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Sony To 'Open' Playstation

kaphka writes "Sony will be freely licensing its Playstation 2 platform, as well as opening its architecture, according to this TechWeb article. I guess that's one way to deal with the emulators."

35 of 113 comments (clear)

  1. Sony is unlikely to "get it" by Peter+Eckersley · · Score: 4
    However, it's still a very good sign. Perhaps Sony "gets it"?

    While I would like to live in a world where this might happen, I don't think it can. Sony as a whole has a lot to fear from the "open" way of doing things.

    Sure, they *might* be able to do okay with a genuinely "open" gaming platform (although they'd still need to be able to collect a slice of every game sold).

    But Sony as a whole has its fingers in so many pies (film, music, etc...) that the "open" world will be one in which they loose. Ultimately, Sony will be backing encrypted-content hardware to protect theit content business arms.

    My feeling about this is that they're nervous about M$ targeting their market (wouldn't you be?), and are taking steps to defend themselves.

  2. Hmm.. by DrEldarion · · Score: 2

    Anyone else get the impression that the Sony execs read slashdot? ;)

    With all this proclaiming of "They lose money on the consoles! Emulators are good! They make all their money on the games!", it wouldn't be a surprise if SOMEONE picked it up.

    Of course, maybe suddenly Sony just "got it".

    -- Dr. Eldarion --

  3. Re:Important lesson for hardware vendors by pjc50 · · Score: 2

    Apple too has been hurt by this. If they'd opened up the Apple to clones around '89, they would own the desktop by now. I'm not convinced. They did have a go at allowing clones, but abandoned it when they found that it was just not helping market share at all. http://www.applemuseum.sea star.net/sections/history.html

  4. Open....not! by faichai · · Score: 5
    Everyone seems to think Sony are opening the specs, where in fact all they are doing is selling their proprietary chips to third parties (i.e. like Nvidia, mentioned earlier)

    If I am reading things correctly my guess is this a slap in the face for the X-Box. Microsodt is using commodity components to build a good value console, on the other hand Sony is going to sell the chips such they themselves become commodity items.

    The integration of PS2 chips into TVs and the like would be quite groovy, however the problem with all this integration is the problem of upgrades.

    Perhaps one of the goals of this strategy is to allow people like Creative Labs and the like to produce PC expansion cards that can handle PS2 games, with appropriate restrictions to ensure the games are read from the DVD/CD-ROM drive to ensure "playster" never becomes a reality.

    This will almost definitely be hackable, however with the massive market available, my guess is the card might cost £50 (eventually), and this will almost definitely mean that Emulators (especially considering that most of them are Piss Poor) would be defunct.

    Anyway, thats my 2p, what do you think?

    1. Re:Open....not! by faichai · · Score: 2
      Sony will back up its drive into the merchant market with a $1.2 billion investment to expand its semiconductor manufacturing plants.

      From this statement I assume, that opening the specs to other fabricators is not on the cards, (or if it is, all produce will be routed through Sony onto the market, i.e. not allowed to sell the chips independently of Sony).

      The move is most likely not about easing bottlenecks, but expanding markets, and by selling the chips, Sony will be able to control (gasp!) the market, recover development costs faster, and fill it's coffers to the brim!

      ...maybe, it's not like I'm an Economist/MBA or anything!

  5. What this could mean? by viper21 · · Score: 2

    I think that this might mean Sony is losing money making the PS2 console. Their reasoning may be that if they have other people making environments that their games will run on, they will sell more cd media (which is cheap to make). I think it's a pretty good business strategy, all they make money off of is the games anyways. The $0.10 profit on a console probably doesn't make anyone at Sony very excited.

    They learned their lesson from minidisc. When it first came out, they wouldn't let anyone make minidiscs or minidisc players. Nothing sold. Now pretty much anyone can start manufacturing discs or players... and business is picking up.

    I'll stick to my burner, though.

    -S

    Scott Ruttencutter

  6. Re:Deja Vu? by BlueGecko · · Score: 2

    There are actually a large number of differences between PS2 and 3DO. 3DO was an untested platform that hurt itself irrecoverably by opening up with a $799 price tag. Like all new platforms, 3DO started with the classic chicken-egg problem of, "I won't buy it because there's no games," and "I won't write for it because there's no buyers," and then allowed the problem to manifest itself with a $799 price point. These two factors combined to hurt 3DO very early on, and it's not really a surprise at all that it couldn't recoup even with products like the 3DO Blaster that brought 3DO technology to the PC.

    PlayStation2, on the other hand, has a radically different situation. Unlike the 3DO, not only does PlayStation2 already have market acceptance, but they've kept the barrier to entry low with a price tag of $299--less than half that of 3DO, and far more competitive with other systems. $299 might still be high, however, for a new platform when you can purchase a Dreamcast for $199 (I'll bet ~$170 by October) and an N64 for $99, except that PlayStation2 conveniently avoids the chicken-egg problem by supporting out-of-the-box almost the entire PSX library. With these things going for it, PS2 makes for a much more attractive platform for consumers ("hey, I can play my old games on it and get new PS2 games as they come out") and for developers, since people will buy the PS2 for the PSX library. Sony's been very smart here: they've been very careful to lower the entry point as low as they can for both developers and consumers. Quite impressive. So Sony has a much, much better chance to succede where 3DO failed.

    And what's interesting is that this is beginning to show us their strategy. They've already got a box with unrivaled graphics power that ships with USB and Fire--I mean i.Link ports, and the US version will ship ready for a harddrive. By licensing the platform to third parties, it's clear that Sony is really trying to go head-to-head with almost everyone simultaneously. And what's incredible is they stand a chance of winning, even against Microsoft. Where else can you get a $299 machine that has workstation-like power and runs Linux?

    This is just the beginning of the PlayStation saga. I think things are going to get a lot more interesting in the near future.

  7. Re:Not so much "opening"... by rapett0 · · Score: 3

    Actually they are opening the platform up, check out Gameunit or EETimes.

  8. Limerick by 575 · · Score: 3

    There once was a man named Maloney
    His console competed with Sony
    But the box never ships
    Couldn't make his own chips
    "The PlayStation open? Baloney!"

  9. Call it "Convergence Aversion" by underwhelm · · Score: 2

    It has a nice poetry.

    Incidentally, I agree. I see a future, though, with two options, similar in form and reason to the way people listen to music at home now. Ordinary Janes will purchase asinine products like the Bose Wave Digital Media Center and other tightly integrated, "easy to use, easy to install" all-in-one mind cleansing machines--while people interested in quality of parts, ease of maintenance and upgrades, distributed reliance on multiple specialized parts and vendors (basically, people who spend more than two seconds to think about it) will have the opportunity to purchase Conformo-Socializer separates.

    Choose your poison.

    --

    I don't need large brains to have a good time.

  10. Re:Important lesson for hardware vendors by ajs · · Score: 2

    "no hardware company in their right minds would ever want to be cloned"

    Re-phrase that as "no hardware company following traditional models of physical goods manufacture would..." and I can go with it. It is however, wrong to think of computer equipment as a normal physical good. Let's look at a related industry: in cellular phones, everyone is doing closely compatible things based on standards. I think Motorola is not in a possition to complain about the results (they'd love to have more market share, but cell phones would be dead technology if not for the massive penetration that they achived due to the large number of vendors).

    Cloning is the way you shove your implimentation down everyone's throat. Then it's a matter of using your first-to-market edge to brand yourself as the leader. You have to maintain your R&D at a high level, but the return is a piece of a much larger market than you would ever have had alone. It looks like Sony might be figuring this out. We'll see.

    The Apple clone situation was a half-step, and a bad one that that. They wanted to essentially establish a set of OEMs, which is not a clone market. You get a clone market by standardizing your product and publishing the standards.

    What's more, you point out IBM. IBM had two PC technologies that it pushed. One was (intentionally or not) allowed out the gates for cloning. One is still around today and making IBM money even nearly 20 years later... the other is a memory, kept alive by people with too little money to do anything but buy/steal/dumpster-dive it from their companies/schoools/etc.

  11. They are losing money, but it's expected by TheInternet · · Score: 2

    I think that this might mean Sony is losing money making the PS2 console

    There's no "might" about it. They are definitely losing money on each console sold in Japan. This is nothing new, though. This has been the standard practice for the last ~5 years for console makers.

    - Scott


    ------
    Scott Stevenson

    --
    Scott Stevenson
    Tree House Ideas
  12. Not so much "opening"... by wowbagger · · Score: 5
    This really isn't "opening" the Playstation 2. This is just allowing other companies to buy the chips. There is no mention of whether the specs for the chips will be under NDA ("You can buy the chips from us, and if you do we'll let you have the specs, but you cannot share them"), nor is there any indication that any other company could make video games. Kiosks, embedded displays yes, but how knows about games.


    However, it's still a very good sign. Perhaps Sony "gets it"?

    1. Re:Not so much "opening"... by kaphka · · Score: 3
      This really isn't "opening" the Playstation 2. This is just allowing other companies to buy the chips.
      The article isn't very clear on this point, but it does say that Sony is doing two things: licensing the chips, and "opening the architecture". "Opening the architecture" could be a euphemism for licensing the chips, but if it is, they wouldn't have mentioned it separately. So I assume that it means publishing specs.
      --

      MSK

  13. not about emulation by [verse]Eskil · · Score: 3

    I don't think this is about emulation. its more about training future dame developers. sony and other developers have this huge problem that there are very few programmers out there whit experience of console platforms. The amiga used to be a good place to find them, but the amiga is about as dead as Elvis. who programs assembler on the pc? and who has experience programming custom graphic chips?

    Ninitendo lets some people hack the N64, and sony used to have Net yarose. so its noting new.

    emulation, and copy protection is of course something to be afraid of. but remember that sony doesn't make a profit form selling units, they do it by selling the license to make commercial games for it, so they would gain on some emulation not loose. The only reason they don't like it is because of bad PR, but still no one is going to be able to emulate a ps2 for some years to come.

  14. Re:I wonder... by robwicks · · Score: 2
    Another thing I wonder is... is this the first time that a games console has been licenced like this? I don't recall any others doing this; Nintendo boxes have always been Nintendo. Likewise with Sega, Atari, et al, including, until now, Sony.

    I think 3DO did this when their console came out. The licensed the technology so that others could make compatible units.

    --

    Logic ... merely enables one to be wrong with authority. -- Doctor Who

  15. 4 1/2 GB? Doubt it. by yerricde · · Score: 2

    PSX2 games won't be bootlegged until broadband becomes broad enough (>T1) to support DVD bootlegging. A 4 minute, 4 MB Vorbis or MPEG clip takes 15 minutes over a V.90 (4 kilobyte per second) connection. Multiply that by about a thousand for a DVD-ROM. That's over ten days!

    --
    Will I retire or break 10K?
  16. Larger controllers? by yerricde · · Score: 2

    Those can be purchased (at least for PSX 1.x). They're probably in development for PSX 2.

    --
    Will I retire or break 10K?
    1. Re:Larger controllers? by DrEldarion · · Score: 3

      The normal psx controllers will work with the playstation 2, it's just that there won't be any analog buttons on them.

      -- Dr. Eldarion --

  17. Multimedia card for PC? by yerricde · · Score: 2

    Sony already has this. It's a workstation with a built-in PSX 2 subsystem. Costs $20,000, but its graphics performance will make you drool.

    --
    Will I retire or break 10K?
  18. PS2 emulation? by yerricde · · Score: 3

    no one is going to be able to emulate a ps2 for some years to come

    Then what's Bochs? Emulates IBM PS/2 computers quite nicely, useful for running older CPU-sensitive games.

    Oh, you meant Sony's ps2. That's a different story entirely.

    --
    Will I retire or break 10K?
  19. Important lesson for hardware vendors by ajs · · Score: 4
    If Sony had done this from the start, there would never have been unlicensed emulators. Commercial emulators would have been out there, and neither the open source nor commercial efforts would have been able to gain enough momentum (likely, but then again it could have happened).

    Apple too has been hurt by this. If they'd opened up the Apple to clones around '89, they would own the desktop by now.

    More and more in the computer software and hardware industry, open means success. Closed means someone will take a chunk of your market, and there's nothing you can do about it.

    On the extreme end of this, I was reading the latest GNOME summary, where I found this tidbit:
    RHAD Labs has shifted focus a bit. For a long time we were doing much of the GNOME user environment work, fixing bugs, making packages, and maintaining code. However Helix and Eazel have stepped up with far greater resources and expertise in this area than we have. So we've shifted our efforts to focus on libraries and development tools.
    I found this stunning. Here are three companies that have sprung up from the chaos of open source software developement, but because they are still open to working with other companies, they are litterally able to shift whole projects between them on the fly. This is a radical shift in the evolving landscape of the software business.

    Watch this space. I suspect we're going to see some amazing moves that will keep economists and lawyers guessing for decades to come....
    1. Re:Important lesson for hardware vendors by ajs · · Score: 2

      Why wouldn't [Red Hat] want someone else to work on it? They can't prevent it anyway, and they know that the more people working on Gnome the better they look. Gnome never belonged to RedHat in any sense anyway.

      I was never trying to suggest that they would not want this to happen. I was saying that it's amazing that this could happen. Can you imagine IBM saying "ok, someone else is taking over managing SMIT bug-fixing and feature tweeking. Now we can focus on long-term SMIT R&D." ? I don't think so.

      My point is that a new industry is appearing. In this new industry, trust is the equivalent of the late 80s soft-dollars phenomenon. We'll see how far it goes....

      As for GNOME never belonging to Red Hat... true, very little of Red Hat Linux "belongs" to Red Hat. However, RHAD was basically formed around GNOME development, and has been it's strongest corporate champion until recently.

  20. Re:Emulators would be a good thing. by Phexro · · Score: 2
    ok. this pisses me off.

    [ note to moderators: this is not flamebait or a troll. it's a genuine opinion of a genuinely pissed-off person. so at least read it before you moderate it, ok? ]

    i love how this always happens; "x is _way_ too big to download with y speed, therefore nobody will ever pirate it! duh!" - then new technology pops up, and every 14-year-old kid and his brother are sucking gigs and gigs of copyrighted material off usenet/napster/gnutella/freenet/whatever.

    people said this about audio cd pirating. now we have mp3. people said this about data cds. now we have dsl and cablemodems capable of tossing a few gigs around with ease. people said this about dvd movies. hey, have you checked usenet out recently? go look at alt.binaries.vcd and count the number of movies ripped from dvd.

    and think about it; 2 gigs (compressed from a 4gb game) isn't all that hard to download with dsl or cable. no more difficult than people who download 4 cds worth of final fantasy psx games.

    and honestly, the availability of dsl/cable is much more widespread than many people think. i live in tacoma, a mid-sized city, and the first thing i did when i moved was transferred my phone service and order dsl. same goes for many of my geek friends.

    so give it a break and get a clue.

    --

  21. Re:[offtopic]Copyrighting our posts ? by torpor · · Score: 2

    There's a fair bit of Slashdot-plagiarism going on, though I think adding a separate copyright to each post is a bit of an overcorrection... there is, after all, a copyright notice at the end of each page.

    However, Slashdot has never been a bastion of copyright protection issues, so I guess, on the other hand, putting individual copyright notices in your .sig to differentiate yourself from the Slashmob on copyright issues is probably a wise thing...

    --
    ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
  22. MSX Deja Vu. by torpor · · Score: 2

    Anyone else remember MSX? That was a great idea too, back in the early 80's, and could've been pulled off as a concept... since I was just a teenager back then, I didn't really have any comprehension of why exactly MSX and MSX2 failed as a market... anyone got any tips?

    --
    ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
  23. Missing a key point? by TheInternet · · Score: 2

    I've read numerous comments that have mentioned this is what Sony and all the other console manufacturers should have done from the beginning, but I don't think it's quite that simple. If Sony did licence the PlayStation chipset years ago when it first came out, I don't think the PlayStation market would look nearly the same as it does today. There would be multiple implementation of the PlayStation architecture, all with their own particular advantages and quirks.

    One only has to look at the difference between installating Linux x86 and LinuxPPC. My experience has been that the former can potentionally be a real bear, as there are such a wide variety of peripherals, cards, motherboards, CPUs, etc. By contrast, however, LinuxPPC requires virtually zero configuration. It just works.

    Now, I realize that many people on slashdot don't really mind configuring hardware and hacking drivers (perhaps actually enjoy it), and I realize that some of these very same people also have a PlayStation and will likely buy a PlayStation2. However, I would bet the farm on the fact that this is not indicative of the majority of Sony's customers.

    If you have a bunch of PlayStation2 "distributions" floating around in various forms in consumer electronics, you're eventually going to run into some compatbility issues. This is inevitable. This may be acceptable in the computer world, but it's totally unacceptable in the console world. If a console game doesn't work, people aren't going to go hunting for an update on a web site, they're going to return it to the store.

    The whole idea of a console is that you just plug the game in and it runs. The consoles are identical, so that if it works on one PlayStation, it should work on any. Consumers have proven with their wallets that they appreciate this simplicity. It has been provent that there is a place for consoles, and a place for computers, and probably will be for some time. Ignoring this would be a mistake and reduce the level of choice available.

    From what I can gather about what Sony is doing, they're actually creating a new computing platform, which may bring with it all the pros and cons of such a move. Maybe there's a way to have the best of both worlds -- somehow simpler devices like DVD players can have multiple vendors and remain completely compatible -- but it remains to be seen if that will hold true for PlayStation2.

    Plus, what happens when somebody -- let's say Panasonic-- decides to augment the PlayStation2 chipset with their own 3D hardware, and make that available to developers. You then need that particular version of the PlayStation2 in order to use the game as intended. This is totally contrary to the concept of a console.

    Another example is the disaster of the Macintosh clones. As soon as the machines from UMAX, Power Computing and Motorola (the worst by far!) showed up, the Mac OS became much harder to use and configure. Things weren't working because there was all this alien hardware floating around. At the time, this damaged one of the key advantages of the Mac OS -- simplicity.

    - Scott
    ------
    Scott Stevenson

    --
    Scott Stevenson
    Tree House Ideas
  24. Re:[offtopic]Copyrighting our posts ? by kris · · Score: 2

    At several points in its history, Slashdot's
    owners had a very liberal attitude towards
    the ownership of the words of its contributors.

    For example, Slashdot once had a notice claiming
    copyright of the entire page when in fact most
    of that page were user contributed comments. Also,
    Slashdot was trying to bundle and print a number
    of user posts as a book without contacting the
    original authors first.

    I added the Copyright notice to my posts in order
    to visibly claim ownership of my words - not that
    this would be necessary under current Copyright
    legislation in Germany or the US. But it works
    fine to remind everyone of the current legal
    situation with respect to the content I and
    you and everyone else here creates.

    Note that I am usually very generous with
    my own content: I maintain a page where I keep
    everything that I have written
    and sold online and readable for everyone for
    free. If you ask me beforehand, I will usually
    grant you the needed rights to republish something
    I have written. I also maintain or have maintained
    a number of FAQs (currently the de.comp.lang.php
    FAQ) or HOWTOs (formerly the Linux Partition
    Mini-HOWTO) and I maintain a popular PHP package
    (PHPLIB).

    But I want to know where I am published and why
    and that is why I require that you ask me before
    you work with my words. Hence the disclaimer below
    my posts.

    © Copyright 2000 Kristian Köhntopp

  25. Why Sony's doing this by Greyfox · · Score: 3

    I thought it should be pretty evident why Sony's doing this: They want to make it easy to make missile guidance systems out of their Playstations. Did they ever get that Japanese export ban lifted?

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

  26. Re:Emulators would be a good thing. by mattdm · · Score: 2
    There is a fundamental difference between games and music/movies: the latter can be compressed acceptably with lossy formats, while presumably that won't work with software.

    All those mp3s and VCDs are far smaller than the original.

    --

  27. Gambling opportunities... by Tha+Pope · · Score: 2

    Ok, how many times will the phrase 'gets it' appear in the comments?
    1-5 > odds 1/35
    6-10 > odds 2/5
    11-15 > odds 3/7
    16+ > odds [whatevers left]

    How many times will beowulf clusters be mentioned?
    1-5 > odds 1/13
    6-10 > odds 3/5
    11-15 > odds 1/9
    16+ > odds [whatevers left]

    Minimum bet $5, accumulators not allowed.

  28. Hello... Mcfly!!! by Duncan3 · · Score: 5

    Game consoles are sold at a LOSS, and a big one at that. Sony is opening up the hardware for the clones, big deal, noone cares.

    Sony and everyone else sells the hardware at a loss because all the money is in the games.

    It you wanted to buy the parts and build it yourself (i.e. clone it), it will cost you a few times more then if you just but it at the local story. You might be able to build a system for 3-4x the cost of the Sony subsidized system.

    You wont see the game license fees dropping, or the emulators being allowed ever because that's where the money is.

    Once again the Slash-blurb is grossly misleading.

    --
    - Adam L. Beberg - The Cosm Project - http://www.mithral.com/
  29. Emulators would be a good thing. by yerricde · · Score: 2

    If Sony makes its money on the games, then emulators would be a good thing $-wise, as they provide an additional platform for the games. I don't see DVD-ROM bootlegging as a significant threat (4 GB = 10 days over 56K modem at 4 KB/s); emulators will play games off the DVD, much as Bleem! does today.

    --
    Will I retire or break 10K?
  30. Re:sega too? by stx23 · · Score: 2

    The Dreamcast is Windows CE compatible, not Windows CE dependant. Some games use the Sega API, others use Windows CE. See here for some details.

  31. Bring It On by SteveM · · Score: 2

    Once upon a time (back when I was in college) I had a typewriter, a TI-59 programmable calculator, a video game console (very primative, it played 'pong' type games), and a stereo system. If I wanted to use a computer I had to go to a computer center to use a decwriter or a terminal to access the IBM 3033. Fax machines were also available on campus.

    Today I have a Power Mac G3. All those things (and more) in one box.

    Far from un-nerving I find it a very welcome improvement.

    Now from a hobbiest point of view, part of the fun of 'home theater' is the choosing of and buying components. It's a similar to the difference between buying a computer system or buying the components and assembling it yourself.

    For most people (aka consumers) the one box option is what they want. No decisions to make, just plug it in and go. The hobbiests and hackers will always want the ability to tweak the system. Hopefully, we'll continue have that option.

    Steve M