Parsec Demo For Linux Released
Jeff Hobbs writes about the " self-running demo of a new 3D, network, cross-platform space combat game called Parsec, that is being simultaneously developed for Linux, Mac, and Windows. Looks pretty *damn* cool so far...!
"
Don't bother d/l if you run Linux,
but don't have a Voodoo-card:
PC/Win32 (95/98/NT/2K)
----------------------
Voodoo Graphics
Voodoo 2 (8MB, 12MB)
Voodoo 3
Matrox G400
NVIDIA TNT
NVIDIA TNT2
NVIDIA TNT2 ULTRA
NVIDIA GeForce (SDR, DDR)
PC/Linux (x86)
--------------
Voodoo Graphics
Voodoo 2 (8MB, 12MB)
Voodoo 3
Mac (MacOS 8.5 or later)
------------------------
Voodoo Graphics
Voodoo 2 (8MB, 12MB)
Voodoo 3
ATI Rage 128
/Alex
Sure, there's no need to opensource the artwork, but why keep the engine closed if it's all being done for educational reasons and for fun? Those two tend to be synonymous with open source. And the points about distributed development are both silly and inapplicable, since they don't actually have to accept any modifications that people would make. They could even release it under some silly "you get the source, but you can't distribute modified copies" sort of liscense that would encourage bugfixes but no forks. At least the second paragraph implies that this is all subject to change.
Let's just hope they don't screw up security-wise the way Quake 1 did. If they're writing the game from scratch, I hope they get it right instead of learning the hard way after the fact.
"If one is really a superior person, the fact is likely to leak out without too much assistance" -- John Andrew Holmes