Domain: unigine.com
Stories and comments across the archive that link to unigine.com.
Comments · 8
-
Re: Exactly. Stupid idea for many reasons.
You are trying to distill a complex equation down to one number.
/sarcasm If only we had a way to do that -- oh wait, we do! It's called a benchmark:* 3DMark
* Unigine Valley Benchmark (2013)Maybe you should stop reading shitty websites that don't show a normalized score.
Desktop GPU Performance Hierarchy Table and Best GPU's of 2018 make it trivial to compare _how_ a GPU performs.
-
Re:Makes sense. Intel graphics are still a failure
>
... but the "discrete graphics" offerings are generally no better than what's built into a modern Intel Core CPU unless you go for a laptop specifically aimed at gamers.
> ... Games seem to have plateaued in terms of the GPU power they need, and Intel's graphics are, as a result, "good enough" for a higher and higher percentage of new games. I debated using the graphics built into my new i5 last year based on tests showing me that overall performance with both GTA V and Skyrim was no different to my older computer.I'm not buying it. How about posting your Unigine Valley 1080p benchmark results along with Fire Strike / Sky Diver / Cloud Gate / Ice Storm first so we can compare with how it actually performs next to a discrete GPU. Use DX11 so Windows 7 with a discrete GPU can compare to Intel's wannabe offerings.
There is a reason ~$700 discrete GPU's cost $700.
Hint: Performance at 4K/60 fps and 1080p/120 Hz. -
Re:Nothing on the underlying technology?
I use it extensively to port games to the web. It works quite well! It has some limitations, which are given by the browser, but one can work around them quite easy.
Unfortunately, I cannot show off my own work, but others have been using it for some time as well
http://www.quakejs.com/
http://crypt-webgl.unigine.com...
and many more can be found here: https://github.com/kripken/ems... -
Re:What about quality?
See for yourself. Download the Heaven DX11 Benchmark. Run it in DX11 API mode and then OpenGL mode and see the difference. There is a difference, but it's fairly minor. Usually DX11 or OpenGL will be the first to support a new feature, then the other supports it in the next release. The end result is that they normally produce a similar graphics quality.
-
Re:If I were nVidia
You're right. There are not a lot of them.
It's still 2 months till the release of Brink, which will be an OpenGL game and a year or so till the relase of Rage. Until then the newest titles i know of are Enemy Territory - Quake Wars and Wolfenstein (MP only). Both of them aren't stressing for a modern gaming rig.
I know of 2 synthetic benchmarks, that'll certainly stress even the newest graphic cards: Furmark and the unigine engine's benchmarks.
-
Re:Let's face it...
Commercial games are, for the most part, dead on the Linux desktop. There are some occasional exceptions but for the most part, if you want a big-name game to appear on Linux you're gonna have to go use WINE as native builds probably won't exist.
It's a third person High Fantasy RPG action game that immerses players deep into the awe inspiring fantasy world of Dilogus, allowing them to experience it from multiple perspectives of six unique characters in both single player and co-operative multiplayer mode on Linux and Windows platforms.
Yeah, Linux game development has to start somewhere.... You can't expect, EA, Epic, ID, etc. to just say, "We're now developing for $NEW_PLATFORM" without watching others first test the waters.
I think if you really want to avoid disappointment with regards to Linux gaming and want to continue enjoying gaming on Linux... get used to indy games, and forget the big-budget commercial stuff. Indy developers need all the audience they can get [...]
Big-name commercial studios like EPIC and iD have abandoned Linux (unlike his previous games John Carmack has expressed a certain doubt about supporting Linux with Rage).
To avoid disappointment with regards to Any Gaming I choose Indy games. As a developer myself, I'm excited about the state of Linux gaming; To me Linux gaming looks like a large, ripe, and untapped market.
Demand for Linux games does exist. John Carmack is purposefully misleading... He sells a Game engine that doesn't run on Linux & isn't going to advocate making games on any platform that his engine doesn't run on...
Cross Platform is the future. Mac is a Unix. Linux is a Unix. Macs & "PCs" have the same guts these days. Rage runs on Unix... Not supporting Linux is stupid. Start with cross platform code (or engine), and you don't ever have to "port". Thus, you get additional market presence for $0.00.
Carmack has invested tons of time into developing for Apple and Microsoft platforms instead of investing time in truly cross platform engine code. As a game developer, (NOT an Engine Designer) it just doesn't make sense to use an Engine that's not cross platform. Why purposefully exclude a section of the market when it's not necessary?
The big guys will let the little guys innovate first... Add small carp to a big empty pond, watch them grow... Where the big fish are absent, the little fish reign supreme (proof: iPhone/iPad & Android gaming markets). The big guys arn't stupid, just misleading. Steve Jobs said, "No one wants a tablet PC", and then develops an iPad... In the past Carmack has expressed "doubts" about games in the browser and on mobile platforms, yet now has both mobile and browser games.
Don't be fooled, he'll makes games for Linux after others have already blazed the trails and "built out" the market.
-
Re:wonderbar....
The Unigine tech demos look excellent, and have been used to showcase just what Linux gaming can look like.
-
Re:Linux?
Stupid troll... This OpenGL hotness runs on Linux: http://unigine.com/screenshots/ Crysis would whish it would come close to that, ROFL...