OpenAL Audio Library Released
Straker Skunk writes, "Loki, in conjunction with Creative Labs, has announced OpenAL, an LGPL'ed audio library for 3D sound generation. It's aimed for use in games as a cross-platform, nonproprietary means of accessing the 3D sound features on many newer sound cards. What's especially cool about it is that the API is designed with the same style, philosophy, and polish as OpenGL. Given enough time, it might very well become just as popular.
" I've always been a fan of Loki and it's great to see them supporting the community - someone also sent an interview with Michael Vance, one of the developers behind OpenAL, who talks about the development of OpenAL and how it compares to other sound offerings.
Think about it: How many companies jump onto the Linux bandwagon and just toss out a couple of closed-source programs? How much easier would it be for Loki not to release their stuff?
In short, thanks, Loki.
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Every year during my review, I just pray the words "slashdot.org" aren't mentioned.
From the
OpenAL includes several separate sub-libraries:
It looks like the developers have thought carefully about the spec and managed to combine a clean API with lots of flexibility. Environments can be defined in terms of geometry and materials and "listeners" can have position, velocity and orientation, leading to all sorts of cool stuff like doppler effects and sound radiosity. And yes, if you know OpenGL it takes about ten minutes to get your head around OpenAL.
Great job Loki.
--- Hot Shot City is particularly good.