The New Garbage Man
We've all heard of "garbage collection" in reference to cleaning up after yourself after a memory allocation. Two graduate students at the Illinois Institute of Technology are proposing a new method of garbage collection and memory allocation called DMM. What they are trying to do is "map basic software algorithms such as malloc(), free(), and realloc() into hardware." Sounds as if it has some promise, but can it ever be as flexible as some of the memory managers used today?
People would love to write programs for such systems using a high-level language like Java or C++. The main issue is that real-time systems must be able to deterministically predict how long any operation will take. Problem is, with current implementations of runtimes, the garbage collector could kick in at any time and take some arbitrary amount of time to finish, totally messing things up.
Lets say you've got a software-controlled robot arm, putting together a car or something (cheesy example). A start command is executed, and the arm begins moving. Then, right before the stop command was supposed to be executed, in comes your garbage collector. It does its thing and finishes, and the stop command executes - 50 milliseconds too late, putting the arm out of position. Oops - I hope you weren't planning on selling that car.
But if you can deterministically predict when and how long all of the operations will take, voila, you can just take them into account when scheduling what happens and everything is all hunky-dory. The hardware part of it is a bit of a distraction I think - the deterministic part is what's cool.
None of those machines have caught on. The reason is that generally, you seem to do better if you invest the same kinds of resources into just making your processor faster.
Simply implementing existing malloc/free algorithms in hardware is unlikely to help. Those are complex algorithms with complex data structures, and they are probably memory limited. Where hardware could help is by changing the representation of pointers themselves: adding tag bits that are invisible to other instructions (allowing pointers and non-pointers to be distinguished, as well as space for mark bits), and possibly representing pointers as base+offset or some other kind of descriptor that makes it easier for the allocator to move memory around without the C/C++ program knowing about. As a side benefit, this kind of approach could also make C/C++ programs much safer and help run languages like Java faster.
But altogether, after having seen several attempts at this, I'm not hopeful. Unless Intel or Motorola do this in a mainstream, mass market processor, it will be very expensive and not perform as well. If you want those features, you end up getting better performance at a lower price by simply buying a mainstream processor without the features and simulating what you need.
Argh! Moving stuff to hardware, when we have long struggled to get rid of esoteric hardware instructions?!? The whole idea behind RISC is to remove this kind of stupidness.
History is full of examples where this kind of hardware "features" made things faster originally, but has since become bottlenecks instead of improvements. "rep movsb" made sense on the 8086, but on a Pentium Pro it's just another thing which makes the chip more complicated, big, and power-comsuming.
And as for garbage collection, those of you who say that "GC is slow" are just plain wrong. There is a lot of research on garbage collection, and nowadays a good GC may be faster than manual malloc/freeing. It does not lock up your programs either - there are incremental GC's which you won't notice. They are even used in real-time environments today.
A major hindrance for good GC's in commonplace programs is that people usually write in C(++), and you can't have a good GC in a programming language which allows pointers. Just to give an example: I once saw a program which used a doubly-linked list. But instead of storing "next" and "prev" pointers, it only used one value - the XOR of prev and next! It was possible to traverse, since you always knew the address of either the previous or the next entry, so getting the other was just an XOR operation. But please tell me, how the h* is a GC algorithm supposed to know this? Even if you use the loosest approach, "treat every single word in memory as a possible pointer", it will fail - since there are no real pointers at all!
So the result is this: There are lots of good GC's around, but they can't be used in C - so people don't know that they exist. More or less.