Possible Pics Of The New Apple Mouse
The Wookie writes: "Appleinsider have some pictures of the rumoured Apple buttonless, cordless mouse here." That is one weirdass looking little device. No clue if it's legit or not, but if it's for real, it'll be one billion times better than the horrible hockey puck.
Ther's a different take on this topic at ZDNet here. Personally, I think the artist's rendition in the ZDNet article is more likely than the rendering in the article linked above. Apple's never produced a right-hand-only peripheral, and I'd like to think they never would - in fact, they've been very careful in allowing both left- and right-handed use of their mice until now, by providing ADB ports on both sides of their keyboards (same for USB, I guess).
Oh come now, changing batteries in a remote control takes as much effort. Knowing when to is the same: "Hmmm, not working... I haven't changed batteries in a year... There, it works again."
The battery is not a "geek" concept. If you think you're oh-so-smart for knowing about batteries, then you're friggin' deluded.
Then again, my mom prefers Linux
Does it have the microchip in it like other US Hockey pucks?
"History doesn't repeat itself, but it does rhyme." Mark Twain
As a Macintosh Tech, I am more than happy t use anything that isn't the fucking yo (Half yo-yo). I have long dreamed of taking the ball out of two of them, attaching a dowel between them, and making a real yo-yo out of them. The it might have a use. I love Macs, but I hate that fucking thing.
- The iThighMouser - control the position of the cursor on the screen by squeezing your knees together.
- The iHeadMouse - attached to a little beenie, this pointing device uses mercury switches to track movements as you look around the screen (as long as you keep your eyes fixed forwards and move your head to point). Not to be confused with the very popular iNosePen.
- The iGrapefruitRoller - sensors track a grapefruit's position on your desk as you roll it around. Cover the grapefruit with both hands to 'click'
- The iEtch-A-Sketch (tm) - use the two wheels to move horizontally, vertically, and (psuedo) diagonally. Shake upside down to click.
- The iChopsticks - hold the chopsticks in your hand (instructions included) and click
- The iLightSaber - no description necessary
I should actually put up a web site with these parodies (on HavenCo of course, since I don't want the Apple iCops and iLawyers pounding on my door)._______
2B1ASK1
Like what? I use a mac, a sparc10(solaris) and a winders machine (for solitaire... no, really) and I've come to the conclusion that extra buttons are only there to make up for bad UI design. Let's "do the numbers":
1. The original mice concept as envisioned by Xerox had 3 buttons all doing a vairety of tasks. Apple did a bag o' research that showed that mis-hits were common amongst users learning new tasks. The solution? The double click. Imagine life without the double-click...
2. Two button mice were "developed" (note the quotes) to give users contextual menues. Contextual menues were developed to make up for the fact that a particular OS that shall remained unnamed (ok, windows) had such a terrible set of rules for system menues that it was almost impossible to get stuff done. Menues attached to application windows, menues attached document windows, menues attached to folder windows.... where the $@#%! is "copy" or "paste"? Hence, the second button.
3. Contextual menues were also the saviour to the crisis of badly designed hot keys. I want to close a window... is it ctrl-w, alt-w or alt-F4 (nobel prize for counter-intuitive design to whoever came up with that one). Quitting an application? Could be q, could be x. On the mac, quit is always cmd-Q, close is always cmd-W, undo is always Z. Always. With these commands standardized across all apps, contextual menues are unneccessary...
4. In order to get some mindshare off the Winders flock, Apple caved in and offered contextual menues. Just hold down the control key. No second mouse button required.
The current state of the multi-button-mouse is alarming. First it was two buttons, then three, then a lever, later a wheel. What's next? A second keyboard on wheels? Foot pedals?
End Rant.
"Why should we limit computers to the lies we tell them with that second mouse button?"
Frymaster, 2000, my basement
2 1337 4 u!
Second off, the Puck. Many people have complained about the puck, and I frankly don't see why. The puck is designed for use in a certain position, where your palm does _not_ rest on the mouse, merely the fingers. This position is somewhat comfortable, so I really don't know why their mice (mouses?) are uncomfortable, for they are. The only fault I see is that there is only one button, but then again, the Mac OS only needs one.
Third, about the squeezing part... I really don't think it will be a pain to squeeze or push what appears to be five?! "pressure spots"? and a pseudo scroll wheel... I mean, think about it, everyone exerts some kind of force on your pointing device, and well, it requires force! The sensitivity of these mice would probably be adjustable to what a user needs, from a mere touch to a powerful blow.
It is cool that Apple is innovating... cordless mouse with an optical sensor, and the most shocking part, _no_ buttons, all *standard* with their new macs (hopefully). Well, this is certainly a good start for Apple to pump great hardware that we desire...
How did a buttonless mouse ever get out of the "is this gonna fly" meeting? First of all, what does Apple have against tactile feedback? A click is good so you know when the button was really pressed.
Hey Apple: Compare the number of muscles and effort required to push your index finger. Now compare how many muscles are involved in tilting the whole mouse.
Not to mention that when I do some fine marking on a photoshop doc or something, I'm supposed to jiggle the mouse to make a click?
Then there's the training issue. Can you imagine a newbie user just sitting there looking at the mouse, wondering what the heck you're supposed to do with it? "OK, grandma, now tilt the mouse. No, tilt it the other way." Good god.
A hint to Apple: Change for the sake of change is not "innovation". Eliminating the mouse ball (e.g. MS's optical mouse) was a great thing -- because it dramatically improved it while still keeping it simple. This removes tactile feedback and makes it more complicated.
Just license MS's intellimouse and be done with it. As far as I'm concerned, that's the perfect mouse.
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Sometimes it's best to just let stupid people be stupid.
By the way, can I head off an inevitable discussion? Whenever the subject of mice comes up, people (rightly) point out that the MS optical mouse rocks. After that, people feel the need to post that optical mice are nothing new, Sun had them ten years ago, etc, etc.
Just for the record: The old optical mice required a special pad with alternating mirror/dark squares. The mouse picked up light bouncing off the squares.
The MS mouse is much more sophisticated. It actually takes an image of the surface, and digitally compares frames to determine the mouse movement. That's why you can use it on any surface, including your leg (nice for those legs-on-the-desk surfing sessions).
The Intellimouse really is pretty cool technology.
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Sometimes it's best to just let stupid people be stupid.