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Distributed.net Has Lost Some Team Association

singularity writes "According to Nugget's plan at Distributed.net, some users have lost their team affiliation. I checked mine, and sure enough I needed to join team Slashdot again. As always, you can join Slashdot.org's team after you have contributed your first blocks and have your password. "

2 of 258 comments (clear)

  1. I think it only affects team joins from 12/30 by Decibel · · Score: 3

    I havn't had a chance to talk to Nugget yet, so I don't know what he saw or what reports he had, but I think that what happened is that all team joins for Dec. 30 were lost. Unfortunatly, we had no way to recover those, so anyone who joined a team or changed their team affiliation on Dec. 30 would be affected. IIRC, we saw about 10 people from Dec. 26-Dec. 29 who changed their teams, so this will probably affect only a very, very small number of people. Since I havn't talked to Nugget yet, there could be something else going on that I'm not aware of though.

    As others have pointed out, no blocks have been lost, and if you weren't on a team before, your blocks will all get assigned when you join the team of your choice (part of the nightly statsrun assigns any blocks for a given participant with a team ID of 0 to that participant's current team, assuming that their current team isn't 0).

    Sorry for the confusion. As other's have mentioned this really isn't a big deal. Of course, it never hurts to get mentioned on /. }:8)

    dB!
    decibel@distributed.net

  2. I hate to say this, but... by ToLu+the+Happy+Furby · · Score: 3
    I think I've finally had it with distributed.net.

    Anyone who's been following their .plans for the past month and a half or so knows that this is just the latest in a ridiculous string of fuckups. While they haven't lost any blocks (yet), they've had stats down for days at a time, screwed up participant ID's, and misplaced and miscounted blocks left and right. True, none of these incidents has been too big a deal, but when you have to check the d.net .plans every day just to make sure you still belong to the same team, something's amiss.

    Wait--did I say this was the latest in their string of fuckups? Well guess what--as several hours had passed without a new bug report coming out of distributed.net, wouldn't you know it, now it turns out that they haven't actually completed 91% of the CSC project after all.

    Yep, you read that correctly. Oh, but don't worry--it's not a bug, it's a feature. For those of you who won't take the time to click on the last link, here's how dbaker's latest .plan update begins:

    As we near the 100% mark of CSC keyspace completion, I think it's
    time to explain what that CSC statistics mean, and how they are
    determined.

    It is perhaps a common misconception that each CSC work unit
    completed is unique...


    He goes on to describe the fact that they've implemented redundancy checking to weed out hacked clients with the CSC project--a very good if a bit overdue move (although perhaps they could have disclosed this earlier?)--and that they've decided to give everyone full credit for all their blocks, even redundant ones--also a good idea--and so therefore there's obviously absolutely no way that they could avoid the actual keyspace being more than 100% of the reported "keyspace". Obviously. And this was the plan all along. Which is why they even wrote up not one but two new scripts which (falsely) calculate that the "keyspace" will be exhausted in only 2 days now. Obviously.

    And of course it's perfectly fine that they just hoped that the project would get solved before it his 100%, so that they wouldn't have to inform their users that they've implemented redundancy checking. And no, they're not going to tell us how many percents are actually in the keyspace (105%? 110%?), or how many days it will actually take before we check all the keys and get to find out if they've somehow managed to fuck up yet again. Why should we be entitled to know silly information like that??

    Meanwhile, dcypher.net has sprung up, and, in only a couple months, and with what certainly seems to be fewer people working for them than distributed.net has debugging their database they've:

    come out with a CSC client which is 250% faster than distributed (on x86, at least).

    Yes, that's 2.5 times as fast.

    had stats which (gasp!) don't break or have new bugs in them every couple days and (gasp!) don't have a 2 hour scheduled downtime to update every night and even (gasp!) update in real time, almost like real databases do!

    started the Gamma Flux project which, while not personally my cup of tea, is certainly the first distributed computing project which is actually useful (it helps calculate ideal containment solutions for nuclear waste).

    promised to pass on the entire share of the CSC winnings to the person who wins, as opposed to distributed.net's 20% (10% if you join a team).

    But what finally pissed me off the most was reading this post earlier in this thread from Decibel at distributed.net, in response to an admittedly pretty hostile post from Armin Lenz at dcypher.net, in which he has the gall to imply that dcypher shouldn't have done CSC at all because distributed had "announced" that they intended to work on it soon after the contest was announced, way back in May. Of course, Decibel doesn't mention the fact that they didn't launch the project until November 17, 2 weeks *after* dcypher.net, and only then with a broken client (yes, a brute force program that's 2.5 times slower than it should be is certainly broken), and that they haven't even *released* a finished client for the Mac!

    And furthermore, he doesn't even understand that making the argument that "we announced first" isn't likely to garner too much respect at /. Guess what, Decibel--there's a word for preannouncing programs months before you plan to release them so as to scare off any potential competitors. It's called "FUD", and it's a particularly disgusting kind; in fact, even Microsoft's backed off a bit from that sort of thing lately.

    And despite all that, he still says "we did CSC because it was relatively easy to add". Well I'd hate to see how badly they can screw up a project that's a little "hard".

    I'm hoping I won't get the chance with OGR. Despite everything, I think OGR is a pretty cool project, and I just might be persuaded to stick with distributed.net if they (finally) come out with their OGR client, and it works, and isn't orders of magnitude slower than competing clients, and they fix their stats and get their act together. I suppose in the end I was always a sucker for the moo.

    But distributed has a lot of lost trust to earn back.