Ruby-Is it Prettier than Perl?
Kailden asks: "I've run across several references to Ruby, a scripting language that claims to be a hybrid of Perl and Python. Supposedly, this language has taken Japan by storm. I'm looking for Slashdot's verdict before jumping in. Has anyone outside the Ruby site used this language? What advantages/disadvantages have you found?"
My issue with ruby is this: OOP just doesn't work for a lot of Unix programming situations. It's not a conincidence that 95% of all Unix apps are still written in C, despite it's successor having been around for 20+ years. Procedural programming is a lot less convoluted, requires a lot less time, and, despite what a lot of people claim, for me it's more intuitive than OOP.
Object orientation was really designed for massive, distributed software projects, where you aren't going to be familiar with every variable, and aren't going to know what should or should not be touched. And the paradigm really does lend itself well to GUI environments, where you can treat windows and such as objects. For that stuff, OOP works. Almost all of today's really big software and GUI apps are written in C++.
But Perl doesn't power too many really big projects, and it certainly isn't going to be used to write Gnome or KDE apps anytime soon. It's mainly used for parsing text. Does the "Practical Exctraction and Reporting Language" really need to treat all the text it's slicing through as objects? I don't think so. Perl is the quickest and dirtiest language of them all. Only in Perl can I do something like
and have a prayer of it compiling without any warnings or errors. Most every Perl app I have ever written or seen has been to do really simple things - e-mail form data to me, prune my directories, etc. etc. In such cases, OOP is complete overkill. Off the top of my head, I can't think of a Perl app that could really use OOP. In some of the larger CGI apps that I have written, e.g. a shopping cart w/CC verification & inventory control and lots of other goodies, I gave Perl OO a try and didn't like it at all. Maybe I'm a poor OO programmer? Dunno. But I found it to bee too much work for a language whose motto is TMTOWTDI.
The authors of Ruby want to replace Perl. It's in the faq: "matz hopes that Ruby will be a replacement for Perl
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I think there is a world market for maybe five personal web logs.
I have to admit I've hardly ever used Perl. I started learning it once, but like so many of my projects, it was interrupted by Real Work, and never really finished.
What I have used fairly extensively is Python. I've used it for web development work, and general personal scripting, and I've found it quite decent. How it does differ from the Perl I've used, however, is its syntax-- it's much more stringent in terms of producing readable code. What it comes down to is asking yourself: Do I have time to waste writing this code, and will I ever have to look at it again? If the answer is no, use Perl.
I wish I had looked at Perl some more, so I could make some more educated judgements. I realize I haven't even touched on Ruby yet. :)
I've just briefly glanced at Ruby. I have found that roughly equivalent scripts run (slightly) faster in general. I'm not sure why.. I've heard that Ruby has better garbage collection, but maybe it's just in the design of the interpreter.
All three languages look at least passable. But there are tons of considerations when choosing which language to use. How fast can I code in it? How easy is it to extend an existing project? Can I find people who know the language to help me? Is it truly cross-platform? Do its basic libraries let me take the grunt-work out of my coding, leaving me to focus on my objective? Are there additonal modules available (for example, XML parsing, cross-platform GUIs)? Will my target audience (end-user/server) likely already have an interpreter installed?
etc., etc.
Really, I doubt you can go wrong with any of these languages if you're not looking to create huge projects. Good luck.
**Object orientation was really designed for massive, distributed software projects,**
(Disclaimer: I find OO concepts and languages very appealing. I program in Java. I sometimes think longingly of SmallTalk. But I also like Perl.)
From what I have seen, overuse of OO concepts has a tendency to take a project that would have been small and simple and *make* it in to a "massive, software project", sometimes just by the sheer heft of the source code. Java is particularly eggregious:
* a member variable ends up needing two accessor methods if you follow the patterns. This further boosts code length because each reference to an accessor is wordy. (For an example of how to handle this MUCH more smoothly, look at Delphi's object "properties").
* People end up defining a class or an interface to hold a list of Integer constants... misusing an OO concept to make up for the language not having enumerated types.
* Overapplication of design patterns results in layers upon layers of classes which do very little actual work, which in addition to excessive code length makes the code very hard to follow.
* I'm sure the anti-Java-zealots among us could supply more examples.
I'm just starting to try Ruby out, and I haven't used it for anything big or important yet, but it seems to me that its main advantage is being rather more readable and probably more maintainable than Perl (which I still haven't stopped loving anyway...). Here is a small sample, lifted directly from the cgi.rb module:
Now, a more or less "literal" translation into Perl would look like this:
Despite superficial differences, you are able to tell from this example that the strongest influence on Ruby has been Perl. The examples are essentially the same. Someone with a background in Perl (like myself) has a much easier time learning Ruby than, for instance, Python.
What I like about Ruby:
What I don't like about Ruby:
So, on the whole I think Ruby is quite nice. I'll follow its further development with great interest. But for now, I'm too attached to Perl to make the switch.
- Objective-C is as much a "grafted" OO language as C++. Admittedly C++ has lots of other things which have nothing to do with OO.
- Java is not a language with OO "grafted" on to it. Just try writing a program without using a class. Try writing a program that does anything useful without using an object.;-)
- Lisp is not an OO language, it's a functional language. CLOS is, but of course, that's a case of grafting.
- There is nothing that's inherently wrong with using a VM to execute a program. Indeed, Transmeta's approach suggests it's even of benefit to the hardware guys.
- Sun's Hotspot VM is based on a project that did type infrencing to improve performance. The results were much more impressive for Smalltalk, and were quite easy to achieve.
- The GNOME project using a Corba ORB to bundle up bits of code into objects. Given that most of the GNOME team is writing code in C, they seem to be demonstrating a fair degree of comfort with objects while being procedural programmers.
Ok, now that we've cleaned up all that stuff, a few comments. First off, there is no question that OO programming is a different way of thinking than procedural programming. That being said, most good procedural programming follows basic OO techniques (i.e. in C this is done using structures which include pointers to functions). Indeed, the Linux kernel has tons of examples of this. So it's really just that OO programming is structured to leverage good design skills. Indeed, once you have some experience doing OO, most skilled developers find it much faster to put together a prototype with say, Smalltalk, than with a non-OO approach.sigs are a waste of space