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Sim Plague

Brian Kingsbury writes: "The New York Times has an article on a new twist in the world of the Sims --- a "virus" that can kill off a player's characters. In a particularly sadistic twist, the virus is carried by a guinea pig that players download from the Sims Web site. I wonder what's next, maybe the Black Death? " That's all Nate would have needed to complete his House of Fear - locked doors, no food, two ghosts, and the kitchen on fire. Will Wright, you're a genius.

8 of 141 comments (clear)

  1. stupid little creatures by cheezus · · Score: 4
    what do you want now? oh, you're hungry. ok, fine then, don't sit in the hot tub anymore, go make dinner. what? yes, the stove is on fire. oh, go stand in the middle of the fire, yeah, that's a good idea. point at it and freak out, yep, that'll fix it. retards.

    you know, given that my sim just tends to pass out on the floor when he gets tired, i doubt he could be trusted to take care of another living creature. no wonder the hamster bites them and gives them diseases.

    ---

    --
    /bin/fortune | slashdotsig.sh
  2. Virus to deter piracy? by DeepDarkSky · · Score: 4
    What if they create a virus that is in the game from the start that is not an optional download, and that will kill all your characters, no matter what happens, and you can't get the antidote unless you register your software?

    I'm sure people won't like that and a patch would certainly be created in no time, and it could be a PR problem, but it's an idea.

  3. Creator by roman_mir · · Score: 4

    Will Wright obviously sees himself as the Creator the God or the Devil, and he is right. What is the ultimate goal of all programmers - control. You control something - your PC you GNU/Linux your application your network etc. This guy controls his creation - a little world, in fact many little worlds.

    In some aspect he also controls the people who play his game. He has the power to teach them, to change them, to manipulate them.
    for this ultimate goal all means are justified.
    hale

  4. Media Sensationalism and Reader Rabbit by JammmGrrl · · Score: 4

    By then, however, gamers may have been forced to confront the same challenges that face e-mail users whose computers are frequently attacked by hostile programs.

    "Right now it would be hard to convince a prosecutor to attempt to convict someone for such a program, but that may change," said Mark Rasch, a former assistant United States attorney who successfully prosecuted a Cornell graduate student for releasing the first Internet worm in 1989. "These things become more important as online gaming proliferates. With online gambling it will become even more problematic."


    WTF??? I read about this Guinea Pig mod to this game two months ago in Computer Gaming World, and I thought, "No way! That is so cool!" All it did was prove to me that this thing really simulated real life, and was versitile enough that they could release such a hugely new feature into the game months after its release. It almost made me go out and buy it then and there.

    It's a fscking game! The point of a game is for it to be difficult! If Sims players are so upset that they would, as this litigous Mark Rasch put it, attempt to CONVICT the programmer, then perhaps they should move to more easy to play games, like Reader Rabbit. That way, they'd always win.

    To me, this is adding value to the product. For the same low price of $50 (or whatever it is), you get a game that is always changing, always becoming more challenging. Sounds to me like you're not likely to get bored of The Sims within the first two weeks of game play, like so many other games I've played. Again, if people want an easy game where they always win, then leave the computer alone and watch sitcoms.

    I don't see where they get off saying "gamers may have been forced to confront the same challenges that face e-mail users whose computers are frequently attacked by hostile programs." What??? I don't see where anyone's hard drives have been deleted. I don't see where anyone's been forced. Sim players choose to download mods. Worm recipients don't choose to receive worms. And even then he's sensational about it. I'm an e-mail user, and I'm not frequently attacked by hostile programs. I've gotten maybe 3 infected emails in my entire life, and even then, was not stupid enough to open "prettypark.exe".

    To me, this article didn't get bad in the middle, like a lot of you said. This article was doomsday from the very beginning. There was a lot of negative and dark language from the headline to the last sentance with only a few minor positive highlights.

    Incidentally, the virus he refers to in Snowcrash only worked on hackers, so you'd think the media would like that... Get rid of the hackers, and all your problems will be solved.

  5. John Markoff is at it again... by dmuth · · Score: 5
    Why can't they just tell the story, and not try to inflame the public with these false potentialities?

    Well, if you look at the author of the article, it's none other than John Markoff! If the name doesn't ring a bell, he's the same guy who wrote sensational articles about Kevin Mitnick many years ago which ultimately resulted in Kevin getting treated so badly by "the system". You can read more at http://www.freekevin.com/.

    Markoff wouldn't know good journalism if it bit him on the ass. Why the New York Times continues to employ someone as irresponsible as him is beyond me.

  6. Arrrgh! by revscat · · Score: 5

    From the article:

    Although there is no easy possibility that the guinea pig virus will escape from Sims and cause havoc in the Internet world, the specter of software viruses in the future of computer gaming is real, Mr. Smith said. "When they introduce a future multiplayer version of Sims, it will create an interesting social dynamic," he said.

    Why can't they just tell the story, and not try to inflame the public with these false potentialities? JESUS. The article was great right up until this point. One of the (many) things that I loathe about the media is how they have this uncontrollable desire to make issues appear as nasty and brutish as possible. This is a perfect example. Virus in a computer game? We must surreptitiously imply that it might affect the entire Internet! That's MUCH more interesting!

    FUCK THAT. Just tell the story! Grrrr....

    -Rev.
  7. The real story of Quicksilver by Ted+V · · Score: 5

    I thought everyone forgot all about that. It was new years eve 1993 on Furry, actually. And it did more than just attach itself to a person's description. It infect the room they were in if possible, so anyone walking into the room got infected. It infected the links between rooms, objects, and even actions on objects. (So if you create an object with a link to a program and run that command to run your program, the virus infected that command as well. Every time you ran it, you would be re-infected.) There were also plans to abuse something called _listen, which executes a program whenever a person _receives_ a message. So a person could get infected just by _hearing_ something. But the programmer didn't have enough permissions, which is probably a good thing.

    Another thing the virus did was overlay each person's ability to communicate. The virus had its own special versions of the basic "say", "pose", "spoof", "write", and "whisper". (It could only create these through a big in the MUCK code on Furry, I'll note.) The payoff of the command was that after midnight (ie. one New Years), all infected users would have their communications silenced and rerouted to a special log file. Actually, the messages got printed out to the user's screen so that it _looked_ like everyone could hear them, but in fact they couldn't.

    This "fun" went on for a good half hour until one of the administrators figured out what was going on because of a bug in the modified page program. (Note to coders: *always* test your code before you install it in public.) Eventually they just reinstalled an older DB to clean out the virus.

    Incidently, they people perpetrating this took the log file, flamed it, and then posted it to usenet. In retrospect, that was a bad idea, but you do stupid stuff when you're 15...

    If you're curious about the aftermath, a lot of clueless users on Furry complained to the programmer's sysadmin. Of course, the clueless users blew everything out of proportion, not understanding what really went on. When word finally got back to the programmer, apparently he had written an "internet worm, capable of copying itself between different servers on the internet." I only wish I was that good of a coder! Apparently the FBI got involved for a short time, until they realized that the Furry server was located in Canada, so any felonous charges would have to be tried in an international court. Once the feds finally realized it was just some stupid prank with no lasting harm, the programmer never heard a thing from them again.

    Anyway, the guy lost his internet access, which was through a university. He spent the 9 months of downtime (before getting another account) working on a program to let people play several variants of Poker on MUCKs. Ironally, this program is still popular on Furry to this day. Consider it one last bit of both apology and spite.

    But that was a long time ago, and I was a different person then.

    -Ted

  8. Um... this is a computer virus? by Keelor · · Score: 5
    This seems to lack one of the essential aspects of a computer virus--it completely lacks any way to replicate itself. It's basically just an undocumented feature in a patch that a lot of people downloaded--but the only way to get the feature is to download the patch, so it doesn't act like a virus. So kudos to the NYT for making the connection to Snow Crash, but next time try to make the analogy correct.

    ~=Keelor