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Fun with LEGO Mindstorms Programming

rhempel wrote to us about an interesting LEGO Mindstorms programming tool he's created called pbForth. Click below to learn more about it - but let's talk about Mindstorms programming in general. What else is everyone using? What's the coolest thing you've done with them?

I've developed pbForth, a port of a rather archaic programming language, for the LEGO Mindstorms brick. The cool thing about it is that with a dumb terminal emulator that does ASCII uploads and can handle XMODEM (checksum) transfers, you can compile applications right on the brick! Yes, on the brick! When you are done, you blast S records back to your PC using XMODEM and then you can reload the app anytime using one of the standard firmware uploaders.

Check out pbForth for LEGO Mindstorms

pbForth got a whole chapter in the O'Reilly book, and it is getting more and more momentum as replacement firmware that busts the 32 variable barrier, and allows total cross-platform development without screwing around with building ecgs.

OK, I'm biased - I wrote it - but I think it's cool. Maybe some of you LEGO gearheads out there would like to try programming in something other than the native tongue. Learning Forth can make you a better C programmer. No, I'm not a Forth evangelist - I write embedded systems in C all day long.

42 of 183 comments (clear)

  1. Just Forth? by DrPsycho · · Score: 3
    If Forth (or in this case pbForth) can be adapted to program the LEGO Mindstorm bricks, what about other programming languages?

    I for one would love to see Perl for LEG0. Do any such extensions for Perl exist, or are they in the works? Could other languages be adapted for LEGO? Forth is admittedly rather archaic, and few people program in it any more. Might open the appeal of the Mindstorm to a greater community.

    Oh. Who am I kidding. Every geek wants LEGO. :^)

    --

    -DrPsycho - Coping with reality since 1975

  2. Hmmm... by Signal+11 · · Score: 2
    An X Windows terminal made out of legos... hmmmm. Well, the Etch-a-sketch models worked real well when we deployed them into Sales... =)

  3. Perl for Legos? by Signal+11 · · Score: 2

    I, for one, do not want to see perl on legos. While the string handling is really great, it's a write-only language. I mean, with the standard legos you can take them apart and reassemble them in chunks... but with perl, once you assembled it the nanobots would come out of the controller box and glue everything together. Write-only legos... oi.

  4. Variables by stuyman · · Score: 2

    The reason tools like this are so important are of course variables. I mean what programming language is complete without something as basic as variables? Unfortunately, the default mindstorms "language" doesn't really have variables, and we had to pull off some rather absurd tricks in my high school robotics class to emulate them. It was unfortunate that the teacher wouldn't let us use something different like pbForth. I don't know what his problem was :(, then again he also loved NT.

    I think I'm going to try and convince him to use pbForth for future classes, anyone know of other schools (highschools in particular) doing such a thing now? Our problem is that the classes primarily contain normal students with no programming knowledge, so this might sharply increase the learning curve. Any ideas on how to make programming simpler to the non-geek/techie?

    --
    Q:Doctor, how many autopsies have you performed on dead people?
    A:All my autopsies have been performed on dead peop
  5. Re:Hmmm. by ucblockhead · · Score: 2

    (Forth, you mean)

    You can also set your output to base 3, or 9, or 37!

    (You can even set it to base 1, but don't expect to get an answer real soon...)

    --
    The cake is a pie
  6. Perl is *LIKE* Legos by SheldonYoung · · Score: 2

    Perl is much like Lego... you can put almost anything almost anywhere. Just instead of innies and outties Perl has lots of punctation and even more context.

  7. No perl by morven2 · · Score: 4

    Perl is NOT suited to embedded programming. Perl is huge. A Forth interpreter is tiny, and Forth bytecode is tiny. Forth was written for embedded systems.

    Perl is best suited to larger systems, as a good method of tying together the extensive resources available on such a machine. It's just not suited to a tiny system.

    1. Re:No perl by SEWilco · · Score: 2

      Nope, as I don't have Text::Clever installed.

    2. Re:No perl by PhiRatE · · Score: 2

      Bah. Comparing Forth and perl is like comparing Assembler with C, Forth may be tiny, but it also has a fraction of the functionality. Not to mention the fact that people writing Forth directly are .like this talking up end to liable

      I think the current processor architecture of assembler->C/Forth->Pascal/Lisp/Perl is an effective one, which suggests that mindstorms should exec an assembler variant.

      On the other hand, it is worth noting that as stated, Forth lends itself heavily to small interpretor size. Stack languages are trivial to implement, and one can always compile from another language down to the forth interpretor.

      Personally, I'd go for asm if possible, multiple registers and all that. But if that isn't an option for some reason, Forth plus a good compile-down language would be fine :)

      --
      You can't win a fight.
    3. Re:No perl by PhiRatE · · Score: 2

      If you read my message, you'll note that I put C and Forth on the same level. However neither C nor Forth offer the functionality provided by perl, so it is an invalid comparison. Perl, as with Python, and many other languages, offer considerable built-in functionality not directly supported by systems languages. Built in regex, garbage collection, high level data structures etc. Forth, at least at its current ANS state as defined in http://www.forth.org/dpans/dpans.html, does not support the majority of the higher level features.

      --
      You can't win a fight.
    4. Re:No perl by PhiRatE · · Score: 2

      According to classic computer science terminology (http://www.magicnet.net/~emil/technol/compsoft.ht ml) perl is high level, forth is mid level.

      --
      You can't win a fight.
  8. Not Quite C by LordStrange · · Score: 2
    For my money I pick NQC! There's ports for Linux, Mac, and Windoze.

    If you use windows try Mark Overmar's RCX control center. It's a keen IDE with a bunch of other kewl features like remote control, var watches, and more!

    --

    License: By reading this you are agreeing that you agree with me.

  9. Re:Hmmm. by auntfloyd · · Score: 2


    Yes, but that's a feature, remember. They designed it so that all programs could be forwards compatible if the value of 4 ever changes (which is good, since the ISO is now working on the Number89 standard, which is characteristically several years late (C9X, anyone?))
    ~~~~~~~~~
    auntfloyd

  10. WebCam mount, NQC, legOS by Fastolfe · · Score: 5

    Firstly, legOS is a really cool project. They've totally re-written the firmware for the RCX and built a fully pre-emptive multitasking environment running programs you can write in C or C++ and compile with a gcc cross-compiler. Very cool stuff, though the networking support (IR) doesn't seem very usable just yet.

    NQC uses the standard firmware I believe, and is a bit more solidified. You write programs in a pseudo-C language and compile/upload it using the NQC utility. It also has some good IR message passing abilities.

    Information about both of these can be found at LUGNET in the robotics section.

    I experimented with LegOS a while back but ended up using NQC and a bunch of server-side Perl to build myself a telerobotic camera mount for my webcam.

    There are definitely tools available out there for some extremely flexible Mindstorms programming.

    1. Re:WebCam mount, NQC, legOS by Hrunting · · Score: 4

      I live in the same apartment as this webcam and actually built the camera-holding assembly. Being the humble dood that Fastolfe is, he fails to go on about some of the actual features in this webcam.

      The assembly is built solely from the parts that I received in my Mindstorms kit a year ago (no add-ons, no extra sets). One motor runs the manages the rotation in the horizontal direction (spin) and the other manages rotation in the vertical direction (tilt). The whole thing sits about 8 inches high and the RCX unit does not form part of the base (we have it slightly separated since the IR signal comes from another computer across the room).

      The program keeps track of spin and tilt so that users can't spin it all the way around (tangling up the cord in the process) nor can they tilt more than 90 degrees in any one direction. The program also allows a certain point to 'marked' as the initial starting point for the tracking, and there's a handy reset feature (not available outside the internal network). He also wrote the telecam daemon that resides on my Linux box that handles the actual control of the webcam (the web stuff is on a different server).

      Streaming is handled by (*gasp*) a Windows program, Webcam32, that actually came with the Java code necessary to the streaming. It was a nice little package. Fastolfe is currently in the process of writing his own program for Linux that will use bttv or something similar to do the same thing, but for right now, it's working pretty dandy.

      Setting this thing up isn't very difficult. Of course, with the post to Slashdot, it's getting hit pretty hard, but the great thing is, that we've gotten more feedback about potential problems (as Fastolfe said, "Finally, someone who knows how to open their Java console") in the past five minutes than we've received since we put the thing up.

  11. Re:Give your old bricks new life by giberti · · Score: 4

    As with any great toy, there are limitations, but here is the low down for thoes who dont know about this little toy yet...

    Out of the box its a PLC type system with three in's and three out's... It comes with two motors, two on/off "touch" sensors and one ir sensor... It also has (but not talked about) its own built in IR sensor which it can use but requires using some slightly more advanced programming languages than the one included.

    There are all types of Visual Basic programs available, but thats all I have seen so far. The lego site talks briefly about it I belive.

    There are also add ons available for it... a heat sensor, a rotational sensor and of course more motors.

    The toy is pretty nice, but really requires some patience engineering the remaining bricks to do what you want, and as always, if you dont have some legos already, you will want to go and get a few kits, because you will be limited despite the large quantity of bricks included.

    Hope this helps clear some stuff up.

    --

    AF-Design, web development.
  12. Re:Mindstorms by giberti · · Score: 2

    But when you have all the computer toys you want, and the ones you dont cost far more than a few hundred dollars, is it not worth it?

    --

    AF-Design, web development.
  13. PRC by miahrogers · · Score: 5

    I was in the Penninsula Robotics Competition here in south eastern Virginia. We(my school's team) had to build a robot that would drive around a rectangular course and collect small white wiffle balls.

    Programming for the Mindstorms robots isn't very hard. However there are many other problems with them.

    For one you are only allowed to have three engines on a given mindstorms robot. I guess i should more accuratly say that you are only given 3 power terminals to plug your engines into, you may plug in more than three engines, but then two of them must go in the same direction.

    Another problem with the mindstorms robots is that they don't allow much room for a "smart" robot, as you are only given 3 sensors (like the engines above you can plug in more than three sensors but then two of them must respond to the same stimulus).

    Also the strength of legos in general is much worse when you try to put legos and a moving vehicle into one. Your building style will have to be entirely reformed if you plan on keeping your mindstorm alive for more than 10 minutes. The technic legos help with this a little, because they are longer and contain those neat axle shafts which we used liberally. But overall if you decide to change anything on the robot it will have to be entirely rebuilt for strengh/durability reasons.

    The last major problem with mindstorms robots is that they cost way too much. For a kit including three engines, a bunch of legos, and one cpu unit(basically the bare minimum you can get by on if you want a robot that moves), it was > 500$.

    1. Re:PRC by Poppa · · Score: 2

      That price quote is out of line. Unless that is the educator's special ..

      The standard system costs $200 in the US, with over 700 pieces including the CPU (RCX). Only two motors are in the kit, another motor costs about $20.

      Robotics are expensive, Legos are expensive, but this isn't that bad a deal.

    2. Re:PRC by starman97 · · Score: 2

      I bought my two Robotics Invention Sets from toysmart with a 30% off and free shipping net 'coupon' for a total cost of $280, not bad
      for two complete kits. Now my Partner and I can build our own machines and not have to fight over the RCX or other parts. Also, get one of the big Plano fishing tackleboxes, lots of nice little compartments for little Lego bits, and room in the bottom for your robot and the IR box.

      Pitsco has extra prats and the Robolab (LabView) software for $25, that makes 5 different environments for programming the RCX.

      Lego's RIS 1.5 graphical
      National Instruments RoboLab graphical
      NQC C to RCX firmware bytecode compiler
      PbForth to Forth bytecode firmware interpreter
      LegOS H8 RealTimeOS
      Not bad for a 'toy' , if only all consumer electronics could be programmed by the end user,
      I'd love to change the onscreen menu's on a lot of my A/V equipment... I'd go out of my way to buy 'open' electronics, manufacturer's are you listening?

      --
      Starman97@Gmail.com (bring it on spammers)
    3. Re:PRC by tm2b · · Score: 2

      you are only given 3 power terminals to plug your engines into, you may plug in more than three engines, but then two of them must go in the same direction.


      Actually, you've got 3 bits there. With some (very) clever cam design, you can get up to 8 different locomotion modes going. Don't think about motors - think about shafts and cams.

      --
      "It is our blasphemy which has made us great, and will sustain us, and which the gods secretly admire in us." - Zelazny
  14. I prefer NQC... by nitin · · Score: 2

    I got my mindstorms kit a while back but i havent played with it a lot recently. I know 300 bucks (canadian ;) is a lot to spend but i think it was completely worth it since i have quite an investment in a lot of other technics lego kits. Now i am able to use all those pieces to make tonnes of stuff!

    I tried using the RCX software which came with it (under emulation on my mac) but it was deplorable.. not just slow, i found it icky to use. I tried using RoboLab (the software used in the educational market from Dacta) but that was graphical too! I finally chose NQC and so far have found it the most useful. Theres just something about whipping out a bunch of code and compiling it ;) rather than dragging a bunch of icons together and hitting 'SEND' (imho).

    the last thing i remember making is a garbage dump truck which used sensors to pickup and empty a garbage container, then drive away.. (wasnt my idea, i saw it on the web) but it was my implementation. The next thing i want to make is a wicked sports car with a rack & pinion steering and a gear box. Check out Ben's Lego Creations for ideas. He has some really neat designs.

    i also recommend the new david baum book (he made NQC) for general programming and lego design issues. I love this book. Check out his site.

    cheers,
    nitin

  15. pbFORTH, mindstorms, and alternatives. by olmy · · Score: 2

    My congratulations to Ralph on pbFORTH. It appears
    to be a great alternative to the Lego firmware
    in providing more granular control of the RCX and
    in its functionality. I especially enjoyed the
    ability to try out commands on the fly via a terminal (without having to compile or write a
    whole program first).

    At this time, however, I find I'm spending more of
    my time in NQC. It's a fantastic tool -- very C
    like and feature-rich. I find I haven't really
    run into a situation yet where pbFORTH's extra
    functionality has been required (and consequently
    the installation of a firmware different from that
    which came with the RIS).

    Ultimately, I'm not sure I need to spend the time learning FORTH, just to play with legos.

    Last, I have no opinion of legOS, since I haven't
    tried it yet. It looks very cool, though.

    It's probably worth mentioning that most of these
    alternatives are due to the reverse engineering
    of the RCX done by Kekoa Proudfoot:

    http://graphics.stanford.edu/~kekoa/rcx/


  16. Re:Java console? by Hrunting · · Score: 2

    In my Netscape, it's under 'Communicator | Tools | Java Console'. Under my IE4, it's under 'Internet Options | Advanced'. Setting that setting there will enable it in the 'Tools' menu.

  17. Re:Mindstorms by xianzombie · · Score: 2

    granted, that for over 100 it was kinda high priced...i just bought mine saturday. It was actually over 200 for the full mother load set, and then for 6 AA batteries and a 9 volt. As with some other ppl, i havent touched legos for several years and have been working basically out of the book for the models for now, however they are fun to play with, i have yet to make anything productive with them, though i do feel that over time its possible (just make sure you have some old parts to through in if u want to get creative... They're expensive, but there fun lil toys

  18. Mindstorms™ is sort of limiting by Ptolemy+Too · · Score: 4
    I have a bit of a bias, here: as a programmer and a homeschooling dad, I've long wanted to write a good Intro To Programming book. I thought Mindstorms(TM) might be a good medium for that. But it's not: Doing anything with Mindstorms(TM) is as much (or more!) mechanical engineering as programming.

    At first I thought, oh, that's OK. That still involves problem solving and working with constraints, yes?

    But what constraints! Forget any notion of building Rodney Brooks-like robots: You get three sensor inputs. Even if you were willing to spring for lots of extra-cost sensors, and used some clever multiplexing schemes, you'd be hard pressed to build an insect that could even know whether its legs were up or down, forward or back.

    And seemingly simple robots have a way of using up the parts that come in the standard set. Once you've built a track following robot, what do you do with it? You've used up both motors. Similarly, once you've built an arm that can raise/lower open/close its claw, you've used both motors, both touch sensors, and most of the gears and structural pieces.

    I'm afraid that I lost interest pretty quickly.

    1. Re:Mindstorms™ is sort of limiting by tlhIngan · · Score: 3

      Here's a way to imitate more sensors/motors, assuming we can do it with a mindstorm (I don't have one, so this is just hypothetical).

      For less verbosity, I'll call the motor controls A, B, and C, and sensors 1, 2, and 3.

      Additionally, I'm assuming the motor outputs are tri-state (forward, off, reverse), but sensors are binary (shorted, open).

      [Method 1]

      Leave A for motor control, and multiplex it via a serial output from say, B. Leave sensors 1, 2 for direct use, and make 3 a multiplexed one. Contol the sensor multiplexor from C.

      [Method 2]

      Use A, B for motor control. Use C to control multiplexors for both motors and sensors. Again, sensor input 3 is multiplexed.

      [Method 2.1]

      Control motors by using a positive-going multiplexing scheme, and sensors by a negative going (reverse) scheme.

      [Method 3]

      Again, A is for multiplexed motor control.
      Again, 3 is for multiplexed sensor control, 1, 2 are regular sensor inputs.
      Use B as a clock, and C as data to control a shift-register, whose outputs connect A or 3 (as appropriate) to inputs.

      I'm not saying that the constraints aren't limiting, just be imaginative and try to think of something. I don't know if these ideas work or not, but they're ideas for people to try, perhaps mess around with, which can lead to more ideas. Perhaps try various constrained microcontrollers (very little RAM (from bytes to countable kbytes), low clock, constrained instruction set, low program memory count [there are processors that separate program instructions from RAM]), like Basic STAMPs, PICs, to more "expansive" processors like a HC11.

      The challenge is to make things work given a constraint (usually cost) >G. Perhaps you'll make an "MindStorm Expansion Brick" that hooks up to the RCX unit and offers a lot of sensors/motor control, at the expense of software complexity.

    2. Re:Mindstorms™ is sort of limiting by anatoli · · Score: 2
      [Method 4]

      Multiplex everything via sensor output. (Yes, you can program the sensor port to do output). And you can still use this port for passive input I believe.

      [Method 5]

      Just add another RCX, make 'em talk via built-in IR.

      Moderate this down (-1, Silly)
      --

      --
      Industrial space for lease in Flatlandia.
    3. Re:Mindstorms™ is sort of limiting by rhempel · · Score: 2

      Well, as Markus Noga, author of legOS said during our "Extreme Mindstoms" panel discussion at MindFest 1999, "Form is liberating"

      What he meant was that within the bounds of a fixed set of parts and capabilities, the challenge is to do some thing useful with the exisiting parts, not to wish for parts to build bigger things.

      Just about every LEGO enthusiast goes through a bulk acquisition mode, where the goal is to get as many parts as possible. The resulting time spent sorting severely limits building time :-)

      Check out my pbForth MazeWalker for a bot you can build with just the parts in RIS 1.0 - well I added two rotation sensors and two micromotors, but you could also use touch sensors as shown in Mario Ferrari's TicTacToe Robot

      Have fun...

  19. Legos. Yum by Magus311X · · Score: 3

    I personally use NQC becuase personally its much easier for me to deal with than the drag-and-drop interface provided with the application on the kit's CD-ROM, and IMHO I find it more flexible.

    Mark Miller has made modifications to allow each sensor input on the RCX to handle four different sensors per input (for a total of twelve sensors per RCX unit). He has also provided example code in NQC to show how to handle the situation. Here's the link: http://www.eagle-software.com/MindFest.h tm. This is a great solution for those of you who would like to use more than 3 input devices on a single brick.

    What am I doing with mine? Currently I'm trying (honest!) to create an ATV that can map out its immediate surroundings (using proximity detection [http://www.mop.no/~simen/legoproxi.htm], and input from touch sensors) so that if it gets stuck it can quickly figure out how to leave the area. I just purchased my second set and a myriad of sensors too. Joy! =)
    --

  20. My coolest thing (in NQC) by victim · · Score: 2

    Well, I wouldn't mention it, I've already been slashdotted into the ground once and that was just a quickie fu, but you asked...

    The Public 8-Ball is a robotic magic 8-ball driven by Lego bricks, RCX, and a radioshack motor (it's burnt up all my lego motors and they are just too expensive.) Hit it with Netscape and see your destiny in real time.

    And please, if anyone has a Java applet to display a stream of JPEG frames let me know, then IE users can see the 8 ball too.

    I may be slashdot resistant now. After a dozen or so people are queued for 8 ball shaking I start deflecting.

  21. Re:Mindstorms by Our+Man+In+Redmond · · Score: 3

    You're not paying $100 (or $200 or whatever) for the Legos. You're paying for a really cool, really small computer that happens to come with a bunch of Lego bricks and other accessories (sensors, motors, and the like).

    I don't know just how cool it is yet, though. I got a set for my son for Christmas and he hasn't yet let me near it.
    --

    --
    Someone you trust is one of us.
  22. Re:How about Assembly? by micahjd · · Score: 2

    I got a lego mindstorms set for christmas, and haven't had as much time to experiment with it as i would have liked, but I think legOS is the coolest and most powerful environment for legos so far. It supports C or assembler, or anything else that will generate code that is compatible with the lego CPU. Best of all, it gives you 32 kilobytes, not 32 variables! I have heard that it is very cumbersome to download programs to it, but the dynamic loader in version 0.2 appears to have solved that nicely.

    I still think NQC is great for quick hacks, though :)

    --
    -- 2 + 2 = 5, for very large values of 2
  23. I really hope someone will moderate this up. by GoRK · · Score: 4

    Here's a related topic to this whole Mindstorm business. I have a system that LEGO designed way way before the Mindstorms and even MIT's LEGO brick (which became the basis of the Mindstorms) called LEGO Technic TC. It consisted of a very simple 8-bit ISA card that connected to a black box with a ribbon cable. Basically it was a relay control card. The thing had 6 "output ports" that could either drive a motor forward and backward or operate a light. It also had two input ports for 1-bit touch sensors or optical sensors (or any other 1-bit sensor you could build for that matter).

    The whole system was programmed in a LOGO (Remember that one, geeks?) environment called LEGO TC LOGO. It ran under DOS. I have been unable to find any control programs for this thing except for the stupid worthless DOS based LOGO.

    Is anyone else still using this system? Is there anything for it under Linux?

    ~GoRK

  24. NQC at high school by mattdm · · Score: 2
    I convinced the teacher of my brother's high school robotics class that they should use NQC instead of the default software or Robolab which they could barely afford. (Small private school.) So they did. The teacher was really glad to hear that such options exist -- she had no idea. So telling teachers about this is a concrete thing you can do to improve schools.

    --

  25. programming vs. robotics by mattdm · · Score: 2
    You're right in that robotics requires a lot more than just programming -- the things have to operate in the physical world, after all. I don't think that's a problem with Mindstorms but rather an issue with your expectations.

    That said, you're right that the lack of IO is constraining. You can use multiple RCXs linked via an infrared network, but that of course doubles your cost. It'd be nice if Lego would release an "RCX Pro", with something like eight inputs and eight outputs.

    (While I'm wishing, I'd also like to see a MiniRCX, about 1"x1"x2". It'd be supercool if that had a large number of IO ports, but I'd be happy as long as they were made to talk to each other easily -- you could fit quite a few in the space taken by a regular RCX, after all.)

    --

  26. Joystick sensor for Mindstorms by Xidus · · Score: 3

    A few days after getting my LEGO Mindstorms set, I hit upon the idea of using a joystick as an input sensor. I had an Atari 2600 in the closet with a few good controllers left, so I hacked together a method to use it with the RCX.

    Briefly, with any switch-based joystick, you can use different resistors between each direction wire and ground so that unique sensor values result which can be read by the RCX.

    When it's done, you have a 10-position switch that's very useful -- discrete values for joystick in the center, all 8 positions, and fire button pressed. (trigger RCX-mounted weaponry? Mmmm...)

    Complete info is available at http://xidus.xidus.net/joystick.html

    Have fun, and let me know if you do anything interesting with this sensor, or even if you manage to build one correctly.
    -
    $ more ~/.sig
    ******** .sig: Not a text file ********

    --
    $ more ~/.sig
    ******** .sig: Not a text file ********
  27. Logo by mattdm · · Score: 2
    On a related note -- the folks at MIT who did the original devel work for the RCX (they didn't have much input on the final product) are still using Logo -- they've got their own replacement firmware and development environment. Unfortunately, it's got a very restrictive license and isn't available to anyone outside of education.

    --

  28. Check out Lego Robots Galore by richone · · Score: 2

    I run a small website for Lego Robot (and general robotics) fans. Check out www.marsrobot.com for many interesting examples of mindstorms fun. How many toys are there that can be hacked to the level that the mindstorms kit has been?

    --
    Play Well
  29. Re:Mindstorms by TomlinXS · · Score: 2

    In simple math, yes it's well worth it. I usually spend between 45 and 50 for most PC games and can finish most of them in under two days. Some longer more involved games may take me 4 or 5 days but you get the idea. When I got my Mindstorms I played with them for 18 hours straight but now I'm down to 4-5 hours/day. If I were to add up all of the time I've spent with the Lego's it would cost me about $700 to get the same amount of "rec time" from games. Since I've gotten them I've worked through all of the "book models" and all of the challenges and then started making my own stuff. The two coolest was one that launched the a vehicles driver from the drivers seat when it ran into an object (moustrap not included) and a rotating mount for my web cam (got that for christmas) that rotates about 10 deg every 20 seconds. It covers about a 120 deg arc and reverses direction at each end.

  30. Re:My lego accomplishment by British · · Score: 2

    Congratulations. The 8448 that I got for Xmas has a 5 speed *with reverse* now if only it had a working clutch...


    They did? OH great. They just launched the Sputnik of Lego transmissions. Now I gotta catch up with a 6 speed transmission. You see, that's my dream job, to actually design new Technic sets for a living. If there was a part I needed to have made, I could of just had a custom one(like filling in the gap of technic gears they have) made and introduced into the lego part family.

  31. Pictures and Documentation by Fastolfe · · Score: 2

    We've taken some pictures, wrote up some text and released the software we're using:

    http://fastolfe.net/features/telecam/