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Sony Bans Sale of Virtual Items from Everquest

Snaller writes "Everquest is an online roleplaying game where you have to work for long hours online to get your hands on the magical items... unless you buy them. Buy them in game using game currency, or on Ebay where players have been spending real dollars on buying virtual items. After you pay, you meet the seller in game and, hopefully, you get the item you payed for. But no longer, Sony has decreed that selling your virtual items is no longer allowed - try it and you may find yourself banned from the game. " As a somewhat related side note, obnoxious GMs are roaming the worlds and forcing people to change their nicks to crappy D&Dish names. Really ticked off friends of mine who spent months building up charachters only to have their identities forcibly stripped from them. Of course since EQ constantly crashed for me so I gave up and returned to hoping Diablo 2 runs under wine and is released before my first heart attack. But I find it interesting that virtual property is being regulated: trade restrictions between virtual worlds and the real one.

3 of 203 comments (clear)

  1. Sony Had Good Reason by Anonymous Coward · · Score: 5

    Dagmar d'Surreal here...

    What Sony did was rather apropos, although the way they did it may seem rather implausible to a lot of people. The trading of in-game items for cash was causing a serious problem on some of the servers where once a group of players had established high-level characters, they would simply camp (i.e., hog) the area or monster where a rare item dropped around-the-clock taking each and every one of the rare items and forcing anyone who wanted one to pay them money just to get it. Not only did this spoil the (granted, it's not much of one) illusion of a fantasy-world environment, it was pissing a lot of players off. It was rumored that for a short time on one server, multiple guilds had banded together to create a near-complete embargo of certain areas, where the sale of items took place over an 800 line.

    There was also the problem of people selling characters (which involved selling the entire account) on E-Bay, only to wait until a couple of weeks had passed, and then calling customer support, verifying the information which would almost invariably still be associated with the selling player, and taking the account BACK. Since Verant has no way of verifying who owns an account beyond what information was used to create the account, this was causing MASSIVE headaches for their customer support people, because when someone pays a few thousand dollars for a high-level character, they tend to not take "We're sorry there's nothing more we can do" for an answer.

    Now when foolish players get screwed, Verant is no longer in a position of having to attempt to sort out the impossible. They can finally say "You knew it was against the rules, you're on your own, chum." This isn't something they can actively go out and police, but at least it eliminates the huge headaches that underhanded "entreprenuers" were causing for them and the people playing the game.

    The long and the short of it is that this is not some petty manouever by Sony to keep people from making a profit on the game without Sony getting any.

  2. Lessons of Lucasfilm's Habitat by Dredd13 · · Score: 5
    Everyone should read The Lessons of Lucasfilm's Habitat.

    Basically, it was a similar system, "back in the day", (although obviously nowhere near as interactive or as advanced). This paper documents some of the lessons they learned about how people interact in a "virtual environment". It will offer some interesting insight on why EQ people just "don't get it", and I recommend if any of them are reading this... hey, YOU .. go read that article.

    For example, there was a situation where a normal player got a "DM only" weapon (a weapon that could kill anyone instantly). How they handled that situation was ingenious, inventive, and consistent with the rules they had laid out for "The reality". The EQ people need to understand these things before they go passing edicts like this.

  3. Karma by segfault7375 · · Score: 5


    I'll pay $1/point for some Slashdot karma :o)

    segfault@bellatlantic.net