Athlon Overclocking - The AfterBurner
NoWhere Man writes "Over at RB Computing (an AMD-only shop in Ottawa, Canada), they are distributing the AfterBurner, an Athlon Overclocking card, developped by Golden Fingers. It offers on-the-fly frequency and core voltage modifications, that is a reasonable alternative to building your own, as shown at Tom's Hardware Guide. "
Here's the Hard OCP review of the Afterburner (from the link).
-no broken link
The cache divider is not controllable through the Athlon's edge connector. In some cases, higher overclocked speeds may be possible by changing the cache divider from its default setting of 1/2 to 1/3.
:-)
I'm no overclocking master, but are they suggesting you cut the L2 cache speed from 1/2 core to 1/3 core? Why on earth would you do that? Let's say your core frequency is 800 MHz, and your L2 runs at 400. If you overclock it to 900 but your L2 cache is only running at 300, surely you're getting worse performance overall than you were before...
Is this just another example of the blind worship of the almighty MHz? I think this is the first time I've seen anyone sacrifice performance for higher core processor frequencies...
Or have I just forgotten everything from my architecture class?
/* The beatings will continue until morale improves. */
I jumped on the BP6 bandwagon when they were released with a couple of celeron366's at 458. BTW I got off-week celery's at a good price and hoped for the best for 504 and didn't work.
q3a supports SMP, only in WinNT. I bought q3a expecting SMP code to be in there for linux, but Carmack doesn't think it's nessecary to have SMP in linux. That rant is for another day though =) I grabbed Win2k early to get a natvie DirectX and SMP support. The only thing I saw was complicated aps taking 50% cpu power. I never got the voodoo 3 driver to work in WIn2k quite right, so I didn't benchmark q3a with SMP(the drivers from NT game palace is you must know)
Kernel compiles in linux only take a couple minues, but that's about the only real use I get out of SMP. Linux distributes the processes wekk enough, but I rarely do something that really taxes the machine, besides q3a and compiling kernels. And GCC is the only thing that uses both. About the only REAL benafit, is that I can run GCC with only one job, and it doesn't tie down the system.
With just about every OS now supporting SMP, including WIn2k, OS X, linux, etc., when will companies start writing apps that take advantage of it? Is Win9x holding SMP back because it doesn't support it?
-jwb
As the fab for a given process became more mature, the defect level usually decreased. So at the beginning of a product cycle, you got more of the slow parts and fewer of the fast ones, and over time, more parts were produced with the higher speed ratings. Over time, then, the price of the high-speed parts declined.
Then Intel reinvented itself as a consumer products company, and started pricing ICs the way GM prices cars. In the auto world, a luxury car costs maybe 30% more to build than an economy car, but sells for perhaps 3x as much. Intel started doing this for processors, with advertising-promoted brands at different points in the speed spectrum. The interaction between this policy and the way fabs actually work resulted in some deliberately undermarked chips, and the rebirth of "overclocking" as a semi-respectable enterprise.
Then some distributors started shipping systems with overclocked CPUs. Some even printed fake part numbers on the chip package. This led to trouble. Intel may have lost some revenue, but worse, they were getting a reputation as an unreliable IC supplier. So they added holograms on chips, part ID info readable from software, and speed-checking (which is hard; CPU chips ordinarly lack an on-chip timebase.)
Today, IC fab yields are so good that the part-selection approach is rare. If parts are failing, the fab has a problem. CPU speed and model has become mostly a market positioning thing.
In the industrial computer world, underclocking is common; the temperature margins improve, and so does reliability.
At this point, Intel and AMD are competing so hard on speed and price that neither can afford to undermark. So overclocking is a marginal idea at best. Gamers are probably better off getting a new graphics board.