Domain: totalwar.com
Stories and comments across the archive that link to totalwar.com.
Stories · 4
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On The History Channel's Decisive Battles, Gamed
Thanks to GameSpot for its interview with the creators of the 'Decisive Battles' TV show, as they discuss the "new History Channel series [that] re-creates some of the most pivotal battles of the ancient world, including Cannae, Thermopylae, and Marathon.. [using the engine from] upcoming real-time strategy game Rome: Total War." We've previously discussed this endeavor, but the interview explains specifics ("We'd... build the battles in the same way as we do for all the 'historical battles' in the game - but then use a few cheat codes when we play them out in order to be able to choreograph the exact movements of the troops for that particular battle"), as well as plans ("Future episodes will include the battles of Thermopylae, Adrianople, Chalon, Carrhae, Pharsalus, Spartacus and the Slave Revolt of 73 BC, Cynoscephalae, Kadesh, Teutoberg Forest, and Watling Street.") -
On The History Channel's Decisive Battles, Gamed
Thanks to GameSpot for its interview with the creators of the 'Decisive Battles' TV show, as they discuss the "new History Channel series [that] re-creates some of the most pivotal battles of the ancient world, including Cannae, Thermopylae, and Marathon.. [using the engine from] upcoming real-time strategy game Rome: Total War." We've previously discussed this endeavor, but the interview explains specifics ("We'd... build the battles in the same way as we do for all the 'historical battles' in the game - but then use a few cheat codes when we play them out in order to be able to choreograph the exact movements of the troops for that particular battle"), as well as plans ("Future episodes will include the battles of Thermopylae, Adrianople, Chalon, Carrhae, Pharsalus, Spartacus and the Slave Revolt of 73 BC, Cynoscephalae, Kadesh, Teutoberg Forest, and Watling Street.") -
RTS Game Used For TV Show On Epic Roman Battles
Thanks to Wired News for its article discussing the use of forthcoming PC strategy title Rome: Total War in a History Channel TV show called Decisive Battles - the piece explains: "As video-game graphics evolve to portray increasingly realistic environments, TV producers are turning to game developers for help in re-creating history." Heartwarmingly, the article continues: "While TV can't compete with the visual spectacles created by big-budget, computer-generated scenes in movies like the upcoming Troy, the History Channel can put viewers in the middle of battles with thousands of men hacking and slashing each other to death." Elsewhere, it's mentioned that the Creative Assembly-developed title "also lent its technology to a BBC series called Time Commanders", in which "teams of contestants [battled] against a computer loaded with the tactics of the greatest military minds of all time." -
RTS Game Used For TV Show On Epic Roman Battles
Thanks to Wired News for its article discussing the use of forthcoming PC strategy title Rome: Total War in a History Channel TV show called Decisive Battles - the piece explains: "As video-game graphics evolve to portray increasingly realistic environments, TV producers are turning to game developers for help in re-creating history." Heartwarmingly, the article continues: "While TV can't compete with the visual spectacles created by big-budget, computer-generated scenes in movies like the upcoming Troy, the History Channel can put viewers in the middle of battles with thousands of men hacking and slashing each other to death." Elsewhere, it's mentioned that the Creative Assembly-developed title "also lent its technology to a BBC series called Time Commanders", in which "teams of contestants [battled] against a computer loaded with the tactics of the greatest military minds of all time."