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On The History Channel's Decisive Battles, Gamed

Thanks to GameSpot for its interview with the creators of the 'Decisive Battles' TV show, as they discuss the "new History Channel series [that] re-creates some of the most pivotal battles of the ancient world, including Cannae, Thermopylae, and Marathon.. [using the engine from] upcoming real-time strategy game Rome: Total War." We've previously discussed this endeavor, but the interview explains specifics ("We'd... build the battles in the same way as we do for all the 'historical battles' in the game - but then use a few cheat codes when we play them out in order to be able to choreograph the exact movements of the troops for that particular battle"), as well as plans ("Future episodes will include the battles of Thermopylae, Adrianople, Chalon, Carrhae, Pharsalus, Spartacus and the Slave Revolt of 73 BC, Cynoscephalae, Kadesh, Teutoberg Forest, and Watling Street.")

49 comments

  1. Marathon? by Reorax · · Score: 1
    some of the most pivotal battles of the ancient world, including Cannae, Thermopylae, and Marathon

    Wasn't Bungie's reenactment good enough? (Well, someone had to say it...)

    --
    This sig is only here so people stop skipping the last lines of my posts.
  2. Needs some extra chatter by Anonymous Coward · · Score: 5, Funny

    Xerxes says: Hy sparta yuor epedurmis is showng! LOL
    You say: go f*k yrslf dickwad
    Xerxes says: dont fuck wit da Persians mofo!!11!1!11eleven
    You say: more like pussyans u fuckin l4m3r
    You say: oh shit
    Xerxes says: kekekekeke
    Xerxes says: PWND!!!!111 WTFOMGLOLBBQ
    Your armies have been defeated! Play again?

    1. Re:Needs some extra chatter by Anonymous Coward · · Score: 0

      Who on earth would mod you offtopic that knows what an RTS is?

  3. Great by Osmosis_Garett · · Score: 2, Funny

    I suppose next we'll start seeing Columbine or Waco re-enacted with the Doom3 engine.

    1. Re:Great by Anonymous Coward · · Score: 0

      It's been done... well, if you believe the critics, The Shores of Hell was re-enacted at Columbine already.

    2. Re:Great by KDR_11k · · Score: 1

      Not exactly the Doom 3 engine, but I remember that some guys were working on a reenactment. Don't know if it's a mod or a standalone, though.
      No link either. I recall they wanted to include stuff like the "terrorist" leader (what do I know what those sides were called?) can cast spells via voice comm and other things that might be better for gameplay than accuracy.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:Great by TheBot · · Score: 1

      I can just see the mod now.
      2 Guys play as the gunmen with no flashlights, everyone else has fists and a flashlight, and they try to escape to the "safe zone".

  4. More Useful Engines by Satertek · · Score: 2, Interesting

    Looking forward to seeing a game engine used for something other than a game. Hey, some day soon I bet Hollywood will be using game engines for their special effects, as it'll all be rendered in real time, which will save time.

    1. Re:More Useful Engines by hunterx11 · · Score: 1

      What I want is the opposite--an RTS game that uses MASSIVE as its engine :)

      --
      English is easier said than done.
    2. Re:More Useful Engines by Osty · · Score: 3, Informative

      Looking forward to seeing a game engine used for something other than a game. Hey, some day soon I bet Hollywood will be using game engines for their special effects, as it'll all be rendered in real time, which will save time.

      It hasn't hit Hollywood yet, but there's a very active scene around "Machinima". Slashdot has posted stories about machinima before, as well, such as the Anachronox movie.

    3. Re:More Useful Engines by Dachannien · · Score: 4, Informative

      Stargate SG-1 just had an episode last Friday ("Avatar") using some in-game footage from an upcoming SG-1 game. It wasn't a particularly effective use of the footage, though - it seemed more like it was wedged in there by marketing than by the writers.

      Molyneux and friends are also working on a game called "The Movies" which could ostensibly be used to produce amateur renditions of movies or shows.

      And, of course, who can forget the use of the Halo engine in Red vs Blue, the second season of which was just released on a hilarious DVD.

    4. Re:More Useful Engines by Anonymous Coward · · Score: 2, Funny

      By the time the regular joe has the hardware to run MASSIVE, people will be playing Duke Nukem Forever.

    5. Re:More Useful Engines by Rallion · · Score: 1

      I don't even see why the Anachronox movie counts. It's exactly like the game, but they made it for zero players instead of one. They didn't use the engine to create anything significantly new, they almost just string the cutscenes together. Give me something like RvB over that any day.

    6. Re:More Useful Engines by Planesdragon · · Score: 1

      Stargate SG-1 just had an episode last Friday ("Avatar") using some in-game footage from an upcoming SG-1 game. It wasn't a particularly effective use of the footage, though - it seemed more like it was wedged in there by marketing than by the writers.

      It was actually rather clever, that. Tel'c is in a simulation of battle using an alien machine (from a previous episode), and the crew watches from a human-built monitor. A CGI view on the screen is _more_ appropriate than using straight footage.

  5. FOX should do this too.. by madstork2000 · · Score: 3, Interesting

    I think it would be cool if you could download (or even watch live NFL games over the internet) that are rendered using Madden...I know on the pre-game shows they have used game footage, but imagine a live stream for when your game is blacked out (DAMN NFL), or you are out-of-town.

    Technically the games would not be being "rebroadcast" since the data used would be silly be facts describing the action as compiled by a person/computer on the scene. The video and audio track would be created on the fly. . . It would be neat to pause replay and view from multiple angles. Obviously though it would not be totally accurate, but it with some work could be close enough to be entertaining. It would beat the little game boxes on most websites thats for sure.

    In time it could augment "real" radio play-by-play nicely. What I am thinking hear is the "audio" track comes from the live broadcasters, and the data stream broadcast digitally, this would probably only be available with the satellite radio broadcasts.

    There could be a "fantasy" mode (in addition to the normal "broadcast") where you could watch your fantasy team play against your weekly opponent (or at least highlights of all your fantasy players) on demand. The system could also be used to compile and view player stats and possibly give you "predicted" hilights, based on existing stats.

    Anyway, it seems like the real-time rendering for games has yet to tap it full potential of uses outside the traditional games world.

    1. Re:FOX should do this too.. by TheAdventurer · · Score: 1

      Yes because American men need more incentive to ignore their wives. =) [joking] [uh, sorta..heh]

    2. Re:FOX should do this too.. by perlchild · · Score: 4, Insightful

      Except that the point of the blackout is not to save money producing the slot, it's to DENY live coverage, because of legal/marketing reasons.
      The short version is that someone decided(an executive) that they weren't being paid enough to show you football at that particular time.
      Using a game as a technical solution will not solve the human situation. Expect instead that radio broadcasts will also have blackouts, because advertisers aren't making enough profits for the radios.

      To compound this useful axiom: using a machine to fix a human will
      a) only work as long as the human stays fixed
      b) works a lot better if the human wants to be fixed(or at least doesn't mind too much)

      In this case, someone would mind if you got to see that game of football. Not because they can't show it to you. Because if they showed it to you, it would cause a market pressure downwards on the perceived value of that football show, and that would affect their profits. Changing the production technology would only help if the NFL accepted that using the game engine to describe the real game is not a cheapening of their product. Smart money says they'd object to using the game engine to describe the real game, and that they'd win on trademark issues, if the events replayed actually happened in a game! You haven't found a way to get around a blackout, you've found something else they have to blackout in your area.

      The comparison with software copying is apt:
      Once the show is produced, it doesn't cost more to show it to ten people than to show it to one(the antenna doesn't need more power if your radio/tv is on or off). But the perceived value is quite literally decuplated if 10 fans se it as opposed to one. So marketing principles militate in favor of making the 10 pay, and if for some reason, you can't collect from two of the ten, you have to make a best effort to deny it to those two. In fact, it makes more sense to charge double, and only show it to five, tell them it's "exclusive" than to charge the same amount to eight.

      Why are there so many people who will pay double for an exclusive, is a psychological question I leave as an exercise to the reader.

      disclaimer: I'm not a football fan, except when my local team wins, and even then...

    3. Re:FOX should do this too.. by Dachannien · · Score: 2, Insightful

      The point of blackouts is to try to get people to buy tickets to see the games in person. Any money milked from people who are still too lazy to go to the stadium is just gravy for the NFL.

    4. Re:FOX should do this too.. by Osty · · Score: 1

      Except that the point of the blackout is not to save money producing the slot, it's to DENY live coverage, because of legal/marketing reasons.
      The short version is that someone decided(an executive) that they weren't being paid enough to show you football at that particular time.

      That's the core of blackout games, but it gets more convoluted. The NFL has decided that if a game does not sell out its stadium, the local fans should be punished by not having the game broadcast. The assumption there is that watching the game on TV is only supposed to be an alternative to watching the game locally when you can no longer buy tickets. If tickets are still available, tough luck. You can't watch in your favorite pub with a group of friends, you can't watch it at home after a hard day of work, and you can't watch it in the office while you get actual work done. It's an asinine policy, and gets things completely backwards. By making the game available locally, people will be more likely to become fans of the local team and go buy tickets for a game. More than that, it penalizes teams that don't have ideal year-round weather. Most people don't want to sit in the freezing cold watching a football game at a stadium in Buffalo or Chicago. Thus, the games are less likely to sell out, and then the blackout rule comes into effect. Sorry, your team is playing the crucial game to determine whether or not they get a playoff spot, but it's -20F outside and snowing and sane people do not go out in that to watch a game, so you can't watch it on TV either. Sucks to be you. Go pay your NFL tax.


      College ball doesn't do that, and college ball is also more interesting to watch. I'm not a big football fan (hockey is more my style), but given the choice between watching an NFL game or a college game, I'll almost always choose the college game. Then again, college games are never played at the same times as NFL games (NFL gets Sunday and Monday, college ball gets Saturday). How much do you want to bet that's due to another NFL rule?

    5. Re:FOX should do this too.. by servognome · · Score: 1

      Technically the games would not be being "rebroadcast" since the data used would be silly be facts describing the action as compiled by a person/computer on the scene
      It does fall under the NFL's Rights to accounts & descriptions for live broadcast.
      There could be a deal done, they already have live broadcast of the game on yahoo (just the info, no recreations).
      As others have mentioned the NFL's blackout policy is counterproductive. The NFL would make more money in markets such as here in Phoenix where nobody wants to go to a crappy college stadium in 110F weather to watch a horrible team play. Though many people would watch the team on TV, just because they are the local team. For other more popular markets, I doubt broadcasting the game would significantly decrease ticket sales, just because the "experience" just can't be reproduced on TV. Whether or not the game is being broadcast has little bearing on whether people actually go to games.

      --
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    6. Re:FOX should do this too.. by RexxFiend · · Score: 1

      I've often thought that this would be a great idea for football matches (proper football - you know, with feet )
      The most basic idea would be to stick a transponder on each player and on the ball. Relay all that positional info to a multicast server somewhere which will will then draw a map of the pitch and the position of all the players in realtime. Kind of like watching the match on Championship Manager. Coupled with audio commentry, this would give you a good idea of what was happening for not a lot of bandwidth.

      The ultimate extension of the idea would be to give each player a transmitter on each limb, then use the Fifa 2004 engine to render the game on the client. THAT would be cool! - check out this for the start of this idea (uses flash, sorry, but worth checking out if you can be arsed with shockwave). Presumably somebody had to enter all the positional data by hand for those but it's a start.

      Of course, multicasting the olympics has probably blown the whole idea out the water but that uses lots of bandwidth, which the majority still do not have.

      --

      A crash reduces
      Your expensive computer
      to a simple stone.
  6. I saw some of these shows by Anonymous Coward · · Score: 3, Interesting

    And they kind of sucked. The animation itself wasn't that great, and the battlefield overview didn't really give a good idea of why one side won or lost.

    I think what a lot of military historians don't want to admitt is that no one really knows why one side or the other won or lost. Generals didn't know what was happening when they gave the orders to move here or there, and the soldiers receiving the orders didn't know where here and there were and received the orders hours later. Most of the "brilliant flanking movements" and shit like that is just someone getting lost and then stumbling into the enemy, and they spin it afterwards for the political advance of the winning side.

    Heck, in most modern wars it's not til long after the fact that they even manage to pick out the beggining and end of a descernable battle (modern being Civil War and afterwards). They often don't know who "won" the battle until much later either. All these strategy stuff is mostly written back into the story with the benefit of hindsite.

    There are exceptions, of course; I think you can find some in N. Africa and in Naval engagements. But these games should be more realistic -- the general should make up a plan, no one should follow it, and while the general was still refining some alignment of troops somewhere a trooper comes over and either arrests him or informs him he won, depending.

    1. Re:I saw some of these shows by Anonymous Coward · · Score: 0

      LOL, sadly, I think for the most part what you say is true, but I think the US Army is trying to change that with modern networking capabilities etc., but that's a whole other topic...

    2. Re:I saw some of these shows by Zibblsnrt · · Score: 4, Interesting
      Sigh, and I was going to moderate on this story..

      I think what a lot of military historians don't want to admitt is that no one really knows why one side or the other won or lost. Generals didn't know what was happening when they gave the orders to move here or there, and the soldiers receiving the orders didn't know where here and there were and received the orders hours later. Most of the "brilliant flanking movements" and shit like that is just someone getting lost and then stumbling into the enemy, and they spin it afterwards for the political advance of the winning side.

      Meh. I think that depends on the battle as much as anything else. Some of what you're saying - soldiers tending to get lost, or recieving orders hours later - doesn't pass muster for a lot of historical battles. It does moreso for modern ones where there's immense distances and numbers of troops involved with a zillion things to go wrong, but most pre-gunpowder battles were small (or cramped) enough that one could manage his whole army on the field if he could signal well enough.

      This isn't to say that not all battles have the WTF factor. The Battle of Actium has that; Antony's right wing wheels out, comes into contact with Agrippa's ships, and the whole thing just.. falls.. apart. Some of the sources have Octavian coming up the night after the battle and wondering when it was going to start - things imploded that quickly. However, even this had some reasons running far earlier than the battle; one of the morals of the story is Pay Your Troops, Dipshit, And While You're At It Don't Send Them Into Battle While They're Starving And Ill, but...

      On the other hand, to say something like Cannae was a stroke of luck (other than "wow, the enemy general is that bad") is pure ignorance. Things are documented clearly and in detail - from the side that lost. They sync well with what's known of the remainder of the campaign and the fighting styles of both empires' armies. The whole of the evidence points to an almost literally perfect battle, one that needed either absolute coordination or a series of flukes so ridiculous as to dull Occam's Razor to a nice, safe edge.

      I could go on at quite some length about ancient battles going one way or another. Flukes do exist in them - Alexander had no business surviving the Granicus, and if he hadn't, Things Would Be Different - but battles were far, far removed from the typical crap you'll see on movies where two disorganized rabbles charge head-on into a series of well-spread-out duels. I won't say it's easy to coordinate groups of these sizes, but I will say that it's eminently possible, especially to people who spent their entire lives training for this sort of thing.

      You're also showing a tendency to look at ancient battles in terms of modern ones; comparing Cannae or Qadesh to something like Medina Ridge or Stalingrad is silly, because you're comparing apples to oranges. Or Volkswagens, for that matter. Except in the broadest strokes, like the WWII double-envelopments against the Soviets, things are different enough that comparisons of how they were actually commanded aren't really fair to either era.

      -PS

      --
      "All that is necessary for evil to succeed is for good men to do nothing." - Edmund Burke
    3. Re:I saw some of these shows by MMaestro · · Score: 1
      I think what a lot of military historians don't want to admitt is that no one really knows why one side or the other won or lost.

      Depending on the era, the size, and the scale of the battle. In a case like the Battle for Marathon yes, things were unclear if the Greeks had truely 'won' since they had to race back to meet the enemy's flanking attempts. However, that only lasted, what? Less than two weeks? And their entire army could be observed from on top of a hilltop. Compare that with, say, a WW2 battle like The Battle of Midway when it lasted for a few days. Did the Americans know if they had basicly 'won' the Pacific war when they destroyed the Japanese carriers? No. Did the Japanese give up or acknowledge the fact they were basicly screwed at that point? Hell no.

      Military history is never easy. A lost message or report here or there could rewrite history one way or another (did a Japanese spy find out about the trap and simply failed to send a message? Maybe an American recon plane saw the Japanese fleet eariler and mistook it for the American fleet?) Unlike domestic history, theres rarely a very clear paper trail to follow.

  7. Big Whoop by Anonymous Coward · · Score: 1, Interesting

    People playing Combat Mission have been doing this for years, probably more accurately than the Total War engine could ever hope to achive.

  8. I think he means details are left out by SmallFurryCreature · · Score: 1
    I don't know much about ancient wars so lets take the normandy invasion instead. Exactly why was Omaha so damn hard? I wasn't there so I have to go by people telling me about it and re-enactments in movies and documenturies.

    If you watch "The longest day" you might get the idea that Omaha was the only defended beach and that all the others were a cakewalk. You see some brits fall down but no actual fighting. No germans to be seen. DESPITE the fact that the opening bit of the movie (with the fat german and the angry frenchman) seems to take place there and you can see german bunkers in the background. Reason I believe that scene is at the british sector because the frenchmen laters shows up with a bottle of wine. So either the movie is badly directed or there were german defences at the other beaches.

    So what is the truth?

    In a documentury about Hobarts funnies you see actual war footage that shows the brits did encounter serious resistance but that those funny inventions did amazing good work. At the end it is said that the americans did not use these special devices and tanks.

    Is this the truth? That the british had heavy support where the americans only had soldiers?

    But wait. In the movie "The longest day" you see the french assault on casino. At the end of the battle a tank comes to the rescue and it is a strange tank indeed. It got somekind of rubber ring around it. What is this? Well it was a flotation device. Pulled up it would reach above the tank and allow it to float like a boat. The high waterline helping to conceal the tank. One of hobarts funnies.

    Another documentary investigates these floating tanks and it shows that america did use a couple of these. However where the british apparently used sailors as part of the crew the americans only had soldiers on them. The tanks were immensily powerfull and clever but had one fatal weakness. The side of the floatation ring was incredibly weak. Even a very small wave could break it. So the tanks had to go with the surf and could not allow themselves to go sideways with the waves crashing into the sides.

    Sadly the tank crews did not now this not being sailors and instead tried to navigate to a point on the beach hoping to land in the right area. Ended up with the waves coming in to their side, the waves going over and the tanks sinking. Every last one of them.

    If the tanks had arrived safely then the germans would have seen only a rowboat like construction until the tank was on the beach and dropped its skirt to reveal 1 cannon and 3 machine guns at point blank range to their bunkers. Me thinks that would have made a big difference. Can't machine gun a tank and mortars are not the most efficient weapon against them. They would certainly have drawn a lot of fire from the other landing boats and their human cargo.

    So is this the final truth? That omaha was the slaughter it was because the troops were supposed to land with tank support and they didn't? That the other beaches where won by using technology and the americans in fact mounted a WW1 style human wave assault against entrenched machine guns?

    Perhaps. Except one thing. Exactly how many canons and anti-tank weapons were there there at the beaches? None of the documenturies really seem to go into detail as to how many british tanks were destroyed. The re-encacted war footage and real war footage doesn't show a lot of cannons at omaha. Or at all. It would be terrible to think that the germans would have had no way to counter an assault by half a dozen tanks and that these tanks would have had easy pickings of the bunkers.

    Thousands died only because the american command was uncapable of regonizing modern technology and using it properly.

    Of course this is just my interpretation of it. But I think I have proven that 3 different interpretations excist supported by historians. None of them tell the whole story. Most of them even lie or let facts out. The longest day doesn't show those tanks as part of the american assault and the documentur

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:I think he means details are left out by Primis · · Score: 1

      I really have no idea why you're rambling on about WWII and D-Day. For one thing, warfare is completely different between ancient times and WWII. I wish people would get off this WWII kick and none of it is relevant to the ancient combat we're discussing...

      Stuff happens so fast at so many different places, and involves so many different troops, in modern warfare that it quickly gets confusing.

      In the case of an ancient battle like Marathon or Guagamela, we know good details because records were written from BOTH SIDES regarding the battle, and usually those records agree on a majority of things. We may not know the exact number of troops involved, and we may not have a blow-by-blow account, but ancient warfare wasn't nearly as complicated as modern warfare, the battles generally didn't take too long because large-scale melee combat is exhausting, and usually enough survivors were around to record their memories and thoughts.

      What ancient war weapons do we not have? People have recreated Greek Fire nowadays, although maybe not the exact concotion it's close enough we can see how terrifyingly-effective it is. People have read second-hand accounts of records lost in the fire at Alexandria and managed to recreate things like a "gatling arrow gun" that may or may not have ever actually been used in battle (but does work). And besides, ancient combat still came down to two (at least two) sides eventually running like madmen at one another and engaging in close-range melee combat.

      We know a lot more than you might think. Read up on some of these battles sometime, you'll be surprised...

      -- Primis.

    2. Re:I think he means details are left out by Zibblsnrt · · Score: 1
      I don't know much about ancient wars so lets take the normandy invasion instead.

      Let's not, because they're so indescribably different that it's quite useless to see something like the Normandy landings compared with ancient battles. Either way, The Longest Day is a movie, not a documentary.

      If even a war as recent as WW2 still turns up new facts that shed a different light on events then how the hell do you suspect accurate facts in a re-enactment of something that happened hundreds if not thousands of years ago?

      Aside from agreement of primary sources on both sides written at the time, archaeological evidence, and consistent recollections of what had happened spanning not just decades but centuries after? Cannae was a Roman bugbear into the fourth century CE, and was remembered as it was in the first place. We're talking six hundred years there, and writings spanning that entire time are often very well-preserved.

      Someone who says that people can't have a decent understanding of some of the ancient battles is someone who has totally failed to study them to even the smallest extent. Between some of the descriptions of the battles and the fact that many of the battlefields have actually been found and picked over, it's quite possible to understand what's going on.

      And once again, comparing something like the campaigns of World War II, with their scope, technology and duration, with the ancient campaigns is wholly, totally inappropriate.

      Simple example, there are certain programs that try to rebuilt ancient war weapons. Sometimes they succeed but just often they don't. Because we lost the technology. How the hell are you supposed to decice how effective a certain weapon was for real if you don't even know how it worked.

      Actually, just about everything has been successfully recovered or rebuilt. People have this tendency, for some reason, to think that the ancients always used superweapons like the Helepolis, Hellenistic battleships, Greek fire, etc. They didn't. These people generally used chunks of wood with sharp metal bits on them, to really oversimplify it.

      Many of the more complex things have been quite well checked out, up to and including the couple of uses of polished shields to ignite sails of ships, and so on, but things like the spears, shields, armor and other weapons? Those are known, for all practical purposes, perfectly, both because of relatively intact finds and of reconstructions made by people with a hell of a lot more talent and education than either you or I. It's not difficult to know how a gladius or a spear worked, especially when you've got literary and graphic evidence for how they were used dating from the time.

      -PS

      --
      "All that is necessary for evil to succeed is for good men to do nothing." - Edmund Burke
  9. Episodes of the original series were to alike by Bushcat · · Score: 1

    I saw the original series some time ago, and it was interesting for a while but each program basically degenerated into people accusing each other of not listening to what they were told to do. It was a nice demonstration of a game engine, but not very entertaining TV. I liked the original Total War a lot: I'd love to get those campaigns on the Rome engine, if that's possible.

    1. Re:Episodes of the original series were to alike by Primis · · Score: 1

      Decisive Battles bears nothing in common with the British show. This show is not a gameshow. They are merely using the R:TW engine to demonstarte what happened in the battle and the host explains everything via a voice-over.

      -- Primis.

  10. Re:More Useful Engines = Machinima by ILL+Robinson · · Score: 1
    A-yup - and it seems network TV is finally waking up to it too.

    For those who haven't heard about the movement that is Machinima, here's a rip from the ol' FAQ.

    So, what is Machinima?
    Machinima (muh-sheen-eh-mah) is filmmaking within a real-time, 3D virtual environment.

    In an expanded definition, it is the convergence of filmmaking, animation and game development. Machinima is real world filmmaking techniques applied within an interactive virtual space where characters and events can be either controlled by humans, scripts or artificial intelligence.

    By combining the techniques of filmmaking, animation production and the technology of real-time 3D game engines, Machinima makes for a very cost- and time-efficient way to produce films, with a large amount of creative control.
  11. Other battles.. by wileycat · · Score: 1

    I wonder what other battles they have planned? I think that an episode of Masada, where the Roman Legions attempted to lay seige to a Jewish fortress on a mountian top with very very few men would make for an interesting show.

    1. Re:Other battles.. by Quill_28 · · Score: 1

      Going to include where they start eating each other?

    2. Re:Other battles.. by Primis · · Score: 1

      I doubt they'd be able to do Masada. A better, similar sort of siege-battle would be for them to do Alesia (which I would love), and Alesia has way more style and interesting things to report than Masada anyways. They're trying to include a sufficient amount of non-Roman battles though, and I can understand that.

      -- Primis.

    3. Re:Other battles.. by wileycat · · Score: 1

      They didn't eat each other, they just killed the women and children in their sleep and then committed suicide. Much better than being captured by the romans IMO

  12. Was done on British TV last year by BlightThePower · · Score: 1

    I think this is the same series in its US franchise form.

    Anyone interested, the link is here. A slightly critical review of the series here.

    It wasn't a bad programme, but you were rather at the mercy of the TV studio contestants, some of whom clearly had no idea about about basic tactics (ie. it was clear they had never played anything like it before) or the time period in question (some very questionable uses of shield walls in the face of cavalry kept cropping up IIRC).

    --
    Plays violent online games as: Nerfherder76
    1. Re:Was done on British TV last year by Primis · · Score: 1

      The difference here is that you're not throwing random schmucks in to recreate the battle like on the British show. This show is first and foremost a voiceover documentary and recounting of the battles while the R:TW visually demonstrates the maneuvers and tactics the host is explaining. It's 20-billion times better than them showing blocks move around on a 2D map, and it's not really the same show at all as the British one was.

      They clearly spent a lot of time setting up certain aspects, scenes, and whatnot to be able to show you exactly what happened. It's not 100% perfect because you can't micormanage every individual soldier on the battlefield, but it works VERY well and I'm quite impressed. My only real gripe is that this game still isn't out yet...

      -- Primis.

    2. Re:Was done on British TV last year by lucabrasi999 · · Score: 1

      Actually, I must disagree with you. I love the concept of the show, I love the subject matter, I even loved all of the Total War games. But the show itself, well, it kind of sucks. I've been Tivo-ing it since it first came out and I've been disappointed. I don't know what the show is missing, but it's definitely missing something.

      Of course, I'm also waiting desperately for the game to come out. I can then spend many an hour ignoring my wife while I conquer Europe. :)

  13. Congratulations on Missing the Point!!! by Primis · · Score: 1

    Yes but... and I know this may come to a shock to you... there *IS* history prior to World War II. A big shock, I'm sure. But yes, there IS history outside of World War II.

    Doing something like this with a WWII-based game would be pointless because it's easy to envision and demonstrate what happened in those battles. The beauty of Decisive Battles is that you finally get to see, to scale, what happened in ancient battles that noone's ever really been able to demonstrate before.

    Nobody's ever done an accurate Thermpopylae, Marathon, or Cannae demonstration yet prior to this. I'm absolutely ecstatic about seeing Chalons and how they'll manage it, because that battle was ENORMOUS regardless of whether you use the hig-end estimates or the low-end ones.

    This is a fantastic opportunity to breathe life into some of the most-famnous battles in history, and give you a look nobody's ever gotten before. It's a great show, and I can imagine a show like this being VERY useful in the History classroom to really show students what happened.

    -- Primis.

    1. Re:Congratulations on Missing the Point!!! by Anonymous Coward · · Score: 0

      Yes, you certainly seem to be a passionate resident expert on the matter. You do realize that you don't have to hit reply to every single post, don't you? Keep it up and we'll have a Primis /. topic category before too long. Additionally, when I saw Primus at Lollapolooza years ago, the crowd started to chant "Primus sucks! Primus sucks!" before they came on for their set. Some little chickee who was unfamiliar with Primus got all upset and was like, "imogod why are they yelling that?! They're not going to come on stage!" Anyway, I still say "big whoop" - so the news here is that it's in a given historical context, outside (as you so politely reminded us) of WWII? That a video game is being done on a TV show to model something? News shows have used flight sims before. Poster's point was that there are better combat engines to re-enact historical battles. Your point was that it wasn't WWII. Holy shit stop the presses. I think it's all a stupid idea. Maybe they should use Sim City 3000 to show how Florida will recover from hurrican Charley.

    2. Re:Congratulations on Missing the Point!!! by Primis · · Score: 1

      Well having played Combat Mission, I like the game in a lot of respects but it does NOT feel at all realistic.

      Why am I replying? You're meddling in *my* area right now -- history and wargames. Of COURSE I'm going to post a bunch on this, especially since I notice that a lot of people commenting on this have neither played a Total War game or even seen the show, yet seem to have no problem commenting on them...

      I amused at the Primus comment, mainly because my name has absolutely nothing to do with them. Besides, an Anonymous Coward doesn't have a lot of room to comment on other people's nicks now do they...

      Poster's point was that there are better combat engines to re-enact historical battles.

      Really? Name a better engine to model ancient battles, go ahead let's hear it. Name a good engine to realistically model Napoleanic-era battles. What about if I want to model the Zulu or Maori wars? Or the Mongol razing of Samarkand? I'm waiting...

      It's ridiculous to comment that there are better engines to use to recreate ancient wars, and then cite Combat Misison (a WWII game) as an example. That was my point. Combat Mission has nothing to do with the battles or time period discussed, not to mention it's rather ugly, so to bring it up is asinine and cliche. There's historical combat outside of WWII, and some people can't seem to grasp this. In the meantime I'm dying to hear how you'll use the Combat Mission engine to recreate Cannae or Kadesh.

      -- Primis

    3. Re:Congratulations on Missing the Point!!! by Anonymous Coward · · Score: 0

      I'm dying to hear how you'll use the Combat Mission engine to recreate Cannae or Kadesh.

      Easy. You mod it. That's basically what you do with a video game engine.

    4. Re:Congratulations on Missing the Point!!! by Zibblsnrt · · Score: 1
      Okay, mod Combat Mission to support 136,000 soldiers and then get back to me.

      -PS

      --
      "All that is necessary for evil to succeed is for good men to do nothing." - Edmund Burke
    5. Re:Congratulations on Missing the Point!!! by Primis · · Score: 1

      Mod Combat Mission and you still won't have an engine anyone will watch or want to watch. LIS, it may be effective for what it does, but it's not terribly-accurate and it's UGLY.

      Whereas the newest Total War engine looks good, plays good, and does so without some major mythological mod needing to be applied for it.

      -- Primis.

    6. Re:Congratulations on Missing the Point!!! by Anonymous Coward · · Score: 0

      Saying "What would the Romans do with machine guns" is just as plausible as saying "What would they do if they were commanded by an artificial AI computer-controlled general?"

    7. Re:Congratulations on Missing the Point!!! by Primis · · Score: 1

      And just who said anything about Romans with machine guns anyways, or What If scenarios?

      -- Primis.

  14. Looking for a Ceasar Type Game... by Anonymous Coward · · Score: 0

    Does anyone know of a good city/empire building resource management game? More like the old Ceasar Ancient Rome and the Pharoh Ancient Egypt Sierra games from the late 90's.

    I have this urge to play something more city detailed than Civ II (or the brain-dead Civ III) but don't know what's good anymore. And I don't want to dig out my old floppies of Pharoh with it's annoying bugs and glitches (pyramids getting corrupted, random crashes)....

    Any advice?

    Posting as AC cause this is off topic but I really would like to know what's good.

    1. Re:Looking for a Ceasar Type Game... by Stanleverlock · · Score: 1

      If you get any recommendations, please let me know! i still have my two copies of caesar II . but don't play them much any more.
      Seems like to me the whole field has faded and the X-box and playstation is the systems that everyone is designing or building games .
      All of these games Are fps. Boring! Boring and more boring!
      When are people going to figure out that any Damn fool can kill something! but it takes real political skill and economic knowledge plus management skills to build a civilization!
      Have you checked out Microsoft games? i believe they have modified their game Age of Empires game into something you might check out.

      yours truly,

      Stanleverlock