillmania.com/projects/soundmanager2/
Please do some research before saying what can and can't be done. -
Re:Minor issue, not Hell
In addition to measuring bytes transacted per bytes of information rendered, how about connection counts too?
Those 20 external javascripts, and the 15 CSS documents (including @import), and the 40 images, all requested from several domains and multiple subdomains requires a ton of DNS lookups as well as TCP connections.
HTTP/1.1 helped solve the multiple request problem by enabling keep-alives. But if you request a resource from a different domain/subdomain, they obviously don't help.
Like others have said on this thread, simply using NoScript opens your eyes to the bloat of third party resource fetching.
Look at the script nodes and domain counts from the table half-way down in this article: http://www.schillmania.com/content/entries/2009/browser-performance-cost-of-social-media/
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Arkanoid
Scott Schiller has remade Arkanoid, complete with sound: http://www.schillmania.com/arkanoid/
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Re:I'll say it, then.
There is no way around flash (certainly not with CSS/HTML/JS) for certain forms of representation.
I just saw sound visualization demo and I think things are progressing to a state where no Flash will be needed.
Note. The animations are done with the canvas element (Flash is only used for the audio, probably this can be updated to use the newest Firefox beta with audio support)
Another demo show how you can process a video frame by frame and do nice things with it (No Flash involved)
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Re:short answer: yes
The new "Audio" object in HTML 5 is an up and coming standard that should make such problems go away. But until that time, consider using a solution like SoundManager2:
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Re:Web 2.0 ?
Yes, except that now we have to hack HTML and CSS to do things like rounded, semi-opaque, bordered dialogs with drop-shadows eg. - oh, and make them animate using "ajax" (well, no, it's just JavaScript - but sshhhh, the former gets you VC money.)
I work as a web developer and while I enjoy my work, it can be frustrating at times as the hacks are still there - they've just shifted to become more specific (design/UI interaction instead of layout, for example.)
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Small games, "big" money...Something that I have found interesting is the following game/game engine (note, it only works with IE currently):
This game (and the engine behind it) utilizes some really nice DHTML footwork to create something real close to the isometric look and feel of Diablo and similar games.
Another game I found while looking around:
This one appears to work with all browsers, and even has nice sound effects.
Both of these examples show that you don't necessarily need to have Flash or know Java to create these types of games - it is possible to do them using only browser-based technologies and/or some server side work.
Just to throw in another "buzzword" - AJAX-based gaming!