Jet3d Game Engine
Mark Komus writes: "A co-worker just pointed me to this great looking new game engine, called Jet3d. From what I gathered from the license it is available freely, source included, to anyone that wants it on the condition that you must release any source code changes you make along with any product you produce with it. You can also release a product with unmodified binaries they provide, or you can pay to license the engine and you get to keep your modified source to yourself." Wow! This looks sweet!
Time for a shameless plug :-)
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:-)
Have a look at Crystal Space. This is an Open Source and portable 3D Engine that runs on Linux, Windows, BeOS, DOS, OS/2, FreeBSD, SGI, Solaris, Macintosh, OpenStep, NextStep, MacOS/X,
It supports OpenGL, Direct3D, Glide, and software rendering. Some of the features are dynamic and static colored lights with soft shadows, curved surfaces, volumetric fog, halos, ROAM landscape engine, portals, octree/BSP-tree/c-buffer rendering, hardware accelerated transform support, triangle meshes with LOD and skeletal or frame based animation,
It is written in C++. Is very modular and very Open Source. Up to 90 people have already contributed to it. You can too
By the way, we're also hosted at SourceForge and we're the second most active projec there. The main site for CS is http://crystal.linuxgames.com
Greetings,
Project Manager of Crystal Space (http://www.crystalspace3d.org). Support CS at http://tinyurl.com/cb3x4
- is a quantification of "Exceptionally fast rendering". Eye candy and advanced physics are all well and good, but if the engine pulls 20 fps with a 1000 poly scene on a decent system, forget about it.
On a slightly different tack, I'm always mystified about how many people get their panties in a wad about this or that free 3D engine. People, if having a working 3D engine was even 25% of the work of game creation, Daikatana 2 would have hit the shelves yesterday. Getting a team of designers, writers, artists, architects (i.e. mappers), and programmers of the right talent, and keeping them focused on task and happy has always been a bigger burden by far. How Epic pulled it off for what, 3, 4 years for a single game has always impressed me a lot more than Unreal ever did. As a rule, creative vision is the single most precious commodity in the developer community currently, and it's likely to stay that way. There's a lot more chaff out there than wheat.
Damn, those stills are pretty, though.
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Trade Wars Lives
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I was browsing the features list and notably, there is no OpenGL support. It says it supports Direct3D and Glide, but there's no mention of Linux.
:)
Also, there doesn't appear to be any NURBS support in the renderer. 3D sound positioning is a nice touch but once again... probably Win32 / DirectSound. If it has a software 3D sound capability then that's probably better for Linux anyhow. I'll have to take a look at the CVS repository and get a better feel for it because the features list leaves me with more questions than answers
On the bright side, considering their licensing policy, I would expect people to add in some of these features / portability sooner or later.
Best regards,
SEAL