Domain: tomshardware.de
Stories and comments across the archive that link to tomshardware.de.
Comments · 6
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Re:The pot calling the kettle black
Here is more real data. Solar insolence is the primary factor, and solar generation has a linear relationship with it. Solar insolation averaging charts certainly do account for atmospheric impacts including cloud cover. Latitude definitely matters, and its quite clear from any solar insolation chart. Factors that impact real production are actual installation panes, local interferences, etc. Ideal numbers are never reached. Again, here is another clear representation.
http://www.tomshardware.de/fot...
Don't link to a page with a bunch of PDFs and tell me to read them. Take the actual information you want to make your point and state it or link to it specifically. Tell me which page states the average you are claiming.
You do understand the link between solar insolation, panel rating methods, and estimation of actual production, correct? -
Re:Still better IMHO
See, this is why I asked. Looking at benchmark lists (things like Cinebench) would lead me to believe that this is nowhere near the case, with the fastest AMD chip (with a 4.4GHz singlethreaded turbo vs. 3,9GHz on the fastest Intel chip in this benchmark) barely keeping up with good old 1st-gen Core i5/i7 chips.
http://www.tomshardware.de/charts/cpu-charts-2012/-01-Cinebench-11.5,3142.html
Multithreaded workloads are a different story, of course, what with AMD having consumer octacores on the market: http://www.tomshardware.de/charts/cpu-charts-2012/-02-Cinebench-11.5,3143.html
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Re:Still better IMHO
See, this is why I asked. Looking at benchmark lists (things like Cinebench) would lead me to believe that this is nowhere near the case, with the fastest AMD chip (with a 4.4GHz singlethreaded turbo vs. 3,9GHz on the fastest Intel chip in this benchmark) barely keeping up with good old 1st-gen Core i5/i7 chips.
http://www.tomshardware.de/charts/cpu-charts-2012/-01-Cinebench-11.5,3142.html
Multithreaded workloads are a different story, of course, what with AMD having consumer octacores on the market: http://www.tomshardware.de/charts/cpu-charts-2012/-02-Cinebench-11.5,3143.html
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Re:old news ...
Here is bit from the original post with links to further info as well as a copy of the transcript (in German):
"It would seem that Apple has to reimbuse Motorola for damages dating back to early 2002. OUCH!!!
Further, according to a story released on Saturday, Motorola has finally made a rather large dent in the Apple offensive. It would seem that, effective immediately, Apple is not allowed to sell any mobile devices in Germany. This is apparently due to two (2) infringements against Motorola wireless patents."
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Two out of three "dual-cores" were realIntel showed images of a dual-core Itanium called Montecito and dual-core mobile called Yohan.
However, there was a desktop "engineering prototype" that was kind of quiet. No picture was shown. It sounds like they made a multichip module from 2 die to test things. If they had a dual-core Xeon, they would have said so clearly and not just mentioned after a demo that the machine was using an engineering prototype dual-core.
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ATI 9700 pro
I upgraded from a GF3-TI500 to an ATI 9700 pro, almost as fast as the GF4-4200 or ATI 8500. At the time (2002) it was the king.
I first tried the Nvidia GF4-4600 for 199, and it didn't even feel faster(took it back). The ATI 9700 Pro, Ati's main comeback into the game, really was impressive. It was worth every penny (39,900 of em).
Anti-Aliasing was the new kid on the block, and the ATI 9700 pro allowed all games at the time (and most now) with AA turned on. Toms benchmarks shows the ATI 9700 pro still to be in the top 10. With video cards not doubling in speed every 6 months anymore (i miss you 3dfx), I dont expect to see the speeds jump like they use too. This card might just last me another year, and in the last 6 years, thats amazing in gfx card releases.
The only problem I've seen so far, is Nvidia's CG code really messes with ATI's textures and shaders. And with lots of developers loving Nvidia SDK's. ATI has been good to fix most bugs with ever new Catalyst release, but I'm still waiting SecondLife to get patched. (Nvidia CG bugs) Such a work horse of an engine (Havok), should be interesting to see Havok2 engine used. (Also used in Max Payne2)
The benchmark had me wondering, why only a P3.2ghz? I'd like to see them also include a High End AMD, and both mid range (2.6hz P4, AMD 2600) to round it out. Always wonder how many more FPS a faster CPU will give me, so I can just if its worth the cost. BTW Save those pics from toms hardware, then you can compare hardware later. I had to search the tomshardware.de for the benchmarks I was looking for 2002.
Hey, lucky they didnt use a P4EE ;)