Domain: zelda.com
Stories and comments across the archive that link to zelda.com.
Stories · 3
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The Legend of Zelda: Breath of the Wild Review By Ars Technica (arstechnica.com)
Kyle Orland writes via Ars Technica: At this point, the Legend of Zelda series operates on a rhythm so predictable you can practically set your watch to it. In a Zelda game, after an extremely slow-paced tutorial, you progress from puzzle-filled dungeon to puzzle-filled dungeon, finding in each one a key item that -- coincidentally -- is crucial to beating the dungeon boss and to finding the next dungeon. Between dungeons, you face perfunctory battles with simple enemies on a vast overworld map dotted with small towns and occasional mini-games and side-quests. Most of these give you rewards that are already so plentiful as to be practically worthless (oh, goodie, more rupees to fill my already full wallet). By the time you reach Ganon, your circuitous trip from point A to point B has given you a set of required powers that help you take on the big bad boss threatening the kingdom. Individual Zelda games each make slight variations to this formula, but the basic rhythm is there every time. And then there's the new Breath of the Wild (BotW), a Zelda game that throws off this established rhythm so quickly, and with such force, that it practically feels like a whole new genre. In doing so, Breath of the Wild offers a compelling take on a stagnating series, bringing a sense of wonder and excitement back to Zelda that hasn't been felt this strongly since the original NES game. "Breath of the Wild is my new favorite 3D Zelda game and in contention for the top spot in the series overall," Orland writes in ending. "Don't miss it." You can read his full review here -
Zelda Master Sword Forged For Fan
An anonymous reader writes "Do you pretend you are the Hero of Time in your sleep? Are you the biggest Zelda fan on the block? Well, take a gander at what this Zelda fan owns... a real-life replica of the famous Master Sword from the Legend of Zelda series." The article mentions: "After a ten-month wait period and a £1,800 transaction (around $3,300)... [a Scottish] blacksmith provided updates of his progress during the one-and-a-half-month forging process." -
What Defines Successful Game Characters?
Thanks to TotalGames.net for their feature discussing what makes a videogame character popular. They point out that "almost every character-led game will see a significant chunk of development time spent honing, adjusting and, in some cases, scrapping characters", and discuss Link's famous make-over for Zelda: The Wind Waker, saying "...the outcry that greeted this graphical overhaul underlines just how important game characters are to players." However, the piece concludes: "But for every ignored genius, there are hundreds of mediocre and downright irritating game icons lurking on the shelves", citing Ty the Tasmanian Tiger and the Poochy-like Bitmap Kid as examples of the bad in character design.