Domain: textfire.com
Stories and comments across the archive that link to textfire.com.
Comments · 7
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Bring back the text adventures!
I've recently been playing a few games featured in the The 6th Annual Interactive Fiction Competition. When I find myself in room with a lantern, an exit to the north, and a staircase leading down into the darkness, I get a special tingle that _no_ graphical engine can elicit.
There's a lot to be said for leaving things to the imagination.
Don't get me wrong, you are more likely to find me in a good UT frag-fest on a Saturday afternoon than hanging out in the GUE. -
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If (like me) you wanted to try out some of the games, head over to the 1999 competition page.
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Text Adventures are certainly not dead!Ironically, in a few days, the Sixth Annual Interactive Fiction competition will begin. This year, there are over 80 (!) people who have declared plans to enter the competition.
Interactive Fiction (text adventures) might be dead from a lucrative standpoint, but it continues to have an audience. And from the games of my youth that I cherish the most, it's always the Text Adventures that stand out over the arcade games.
Check out the Interactive Fiction archive for literally hundreds of text adventures available for free. Some of them are even good!
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Re:Crossover
Actually, such a game exists. It's called FOOM and available from the Interactive Fiction Archive, which is still alive and kicking, and will be for many more years, what with the IF Competition 2000 coming up.
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Reading Comprehension
The company is offering them royalties if they put their games under contract, and the authors aren't sure they want their games sold like that, since they're used to giving them away.
A few years ago, the interactive fiction community started doing annual competitions. This, combined with the availability of a language called INFORM, has helped to generate a variety of game s of exceedingly high quality. (There are, of course, some real stinkers.) I've seen a few comments to the effect that "Infocom is all anyone needs". The people who believe that haven't examined the current crop. The only thing Infocom (or Magnetic Scrolls, or Scott Adams
:-) has on some of the current games is nostalgia.These games have been available for free for years from here. This company wants to make these games available through their service, and pay the authors royalties. What should the authors watch out for? What should they keep in mind? Does
/. have any real input for them?If you're interested in this sort of thing:
- rec.arts.int-fiction
- rec.games.int-fiction
- textfire.com
- SPAG
- Stephen Granade's IF Page
That should get you started. There's a LOT of good stuff out there.
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Smock my knickers! The resources are already hereThe Interactive Fiction archive at ftp.gmd.de/if-archive has a wide variety of interpreters for the Infocom z-machine standard, including some for the Palm already. You can play any Infocom story files you have around, or grab some new games from the IF Archive's extensive library. Most every game released by the IF community ends up here eventually. There's also a yearly Interactive Fiction competition open to all; it's a good way to get to know the new luminaries of the genre.
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Annual Interactive Fiction Contest--Linux Friendly
The Annual Interactive Fiction Competition is now in its 5th year and each year there are more entries with 90% of them being either TADS or INFORM/Z-code, all Linux friendly formats. Too late to enter this year but the contest starts the 30th. See you there, with my crappy games. I'm rybread. www.ifarchive.org has gigs of interactive fiction stuff. Here, to get you started, last years Inform entries! Acid.z5 is mine. It's a big in-joke.