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Massively Multiplayer Online Roleplaying Game

An anonymous reader sent us linkage to a MMORPG [?] called Arianne. It looks like crap, but it could be an interesting framework for a group of hugely ambitious and impatient artists and hackers not willing to wait for Diablo3. I also found it very humorous that they have a warning that the windows bins are infected with a virus...

25 of 89 comments (clear)

  1. Apologies to The Hollies, but... by Morbid+Curiosity · · Score: 2

    [sings] "Hey, Arianne, what's your game now, can anybody play..?"

  2. More disturbing than the bad graphics... by BigBoots · · Score: 3

    is the disregard for copyright considerations. "If you know the author [of this picture that I've used for my logo], let me know"? And maybe I'm wrong, but a few of those trees look like they were planted by the Warcraft II map editor.

  3. Worldforge by G27+Radio · · Score: 5

    If you're interested in this type of thing, you might want to check out Worldforge They're working on some pretty ambitious stuff (from text clients up to 3d clients.) Open source of course.

    numb

    1. Re:WorldForge by Bryce · · Score: 2
      Worldforge, which I've heard so much about still doesn't have a working client that I can tell, and from every indication on the webpage, questions about the ones that have been released are not supported as these are obsolete versions!

      Actually, there are working clients, but things are still under heavy development so it's a waste of your time and ours to provide installation assistance. (Tech support for a free pre-Alpha game?? Riiight...) We're still in the stage of adding many features, and shaking out design options. Please consider that even commercial game developers require several years paid fulltime work to get a game developed. When WorldForge is closer to having a working game we will split development of the various items into stable/developmental trees for you.

      The best way to get a working client is to spend some of your time to help improve it.

  4. looks like crap? by kennedy · · Score: 3

    ok so it may not be the latest bleeding edge 3d first person whatever... but at least there are some hackers out there giving it thier all! i'm not one to really put down CT, but man wtf are you thinking? i'm willing to be lots of time was put into what they have now, and since it is open source it can only get better. Next time you release an internet playable RPG let me know.

  5. Server Player Limit by MarkKomus · · Score: 2

    The fact they listed their alpha server only supporting 4 players worries me. With a massivly multiplayer game taking into account supporting hunderds and thousands of simeltaneous users has to be built in from the ground up. I don't think a game design liek Diablo, limited to 4 players, would scale well to a game like EQ and Asheron's Call without major changes.

    1. Re:Server Player Limit by Bryce · · Score: 2
      The fact they listed their alpha server only supporting 4 players worries me. With a massivly multiplayer game taking into account supporting hunderds and thousands of simeltaneous users has to be built in from the ground up. I don't think a game design liek Diablo, limited to 4 players, would scale well to a game like EQ and Asheron's Call without major changes.

      Well, surely you know what you must do to fix this - join the team and help make it the way you want. Or else find another project making a game more to your liking, and help them. Game development is hard and takes a lot of time. I gather these guys don't have commercial backing behind them to do this, and are doing this as a gift to all of us.

      Consider that few commercial games, in spite of all of their millions of dollars worth of funding, meet every expectation of every gamer. So is it really all that bad that this free game has a few (theoretically fixable) limitations?

  6. Site /.ed...oh well.... by zpengo · · Score: 2
    Fortunately, I had read about this site before it got crushed by the juggernaut slashdot effect.

    The idea of a massively multiplayer game has been around for quite a while. Having a single world in which hundreds or thousands of people can interact is not *too* difficult, if you plan your programming carefully.

    I spent about six months designing a project with a friend of mine that would do something very similar; It was an interactive online world in which anyone could participate. I found that the biggest issues that came up were the networking code, and the "action data" code (i.e., the information sent to the server describing what a person was doing). Both of these had to be tiny and fast.

    We achieved some good working results, but then decided that the best way to do it would be to have a sort of distributed system, in which the processing was spread out onto the computers of anyone who was logged in. We did some preliminary work on this, and it seemed to get great results, but neither of us felt up to rewriting the damn thing as a distributed application, so we gave it up.

    Aaanyway, my point is that if anyone is really interested in the subject, there's more out there than just this one. A couple of programmers could hack something together without too much trouble, as long as they are clever and creative. Too many game designers rely on legacy frameworks, instead of innovating.

    Oh, well.... :o)

    --


    Got Rhinos?
    1. Re:Site /.ed...oh well.... by Kaa · · Score: 2

      the best way to do it would be to have a sort of distributed system, in which the processing was spread out onto the computers of anyone who was logged in.

      Sounds good in theory, but only if everyone has a broadband connection. The problem with distributed systems is communication between processes and to keep a large world coherent and consistent would impose huge load on the network. The lag alone would probably kill the system.

      It is conceivable to make some kind of a dynamic clustering scheme where the computers of those physically near in the gameworld cooperate on rendering and tracking "the neighbourhood" and bypass the central server -- but this is very, very far from trivial. It's definitely not something that A couple of programmers could hack something together without too much trouble

      Kaa

      --

      Kaa
      Kaa's Law: In any sufficiently large group of people most are idiots.
  7. el game-o by DGregory · · Score: 4

    My opinion -

    1) The graphics are primitive, but just because there are primitive graphics (to today's standards), doesn't mean the game will be crap. It depends on if the game is going to be "just another" roleplay/hacknslash game or if it'll have its own unique twist that gets people playing. It's too soon to tell.
    2) Most things such as this start out small and primitive... look at Linux, it didn't turn into Redhat 6.2 overnight.
    3) They're not professional, but they're not making any money at it either, so you can't really expect them to have their own domain name and really slick graphics on their website. For all intensive purposes, they're in alpha.
    4) It's just too soon to tell how it will turn out.
    5) Back in the days when muds were more popular, this is the sort of thing that people thought that someday would happen. It's probably easier to just create a text mud though, that's for sure.

    What I thought was funny, off the website:

    1)8-9-1999 Wednesday Miguel Angel Blanch Lardin
    We start our work.

    2) 11-9-1999 Saturday Miguel Angel Blanch Lardin
    Arianne RPG 0.0.0 release announced.

    After 3 days, they get release ZERO? A nothing release. :) Wonder what they did in 3 days...

    "To play in a server you have to be online and that the server to which you
    connect is running, this should be ok, but as the server is not too stable it
    can hang."

    Whoops that would suck... :)

  8. Re:Imagery and symbolism in RPGs by radja · · Score: 2

    the danger of kids getting sucked in has existed for years. Those on the net a little longer than the latest hype will know about MUDs, and this could be a legitimate concern. but as for satanic??? sure, it's a picture of a pentagram. It's not dangerous, it's a five-pointed star. It looks nice. What I would think a bigger problem is the fact that most RPGs seem to stress that a god or set of gods exist. I'm not worried.. I would expect my kids to think a little for themselves. And yes, some parental supervision might be in order, but then again IMO all parents should have a clue as to what their kids are doing.
    I would say in general that symbolism and imagery are good, they teach kids that things are not always as they appear at first glance, and many many books contain quite a bit of symbolism. You didn't really think Animal Farm was about animals on a farm, did you?

    //rdj

    --

    No one can understand the truth until he drinks of coffee's frothy goodness.
    --Sheikh Abd-Al-Kadir, 1587
  9. Logo by Hard_Code · · Score: 2

    Um, any reason the logo is of a pentagram and satanic goat. Just wondering...you'd think a standard medieval icon like a warrior or wizard or castle or something would do.

    --

    It's 10 PM. Do you know if you're un-American?
  10. Re:Imagery and symbolism in RPGs by molog · · Score: 5
    While I am all in favor of freedom of speech in most cases, freedom of speech should not be freedom to insult religions. This is an area where the constitution of the US could use a lot of work.

    Just for the record I am a Christian so you will know where I am coming from. I don't really like it when people insult all Christian or use images or words which defame my religion but as much as I don't like it, they do have the right to "blasphemous" speech. You can not take that away or you take away free speech all together. They have every right to insult religions. They do not have the right to force people to listen to them though. If someone has a web page that says that all Christians should be burned at the stake, I wouldn't like it but because I don't have to go to that web page they have every right to put it up. This is a real slippery slope that can allow any religion, mine included, to suppress free thinkers and that is a bad thing. Unfortunately in the name of removing "blasphemous" speech in my religion many crimes against humanity have been committed. What you suggest must be avoided at all costs.
    Molog

    So Linus, what are we doing tonight?

    --
    So Linus, what are we going to do tonight?
    The same thing we do every night Tux. Try to take over the world!
  11. Adventure Game Engine... by Domini · · Score: 2

    Also take a look at AGE at:
    www.twilightsoftware.com/age

    It's been years since I killed my MUD running on MudOS (which was written in lpc - WAY cooler than java - almost as cool as python).

    I'm thinking of doing one again... anyone have any tips?

    :)

    1. Re:Adventure Game Engine... by stab · · Score: 2

      MudOS is still alive and well :) Come check out Elephant MUD if you want ...
      and you're right, LPC roolz over java, although we're currently working on a project to write an LPC -> java bytecode compiler, so we can have an LPC Java server, which would be pretty cool.

      www.elephant.org

      or

      telnet elephant.org

      --

  12. Re:Imagery and symbolism in RPGs by radja · · Score: 2

    Please don't make blasphemy illegal, religions will just start suing eachother.

    religion1 Credo: There is only 1 god
    religion2: No there's not, there's 7 of'em. Blasphemy! you denied the existence of our gods! Sue Sue Sue!!

    //rdj

    --

    No one can understand the truth until he drinks of coffee's frothy goodness.
    --Sheikh Abd-Al-Kadir, 1587
  13. Please check out WorldForge by kfort · · Score: 3
    WorldForge is a large opensource project to create a MMORPG. It has a *large* amount of code in cvs, tons of design documents, huge amounts of arts, and lots and lots of oppurtunity to get involved if you want to help.

    It is truly one of the most exciting free software projects I have been seen, the website is chock full of information, check it out at www.worldforge.org

    This project is for real and is really going places. Its ambitious but its a testament to what is possible through the power of free software.

    For more information you can also check out the irc server, irc.worldforge.org, #lounge.

    Thanks, please check it out if you care.

    kfort

  14. Re:English/Literacy? by Foochar · · Score: 2

    If you take a look at the who we are section of their web site you will see that the vast majority of the people involved with the game and the web site are from foreign countries, in particular spain. Their grammer is very consistent with people who are just starting to learn english. English and spanish have substantially different sentance structure.

    There have been great coders from many nations, and not just english speaking ones. Granted that the vast majority of compilers work on source code that uses commands in english, but learning what the couple 100 reserved words are, as well as the very consistent structure of a programming language is easier then learning the whole english vocabulary and grammer structure. How many adult native english speakers are still to this day confused by their there and they're.

    I'm sure that with the infant nature of this project that the exposure that they will get from slashdot will result in an inflow of the number of people helping them out. Lets see how things look here in a month or so when the help they get from slashdot readers who become interested in the project has had a chance to make some changes.

    --
    "You can't fight in here! This is the war room" --Dr. Stra
  15. Re:Imagery and symbolism in RPGs by radja · · Score: 2

    what occult. there is no occult. it's a shape, pure and simple. sure I have revealed myself.. as someone who doesn't believe in any gods. To the people who know me this isn't news. It's not something I try to hide. I appreciate the prayers though, as a gesture of compassion.

    //rdj

    --

    No one can understand the truth until he drinks of coffee's frothy goodness.
    --Sheikh Abd-Al-Kadir, 1587
  16. Atriarch. by Remus+Shepherd · · Score: 2
    This game doesn't look like it's going to get off the ground. It's incredibly amateurish...and more than half of the well-produced professional games don't make it to market. MMORPGs are big projects. There's a flood of them being made, but only a few are going to actually get created...and even fewer will succeed.

    If you're looking for a MMORPG to sink your teeth into, check out Atriarch. A spherical world, sci-fi alien universe, run on a Beowulf server, with a planned Linux release of the client software. *That* is a MMORPG to watch and get ready for.

    --
    Genocide Man -- Life is funny. Death is funnier. Mass murder can be hilarious.
  17. Pike-based MMORPG (in development) by Anonymous Coward · · Score: 2

    Upon Realm of the Magi (ROTM), we have created a unique world that is filled with random encounters, hidden exits to many strange areas, and mystical quests that challenge the ability of anyone that wishes to strive to reach the Avatar level of the game. Over 200 player levels await those looking for some new excitement and exploration across our fully original world.

    Future upgrades include dynamic AI NPC's with spellcasting abilities and 'Julia' bot like responses for helping new gamers and for quests.

    If you looking for a place that really has a future in both ansi color text AND sound via Zmud client, then come by and take a look at us. We have been in development for over (3) three years and even wrote our own driver in Pike!

    Webpage: http://stormbringer.sysconn.com/magi/

  18. That's cool... by Chris+Burke · · Score: 4

    You don't want your kid playing RPG's? That's cool... don't let them. It's your choice how to raise your kids. I don't agree with the idea of trying to shelter them -- it only makes them more likely to rebel when, inevitably, they are exposed to the real world, and eventually they have to make their own decisions. I also don't agree that RPG's are bad (I played RPG's as a kid constantly, both computer and pen/paper, and I'm no violent sociopath). But whatever, that's your choice. They aren't my kids.

    But what does that have to do with putting an age requirement or parental consent check on these games? Are you saying that _every_ parent in the world must agree with you? Or that other parents shouldn't be able to choose as you are? After all they aren't _your_ kids.

    You are perfectly capable of keeping your kid from playing Ultima Online yourself, without an age check. Other parents can as well, yes? A parent who doesn't have even that much control over their children has far worse problems than RPG imagery, wouldn't you agree?

    --

    The enemies of Democracy are
  19. Distribution of processing over clients by cyanide · · Score: 2

    We've certainly thought about it, but there are obvious problems when the source code is freely available. In fact, we're quite limited in what data we can send to the client. It's considered that only what would be available to the senses of the character should be made available to the client. This is one of the big problems. Some have suggested closed-source codecs, and others think that random chunks of data won't really be prone to abuse. It's a serious challenge for open-source developers, I'd like to hear suggestions.

    We'd like to make free-to-play games where possible, and this makes resources especially scarce. Anyway, we have to work within our means, including annoying things like players who demand their characters survive sleep, work and disconnections. ;-)

    Lots of fun problems. :-)

    --
    Ven. Jhanrato
  20. Re:I browse at 0 by Animats · · Score: 2
    I browse at 2. Lately I seem to be getting moderator access about once a week (I have it right now), but I seldom use it. I'm not willing to read through all the crap.

    We really need a "slashdot" topic every two weeks or so, for this administrative stuff.

  21. Massively Multiplayer by panda · · Score: 2

    I hope the game is more "Massively Multiplayer" than the web site. I got in this morning when the article was first posted here, but every time since that I've tried to go back, the page is unavailable. Talk about being /.'d!

    I sure do wish I had taken a look at the screen shots the first time.

    --
    Just be sure to wear the gold uniform when you beam down -- you know what happens when you wear the red one.